Completed birdsong skirmish

B3P1 level 1

Team Eve
:black-sludge: Black Sludge x1
:cleanse-tag: Cleanse Tag x1
:muscle-band: Muscle Band x1
:lilligant-hisui::overqwil::basculegion:
lilligant-hisui.png

Dancer (Lilligant-Hisui)
Level: 1 | EXP: 0 / 10

"Are we human
Or are we dancer?"


Types:
Grass
Fighting

Abilities: Chlorophyll / Hustle / Leaf Guard (Locked)
Nature: Serious

Stats:
HP: 85
Atk: 8
Def: 6
SpA: 4
SpD: 6
Spe: 105

Size Class: 3
Weight Class: 2

Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Bullet Seed
Confide
Double Team
Energy Ball
Facade
Flash
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Round
Stun Spore
Toxic

Level 1:
Absorb
Aromatherapy
Cut
Defog
Grass Whistle
Growth
Heal Bell
Magical Leaf
Rain Dance
Safeguard
Seed Bomb
Sleep Powder
Snore
Sunny Day
Swagger
Teeter Dance
overqwil.png

Landmine (Overqwil)
Level: 1 | EXP: 0 / 10

"I'm living like a landmine
Waiting to explode!"


Types:
Dark
Poison

Abilities: Poison Point / Swift Swim / Intimidate (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 8
Def: 7
SpA: 5
SpD: 5
Spe: 85

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Astonish
Crunch
Dark Pulse
Facade
Harden
Ice Beam
Liquidation
Poison Jab
Protect
Shadow Ball
Smart Strike
Surf
Tackle
Toxic
Waterfall

Level 1:
Aqua Jet
Bite
Bubble Beam
Haze
Poison Tail
Rain Dance
Sludge Bomb
Supersonic
Swift
Taunt
Water Pulse
basculegion.png

Only (Basculegion-M)
Level: 1 | EXP: 0 / 10

"Fight, only fight
Fight, only fight."


Types:
Water
Ghost

Abilities: Swift Swim / Adaptability / Mold Breaker (Locked)
Nature: Serious

Stats:
HP: 105
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 78

Size Class: 3
Weight Class: 5

Moves:
Level 0:
Crunch
Facade
Ice Beam
Liquidation
Protect
Psychic Fangs
Shadow Ball
Surf
Tackle
Tail Whip
Waterfall
Zen Headbutt

Level 1:
Aqua Jet
Bite
Confuse Ray
Ice Fang
Night Shade
Rain Dance
Snowscape
Swift
Water Gun
Water Pulse


Team Gemini
Lucky Egg:lucky egg:
Metronome:metronome:
Weakness Policy:weakness policy:
:cetitan::espathra::ninetales:
cetitan.png

Ilex the Cetitan
timerball.png

Level: 1 | EXP: 00
Ice

#948

Nature:
Bashful (No Effect)

Abilities:
Thick Fat, Slush Rush, Sheer Force (Locked)

Stats:
HP: 120
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 4
Special Defence: Rank 4
Speed: 73
Size Class: 4
Weight Class: 10

Moves:
Level 0
Avalanche
Earthquake
Facade
Growl
Hyper Voice
Ice Beam
Ice Punch
Liquidation
Play Rough
Protect
Tackle

Level 1
Echoed Voice
Ice Fang
Ice Shard
Powder Snow
Rain Dance
Snowscape
Water Pulse
Yawn
espathra.png

Fuchsia the Espathra
dreamball.png

Level: 1 | EXP: 00
Psychic

#927

Nature:
Quirky (No Effect)

Abilities:
Opportunist, Frisk, Speed Boost (Locked)

Stats:
HP: 95
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 7
Special Defence: Rank 5
Speed: 105
Size Class: 3
Weight Class: 4

Moves:
Level 0
Aerial Ace
Brave Bird
Dazzling Gleam
Drill Peck
Energy Ball
Facade
Flash Cannon
Growl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Shadow Ball
Zen Headbutt

Level 1
Baby-Doll Eyes
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Night Shade
Peck
Psybeam
Quick Attack
Rain Dance
Sandstorm
Seed Bomb
Sunny Day
Swift
Trick
ninetales.png

Foxglove the Ninetales
diveball.png

Level: 1 | EXP: 00
Fire

#038

Nature:
Docile (No Effect)

Abilities:
Flash Fire, Drought (Locked)

Stats:
HP: 85
Attack: Rank 6
Defence: Rank 6
Special Attack: Rank 6
Special Defence: Rank 7
Speed: 100
Size Class: 2
Weight Class: 2

Moves:
Level 0
Attract
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Feint Attack
Flamethrower
Howl
Hypnosis
Protect
Round
Shadow Ball
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1
Baby-Doll Eyes
Calm Mind
Confuse Ray
Curse
Ember
Extrasensory
Incinerate
Ominous Wind
Quick Attack
Rage
Roar
Role Play
Safeguard
Snore
Sunny Day
Swagger
Swift
Weather Ball
Will-O-Wisp

TheEver to send out and equip.
Gemini Taurus to send out, equip, and order.
TheEver to order.
Keriel to ref.
 
:overqwil: Why am I named Landmine if I'm an aquatic Pokemon?
Clerk_f_OD.png
You look like a naval mine okay? This was the closest song I had.

overqwil.png
:black-sludge:
Sending out Landmine the Overqwil @ Black Sludge.
 
9uH8X6h.png

"Spiky... don't touch Foxglove!"
ninetales.png
:metronome:
Sending out Foxglove the Ninetales holding Metronome
Flamethrower - Flamethrower - Flamethrower
***Check at start of step, IF Overquil is to use Toxic, and you are faster, use Safeguard that step.
***IF Overquil has protection when you are to act, use Calm Mind that step.
***IF the weather is Rain when you are to act, use Weather Ball that step.
 
Clerk_f_OD.png
Our referee needs some experience with combos!
:overqwil: Happy to oblige, but is this the best we have?

overqwil.png
:black-sludge:
Rain Dance > Toxic+Water Pulse > Liquidation
 
:ninetales: :metronome:
Ninetales: HP 85/85 | EN 100/100 | ATK 6 | DEF 6 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2 | Chill 5 | Rcv 2 | CT 1

:overqwil: :black sludge:
Overqwil: HP 90/90 | EN 100/100 | ATK 8 | DEF 7 | SPA 5 | SPD 5 | SPE 85 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1

Round 1

Step 1
Ninetales used Flamethrower!
-7 EN
Crit: 249 > 25 (no)
Effect: 543 > 60 (no)
(6-5)+(9+1)+3 = 14 DMG
(Ninetales' Flash Fire!) Ninetales gets 1 Heat marker.​

Overqwil used Rain Dance!
-10 EN
It started to rain! (5 rounds)
(Black Sludge) Overqwil heals 2 HP.

Step 2
Overqwil used Sewage Pulse!
(Water Pulse became Poison type!)
-22 EN

Crit: 545 > 25 (no)
Effect: 10 <= 120 (yes)
(5-7)+(6+3) = 7 DMG
Ninetales is confused. Ninetales is badly poisoned! (Ninetales gets 2 Poison counters.)

NInetales is confused.
Ninetales used Weather Ball!
-7 EN
Crit: 251 > 25 (no)
(6-5)+(10+3+1) = 15 DMG
Ninetales gets 1 Dizzy marker...

(Poison) Ninetales takes 2 DMG.​
(Black Sludge) Overqwil heals 4 HP.

Step 3
Overqwil used Liquidation!
-7 EN
It's super effective!
Crit: 79 > 25 (no)
Effect: 427 > 120 (no)
((8-6)+(9+3))*1.5 = 21 DMG

Ninetales is confused.
Ninetales hurt itself in its confusion...
-3 EN
(6-6)+(4+1) = 5 DMG
Ninetales snapped out of confusion!

(Poison) Ninetales takes 2 DMG.​
(Black Sludge) Overqwil heals 4 HP.

(Toxic) The poison got worse! (Ninetales gets 2 Poison counters.)​
----
:ninetales: :metronome:
Ninetales: HP 48/85 | EN 83/100 | ATK 6 | DEF 6 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2 | Chill 5 | Rcv 2 | CT 1
- Heat: 1
- Poison Counter: 4
- Dizzy
- Bad Poison​
Rain (4 rounds)​


:overqwil: :black sludge:
Overqwil: HP 71/90 | EN 61/100 | ATK 8 | DEF 7 | SPA 5 | SPD 5 | SPE 170 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

TheEver to order.
Gemini Taurus to order.
Keriel to ref.
 
Last edited:
Clerk_f_OD.png
The ideal outcome!
:overqwil: Now let's finish them off.

overqwil.png
:black-sludge:
Liquidation > Liquidation > Liquidation
** At the start of the step, IF Ninetales is to use Will-O-Wisp AND exactly once, THEN use Protect.
** At the start of Overqwil's turn, IF Overqwil has Confusion, THEN use Chill the second instance.
** At the start of Overqwil's turn, IF Overqwil is to use Liquidation AND the weather is Sun, THEN use Crunch.
 
:ninetales: :metronome:
Ninetales: HP 48/85 | EN 83/100 | ATK 6 | DEF 6 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2 | Chill 5 | Rcv 2 | CT 1
- Heat: 1
- Poison Counter: 4
- Dizzy
- Bad Poison​
Rain (4 rounds)​


:overqwil: :black sludge:
Overqwil: HP 71/90 | EN 61/100 | ATK 8 | DEF 7 | SPA 5 | SPD 5 | SPE 170 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0

Round 2
Step 1​

Overqwil used Liquidation!
-7 EN
It's super effective!
Crit: 161 > 25 (no)
Effect: 392 > 120 (no)
((8-6)+(9+3))*1.5 = 21 DMG

Ninetales used Weather Ball!
-7 EN
Crit: 245 > 25 (no)
(6-5)+(10+3+2) = 16 DMG


(Poison) Ninetales takes 4 DMG.​
(Black Sludge) Overqwil heals 4 HP.

Step 2​


Overqwil used Liquidation!
-7 EN
It's super effective!
Crit: 251 > 25 (no)
Effect: 399 > 120 (no)
((8-6)+(9+3))*1.5 = 21 DMG

Ninetales used Weather Ball!
-7 EN
Crit: 573 > 25 (no)
(6-5)+(10+3+3) = 17 DMG


(Poison) Ninetales takes 4 DMG.​
(Black Sludge) Overqwil heals 4 HP.

Ninetales fainted...​



:overqwil: :black sludge:
Overqwil: HP 46/90 | EN 47/100 | ATK 8 | DEF 7 | SPA 5 | SPD 5 | SPE 170 | S/W 3/4 | Chill 5 | Rcv 2 | CT 0


TheEver wins!
Gemini Taurus blacked out...
 
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