I want to know how image URLs work, so until then images are absent from this one. It's a replica of my Black in-game team (hence the lower-tier items) but hear me out first. This team has surprised in OU, delivering a much larger-than-expected success rate, particularly on the part of the team vice-captain. Here we go:
Piggy (Emboar, captain) @ Flame Plate with Blaze
252 Atk/252 HP/4 Spe (Hardy)
Heat Crash, Wild Charge, Flame Charge, Superpower
The team captain is a real force once Flame Charge solidifies a Speed advantage. Wild Charge is great on weakness coverage, but makes me wish I had a Reckless variant. Superpower is the hugely damaging Fighting STAB, but Heat Crash needs to be replaced.
Sea Leaf (Volcarona, vice-captain) @ Insect Plate with Flame Body
252 SpA/252 Spe/4 Def (Docile)
Bug Buzz, Giga Drain, Heat Wave, Quiver Dance
Much like the Pig, Sea Leaf can be dominant indeed once it's done Dancing. Heat Wave and boosted Bug Buzz mean doom for prominent threats such as Alakazam and Metagross, while Giga Drain provides significantly needed Rock coverage while healing off SR damage.
Shikoyita (Heracross) @ SilverPowder with Swarm
252 Atk/252 Spe/4 SpD (Quirky)
Megahorn, Brick Break, Stone Edge, Earthquake
Shikoyita is one incredibly powerful SilverPowder user, especially coupled with Swarm. A STAB Swarm Megahorn will easily dispose of Umbreon, and while Brick Break won't do much to Espeon, it does destroy the screens most Espeon are known to carry. Earthquake provides a way out of situations with Infernape, while Stone Edge is the killer of choice for annoying Flying-types who plague the team.
Mientatsu (Mienshao) @ Expert Belt with Regenerator
252 Atk/252 Spe/4 SpD (Impish)
Hi Jump Kick, Drain Punch, Rock Slide, U-turn
Arguably the best attacker in the team (which really says something since 22 out of the 24 moves are attacks), Mientatsu takes out an awful lot with this set. The only thing holding it back from being OU itself is its own frailty, the way I see it. HJK recoil can be taken away either from a switch-out or staying in and landing a STAB Drain Punch, or even hitting a bit of damage and THEN switching out via U-turn. Rock Slide is the Flying- and Bug-type coverage of choice, which is also useful in doubles.
Weeks (Rotom-W) @ Zap Plate with Levitate
252 SpA/252 HP/4 SpD (Gentle)
Hydro Pump, Volt Switch, Thunderbolt, Signal Beam
Rotom-W is the check to Flying-types in the team, who otherwise take out the first 4 members. Signal Beam also adds much needed Psychic coverage in the event Shikoyita is unavailable (after all, this team is Fighting-heavy), as well as an advantage over Grass. Nothing much to be said about the rest of the set, as nothing about differs much from the standard Rotom-W fare.
Buc Nasty (Bisharp) @ Razor Claw with Inner Focus
100 HP/252 Atk/156 Spe (Naughty)
Iron Head, Aerial Ace, Night Slash, Swagger
Buc Nasty is, despite its less-than-fortunate STAB advantages and nature negatively affecting an already-low Special Defence, a capable check to several prominent threats to the rest of the team. Night Slash is the only move in the team capable of hitting Ghosts for SE damage, as well as giving a hefty deal of damage to Reuniclus coupled with its double-increased chance of critical hits with Razor Claw, while its 2 immunities make it a good check for Toxicroak outside of rain. Iron Head is used as a secondary STAB for its high flinch chance, while Aerial Ace, while no super-move, takes a hefty chunk out of Toxicroak and opposing Sea Leaves.
So there you have it. I appreciate team feedback and also recommend you give the team a trial yourselves before rating. As a Fighting-heavy team, Flying and Psychic moves are quite painful, but Weeks and Buc Nasty can stop this happening, respectively. What's the verdict?
Piggy (Emboar, captain) @ Flame Plate with Blaze
252 Atk/252 HP/4 Spe (Hardy)
Heat Crash, Wild Charge, Flame Charge, Superpower
The team captain is a real force once Flame Charge solidifies a Speed advantage. Wild Charge is great on weakness coverage, but makes me wish I had a Reckless variant. Superpower is the hugely damaging Fighting STAB, but Heat Crash needs to be replaced.
Sea Leaf (Volcarona, vice-captain) @ Insect Plate with Flame Body
252 SpA/252 Spe/4 Def (Docile)
Bug Buzz, Giga Drain, Heat Wave, Quiver Dance
Much like the Pig, Sea Leaf can be dominant indeed once it's done Dancing. Heat Wave and boosted Bug Buzz mean doom for prominent threats such as Alakazam and Metagross, while Giga Drain provides significantly needed Rock coverage while healing off SR damage.
Shikoyita (Heracross) @ SilverPowder with Swarm
252 Atk/252 Spe/4 SpD (Quirky)
Megahorn, Brick Break, Stone Edge, Earthquake
Shikoyita is one incredibly powerful SilverPowder user, especially coupled with Swarm. A STAB Swarm Megahorn will easily dispose of Umbreon, and while Brick Break won't do much to Espeon, it does destroy the screens most Espeon are known to carry. Earthquake provides a way out of situations with Infernape, while Stone Edge is the killer of choice for annoying Flying-types who plague the team.
Mientatsu (Mienshao) @ Expert Belt with Regenerator
252 Atk/252 Spe/4 SpD (Impish)
Hi Jump Kick, Drain Punch, Rock Slide, U-turn
Arguably the best attacker in the team (which really says something since 22 out of the 24 moves are attacks), Mientatsu takes out an awful lot with this set. The only thing holding it back from being OU itself is its own frailty, the way I see it. HJK recoil can be taken away either from a switch-out or staying in and landing a STAB Drain Punch, or even hitting a bit of damage and THEN switching out via U-turn. Rock Slide is the Flying- and Bug-type coverage of choice, which is also useful in doubles.
Weeks (Rotom-W) @ Zap Plate with Levitate
252 SpA/252 HP/4 SpD (Gentle)
Hydro Pump, Volt Switch, Thunderbolt, Signal Beam
Rotom-W is the check to Flying-types in the team, who otherwise take out the first 4 members. Signal Beam also adds much needed Psychic coverage in the event Shikoyita is unavailable (after all, this team is Fighting-heavy), as well as an advantage over Grass. Nothing much to be said about the rest of the set, as nothing about differs much from the standard Rotom-W fare.
Buc Nasty (Bisharp) @ Razor Claw with Inner Focus
100 HP/252 Atk/156 Spe (Naughty)
Iron Head, Aerial Ace, Night Slash, Swagger
Buc Nasty is, despite its less-than-fortunate STAB advantages and nature negatively affecting an already-low Special Defence, a capable check to several prominent threats to the rest of the team. Night Slash is the only move in the team capable of hitting Ghosts for SE damage, as well as giving a hefty deal of damage to Reuniclus coupled with its double-increased chance of critical hits with Razor Claw, while its 2 immunities make it a good check for Toxicroak outside of rain. Iron Head is used as a secondary STAB for its high flinch chance, while Aerial Ace, while no super-move, takes a hefty chunk out of Toxicroak and opposing Sea Leaves.
So there you have it. I appreciate team feedback and also recommend you give the team a trial yourselves before rating. As a Fighting-heavy team, Flying and Psychic moves are quite painful, but Weeks and Buc Nasty can stop this happening, respectively. What's the verdict?