Other Metagames BH: Double Bliss

This is a BH team that I have been using for a while, but would still like some tips and suggestions. This is my first RMT ever, so don't expect too much. I did read the Information and Resources section before making this post.



Kyurem-Black @ Icicle Plate

Ability: Refrigerate

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

Adamant Nature

- Fake Out

- Extreme Speed

- Roost / Spiky Shield

- Boomburst


Usual FakeSpeed Kyurem-Black. It can OHKO or at least severely dent most mons in the tier. It is my main sweeper, which means that Dazzling/Queenly Majesty is annoying and sometimes difficult to play around. SS is the preferred moveslot, as it isn't fast or bulky enough to get an opportunity to roost.


Registeel @ Rocky Helmet

Ability: Flash Fire

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

Bold Nature

IVs: 0 Atk

- Doom Desire

- Toxic

- Shore Up

- Spiky Shield

Registeel handles all the fairies out there that would otherwise cause MASSIVE problems for my team. SS for Shed, Doom Desire for Taunt, Shore Up and Toxic are pretty mandatory on a regi.


Rayquaza-Mega @ Safety Goggles

Ability: Contrary

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

Hasty Nature

- Draco Meteor

- Dragon Ascent

- Spiky Shield

- Anchor Shot

This one is my lead. I basically send it out and try to do as much damage as possible with it. Also, with Contrary I can bluff a sweeping set and cause more problems for the opponent. Moves are standard, Anchor Shot OHKOs Diancie on a switch-in.

Diancie-Mega @ Life Orb

Ability: Magic Guard

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 Spd / 252 Spe

Jolly Nature

- Flare Blitz

- Light of Ruin

- Shift Gear

- Head Smash

Diancie is my secondary sweeper. Enough Atk and SpA to start sweeping right off the bat and Shift Gear is there to take it beyond funny. Magic Guard gives my the spammability on all my moves and coupled with LO, wrecks a lot of mons.

Blissey @ Rocky Helmet

Ability: Innards Out

EVs: 252 HP / 252 Spe

Calm Nature

IVs: 0 Atk 0 Def

- Aromatherapy

- Wish

- Soft-Boiled

- Seismic Toss

This mon is the first part of my double bliss core. It acts like a guided missile, but while still being a good cleric. Aromatherapy is there so that status doesn't stop my sweepers. Seismic Toss for chip damage and to keep Taunt off my back.

Blissey @ Leftovers

Ability: Imposter

EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Seismic Toss

- Wish

- Spiky Shield

- Aromatherapy

Your standard Imposter Blissey set. The moves don't really matter as I can usually imposter something. This one is important in that it stops setup sweepers and can sometimes sweep as well.



Thanks for reading this! Please comment if you think something should be changed.
 
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Choose Naughty nature, since you don't want to reduce damage you can deal with Boomburst. This is very crucial after EV limits are gone.
Seeing that your Registeel has Flash Fire, run V-Create, because it can potentially OHKO majority of the Steel-type walls in the metagame. Replace your third slot with this.

registeel.gif


Registeel is not a dedicated attacker at all, and its stats force itself to run support moves to somewhat alleviate its flaw of passivity. Since your team seems to be hyper-offensive, give minimum speed investment (0 iv and Relaxed nature) and replace Doom Desire with U-turn, and Spiky Shield with Spectral Thief or Whirlwind so it won't be a setup fodder.

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Contrary Rayquaza is always scary. But things will be tragic if Imposter copies your Rayquaza. Maybe you might want to run Unaware Steel type to wall this Ray's Imposter? Because you won't be able to trade your Innards Out with opposing Imposter in all circumstances.

diancie-mega.gif


Your Flash Fire Registeel can take Flare Blitz but it can't do anything to Imposter outsides forcing it out using Doom Desire. So back to Registeel, run something like Topsy-Turvy, Spectral Thief, Whirlwind, or even Will-O-Wisp (no consequence if bounced back, since you run Flash Fire).

blissey.gif


In terms of Innards Out Chansey outclasses Blissey because it has even lower defense which allows this to happen:

0 Atk Registeel U-turn vs. 252 HP / 0- Def Chansey: 716-843 (101.7 - 119.7%) -- guaranteed OHKO

unlike

0 Atk Registeel U-turn vs. 252 HP / 0- Def Blissey: 424-499 (59.3 - 69.8%) -- guaranteed 2HKO

Also replace Seismic Toss with Metal Burst so you can punish anyone who tries to chip health using things like Rapid Spin or whenever Innards Out fails to activate.

This isn't necessary but try running Wiki Berry (or any pinch berry that does not confuse you) so you can kill or at least dent who tries to avoid Innards Out by using multi-hit moves such as Icicle Spear.


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Unfortunately Imposter is outclassed by Chansey as well due to its ability to equip Eviolite that multiplies the defense stats of the copied opponent. Run Metal Burst instead of Seismic Toss on this one too because opponent will try to weaken Imposter as much as possible when its ability is not active. It generally helps Blissey / Chansey to deal with its passivity and when afflicted by Taunt. Also get one phasing move so opponent won't set up on you when your Imposter fails to activate.

* Overall:

- Your team loses to Sturdy Shed.
- Your team needs a way to deal with APS (anti-priority set up, such as Dazzling) other than using Imposter. Prankster with Haze is going to alleviate this issue.
 
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