After the last Tribal Council, ssr
has been relegated to becoming a faceless member of the crew.
**F7: Depth Charge**
For your next immunity challenge, you will be dropping loads.
It will take place on a 7x7 grid. You will start on D4.
The challenge will consist of turns. Each turn consists of 2 actions. There are two types of actions: move, and drop. Moving is moving either up, down, left or right. Dropping is dropping a charge to destroy a submersible. If the charge is dropped on the same space as a submersible, it will be sunk.
So each turn can look like one of 3 things:
When beginning your turn, state what turn you are on to help make sure you are only moving legally. To move, you will simply state where you are moving to. So if I am on F1, for my first action, I choose to move. I want to go to F2, so I say "F2" in my submissions. If you want to drop, you will enter the command a.(coordinates)-drop. If you connect then you will be notified. If you do not connect, then you will be told nothing. At the end of your turn (2 actions. Not 1 action. Not 3 actions. 2 actions.) you will input the command for where you end the turn. If I end my turn on a4 then I will input a.a4 once I have made notation for my prior actions.
Once you enter this command (at the end of your turn), you will be given some information. You will be told how many submersibles are either:
-On the same space as you
-In the 8 spaces surrounding you
-Either up, down, left, or right from your position.
In the sample image, the player is represented on the board. When they input the command, the number of submersibles within the red area (9 spots near you, and all the way in every non-diagonal direction) will be told to you. Again, this includes the space you are on.
Submersibles are only 1x1 big, so you do not need to hit multiple spots to sink one. Once you destroy a submersible, it will still show up in the sonar. So the count will not change from commands, even if you sink one. (If it was 2, it will always be 2)
You will not know the total number of submersibles. It is up to you to stop when you either want to stop or feel you have destroyed them all. Hosts will not clarify anything related to the total number of submersibles.
The person with a most submersibles sunk will win immunity.
If this goes to a tie, then the person with the lowest drops will win immunity.
If that somehow ties, then the person with the lowest turns will win immunity.
IF THAT SOMEHOW POSSIBLY TIES, it will go to lowest time.
I understand this can be complicated, so I am going to do a few sample turns for you.
My last turn ended on F1.
My last turn ended on F3.
EITHER "Connect!" or nothing
.... blah blah
And that's it!
Please keep track of all of your moves and ask questions before. If you make a mistake that benefits you in any way, you will receive an automatic DNF. The only leniency will be Host Error.
We will be making submissions channels for all for all of you (only for the challenge), since it's command heavy and to avoid spamming confessionals.
Again, please ask questions.
Deadline is **7PM EST 3/17**