
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Yawn
- U-turn
- Reflect
- Light Screen
Very useful lead. Uxie can not only Dual Screen, but also Yawn to Phase. U-turn does a little damage and lets the next Pokemon(usually Lopunny) get in for free.
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Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Fire Blast
- Nasty Plot
- Hidden Power [Fighting]
Houndoom is one tough evil dog. After a Nasty Plot, only dedicated Special Walls or Scarfers stand much of a chance. Fire Blast is the main attacking move(especially if Flash Fire activates), while the other 2 attacks are for coverage.
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Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Fighting]
- Psychic
- Signal Beam
Slightly bulky sweeper. Overlaps with Houndoom a little, but I don't care. After a few Calm Minds, he is rather bulky on the special side, and does quite a bit of damage.
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Ability: Rock Head
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Fire Punch
- Earthquake
Even most Ubers can't beat Marowak for raw physical power. He's slow, but that's why I have Lopunny. If he gets off a Swords Dance, he has 1136(!) Attack, breaking through almost anything in the game. Even the predicted Hail teams can't stop him if he's been passed an Agility or 2. Even without EVs, he's also pretty good at taking physical hits.
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Ability: Technician
Adamant Nature (+Atk, -SAtk)
240 HP / 252 Atk / 16 Spe
- Fake Out
- Mach Punch
- Close Combat
- Bullet Punch
Hitmontop serves several useful roles, mainly stopping Absol with Mach Punch. 3 of its attacks are boosted by Technician, allowing it to do lots of damage. The priority is always nice too.
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Ability: Cute Charm
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Agility
- Baton Pass
- Encore
- Substitute
Helps out Marowak by giving it some much-needed speed. In a pinch, it can also help out against Scarfers.