Hey everyone, after not playing OU and Shoddy for a while now, I've decided to try it again. The concept of this team is to be able to handle the metagame well, even without the main sweeper. It's surprise factor catches a lot of people off guard, and even without boosts, can contribute well enough to the team.
Team Strengths and Weaknesses:
Thanks to Marriland.com for the table.
The team relies a lot on resistances and immunities along with good prediction to work. Currently 1335 after 3 days of using the team (about 10 hours playing time).
Metagross@Lum Berry
Ability: Clear Body
Adamant Nature
200 HP/232 Atk/32 Spe/44 SpD
Stealth Rock
Bullet Punch
Earthquake
Explosion
This is the perfect lead. It's job is just to set-up SR as early as possible while taking down the opposing lead then exploding on an offensive threat later on. Lum Berry means I take down any Smeargle or Roserade leads. The EV spread is not mine, I found it while browsing through RMTs but the speed EVs help me outspeed opposing Metagross. I get Explosion rather than Meteor Mash since Meta's job is getting Rocks up and dispatching the opposing lead, so an extra kill is a bonus. If I face any Trick leads, I don't mind at all, as, after SR, Meta doesn't have much to do and a Scarf will really help become a revenge killer later on or so I can fire off Explosion.
Here's how I handle OU's top leads:
: Bullet Punch first to break it's Sash then switch to Heatran.
: Always EQ first then SR since I outspeed it. If it uses Trick, just switch to Gengar after hurting it with EQ.
: Always SR first. EQ won't OHKO. If it SRs, EQ to scout, if it EQs, switch to Latias to scare it off.
: Bullet Punch twice if it Taunts first turn, if it SRs, BP then SR then BP.
: EQ then Bullet Punch. The HP and SpD EVs prevent me from being KOed by Flamethrower. SR after.
: EQ then Bullet Punch. SR after.
: Switch to Latias. Set-up SR later.
: EQ first. I outspeed T-tar so I can set-up SR.
Latias@Choice Scarf
Ability: Levitate
Modest Nature
252 SpAtk/252 Spe/4 HP
Draco Meteor
Thunderbolt
Surf
Trick
Latias is here to get rid of any DD Pokemon. Both Salamence and Gyarados are outsped and OHKOed even with 1DD. Trick is for stall teams, great at disabling Blissey who always comes in to try and absorb Latias' attacks, or any wall to make it useless. Latias is Pursuit bait, so I usually double switch when using her to scout for T-tar or Scizor. Draco Meteor is generally better since it does more than a neutral Surf. If it's mid game, and I know my opponent has T-tar, at aroud 60% HP, I can KO it when it tries to switch in and eats 2 Surfs.
Heatran@Choice Scarf
Ability: Flash Fire
Naive Nature
252 SpAtk/252 Spe/4 Atk
Fire Blast
Earth Power
Hidden Power Grass
Explosion
This is what I switch to from Latias when scouting for Pursuiters. With Scizor, it's pretty easy activating Flash Fire. It's all pretty self-explanatory, HP Grass for Swampert switch ins. I'm thinking if I should use Sub Heatran so it eases prediction more and I can also pass speed from Scizor if I use SubTran. The only reason I don't use SubTran is because SD Lucario can sweep me late game. 2 Choice Pokemon in this team further emphasizes how fast battles need to finish as the longer they last, the harder it is for the team to win. Explosion is basically for Blissey as it is a pain to face.
Scizor@Occa Berry
Ability: Technician
Jolly Nature
204 HP/52 Atk/252 SpD
Swords Dance
Agility
Baton Pass
Bullet Punch
Yes, I know what you're thinking. I'll never be able to pull off SD, Agility then BP without getting Scizor or Bibarel killed. The key here is the surprise factor. When I bring Scizor on things like Latias, Tyranitar and many other offensive threats it usually handles, they naturally switch to a wall. Calm Mind users are also great for Scizor. 1 Agility brings me up to 364 Speed outspeeding non-Scarfed positive base 110 Pokemon. The Special Defense and HP investments help me stand up to neutral attacks coming from walls and weaker special attackers. Bullet Punch is for STAB and priority and with 1SD can hurt things as long as it's not resisted. The surprise factor is really what helps me pull of the Baton Pass.
Bibarel@Leftovers
Ability: Simple
Adamant Nature
252 HP/252 Atk/4 Def
Waterfall
Return
Focus Punch
Thunder Wave
Yup, with 885 Attack and 585 Speed after SD and Agility passed to it, very few things are not OHKOed by this thing, especially with SR support. Waterfall and Return is unresisted in OU bar Empoleon which I can Thunder Wave or switch out of. Thunder Wave is for Walls. Bibarel is a great BP reciever because it resists a lot of the priority moves in OU. Bullet Punch, Shadow Sneak, Ice Shard are all resisted or immune to. Mach Punch is a problem, but at full HP, Mach Punch from Infernape doesn't KO. Extremespeed from unboosted Lucario or Dragonite also fails to KO. Without any boosts, Bibarel can still stand on its own, and 1 Thunder Wave before it dies is helpful too.
Gengar@Life Orb
Ability: Levitate
Timid Nature
252 SpAtk/252 Spe/4 HP
Shadow Ball
Focus Blast
HP Fire
Protect
This used to be Standard Gengar for cleaning things up, but changed to MysticGar so I can better handle CB Scizor and Ttar. Gyarados and Salamence will still fear Gar early game since it doesn't know what type of Gengar it is, and if it gets off a DD, Latias can still revenge kill. This also kills offensive Non-scarf Latias and Rotom and lets me fire something at Forretress or Skarm trying to set-up entry hazards.
There you have it, the team. Please rate.
Team Strengths and Weaknesses:

Thanks to Marriland.com for the table.
The team relies a lot on resistances and immunities along with good prediction to work. Currently 1335 after 3 days of using the team (about 10 hours playing time).

Metagross@Lum Berry
Ability: Clear Body
Adamant Nature
200 HP/232 Atk/32 Spe/44 SpD
Stealth Rock
Bullet Punch
Earthquake
Explosion
This is the perfect lead. It's job is just to set-up SR as early as possible while taking down the opposing lead then exploding on an offensive threat later on. Lum Berry means I take down any Smeargle or Roserade leads. The EV spread is not mine, I found it while browsing through RMTs but the speed EVs help me outspeed opposing Metagross. I get Explosion rather than Meteor Mash since Meta's job is getting Rocks up and dispatching the opposing lead, so an extra kill is a bonus. If I face any Trick leads, I don't mind at all, as, after SR, Meta doesn't have much to do and a Scarf will really help become a revenge killer later on or so I can fire off Explosion.
Here's how I handle OU's top leads:









Latias@Choice Scarf
Ability: Levitate
Modest Nature
252 SpAtk/252 Spe/4 HP
Draco Meteor
Thunderbolt
Surf
Trick
Latias is here to get rid of any DD Pokemon. Both Salamence and Gyarados are outsped and OHKOed even with 1DD. Trick is for stall teams, great at disabling Blissey who always comes in to try and absorb Latias' attacks, or any wall to make it useless. Latias is Pursuit bait, so I usually double switch when using her to scout for T-tar or Scizor. Draco Meteor is generally better since it does more than a neutral Surf. If it's mid game, and I know my opponent has T-tar, at aroud 60% HP, I can KO it when it tries to switch in and eats 2 Surfs.

Heatran@Choice Scarf
Ability: Flash Fire
Naive Nature
252 SpAtk/252 Spe/4 Atk
Fire Blast
Earth Power
Hidden Power Grass
Explosion
This is what I switch to from Latias when scouting for Pursuiters. With Scizor, it's pretty easy activating Flash Fire. It's all pretty self-explanatory, HP Grass for Swampert switch ins. I'm thinking if I should use Sub Heatran so it eases prediction more and I can also pass speed from Scizor if I use SubTran. The only reason I don't use SubTran is because SD Lucario can sweep me late game. 2 Choice Pokemon in this team further emphasizes how fast battles need to finish as the longer they last, the harder it is for the team to win. Explosion is basically for Blissey as it is a pain to face.

Scizor@Occa Berry
Ability: Technician
Jolly Nature
204 HP/52 Atk/252 SpD
Swords Dance
Agility
Baton Pass
Bullet Punch
Yes, I know what you're thinking. I'll never be able to pull off SD, Agility then BP without getting Scizor or Bibarel killed. The key here is the surprise factor. When I bring Scizor on things like Latias, Tyranitar and many other offensive threats it usually handles, they naturally switch to a wall. Calm Mind users are also great for Scizor. 1 Agility brings me up to 364 Speed outspeeding non-Scarfed positive base 110 Pokemon. The Special Defense and HP investments help me stand up to neutral attacks coming from walls and weaker special attackers. Bullet Punch is for STAB and priority and with 1SD can hurt things as long as it's not resisted. The surprise factor is really what helps me pull of the Baton Pass.

Bibarel@Leftovers
Ability: Simple
Adamant Nature
252 HP/252 Atk/4 Def
Waterfall
Return
Focus Punch
Thunder Wave
Yup, with 885 Attack and 585 Speed after SD and Agility passed to it, very few things are not OHKOed by this thing, especially with SR support. Waterfall and Return is unresisted in OU bar Empoleon which I can Thunder Wave or switch out of. Thunder Wave is for Walls. Bibarel is a great BP reciever because it resists a lot of the priority moves in OU. Bullet Punch, Shadow Sneak, Ice Shard are all resisted or immune to. Mach Punch is a problem, but at full HP, Mach Punch from Infernape doesn't KO. Extremespeed from unboosted Lucario or Dragonite also fails to KO. Without any boosts, Bibarel can still stand on its own, and 1 Thunder Wave before it dies is helpful too.

Gengar@Life Orb
Ability: Levitate
Timid Nature
252 SpAtk/252 Spe/4 HP
Shadow Ball
Focus Blast
HP Fire
Protect
This used to be Standard Gengar for cleaning things up, but changed to MysticGar so I can better handle CB Scizor and Ttar. Gyarados and Salamence will still fear Gar early game since it doesn't know what type of Gengar it is, and if it gets off a DD, Latias can still revenge kill. This also kills offensive Non-scarf Latias and Rotom and lets me fire something at Forretress or Skarm trying to set-up entry hazards.
There you have it, the team. Please rate.