Hey Smogon!
This is a quick RMT showing my OU trick room team.
Trick room is powerful for several reasons:
1. Flips speed round regardless of weather condition
2. There is less need to spend ev points on speed and therefore the ev points can be used to increase other stats like hp or defences.
3. Fun to play with and can really annoy some fast offensive teams.
But it does have its limitations:
1. only lasts for 4 turns ( 1 turn is usually used for switching already )
2. Still does not stop the weather conditions completely.
3. Taunt users can stop trick room in its tracks
Here's the team:
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Spd
- Focus Blast
- Psyshock
- Shadow Ball
- Trick Room
Alakazam here is fast and quick and can deal with situations when trick room is not up. He is a vital member is getting rid of the bulky fighting types that roam the OU metagame. SPeedy and powerful is what I can describe alakazam with.
Bronzong @ Leftovers
Trait: Levitate
EVs: 184 HP / 68 Atk / 132 Def / 124 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Toxic
- Gyro Ball
- Stealth Rock
Bronzong is great setting up trick room with his great defences and typing. He is a reliable trick roomer and stealth rocker. It also removes some physical threats like scizor and physical jirachi.
Conkeldurr (M) @ Life Orb
Trait: Iron Fist
EVs: 156 HP / 252 Atk / 100 SDef
Brave Nature
IVs: 0 Spd
- Drain Punch
- Bulk Up
- Mach Punch
- Ice Punch
This guy's massive 140 atk potential is finally realised with trick room. Once the speed is reversed, he hacks down massive damage if he doesnt go unchecked. I chose mach punch over payback here since conkelduur would normally be moving first anyway thanks to trick room and it is a good priority move just to finish off whatever thats left of the opponent once the trick room effects wear off.
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 4 Atk / 32 Def / 120 SAtk / 96 SDef
Sassy Nature
IVs: 0 Spd
- Fire Blast
- Slack Off
- Scald
- Trick Room
Slowbro has a surprising 100 base special attack so I gave him some Sp atk ev points to boost the power of his scaled. Slowbro helps take care of rain teams and Fire Blast finishes off steels during the Sun. His regenerator abitlity is what I really like though, i can feel really comfortable switching him out and not having to worry even if he is burned or poisoned.
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 88 HP / 168 Def
Brave Nature
- Bullet Seed
- Spore
- Drain Punch
- Stone Edge
Breloom is another devastating sweeper in the room. Bullet seed takes care of sub users, Drain Punch to heal off some Hp and Stone Edge to deal with the likes of Salamence and Thundurus T.
Spore is also really useful right before the Trick room ends so that I can get a free switch into bronzong or slowbro for another trick room set up.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 208 HP / 48 SDef / 252 SAtk
Quiet Nature
- Lava Plume
- Earth Power
- Toxic
- Hidden Power [Ice]
AWWW SHEEET HEATRAN BEAST MODE IN TRICK ROOOMM. CAN KILL ANY MUTHA FACKER WITH LAVA PLUME AND ICE SHIIIIIIIIIIIIIT AWW YEOAAHHH! COME IN WITH BALLOON AND SWEEEP THE SHIT ONTO AMONGUUS JIRACHI CELEBI MAGNEZONE DRAGONITE GARCHOMP ALL DIIEEEEE TO TRICK ROOM HEATRAN.
YOU TRY TO TAKE IT DOWN, SHIIIIT IT HAS BLACK HIGH DEFENCES!
Thanks for rating :)
This is a quick RMT showing my OU trick room team.

Trick room is powerful for several reasons:
1. Flips speed round regardless of weather condition
2. There is less need to spend ev points on speed and therefore the ev points can be used to increase other stats like hp or defences.
3. Fun to play with and can really annoy some fast offensive teams.
But it does have its limitations:
1. only lasts for 4 turns ( 1 turn is usually used for switching already )
2. Still does not stop the weather conditions completely.
3. Taunt users can stop trick room in its tracks
Here's the team:

Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Spd
- Focus Blast
- Psyshock
- Shadow Ball
- Trick Room
Alakazam here is fast and quick and can deal with situations when trick room is not up. He is a vital member is getting rid of the bulky fighting types that roam the OU metagame. SPeedy and powerful is what I can describe alakazam with.

Bronzong @ Leftovers
Trait: Levitate
EVs: 184 HP / 68 Atk / 132 Def / 124 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Toxic
- Gyro Ball
- Stealth Rock
Bronzong is great setting up trick room with his great defences and typing. He is a reliable trick roomer and stealth rocker. It also removes some physical threats like scizor and physical jirachi.

Conkeldurr (M) @ Life Orb
Trait: Iron Fist
EVs: 156 HP / 252 Atk / 100 SDef
Brave Nature
IVs: 0 Spd
- Drain Punch
- Bulk Up
- Mach Punch
- Ice Punch
This guy's massive 140 atk potential is finally realised with trick room. Once the speed is reversed, he hacks down massive damage if he doesnt go unchecked. I chose mach punch over payback here since conkelduur would normally be moving first anyway thanks to trick room and it is a good priority move just to finish off whatever thats left of the opponent once the trick room effects wear off.

Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 4 Atk / 32 Def / 120 SAtk / 96 SDef
Sassy Nature
IVs: 0 Spd
- Fire Blast
- Slack Off
- Scald
- Trick Room
Slowbro has a surprising 100 base special attack so I gave him some Sp atk ev points to boost the power of his scaled. Slowbro helps take care of rain teams and Fire Blast finishes off steels during the Sun. His regenerator abitlity is what I really like though, i can feel really comfortable switching him out and not having to worry even if he is burned or poisoned.

Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 88 HP / 168 Def
Brave Nature
- Bullet Seed
- Spore
- Drain Punch
- Stone Edge
Breloom is another devastating sweeper in the room. Bullet seed takes care of sub users, Drain Punch to heal off some Hp and Stone Edge to deal with the likes of Salamence and Thundurus T.
Spore is also really useful right before the Trick room ends so that I can get a free switch into bronzong or slowbro for another trick room set up.

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 208 HP / 48 SDef / 252 SAtk
Quiet Nature
- Lava Plume
- Earth Power
- Toxic
- Hidden Power [Ice]
AWWW SHEEET HEATRAN BEAST MODE IN TRICK ROOOMM. CAN KILL ANY MUTHA FACKER WITH LAVA PLUME AND ICE SHIIIIIIIIIIIIIT AWW YEOAAHHH! COME IN WITH BALLOON AND SWEEEP THE SHIT ONTO AMONGUUS JIRACHI CELEBI MAGNEZONE DRAGONITE GARCHOMP ALL DIIEEEEE TO TRICK ROOM HEATRAN.
YOU TRY TO TAKE IT DOWN, SHIIIIT IT HAS BLACK HIGH DEFENCES!
Thanks for rating :)