INTRO:
Azelf @ Choice Scarf
Ability: Levitate
Lonely Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
-Trick
-Stealth Rock
-Fire Blast
-Explosion
Lead
This little guy is a great Lead with his impressive speed, and moves. First job is to Trick away the Scarf to screw over a Missed Hypnosis, or Lock a Set-Up on Stealth Rock, or a Screen, or even Taunt. Next set up rocks then Explode, or Fire Blast if i can/want. EVs give it 329 speed +Scarf= 433. Nature give Explode a bit more Boom! T-Tar gives him trouble so anything to stop it would be helpful.
Team Work
Sets-Up rock to cause a little extra damage on every switch is key for this team. In other words my opponent will be switching alot so SR is helpful.
Mamoswine @ Choice Band
Ability: Snow Cloak
EVs: 24 HP/ 252 Atk/ 232 Spe
Adamant Nature
-Ice Shard
-Earthquake
-Stone Edge
-Blizzard
Physical Attacker
Mamoswine, Ice Shard powerful priorty to hit Dragons, Grasses, and Skymin of course. EQ his best STAB move which dents alot not much can walk away with out a dent (Levitators, Flyers, stuff hiding behind Reflect), It also has Modest Heatran beat though I doubt I'll see any. Stone Edge for Gyarados mainly and Ice Types, all other Fire and and Flying types are hit by much stronger stabbed moves.
Team Work
He work suprisingly well with Dragonite, who resists 4/5 of his weaknesses namely Fire, Water, Grass, and Fighting the last is Steel which doesnt KO Dragonite and if its a Standard Scizor set it will be KOED by a faster Fire Blast.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/ 252 SAtk/ 236 Spe
Modest Nature
-Fire Blast
-Earth Power
-Hidden Power [Grass]
-Explosion
Special Attacker (Scarf-Tran)
So Heatran never used him before this team works great, Fire Blast STAB hit the standard things it needs to Scizor and Skymin if im stuck on it. Earth Power for other Heatrans, hits T-Tar and other Rock, Fire, Steels. HP Grass for Swampert, and bulky waters. Explosion to blow in Blissey and other walls' faces.
Team Work
Covers Mamo's fire weakness and his others w/ ease excluding water. Gives my team back some much needed speed which is Tricked away from the start. Resistences are numeros which helps alot.
Dragonite @ Yache Berry/ Life Orb
Ability: Inner Focus
EVs: 76 Atk/ 220 SAtk/ 214 Spe
Naughty Nature
-Draco Meteor
-Super Power
-Fire Blast
-Roost
Wall Breaker
Draco Meteor, powerful stab move resisted only by steels; Thunderbolt for bulky waters mainly, if they do carry Ice Beam though it might have a bit of trouble; Super Power breaks blissey, T-Tar, Heatran, and Mamoswine who probably wont be Ohkoed but a dent then finish with Blast. Fire Blast for Skarmory & Celebi. Dragonite work best late-game doesn't like Ice Beams very much which brings the choice Life Orb vs Yache Berry.
Team Work
Stops Special Attackers from being walled by Blissey, Snorlax, Suicune and Milotic who take a bit of work, and Physical Attackers from being walled by Celebi, Hippowdown, Skarmory, Zong and Heatran & Heatran who aren't walls but all their resistances make a them psuedo-ones. And of course your mixed things Vaporeon & Cresselia who once again take a bit of wearing down before Dragonite cant take them out.
Gallade @ Expert Belt
Ability: Steadfast
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly Nature
-Close Combat
-Thunderpunch
-Psycho Cut
-Shadow Sneak
Late-Game Sweeper
Gallade wide move-pool is great for scoring super-effective hits and finishing off weakned opponents. CC for STAB hit what you know it does Steel, Rock, Darks. T-Punch was solely for Gyarados who bulky varient kills Mamo his only real counter. Psycho Cut for another STAB and to hit pesky Fighters who hit both my main sweepers and Dragonite has nothing to counter them, namely Sleep Talking Machamp. SS for Ghost/Fighting coverage and a priorty move.
Team Work
Like said before mainly to hit everything my main sweepers dont already hit hard fast. Covers up my 2x Fighting weakness a bit taking Lukes Aura Spheres w/ ease. His main job is just finishing anything that is running amuck. Also to help beat out bulky waters who tend to annoy the afore mentioned Pokemon.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP/ 252 Def/ 68 SAtk
Bold Nature
-Surf
-Toxic
-Wish
-Protect
Wish Support/Team Work
For Vaporeon's description I decided to put the whole thing in one since essentially its job is team work. Absorbs water and ice attacks aimed at Heatran, Mamoswine and Dragonite (cant really absorb Ice but w/ his defenses he might as well be). Wish/Protect/Toxic provides healing for the rest of my team and stalling. The only thing this set is stopped by are steels which can be stalled w/ Surf, Protect and Wish; and Tentacruel who honestly w/ Toxic of it's own will always beat Vaporeon.
So this is my team if you see something that can rip through my team tell me. Thats about it RMT.

Azelf @ Choice Scarf
Ability: Levitate
Lonely Nature
EVs: 4 HP/ 252 SAtk/ 252 Spd
-Trick
-Stealth Rock
-Fire Blast
-Explosion
Lead
This little guy is a great Lead with his impressive speed, and moves. First job is to Trick away the Scarf to screw over a Missed Hypnosis, or Lock a Set-Up on Stealth Rock, or a Screen, or even Taunt. Next set up rocks then Explode, or Fire Blast if i can/want. EVs give it 329 speed +Scarf= 433. Nature give Explode a bit more Boom! T-Tar gives him trouble so anything to stop it would be helpful.
Team Work
Sets-Up rock to cause a little extra damage on every switch is key for this team. In other words my opponent will be switching alot so SR is helpful.

Mamoswine @ Choice Band
Ability: Snow Cloak
EVs: 24 HP/ 252 Atk/ 232 Spe
Adamant Nature
-Ice Shard
-Earthquake
-Stone Edge
-Blizzard
Physical Attacker
Mamoswine, Ice Shard powerful priorty to hit Dragons, Grasses, and Skymin of course. EQ his best STAB move which dents alot not much can walk away with out a dent (Levitators, Flyers, stuff hiding behind Reflect), It also has Modest Heatran beat though I doubt I'll see any. Stone Edge for Gyarados mainly and Ice Types, all other Fire and and Flying types are hit by much stronger stabbed moves.
Team Work
He work suprisingly well with Dragonite, who resists 4/5 of his weaknesses namely Fire, Water, Grass, and Fighting the last is Steel which doesnt KO Dragonite and if its a Standard Scizor set it will be KOED by a faster Fire Blast.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/ 252 SAtk/ 236 Spe
Modest Nature
-Fire Blast
-Earth Power
-Hidden Power [Grass]
-Explosion
Special Attacker (Scarf-Tran)
So Heatran never used him before this team works great, Fire Blast STAB hit the standard things it needs to Scizor and Skymin if im stuck on it. Earth Power for other Heatrans, hits T-Tar and other Rock, Fire, Steels. HP Grass for Swampert, and bulky waters. Explosion to blow in Blissey and other walls' faces.
Team Work
Covers Mamo's fire weakness and his others w/ ease excluding water. Gives my team back some much needed speed which is Tricked away from the start. Resistences are numeros which helps alot.

Dragonite @ Yache Berry/ Life Orb
Ability: Inner Focus
EVs: 76 Atk/ 220 SAtk/ 214 Spe
Naughty Nature
-Draco Meteor
-Super Power
-Fire Blast
-Roost
Wall Breaker
Draco Meteor, powerful stab move resisted only by steels; Thunderbolt for bulky waters mainly, if they do carry Ice Beam though it might have a bit of trouble; Super Power breaks blissey, T-Tar, Heatran, and Mamoswine who probably wont be Ohkoed but a dent then finish with Blast. Fire Blast for Skarmory & Celebi. Dragonite work best late-game doesn't like Ice Beams very much which brings the choice Life Orb vs Yache Berry.
Team Work
Stops Special Attackers from being walled by Blissey, Snorlax, Suicune and Milotic who take a bit of work, and Physical Attackers from being walled by Celebi, Hippowdown, Skarmory, Zong and Heatran & Heatran who aren't walls but all their resistances make a them psuedo-ones. And of course your mixed things Vaporeon & Cresselia who once again take a bit of wearing down before Dragonite cant take them out.

Gallade @ Expert Belt
Ability: Steadfast
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly Nature
-Close Combat
-Thunderpunch
-Psycho Cut
-Shadow Sneak
Late-Game Sweeper
Gallade wide move-pool is great for scoring super-effective hits and finishing off weakned opponents. CC for STAB hit what you know it does Steel, Rock, Darks. T-Punch was solely for Gyarados who bulky varient kills Mamo his only real counter. Psycho Cut for another STAB and to hit pesky Fighters who hit both my main sweepers and Dragonite has nothing to counter them, namely Sleep Talking Machamp. SS for Ghost/Fighting coverage and a priorty move.
Team Work
Like said before mainly to hit everything my main sweepers dont already hit hard fast. Covers up my 2x Fighting weakness a bit taking Lukes Aura Spheres w/ ease. His main job is just finishing anything that is running amuck. Also to help beat out bulky waters who tend to annoy the afore mentioned Pokemon.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP/ 252 Def/ 68 SAtk
Bold Nature
-Surf
-Toxic
-Wish
-Protect
Wish Support/Team Work
For Vaporeon's description I decided to put the whole thing in one since essentially its job is team work. Absorbs water and ice attacks aimed at Heatran, Mamoswine and Dragonite (cant really absorb Ice but w/ his defenses he might as well be). Wish/Protect/Toxic provides healing for the rest of my team and stalling. The only thing this set is stopped by are steels which can be stalled w/ Surf, Protect and Wish; and Tentacruel who honestly w/ Toxic of it's own will always beat Vaporeon.
So this is my team if you see something that can rip through my team tell me. Thats about it RMT.