VGC Bird Up (Ho-Oh) [QC 2/2] [GP 1/1]

[SET]
Bulky Utility (Ho-Oh) @ Clear Amulet / Leftovers
Ability: Regenerator
Level: 50
Tera Type: Grass
EVs: 204 HP / 76 Atk / 156 Def / 4 SpD / 68 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Tailwind
- Protect

[SET COMMENTS]
Set Details
========
- Ho-Oh's amazing bulk, great ability, and solid defensive typing let it stand in the way of many offensive threats in the format and support its team with Tailwind. It's far from passive, though; it has great Attack and two excellent STAB moves, meaning that it often wins damage trades against frailer offensive Pokemon.
- Sacred Fire's burn chance is a massive boon for Ho-Oh, threatening to cripple bulky physical attackers like Calyrex-I and Zamazenta-C unless they Terastallize into a Fire-type.
- Clear Amulet allows Ho-Oh to ignore Incineroar's Intimidate and Parting Shot, which would otherwise reduce its damage, and Icy Wind, which would reduce the benefit Ho-Oh receives from its own Tailwind. Leftovers can be used if Ho-Oh wants to prioritize remaining healthy to dish out damage over time and pairs especially well with Regenerator and Protect.
- 76 Attack EVs and an Adamant nature allow Ho-Oh to OHKO maximum HP Rillaboom and uninvested Koraidon with Brave Bird; it also allows Helping Hand-boosted Brave Bird to OHKO uninvested Calyrex-S. 68 Speed EVs allow Ho-Oh to get the jump on Ogerpon-C after the latter's Speed has been reduced by Icy Wind. Investing in Defense improves Ho-Oh's otherwise mediocre physical bulk; it is greatly favored to not be 2HKOed by Calyrex-I's Glacial Lance and +3 Zamazenta-C's Body Press. Its solid natural special bulk ensures that it never is 2HKOed by Life Orb Calyrex-S's Astral Barrage or Psychic.
- Tera Grass lets Ho-Oh resist the Water- and Electric-type attacks like Surging Strikes and Electro Drift that would otherwise threaten it. It also removes Ho-Oh's weakness to Rock, letting it take an attack like Ogerpon-C's Ivy Cudgel in a pinch.

Teambuilding
=========
- Water-types like Kyogre and Urshifu-R threaten Ho-Oh greatly. Kyogre weakens Ho-Oh's Sacred Fire by setting rain, while Urshifu-R bypasses Protect, reducing Ho-Oh's ability to play around it. Electric-types like Miraidon, Raging Bolt, and Iron Hands are also problematic for Ho-Oh; the first two have the extra benefit of resisting Ho-Oh's STAB combination. Similarly, Rock-type attacks like Ogerpon-C's Ivy Cudgel and Lunala's Meteor Beam are immensely threatening to Ho-Oh. Ho-Oh also lacks initial damage output, so it can struggle to break opposing bulky threats like Terapagos and Lunala.
- Ho-Oh benefits damage dealers that want a bulky ally they can fall back on while also providing utility in Tailwind. Its best Restricted Pokemon partner is Choice Specs Miraidon, as it threatens opposing Water-types while using its insane power to blast through the bulky threats that Ho-Oh struggles to handle. The sun set by Koraidon and Groudon also helps with Water-types while boosting the damage of Sacred Fire; the former resists Water and can get through Terapagos, the latter is better against Electric-types, and both resist Rock. However, it easily supports other offensive Restricted Pokemon like Calyrex-S thanks to its great bulk and Tailwind.
- While Ho-Oh has great bulk, it still wants help against Calyrex-I and setup variants of Calyex-S. Foul Play Farigiraf is a good check to both. It also offers additional speed control in Trick Room and supports Ho-Oh with Helping Hand. Electric- and Grass-types are also great help for Ho-Oh to deal with opposing Water- and Electric-types. Some examples are Iron Hands, Raging Bolt, and Rillaboom.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Set(s) by:
https://www.smogon.com/forums/members/aim.53807/
 
Last edited:
1/2, good job!
add remove comment highlight
[SET]
Bulky Utility (Ho-Oh) @ Clear Amulet / Leftovers
Ability: Regenerator
Level: 50
Tera Type: Grass
EVs: 204 HP / 76 Atk / 156 Def / 4 SpD / 68 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Tailwind
- Protect

[SET COMMENTS]
Set Details
========
- Ho-Oh's amazing bulk and solid defensive typing let it stand in the way of many offensive threats in the format and support its team with Tailwind. It's far from passive, though; it has great Attack and two excellent STAB moves, meaning that it often wins damage trades against frailer offensive Pokemon.
- Sacred Fire's burn rate is a massive boon for Ho-Oh, as it cripples bulky physical attackers like Calyrex-I and Zamazenta-C unless they Terastallize into a Fire-type. Regenerator is preferred because it allows Ho-Oh to use its defensive qualities to pivot out of and into opposing threats more comfortably. (tbh you probably don't need this here, you might be able to put it in the first sentence, so something like "Ho-Oh's amazing bulk, good ability, and solid defensive typing")
- Clear Amulet allows Ho-Oh to ignore Incineroar's Intimidate and Parting Shot, which would otherwise reduce its threat level, and Icy Wind, which would reduce the benefit Ho-Oh receives from its own Tailwind. Leftovers can be used if Ho-Oh wants to prioritize remaining healthy to dish out damage over time and pairs especially well with Regenerator and Protect.
- 76 Attack EVs and an Adamant nature allow Ho-Oh to OHKO maximum HP Rillaboom and uninvested Koraidon with Brave Bird; it also allows Helping Hand-boosted Brave Bird to OHKO uninvested Calyrex-S. 68 Speed EVs allow Ho-Oh to get the jump on Ogerpon-C after the latter's Speed has been reduced by Icy Wind. Investing in Defense improves Ho-Oh's otherwise lacking physical bulk; it is greatly favored to not be 2HKOed by Calyrex-I's Glacial Lance and +3 Zamazenta-C's Body Press. Its solid natural special bulk ensures that it never is 2HKOed by Life Orb Calyrex-S's Astral Barrage or Psychic.
- Tera Grass lets Ho-Oh resist the Water- and Electric-type attacks that would otherwise threaten it. It also removes Ho-Oh's weakness to Rock, letting it take an attack in a pinch. (you can mention 1-2 examples for either Water, Electric, or Rock)

Teambuilding
=========
- Water-types like Kyogre and Urshifu-R threaten Ho-Oh greatly. Kyogre weakens Ho-Oh's Sacred Fire by setting rain, while Urshifu-R bypasses Protect, reducing Ho-Oh's ability to play around it. Electric-types like Miraidon, Raging Bolt, and Iron Hands are also problematic for Ho-Oh; the first two have the extra benefit of resisting Ho-Oh's STAB combination. Similarly, Rock-type attacks like Ogerpon-C's Ivy Cudgel and Lunala's Meteor Beam are immensely threatening to Ho-Oh. Ho-Oh also lacks initial damage output, so it can struggle to break opposing bulky threats like Terapagos and Lunala.
- Ho-Oh's utility benefits damage-dealers that want some bulk they can fall back on while also providing utility. Its best Restricted partner is Choice Specs Miraidon, as it threatens opposing Water-types while using its insane power to blast through the bulky threats that Ho-Oh struggles to handle. The sun set by Koraidon and Groudon also helps with Water-types; the former resists Water and can get through Terapagos, while the latter is better into Electric-types and resists Rock. However, it easily supports other offensive Restricted Pokemon like Calyrex-S thanks to its great bulk and Tailwind.
- While Ho-Oh has great bulk, it still wants help against Calyrex-I and setup variants of Calyex-S. Foul Play Farigiraf is a good check into both. It also offers additional speed control in Trick Room and supports Ho-Oh with Helping Hand. Electric- and Grass-types are also great help for Ho-Oh to deal with opposing Water- and Electric-types. Iron Hands is frequently seen alongside Miraidon, Raging Bolt alongside the sun setters, and Rillaboom if not using Miraidon.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) by:
https://www.smogon.com/forums/members/aim.53807/
 
Add, Remove, Comment, Highlight
Mark as 2/2 after implementing and dm me on discord if you have any questions
[SET]
Bulky Utility (Ho-Oh) @ Clear Amulet / Leftovers
Ability: Regenerator
Level: 50
Tera Type: Grass
EVs: 204 HP / 76 Atk / 156 Def / 4 SpD / 68 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Tailwind
- Protect

[SET COMMENTS]
Set Details
========
- Ho-Oh's amazing bulk, great ability, and solid defensive typing let it stand in the way of many offensive threats in the format and support its team with Tailwind. It's far from passive, though; it has great Attack and two excellent STAB moves, meaning that it often wins damage trades against frailer offensive Pokemon.
- Sacred Fire's burn rate is a massive boon for Ho-Oh, as it cripples (I think editing this to somehow include that the burn isn't 100% would be good, however you want to do that) bulky physical attackers like Calyrex-I and Zamazenta-C unless they Terastallize into a Fire-type.
- Clear Amulet allows Ho-Oh to ignore Incineroar's Intimidate and Parting Shot, which would otherwise reduce its threat level(is there a reason this isn't just damage?), and Icy Wind, which would reduce the benefit Ho-Oh receives from its own Tailwind. Leftovers can be used if Ho-Oh wants to prioritize remaining healthy to dish out damage over time and pairs especially well with Regenerator and Protect.
- 76 Attack EVs and an Adamant nature allow Ho-Oh to OHKO maximum HP Rillaboom and uninvested Koraidon with Brave Bird; it also allows Helping Hand-boosted Brave Bird to OHKO uninvested Calyrex-S. 68 Speed EVs allow Ho-Oh to get the jump on Ogerpon-C after the latter's Speed has been reduced by Icy Wind. Investing in Defense improves Ho-Oh's otherwise lacking mediocre (this might be lateral but I feel like lacking makes it sound like Ho-Oh doesn't have decent physical bulk) physical bulk; it is greatly favored to not be 2HKOed by Calyrex-I's Glacial Lance and +3 Zamazenta-C's Body Press. Its solid natural special bulk ensures that it never is 2HKOed by Life Orb Calyrex-S's Astral Barrage or Psychic.
- Tera Grass lets Ho-Oh resist the Water- and Electric-type attacks like Surging Strikes and Electro Drift that would otherwise threaten it. It also removes Ho-Oh's weakness to Rock, letting it take an attack like Ogerpon-C's Ivy Cudgel in a pinch.

Teambuilding
=========
- Water-types like Kyogre and Urshifu-R threaten Ho-Oh greatly. Kyogre weakens Ho-Oh's Sacred Fire by setting rain, while Urshifu-R bypasses Protect, reducing Ho-Oh's ability to play around it. Electric-types like Miraidon, Raging Bolt, and Iron Hands are also problematic for Ho-Oh; the first two have the extra benefit of resisting Ho-Oh's STAB combination. Similarly, Rock-type attacks like Ogerpon-C's Ivy Cudgel and Lunala's Meteor Beam are immensely threatening to Ho-Oh. Ho-Oh also lacks initial damage output, so it can struggle to break opposing bulky threats like Terapagos and Lunala.
- Ho-Oh's utility benefits damage-dealers that want some bulk they can fall back on while also providing utility(you mention utility twice here, is that necessary?). Its best Restricted partner is Choice Specs Miraidon, as it threatens opposing Water-types while using its insane power to blast through the bulky threats that Ho-Oh struggles to handle. The sun set by Koraidon and Groudon also helps with Water-types(it also boosts Sacred Fire); the former resists Water and can get through Terapagos, while the latter is better into Electric-types and resists Rock(don't both resist Rock?). However, it easily supports other offensive Restricted Pokemon like Calyrex-S thanks to its great bulk and Tailwind.
- While Ho-Oh has great bulk, it still wants help against Calyrex-I and setup variants of Calyex-S. Foul Play Farigiraf is a good check into both. It also offers additional speed control in Trick Room and supports Ho-Oh with Helping Hand. Electric- and Grass-types are also great help for Ho-Oh to deal with opposing Water- and Electric-types. Iron Hands is frequently seen alongside Miraidon, Raging Bolt alongside the sun setters, and Rillaboom if not using Miraidon.(Does this matter for Ho-Oh?)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) by:
https://www.smogon.com/forums/members/aim.53807/
 
GP Team done

add remove

[SET]
Bulky Utility (Ho-Oh) @ Clear Amulet / Leftovers
Ability: Regenerator
Level: 50
Tera Type: Grass
EVs: 204 HP / 76 Atk / 156 Def / 4 SpD / 68 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Tailwind
- Protect

[SET COMMENTS]
Set Details
========
- Ho-Oh's amazing bulk, great ability, and solid defensive typing let it stand in the way of many offensive threats in the format and support its team with Tailwind. It's far from passive, though; it has great Attack and two excellent STAB moves, meaning that it often wins damage trades against frailer offensive Pokemon.
- Sacred Fire's burn chance is a massive boon for Ho-Oh, threatening to cripple bulky physical attackers like Calyrex-I and Zamazenta-C unless they Terastallize into a Fire-type.
- Clear Amulet allows Ho-Oh to ignore Incineroar's Intimidate and Parting Shot, which would otherwise reduce its damage, and Icy Wind, which would reduce the benefit Ho-Oh receives from its own Tailwind. Leftovers can be used if Ho-Oh wants to prioritize remaining healthy to dish out damage over time and pairs especially well with Regenerator and Protect.
- 76 Attack EVs and an Adamant nature allow Ho-Oh to OHKO maximum HP Rillaboom and uninvested Koraidon with Brave Bird; it also allows Helping Hand-boosted Brave Bird to OHKO uninvested Calyrex-S. 68 Speed EVs allow Ho-Oh to get the jump on Ogerpon-C after the latter's Speed has been reduced by Icy Wind. Investing in Defense improves Ho-Oh's otherwise mediocre physical bulk; it is greatly favored to not be 2HKOed by Calyrex-I's Glacial Lance and +3 Zamazenta-C's Body Press. Its solid natural special bulk ensures that it never is 2HKOed by Life Orb Calyrex-S's Astral Barrage or Psychic.
- Tera Grass lets Ho-Oh resist the Water- and Electric-type attacks like Surging Strikes and Electro Drift that would otherwise threaten it. It also removes Ho-Oh's weakness to Rock, letting it take an attack like Ogerpon-C's Ivy Cudgel in a pinch.

Teambuilding
=========
- Water-types like Kyogre and Urshifu-R threaten Ho-Oh greatly. Kyogre weakens Ho-Oh's Sacred Fire by setting rain, while Urshifu-R bypasses Protect, reducing Ho-Oh's ability to play around it. Electric-types like Miraidon, Raging Bolt, and Iron Hands are also problematic for Ho-Oh; the first two have the extra benefit of resisting Ho-Oh's STAB combination. Similarly, Rock-type attacks like Ogerpon-C's Ivy Cudgel and Lunala's Meteor Beam are immensely threatening to Ho-Oh. Ho-Oh also lacks initial damage output, so it can struggle to break opposing bulky threats like Terapagos and Lunala.
- Ho-Oh benefits damage-dealers damage dealers that want some bulk a bulky ally they can fall back on while also providing utility in Tailwind. Its best Restricted Pokemon partner is Choice Specs Miraidon, as it threatens opposing Water-types while using its insane power to blast through the bulky threats that Ho-Oh struggles to handle. The sun set by Koraidon and Groudon also helps with Water-types while boosting the damage of Sacred Fire; the former resists Water and can get through Terapagos, the latter is better into against Electric-types, and both resist Rock. However, it easily supports other offensive Restricted Pokemon like Calyrex-S thanks to its great bulk and Tailwind.
- While Ho-Oh has great bulk, it still wants help against Calyrex-I and setup variants of Calyex-S. Foul Play Farigiraf is a good check into to both. It also offers additional speed control in Trick Room and supports Ho-Oh with Helping Hand. Electric- and Grass-types are also great help for Ho-Oh to deal with opposing Water- and Electric-types. Some examples are Iron Hands, Raging Bolt, and Rillaboom.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tbolt.555379/
Quality checked by:
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) by:
https://www.smogon.com/forums/members/aim.53807/

GP Check 1/1

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