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GG big bear hug (CB Urshifu) [gp 1/1]

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BoingK

*recons your directive*
is a Metagame Resource Contributor
[SET]
Choice Band (Spe) (Urshifu) @ Choice Band
Ability: Unseen Fist
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Sucker Punch / Poison Jab

[SET COMMENTS]
Choice Band Urshifu-S is a potent offensive wallbreaker with an excellent STAB combination against the metagame. With a Speed donation, Urshifu-S is able to threaten out a lot of frail Pokemon that it wouldn't otherwise. Urshifu-S can choose to inherit in the Attack slot, becoming far stronger, but it prefers the Speed slot because it is relatively slow, it already has high Attack, and Attack-inheriting sets are more awkward to fit onto teams. In terms of moves, Wicked Blow and Close Combat are mandatory. U-turn allows Urshifu-S to generate momentum off the many switches it can force. Poison Jab is great at threatening Fairy-types such as physically defensive Clefable and Primarina, while Sucker Punch is a viable alternative to provide speed control in a pinch, and it is preferred when inheriting from gods slower than Eternatus. Tera Dark is preferred to further boost damage on Wicked Blow and Sucker Punch, allowing Urshifu-S to OHKO fully invested Arceus-Ghost. Tera Poison boosts Poison Jab to achieve a 2HKO on Arceus-Fairy and Clefable with base 115 Defense and it is a good defensive Tera for Urshifu-S. Finally, Tera Fighting boosts the damage of Close Combat.

Zacian-C and Eternatus are excellent gods for Urshifu-S to inherit from. Zacian-C appreciates having a strong offensive wallbreaking partner to overwhelm shared checks such as Clodsire and Skarmory, while Eternatus provides Urshifu-S with a partner that can inherit great Special Attack such as Hisuian Electrode or Landorus, taking advantage of the physically defensive walls Urshifu-S invites in and being a solid progress maker itself. Finally, Arceus is rarely a bad choice of a god, and Urshifu-S fits comfortably onto Arceus structures as a fast wallbreaker. Urshifu-S is quite frail, so it appreciates having solid defensive pieces, like Clodsire and Skarmory, to swap into powerful attacks it cannot take itself—especially Fairy-type attacks. Pokemon like Landorus-T, Pecharunt, and Rotom-W can bring Urshifu-S in safely by forming a VoltTurn core with it so it doesn't have to worry about using its middling bulk to hit the field. These three in particular can take on Zacian-C and Zamazenta, two Pokemon Urshifu-S cannot usually beat. Urshifu-S also likes to be paired with physical attackers that can clean easily, like Sneasler, that benefit greatly from the holes it punches in the opposing team. Finally, entry hazard support from the likes of Hisuian Samurott, Great Tusk, Glimmora, and so forth isn't necessarily mandatory but helps Urshifu-S secure key rolls against walls, such as HP-inheriting Skarmory and physically defensive Primarina.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
Quality checked by:
https://www.smogon.com/forums/members/sammyce123.563422/
https://www.smogon.com/forums/members/kenn.604741/
Grammar checked by:
https://www.smogon.com/forums/members/brisingrdraconis.681606/
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:
- the format for the nickname should be Set Name (Stat 1, Stat 2), so the set should be Choice Band (Spe)
- Swap the move order so U-turn is last and pjab/sucker punch is third
- this is a mini analysis, I don't think we really need more than 2 paragraphs describing what the set does. my preferred paragraph skeleton would be something like:
[paragraph 1 is set details and what moves are for etc, potential other options, why it fits in x slot(s) best]​
[paragraph 2 is good teammates (put the sentences about god(s) before other teammates) and explaining what weaknesses urshifu has and why x teammate synergizes well etc]​
- to make things easier on the gp team, try to fix how you're referring to pokemon. Urshifu -> Urshifu-S, Zacian-Crowned -> Zacian-C, etc. the full list of proper pokemon references with formes is in the gp standards: https://www.smogon.com/forums/threads/spelling-and-grammar-standards.3712738/

after you clean this up ping me and ill take a second look
 
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[SET]
Choice Band (Spe) (Urshifu) @ Choice Band
Ability: Unseen Fist
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Poison Jab / Sucker Punch
- U-turn

[SET COMMENTS]
Choice Band Urshifu-S is a potent offensive breaker with an excellent STAB combination into the metagame. With a Speed donation, Urshifu-S is able to outrun and threaten frailer Pokemon not inheriting a Speed donation themselves. This wording feels a little off, as it makes it sound like urshifu threatens every frail mon except those that recieve speed from Deoxys / Zacian-C / Etern / etc, which untrue as there are some common scarfers / booster speed guys / naturally fast mons that are frail while also forcing urshifu out before it beats them. Could maybe say something along the lines of "frailer mons that are outsped by urshifu because of its speed donation" to make it more clear Urshifu-S can choose to inherit in the Attack slot, becoming far stronger, but because it is relatively slow and already naturally strong, as well as Attack Urshifu-S being more awkward to fit, it prefers the Speed slot. In terms of moves, Wicked Blow and Close Combat are mandatory as they are Urshifu-S's strongest attacks. U-Turn is also common as it allows Urshifu-S to generate momentum off the many switches it can force. Poison Jab is great at threatening Fairies, while Sucker Punch is a viable alternative to provide emergency speed control in a pinch. Tera Dark is preferred to amp Wicked Blow's damage, although Tera Fighting is also viable.

Zacian-C and Eternatus are excellent Gods for Urshifu to inherit from. Zacian-C appreciates having a strong offensive breaking partner so it can clean and break more easily itself by overwhelming checks such as Clodsire and Skarmory, while Eternatus provides Urshifu-S with a partner that can inherit great special attack, taking advantage of the physically defensive walls Urshifu-S invites in, while being a solid progress maker itself. Finally, Arceus is rarely a bad choice of God, and Urshifu-S fits comfortably onto those structures as a fast wallbreaker. Urshifu-S is quite frail, so it appreciates having solid defensive pieces, like Alomomola, Clodsire, and Skarmory, to swap into powerful attacks Urshifu-S cannot take itself - especially Fairy-type attacks, which Urshifu-S is notoriously weak to. Fluff Having pivots also allows Urshifu-S to allow its potential - Pokemon like Landorus-T, Pecharunt and Electrode-H, You already mention Electrode-H later, and it feels more fitting to add something like Rotom-W instead and have this section be about slow pivots that can safely get Urshifu-S in. can bring Urshifu-S in safely, by a slow pivot or on a switch, so it doesn't have to worry about using its middling bulk to hit the field. Could also mention how they help against specifically Zacian-C and Zamazenta, which are common offensive checks to Urshifu-S Urshifu-S likes to be paired with strong special attackers, like Landorus and Electrode-H, that can threaten the physical walls that may otherwise stop Urshifu-S. Would probably mention a couple of those, especially physdef clefable and primarina, which are an issue for urshifu-s to deal with as they don't get 2 hit koed poison jab with a defense inherit of about 115 and above in tandem w max physdef investment, which isn't unreasonable. They are also just generally the biggest roadblock to Urshifu-S due to requiring prediction and making it easier to play around, and should at least be mentioned somewhere here It also likes to be paired with physical attackers that can clean easily, like Gouging Fire and Sneasler, that benefit greatly from the holes Urshifu-S punches in the opposing team. Hazard support, especially rocks, aren't required for urshifu but they do help urshifu in some instances, like against skarmory or primarina

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

If you have any questions, feel free to reach out. Ping me when implemented and I'll re-read it and possibly add any other changes I can think of before stamping QC 1.
 
amqc! also make sure to put sammy in the credits
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[SET]
Choice Band (Spe) (Urshifu) @ Choice Band
Ability: Unseen Fist
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Poison Jab / Sucker Punch
- U-turn

[SET COMMENTS]
Choice Band Urshifu-S is a potent offensive breaker with an excellent STAB combination into the metagame. With a Speed donation, Urshifu-S is able to threaten out a lot of frail Pokemon that it wouldn't otherwise such as?. Urshifu-S can choose to inherit in the Attack slot, becoming far stronger, but because it is relatively slow and already naturally strong, (RC) as well as Attack Urshifu-S being more awkward to fit, it prefers the Speed slot. ill be honest this probably could be fully removed, ursh doesnt fit well in the atk slot anyway In terms of moves, Wicked Blow and Close Combat are mandatory as they are Urshifu-S's strongest attacks. U-Turn is also common as it allows Urshifu-S to generate momentum off the many switches it can force. Poison Jab is great at threatening Fairies Fairy-types like Clefable and Arceus-Fairy, while Sucker Punch is a viable alternative to provide emergency speed control in a pinch. Tera Dark is preferred to amp Wicked Blow's damage, although Tera Fighting is also viable.

High Speed gods like Zacian-C and Eternatus are excellent Gods for Urshifu to inherit from. Zacian-C appreciates having a strong offensive breaking partner so it can clean and break more easily itself by overwhelming checks such as Clodsire and Skarmory kinda wordy rn, maybe change to "Zacian-C appreciates Urshifu-S's high breaking power and ability to remove checks like Clodsire and Skarmory", while Eternatus provides Urshifu-S with a partner that can inherit great special attack, taking advantage of the physically defensive walls Urshifu-S invites in, while being a solid progress maker itself. Finally, Arceus is rarely a bad choice of God, and Urshifu-S fits comfortably onto those structures as a fast wallbreaker mention that ursh can also take a defensive slot if speed is taken, ursh appreciates the extra bulk. Urshifu-S is quite frail, so it appreciates having solid defensive pieces, like Clodsire and Skarmory, to swap into powerful attacks Urshifu-S cannot take itself - especially Fairy-type attacks. Having pivots also allows Urshifu-S to allow its potential - Pokemon like Landorus-T, Pecharunt and Rotom-W, (RC) can bring Urshifu-S in safely, (RC) by a slow pivot or on a switch, so it doesn't have to worry about using its middling bulk to hit the field - i would just end the sentence here and continue the next sentence as usual these three in particular can pivot easily on Zacian-C and Zamazenta, two Pokemon Urshifu cannot usually beat. Urshifu-S likes to be paired with strong special attackers, like Landorus and Electrode-H, that can threaten the physical walls that may otherwise stop Urshifu-S, such as physically defensive Clefable and Primarina, the former of which lives survives 2 Poison Jabs with an inherited Defense stat of 115 mention pivot cores or that helec provides a voltturn core. It also likes to be paired with physical attackers that can clean easily, like Sneasler can you give more examples e.g. an ogerpon forme + another mon, that benefit greatly from the holes Urshifu-S punches in the opposing team. Finally, hazard support isn't necessarily mandatory but helps Urshifu-S secure key rolls against walls, such as HP Skarmory list the exact HP, its obv not super helpful vs 150 for example and physically defensive Primarina.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/ remember this
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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[SET]
Choice Band (Spe) (Urshifu) @ Choice Band
Ability: Unseen Fist
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Sucker Punch /Poison Jab


I would swap the move order on this as you list them in the comments this way and this is in order of priority for what Urshifu-S wants anyways

[SET COMMENTS]
Choice Band Urshifu-S is a potent offensive breaker with an excellent STAB combination into the metagame. With a Speed donation, Urshifu-S is able to threaten out a lot of frail Pokemon that it wouldn't otherwise. Urshifu-S can choose to inherit in the Attack slot, becoming far stronger, but because it is relatively slow and already naturally strong, as well as Attack Urshifu-S being more awkward to fit, it prefers the Speed slot. In terms of moves, Wicked Blow and Close Combat are mandatory as they are Urshifu-S's strongest attacks. U-Turn is also common as it allows Urshifu-S to generate momentum off the many switches it can force. Poison Jab is great at threatening Fairies give some examples as to what Fairies you threaten with Poison Jab. I would also heavily suggest that you slash Sucker Punch first then Poison Jab, while Sucker Punch is a viable alternative to provide emergency speed control in a pinch. I would also mention that Sucker Punch is more valuable on slower Speed donations such as anything lower than Eternatus just to give said speed control Tera Dark is preferred to amp further boost Wicked Blow's damage on Wicked Blow and Sucker Punch, although Tera Fighting is also viable. I would mention Tera Poison > Tera Fighting as it is good to gain STAB on Poison Jab and live a Fairy move but only usable really in the event you run said move. I would add a few examples of what each Tera can do like Tera Poison gaining a 2HKO on Fairyceus or Tera Dark gaining the OHKO on fully invested Ghostceus

Zacian-C and Eternatus are excellent Gods for Urshifu to inherit from. Zacian-C appreciates having a strong offensive breaking partner so it can clean and break more easily itself by to overwhelming shared checks such as Clodsire and Skarmory, while Eternatus provides Urshifu-S with a partner that can inherit great special attack Special Attack add some examples of said partners here, taking advantage of the physically defensive walls Urshifu-S invites in, while being a solid progress maker itself. Finally, Arceus is rarely a bad choice of God, mention which specific Arceus formes and Urshifu-S fits comfortably onto those structures as a fast wallbreaker. Urshifu-S is quite frail, so it appreciates having solid defensive pieces, like Clodsire, and Skarmory, to swap into powerful attacks Urshifu-S cannot take itself - especially Fairy-type attacks. Having pivots also allows Urshifu-S to allow its potential - Pokemon like Landorus-T, Pecharunt and Rotom-W, can bring Urshifu-S in safely, by a slow pivot or on a switch, forming a VoltTurn core with Urshifu-S so it doesn't have to worry about using its middling bulk to hit the field - t. These three in particular can pivot easily take on Zacian-C and Zamazenta, two Pokemon Urshifu cannot usually beat. Urshifu-S likes to be paired with strong special attackers, like Landorus and Electrode-H, that can threaten the physical walls that may otherwise stop Urshifu-S, such as physically defensive Clefable and Primarina, the former of which lives 2 Poison Jabs with an inherited Defense stat of 115. Merge this with the Eternatus part above It also likes to be paired with physical attackers that can clean easily, like Sneasler, that benefit greatly from the holes Urshifu-S punches in the opposing team. Finally, hazard support from the likes of provide examples isn't necessarily mandatory but helps Urshifu-S secure key rolls against walls, such as HP Skarmory and physically defensive Primarina.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
Quality checked by:
https://www.smogon.com/forums/members/sammyce123.563422/
https://www.smogon.com/forums/members/kenn.604741/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 2/2
 
BoingK can you implement these checks please. make sure you change the title to reflect that you've done this. then send it onto GP
 
amgp! even if you decide implement these changes, it doesn't count as the required GP check.

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[SET]
Choice Band (Spe) (Urshifu) @ Choice Band
Ability: Unseen Fist
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Sucker Punch / Poison Jab

[SET COMMENTS]
Choice Band Urshifu-S is a potent offensive breaker wallbreaker with an excellent STAB move combination into against the metagame. With a Speed donation, Urshifu-S is able to threaten out a lot of frail Pokemon that it wouldn't otherwise. While Urshifu-S can choose to inherit in the Attack slot (RC) becoming to become far stronger, but because it is relatively slow and it generally prefers the Speed slot due to its already naturally strong high natural Attack, as well as Attack Urshifu-S being relative slowness, and the fact that an Attack-inherited set is more awkward to fit (RC) it prefers the Speed slot onto teams. suggested change to the last sentence to improve flow/readability, but the original isn't technically incorrect In terms of moves, Wicked Blow and Close Combat are mandatory, (AC) as they are Urshifu-S's strongest attacks. U-turn is also common, (AC) as it allows Urshifu-S to generate momentum off the many switches it can force. Poison Jab is great at threatening Fairies Fairy-types such as physically defensive Clefable and Primarina, while Sucker Punch is a viable alternative to provide emergency speed control in a pinch, and is preferred on when inheriting from Gods slower than Eternatus. Tera Dark is preferred to further boost damage on Wicked Blow and Sucker Punch, allowing Urshifu-S to OHKO fully invested Arceus-Ghost. Tera Poison is good at boosting boosts Poison Jab to achieve a 2HKO on Arceus-Fairy and Clefable with a base 115 Defense stat of 115, and is a good defensive Tera for Urshifu-S anyway anyway's a bit informal/unnecessary. Finally, Tera Fighting boosts the damage of Close Combat.

Zacian-C and Eternatus are excellent Gods for Urshifu Urshifu-S to inherit from. Zacian-C appreciates having a strong offensive breaking partner to overwhelm shared checks such as Clodsire and Skarmory, while Eternatus provides Urshifu-S with a partner that can inherit great Special Attack, (AC) such as Electrode-Hisui Hisuian Electrode or Landorus, taking advantage of the physically defensive walls Urshifu-S invites in, while also being a solid progress maker progress-maker itself. Finally, Arceus-Normal(?) Arceus is rarely a bad choice of God, and Urshifu-S fits comfortably onto those structures as a fast wallbreaker. Urshifu-S is quite frail, so it appreciates having solid defensive pieces, like Clodsire (RC) and Skarmory, to swap into powerful attacks Urshifu-S cannot take itself - especially Fairy-type attacks for asides, use an em dash without any spaces on either side. Pokemon like Landorus-T, Pecharunt, (AC) and Rotom-W (RC) can bring Urshifu-S in safely (RC) by forming a VoltTurn core with Urshifu-S so it doesn't have to worry about using its middling bulk to hit the field. These three in particular can take on Zacian-C and Zamazenta, two Pokemon Urshifu cannot usually beat. It also likes to be paired with physical attackers that can clean easily, like Sneasler, that benefit greatly from the holes Urshifu-S punches in the opposing team. Finally, entry hazard support from the likes of Samurott-Hisui Hisuian Samurott, Great Tusk, Glimmora, and so forth (RC) isn't necessarily mandatory but helps Urshifu-S secure key rolls against walls, such as HP Skarmory and physically defensive Primarina.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
Quality checked by:
https://www.smogon.com/forums/members/sammyce123.563422/
https://www.smogon.com/forums/members/kenn.604741/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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[SET]
Choice Band (Spe) (Urshifu) @ Choice Band
Ability: Unseen Fist
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Sucker Punch / Poison Jab

[SET COMMENTS]
Choice Band Urshifu-S is a potent offensive breaker wallbreaker with an excellent STAB combination into against the metagame. With a Speed donation, Urshifu-S is able to threaten out a lot of frail Pokemon that it wouldn't otherwise. Urshifu-S can choose to inherit in the Attack slot, becoming far stronger, but it prefers the Speed slot because it is relatively slow and already naturally strong, as well as Attack Urshifu-S being more awkward to fit (RC) it prefers the Speed slot slow, it already has high Attack, and Attack-inheriting sets are more awkward to fit onto teams. In terms of moves, Wicked Blow and Close Combat are mandatory, (AC) as they are Urshifu-S's strongest attacks. (<- is this sentence really necessary; strong STAB moves are pretty self-explanatory) U-turn is also common as it allows Urshifu-S to generate momentum off the many switches it can force. Poison Jab is great at threatening Fairies Fairy-types such as physically defensive Clefable and Primarina, while Sucker Punch is a viable alternative to provide emergency speed control in a pinch, and it is preferred on Gods when inheriting from gods slower than Eternatus. Tera Dark is preferred to further boost damage on Wicked Blow and Sucker Punch, allowing Urshifu-S to OHKO fully invested Arceus-Ghost. Tera Poison is good at boosting boosts Poison Jab to achieve a 2HKO on Arceus-Fairy and Clefable with a base 115 Defense stat of 115, and it is a good defensive Tera for Urshifu-S anyway anyway's a bit informal/unnecessary. Finally, Tera Fighting boosts the damage of Close Combat.

Zacian-C and Eternatus are excellent Gods gods for Urshifu Urshifu-S to inherit from. Zacian-C appreciates having a strong offensive breaking wallbreaking partner to overwhelm shared checks such as Clodsire and Skarmory, while Eternatus provides Urshifu-S with a partner that can inherit great Special Attack such as Electrode-Hisui Hisuian Electrode or Landorus, taking advantage of the physically defensive walls Urshifu-S invites in, (comma) while and being a solid progress maker itself. Finally, Arceus-Normal(?) Arceus is rarely a bad choice of God a god, and Urshifu-S fits comfortably onto those Arceus structures as a fast wallbreaker. Urshifu-S is quite frail, so it appreciates having solid defensive pieces, like Clodsire (RC) and Skarmory, to swap into powerful attacks Urshifu-S it cannot take itself - itselfespecially Fairy-type attacks. Pokemon like Landorus-T, Pecharunt, (AC) and Rotom-W (RC) can bring Urshifu-S in safely (RC) by forming a VoltTurn core with Urshifu-S it so it doesn't have to worry about using its middling bulk to hit the field. These three in particular can take on Zacian-C and Zamazenta, two Pokemon Urshifu Urshifu-S cannot usually beat. It Urshifu-S also likes to be paired with physical attackers that can clean easily, like Sneasler, that benefit greatly from the holes Urshifu-S it punches in the opposing team. Finally, entry hazard support from the likes of Samurott-Hisui Hisuian Samurott, Great Tusk, Glimmora, and so forth (RC) isn't necessarily mandatory but helps Urshifu-S secure key rolls against walls, such as HP HP-inheriting Skarmory and physically defensive Primarina.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
Quality checked by:
https://www.smogon.com/forums/members/sammyce123.563422/
https://www.smogon.com/forums/members/kenn.604741/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

- "STAB combination" was fine; it doesn't need to be "STAB move combination". As long as "STAB" isn't being used on its own as a noun it's probably okay.
- The sentence about inheriting Attack definitely needed to be reworded to an extent, but maybe not as much as you did. The "Urshifu-S can (...), becoming (...), because" structure could've been preserved, but turning the awkward last part into a list was a great change.
- In the phrase "emergency speed control in a pinch", saying both "emergency" and "in a pinch" is pretty redundant, so I removed one of them.
- "god(s)" is not capitalized beyond normal conventions in Godly Gift analyses.
- Coordinating conjunctions (for, and, not, but, or, yet, so) are only preceded by a comma when they are joining two independent clauses. For example, "Sucker Punch provides speed control, and is preferred when inheriting from Gods slower than Eternatus" should not have a comma because "is preferred when inheriting" is not an independent clause. You could fix this by either removing the comma or making the second clause independent (i.e, "Sucker punch provides speed control, and it is preferred (...)". This also comes up in the Tera Poison sentence.
- "breaking" should be changed to "wallbreaking"/"stallbreaking" like "breaker".
- Having a comma before/pair of commas around a such clause is optional, so you can just stick with the writer's comma usage in this case; adding one before "such as Hisuian Electrode" wasn't really necessary.
- "while" is only preceded by a comma when it is being used to show contrast/is interchangeable with "whereas". There is no comma when it is being used in the temporal sense.
- "progress maker" is not hyphenated.
- I replaced "those structures" with "Arceus structures" because "those" wasn't pointing to any aforementioned structures.
- If a Pokemon's name is mentioned multiple times in a sentence and it wouldn't be ambiguous to do so, you can replace subsequent mentions of it with "it" (e.g., in the sentence about Urshifu-S's frailty and the VoltTurn sentence).
- You missed an instance of "Urshifu" being used instead of "Urshifu-S" in the sentence after the VoltTurn one.

1/1 GP Team done
Credit BrisingrDraconis too!
 
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