Stalling in bh, who would think, right? Got a lot of these ideas from playing Adrian. MY first RMT, hooray!
Chansey @ Eviolite
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Volt Switch
This is mainly for sub contrary mega ray, but also for sub boosters in general. Mbounce boostmons usually don't carry sub, so that's not an issue she addresses. She sets up rocks, heals if necessary, then uses whirlwind to get rid of sub boosters. Once her job is done, volt switch lets her run away so she doesnt take too much dmg.
Giratina @ Leftovers
Ability: Soundproof
EVs: 8 HP / 248 Def / 252 SpD
Bold Nature
- Roost
- King's Shield
- Leech Seed
- Defog
Gira has soundproof because boomburst is everywhere on his biggest threats, so that gives him a turn to seed/defog, followed by KS for espeed before he switches out. Originally he was fur coat, but boomburst will ohko him a lot of the time, so i see no reason not to soundproof. Gira's main purpose is to clear hazards with defog, then set up leech seed and roost away dmg. King's shield for obvious reasons.
Aegislash @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 8 HP / 252 Def / 248 SpD
Careful Nature
- Destiny Bond
- Defog
- Swagger
- U-turn
Another answer to sub boosters, Aegi has fun with prankster destiny bond, esp against offensive m-gengar. For threats that wont ohko, swagger is nice, and defog is in case it's needed against something that threatens Gira too much. Slow U-turn is for switching after tanking for a bit.
Chansey @ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Slack Off
- Metal Burst
- Infestation
- Toxic
She's just here for the stallz. Offensive threats are easily beaten by metal burst, infestation is good to trap, and 12% dmg/turn isnt half bad either. Healing is a must on any chansey, and toxic helps infestation kill stallmons.
Audino-Mega @ Audinite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Heal Bell
- Heal Order
- Baton Pass
I'm pretty sure I copied this off of Adrian's team exactly, including bp, since I never think to use that move. Her bulk really goes a long way in this meta. I hate when Chansey copies her though since i dont really have a counter for her, and I feel like thats a problem. Heal Bell is awesome esp since she has mbounce. Heal order keeps her healthy, and willo is nice for Atkmons, though few threaten her. BP is so she can tank dmg before switching out.
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Metal Burst
- King's Shield
- Slack Off
- Volt Switch
Impo helps me fill in roles that my team doesn't have and finish matches quicker. For the rare instances when impo doesnt go off, She has Volt Switch so she can get out of there, but also metal burst for offensemons, as well as healing and king's shield.
Chansey @ Eviolite
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Volt Switch
This is mainly for sub contrary mega ray, but also for sub boosters in general. Mbounce boostmons usually don't carry sub, so that's not an issue she addresses. She sets up rocks, heals if necessary, then uses whirlwind to get rid of sub boosters. Once her job is done, volt switch lets her run away so she doesnt take too much dmg.
Giratina @ Leftovers
Ability: Soundproof
EVs: 8 HP / 248 Def / 252 SpD
Bold Nature
- Roost
- King's Shield
- Leech Seed
- Defog
Gira has soundproof because boomburst is everywhere on his biggest threats, so that gives him a turn to seed/defog, followed by KS for espeed before he switches out. Originally he was fur coat, but boomburst will ohko him a lot of the time, so i see no reason not to soundproof. Gira's main purpose is to clear hazards with defog, then set up leech seed and roost away dmg. King's shield for obvious reasons.
Aegislash @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 8 HP / 252 Def / 248 SpD
Careful Nature
- Destiny Bond
- Defog
- Swagger
- U-turn
Another answer to sub boosters, Aegi has fun with prankster destiny bond, esp against offensive m-gengar. For threats that wont ohko, swagger is nice, and defog is in case it's needed against something that threatens Gira too much. Slow U-turn is for switching after tanking for a bit.
Chansey @ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Slack Off
- Metal Burst
- Infestation
- Toxic
She's just here for the stallz. Offensive threats are easily beaten by metal burst, infestation is good to trap, and 12% dmg/turn isnt half bad either. Healing is a must on any chansey, and toxic helps infestation kill stallmons.
Audino-Mega @ Audinite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Heal Bell
- Heal Order
- Baton Pass
I'm pretty sure I copied this off of Adrian's team exactly, including bp, since I never think to use that move. Her bulk really goes a long way in this meta. I hate when Chansey copies her though since i dont really have a counter for her, and I feel like thats a problem. Heal Bell is awesome esp since she has mbounce. Heal order keeps her healthy, and willo is nice for Atkmons, though few threaten her. BP is so she can tank dmg before switching out.
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Metal Burst
- King's Shield
- Slack Off
- Volt Switch
Impo helps me fill in roles that my team doesn't have and finish matches quicker. For the rare instances when impo doesnt go off, She has Volt Switch so she can get out of there, but also metal burst for offensemons, as well as healing and king's shield.
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