UU Bisharp 2/2 1/1

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Black Glasses / Life Orb
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Bisharp is a strong sweeper and wallbreaker in the tier thanks to its great Attack stat and offensive typing, especially when further bolstered by Swords Dance. Sucker Punch allows Bisharp to make up for its mediocre Speed tier, preventing faster foes such as Lycanroc-D, Noivern, and Mienshao from revenge killing it as easily. However, this over-reliance on Sucker Punch to handle faster threats can create opportunities, if predicted correctly, to play around Bisharp. Defiant makes Bisharp a solid Defog deterrent by preventing users like Rotom-C and Galarian Weezing from freely clearing entry hazards; however, Bisharp has to be extremely careful, as every common Defog user in the tier has the ability to cripple or 2HKO Bisharp on the switch-in. Defiant is also great at making your opponent think twice about setting Sticky Web or using Parting Shot with it giving Bisharp an Attack boost every time it switches in. Low Kick, if Life Orb boosted, is an option to KO Incineroar and non-Chople Berry Cobalion, but the opportunity cost of dropping Swords Dance doesn't make this very favourable and it is an option rather limited to Sticky Web teams. Black Glasses is the preferred item of choice to boost Bisharp's Dark-type STAB moves without cutting into its longevity, but Life Orb can be considered for its ability to also boost the power of Bisharp's Iron Head and greater damage output to KO foes like Mienshao more easily. An Adamant nature is preferred for its greater damage output, but a Jolly nature can be used to outspeed Jolly Incineroar and Adamant Mamoswine helping it KO the former after a Swords Dance with minimal chip damage and preventing the latter from revenge killing it as easily, which it could achieve otherwise if Bisharp is unboosted.

Bisharp struggles with the abundance of Fighting-types, particularly Keldeo and Cobalion, which resist its STAB combination allowing them to take a boosted Sucker Punch and threaten to revenge kill Bisharp. Therefore, partners like Slowking, Noivern, and Starmie are greatly appreciated to help check and remove them. The former two can also bring Bisharp in safely against Pokemon like Celebi and opposing Slowking. Incineroar and Krookodile are two foes that, despite giving Bisharp a Defiant boost due to Intimidate, resist Sucker Punch, ensuring that they can revenge kill Bisharp unless they are severely weakened, so Pokemon capable of checking them like Keldeo, Galarian Weezing, and Rotom-W make great partners. Keldeo and Nasty Plot Rotom-W can also help break through bulkier walls like Colbur Berry Palossand and weaken foes into range for Bisharp to sweep late-game with Sucker Punch. Despite Bisharp's offensive typing, it struggles to take advantage of Fairy-types as easily due to its inability to switch into them safely. Chandelure and Escavalier can make up for this and bring Bisharp in safely against foes like Tyranitar and Slowking. Entry hazards are key from partners like Roserade and Terrakion to wear down foes like Mienshao and Rhyperior into range of a boosted attack and give Bisharp opportunities to get a Defiant boost with the opponent being pressured into defogging. Sticky Web users like Araquanid and Ribombee can also provide Bisharp with chances to gain a Defiant boost and make Bisharp less reliant on Sucker Punch to handle faster threats such as Krookodile and Obstagoon. Late-Game cleaners like Mimikyu, Polteageist, and Celebi appreciate Bisharp punching holes through teams for them to sweep more easily. Talonflame is another partner that appreciates Bisharp weakening foes like Rhyperior and Rotom-W for it to sweep, but it can also help cover Bisharp's weaknesses against Fighting- and Ground-types.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Estarossa, 461329], [Lilburr, 481709]]
- Grammar checked by: [[deetah, 297659]]
 
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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Black Glasses / Life Orb
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMENTS]
Bisharp is a strong sweeper and wallbreaker in the tier thanks to its great Attack stat and offensive typing, especially when further bolstered by Swords Dance. Sucker Punch allows Bisharp to make up for its mediocre Speed tier, preventing faster foes such as Lycanroc-D, Noivern, and Mienshao from revenge killing it as easily. However, this over-reliance on Sucker Punch to handle faster threats can create opportunities, if predicted correctly, to play around Bisharp, as well as making it possible for common Substitute users like Kyurem to take advantage of it. Defiant makes Bisharp the best Defog deterrent na, Bisharp fears willo/fire blast from weezing too much, as well as willo from washtom (which it can just do even after triggering Defiant cause its faster) and doesn't deal with the rarer fog noivern at all, Milotic is 100% a better deterrent because of a far more solid weezing and noivern mu while not being able to be as crippled by fat wash as bish is. Bish just fits on different teams to milotic is all. just call it "a solid/decent Defog deterrent" or something in the tier by preventing users like Rotom-C and Galarian Weezing freely clearing entry hazards; however, Bisharp has to be extremely careful, as every common Defog user in the tier has the ability to cripple or 2HKO Bisharp on the switch-in. Defiant is also great at making your opponent think twice about setting Sticky Web with it giving Bisharp an Attack boost every time it switches in. Low Kick is an option alongside a Life Orb to KO Incineroar and non-Chople Berry Cobalion, but the opportunity cost of dropping Swords Dance doesn't make this very favourable. something about this being better on webs than off them since u outspeed coba / obsta then, instead of juts being very very prediction reliant Black Glasses is the preferred item of choice to boost Bisharp's Dark-type STAB moves without cutting into its longevity, but Life Orb can be considered for its greater damage output and ability to boost the power of Bisharp's Iron Head. you could also comment on the fact it gives you a much better chance to OHKO mienshao after rocks with sucker unlike black glasses (19% vs 63%) An Adamant nature is preferred for its greater damage output, but a Jolly nature can be used to outspeed Jolly Incineroar, Modest Toxtricity, and Adamant Mamoswine helping it remove the former with Knock Off after a Swords Dance +2 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Incineroar: 239-282 (72.2 - 85.1%) -- guaranteed 2HKO ???? and prevent the latter two revenge killing it as easily, which they could achieve otherwise if Bisharp is unboosted.

Bisharp struggles with the abundance of Fighting-types, particularly Keldeo and Cobalion, which resist its STAB combination and threaten to revenge kill it. Therefore, partners like Slowking, Noivern, and Starmie are greatly appreciated to help check and remove them. The former two can also bring Bisharp in safely against Pokemon like Celebi, Hatterene, and opposing Slowking. Incineroar and Krookodile are two foes that, despite giving Bisharp a Defiant boost due to Intimidate, resist Sucker Punch, ensuring that they can revenge kill Bisharp unless they are severely weakened, so Pokemon capable of checking them like Keldeo, Galarian Weezing, and Rotom-W make great partners. Keldeo and Nasty Plot Rotom-W can also help break through bulkier walls like Colbur Berry Palossand and weaken foes into range for Bisharp to sweep late-game with Sucker Punch. Despite Bisharp's offensive typing, it can struggle against Fairy-types especially offensive variants of Sylveon its less that it struggles with them but more that its not a reliable check that switches intoo them then really? due to its inability to switch into them safely. Toxtricity and Jirachi can make up for this and bring Bisharp in safely against foes like Tyranitar and Slowking. Thunder variants of Jirachi can also help lure in and remove Skarmory, a defensive wall Bisharp can struggle to break. Entry hazards are key from partners like Skarmory, Roserade, and Terrakion to wear down foes like Mienshao, Rhyperior, and opposing Skarmory into range of a boosted attack and give Bisharp opportunities to get a Defiant boost. Sticky Web users like Araquanid and Ribombee can also provide Bisharp with chances to gain a Defiant boost and make Bisharp less reliant on Sucker Punch to handle faster threats such as Kyurem. Mention some dark-resistant revenge killers that you beat with webs too, like terrakion, obstagoon, krookodile. Late-Game cleaners like Mimikyu, Polteageist, and Necrozma appreciate Bisharp punching holes through teams for them to sweep more easily. Talonflame is another partner that appreciates Bisharp weakening foes like Rhyperior and Rotom-W for it to sweep, but it can also help cover Bisharp's weaknesses against Fighting- and Ground-types.

solid as always, QC 1/2.
 
Last edited:
pointy
add remove comments

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Black Glasses / Life Orb
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMENTS]
Bisharp is a strong sweeper and wallbreaker in the tier thanks to its great Attack stat and offensive typing, especially when further bolstered by Swords Dance. Sucker Punch allows Bisharp to make up for its mediocre Speed tier, preventing faster foes such as Lycanroc-D, Noivern, and Mienshao from revenge killing it as easily. However, this over-reliance on Sucker Punch to handle faster threats can create opportunities, if predicted correctly, to play around Bisharp, as well as making it possible for common Substitute users like Kyurem to take advantage of it. Defiant makes Bisharp a solid Defog deterrent by preventing users like Rotom-C and Galarian Weezing from freely clearing entry hazards; however, Bisharp has to be extremely careful, as every common Defog user in the tier has the ability to cripple or 2HKO Bisharp on the switch-in. Defiant is also great at making your opponent think twice about setting Sticky Web with it giving Bisharp an Attack boost every time it switches in. might also be worth noting that it deters incineroar/krookodile's intimidate and also makes incin think twice about mindlessly clicking parting shot Low Kick, if Life Orb boosted, is an option to KO Incineroar and non-Chople Berry Cobalion, but the opportunity cost of dropping Swords Dance doesn't make this very favourable and it is an option rather limited to Sticky Web teams. Black Glasses is the preferred item of choice to boost Bisharp's Dark-type STAB moves without cutting into its longevity, but Life Orb can be considered for its ability to also boost the power of Bisharp's Iron Head and greater damage output to KO foes like Mienshao more easily. An Adamant nature is preferred for its greater damage output, but a Jolly nature can be used to outspeed Jolly Incineroar, Modest Toxtricity, and Adamant Mamoswine helping it KO the former after a Swords Dance with minimal chip damage and prevent the latter two revenge killing it as easily, which they could achieve otherwise if Bisharp is unboosted. consider adding jolly ttar to this list but idk it may rise so

Bisharp struggles with the abundance of Fighting-types, particularly Keldeo and Cobalion, which resist its STAB combination and threaten to revenge kill it. more importantly they can take a boosted sucker punch so i would emphasise that Therefore, partners like Slowking, Noivern, and Starmie are greatly appreciated to help check and remove them. The former two can also bring Bisharp in safely against Pokemon like Celebi, Hatterene, and opposing Slowking. Incineroar and Krookodile are two foes that, despite giving Bisharp a Defiant boost due to Intimidate, resist Sucker Punch, ensuring that they can revenge kill Bisharp unless they are severely weakened, so Pokemon capable of checking them like Keldeo, Galarian Weezing, and Rotom-W make great partners. Keldeo and Nasty Plot Rotom-W can also help break through bulkier walls like Colbur Berry Palossand and weaken foes into range for Bisharp to sweep late-game with Sucker Punch. Despite Bisharp's offensive typing, it struggles to take advantage of Fairy-types as easily due to its inability to switch into them safely. Toxtricity and Jirachi can make up for this and bring Bisharp in safely against foes like Tyranitar and Slowking. Thunder variants of Jirachi can also help lure in and remove Skarmory, a defensive wall Bisharp can struggle to break. Entry hazards are key from partners like Skarmory, Roserade, and Terrakion to wear down foes like Mienshao, Rhyperior, and opposing Skarmory into range of a boosted attack and give Bisharp opportunities to get a Defiant boost. Sticky Web users like Araquanid and Ribombee can also provide Bisharp with chances to gain a Defiant boost this is true but it's not very clear, mention that webs pressure the opponent heavily into defogging and make Bisharp less reliant on Sucker Punch to handle faster threats such as Kyurem, Krookodile, and Obstagoon. Late-Game cleaners like Mimikyu, Polteageist, and Necrozma appreciate Bisharp punching holes through teams for them to sweep more easily. Talonflame is another partner that appreciates Bisharp weakening foes like Rhyperior and Rotom-W for it to sweep, but it can also help cover Bisharp's weaknesses against Fighting- and Ground-types.

QC 2/2
 
AM Check :)
Remove Add/Fix Comment Break between checks
(AH)
/(RH)=Remove Hyphen
(AC)=Add Comma

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Black Glasses / Life Orb
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMENTS]
Bisharp is a strong sweeper and wallbreaker in the tier thanks to its great Attack stat and offensive typing, especially when further bolstered by Swords Dance. Sucker Punch allows Bisharp to make up for its mediocre Speed tier, preventing faster foes such as Lycanroc-D, Noivern, and Mienshao from revenge killing it as easily. However, this overreliance(RH) on Sucker Punch to handle faster threats can create opportunities, if predicted correctly, for opponents to play around Bisharp, as well as making it possible for common Substitute users like Kyurem to take advantage of it. Defiant makes Bisharp a solid Defog deterrent by preventing users like Rotom-C and Galarian Weezing from freely clearing entry hazards; deterrent to Defog from users like Rotom-C and Galarian Weezing; (redundancy) however, Bisharp has to be extremely careful, as every common Defog user in the tier has the ability to cripple or 2HKO Bisharp on the switch in(RH). Defiant is also great at making your opponent think twice about setting Sticky Web or using Parting Shot(AC), with it the former giving Bisharp an Attack boost every time it switches in. Low Kick, if Life Orb-boosted,(AH) is an option to KO Incineroar and non-Chople Berry Cobalion, but the opportunity cost of dropping Swords Dance doesn't make this very favourable and it is an option rather limited to favorable except as an option limited to (prevents needing another comma, which would be awkward) Sticky Web teams. Black Glasses is the preferred item of choice to boost Bisharp's Dark-type STAB moves without cutting to not cut (unneeded information/redundancy) into its Bisharp's longevity, but Life Orb can be considered for its ability to also boost the power of Bisharp's Iron Head and greater damage output to (parallelism) KO foes like Mienshao more easily with its greater damage output. (BREAK) An Adamant nature is preferred for its greater damage output, but a A (unneeded information) Jolly nature can be used to outspeed Jolly Incineroar and Tyranitar, Modest Toxtricity, and Adamant Mamoswine(AC), helping it Bisharp KO the former after a Swords Dance with minimal chip damage and preventing the latter two revenge killing it as easily, which they could achieve otherwise if Bisharp is unboosted. from easily revenge killing unboosted Bisharp. (subjective - awkwardness. if change is not used, "if Bisharp is" -> "should Bisharp be")

Bisharp struggles with the abundance of Fighting-types, particularly with (makes clear "which resist its STAB combination" refers to just these two, not all Fighting-types) Keldeo and Cobalion, which resist its STAB combination(AC), allowing them to take a boosted Sucker Punch and threaten to revenge kill Bisharp. Therefore, partners like Slowking, Noivern, and Starmie are greatly appreciated to help check and remove them. The former two can also bring Bisharp in safely against Pokemon like Celebi, Hatterene, and opposing Slowking. Incineroar and Krookodile are two foes that, despite giving Bisharp a Defiant boost due to Intimidate, resist Sucker Punch, ensuring that they can revenge kill Bisharp unless they are severely weakened, so Pokemon capable of checking them (prevents another comma from being needed) like Keldeo, Galarian Weezing, and Rotom-W capable of checking them make great partners. Keldeo and Nasty Plot Rotom-W can also help break through bulkier walls like Colbur Berry Palossand(AC), and they weaken foes into range for Bisharp to sweep late-game with Sucker Punch. Despite Bisharp's offensive Steel typing, it struggles to take advantage of Fairy-types as easily (redundancy) due to its inability to switch into them safely. Toxtricity and Jirachi can make up for this and bring Bisharp in safely against foes like Tyranitar and Slowking. Thunder variants of Jirachi can also help lure in and remove Skarmory, a defensive wall Bisharp can struggle to break. Entry hazards are key from partners like Skarmory, Roserade, and Terrakion to wear down foes like Mienshao, Rhyperior, and opposing Skarmory into range of a boosted attack(AC), and they give Bisharp opportunities to get a Defiant boost with from the opponent being pressured into defogging. using Defog. Sticky Web users like Araquanid and Ribombee can also provide Bisharp with chances to gain a Defiant boost(AC), and make Sticky Web makes Bisharp less reliant on Sucker Punch to handle faster threats such as Kyurem, Krookodile, and Obstagoon. Late-game cleaners like Mimikyu, Polteageist, and Necrozma appreciate Bisharp punching holes through teams for them to sweep more easily. Talonflame is another partner that appreciates Bisharp weakening foes like Rhyperior and Rotom-W for it to sweep, but it can also help cover Bisharp's weaknesses against Fighting- and Ground-types.
 
Last edited:
Add Remove Comments (AC) = Add Comma (AH) = Add Hyphen
Used some of Finland's changes.

GP 1/1

shinxstamp.gif


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Iron Head
move 4: Sucker Punch
item: Black Glasses / Life Orb
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Bisharp is a strong sweeper and wallbreaker in the UU tier thanks to its great Attack stat and offensive typing, especially when further bolstered by Swords Dance. Sucker Punch allows Bisharp to make up for its mediocre Speed tier, preventing faster foes such as Lycanroc-D, Noivern, and Mienshao from revenge killing it as easily. However, this over-reliance overreliance on Sucker Punch to handle faster threats can create opportunities, if predicted correctly, for opponents to play around Bisharp, as well as making it possible for common Substitute users like Kyurem to take advantage of it. Defiant makes Bisharp a solid Defog deterrent by preventing users like Rotom-C and Galarian Weezing from freely clearing entry hazards deterrent to Defog from users like Rotom-C and Galarian Weezing; however, Bisharp has to be extremely careful, as every common Defog user in the tier has the ability to cripple or 2HKO Bisharp it on the switch-in switch in. Defiant is also great at making your opponent think twice about setting Sticky Web or using Parting Shot, (AC) with it the former giving Bisharp an Attack boost every time it switches in. Low Kick, if Life Orb-(AH)boosted, is an option to KO Incineroar and non-Chople Berry Cobalion, but the opportunity cost of dropping Swords Dance doesn't make this very favourable and it is an option rather favorable except as an option limited to Sticky Web teams. Black Glasses is the preferred item of choice to boost Bisharp's Dark-type STAB moves without cutting into its longevity, but Life Orb can be considered for its ability to also boost the power of Bisharp's Iron Head and greater damage output to KO foes like Mienshao more easily. An Adamant nature is preferred for its greater damage output, but a Jolly nature can be used to outspeed Jolly Incineroar and Tyranitar, Modest Toxtricity, and Adamant Mamoswine, (AC) helping it Bisharp KO the former after a Swords Dance with minimal chip damage and preventing the latter two from easily revenge killing unboosted Bisharp. it as easily, which they could achieve otherwise if Bisharp is unboosted.

Bisharp struggles with the abundance of Fighting-types, particularly Keldeo and Cobalion, which resist its STAB combination, (AC) allowing them to take a boosted Sucker Punch and threaten to revenge kill Bisharp. Therefore, partners like Slowking, Noivern, and Starmie are greatly appreciated to help check and remove them. The former two can also bring Bisharp in safely against Pokemon like Celebi, Hatterene, and opposing Slowking. Incineroar and Krookodile are two foes that, despite giving Bisharp a Defiant boost due to Intimidate, resist Sucker Punch, ensuring that they can revenge kill Bisharp unless they are severely weakened, so Pokemon capable of checking them like Keldeo, Galarian Weezing, and Rotom-W make great partners. Keldeo and Nasty Plot Rotom-W can also help break through bulkier walls like Colbur Berry Palossand and weaken foes into range for Bisharp to sweep late-game with Sucker Punch. Despite Bisharp's offensive part-Steel typing, it struggles to take advantage of Fairy-types as easily due to its inability to switch into them safely. Toxtricity and Jirachi can make up for this and bring Bisharp in safely against foes like Tyranitar and Slowking. Thunder variants of Jirachi can also help lure in and remove Skarmory, a defensive wall Bisharp can struggle to break. Entry hazards are key from partners like Skarmory, Roserade, and Terrakion to wear down foes like Mienshao, Rhyperior, and opposing Skarmory into range of a boosted attack and give Bisharp opportunities to get a Defiant boost with from the opponent being pressured into defogging using Defog. Sticky Web users like Araquanid and Ribombee can also provide Bisharp with chances to gain a Defiant boost and make Bisharp it less reliant on Sucker Punch to handle faster threats such as Kyurem, Krookodile, and Obstagoon. Late-Game Late-game cleaners like Mimikyu, Polteageist, and Necrozma appreciate Bisharp punching holes through teams for them to sweep more easily. Talonflame is another partner that appreciates Bisharp weakening foes like Rhyperior and Rotom-W for it to sweep, but it can also help cover Bisharp's weaknesses against Fighting- and Ground-types.
 
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