Blackout! Gone Platinum!

Me, Mef, 'nd Red - back in da buildin'
Lookin' to blow anotha one million! :pimp:


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Overview:

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A new team I've been working with. So far, it seems to be doing well. However, I would greatly appreciate feedback from Smogon users like you, because you guys know your stuff. ;) I originally had no intention on making this a team dedicated to Blackout!, but after looking at my first three members, I though it was just perfect! :D


Method Man

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Infernape -
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Focus Sash | Blaze
Hasty | 6 Atk / 252 Sp.Atk / 252 Spe

Taunt________Flamethrower/Stealth Rock
Endeavor_____Vacuum Wave

*NOTICE*
I might just change Flamethrower to Stealth Rock. Endeavor and Vacuum Wave do solve most of my problems. Slower leads, like Metagross, will allow me to Stealth Rock the first turn and still get some damage on it. Against faster leads, I'll at least be able to Stealth Rock correctly if I predict incorrectly.


Almost every opposing lead Mista Mef meets will be defeated or nearly defeated. Meth's Endeavor will always weaken any target that tries to kill it, and no other Pokémon that Flamethrower can't handle will run a priority move that can beat Meth's Vacuum Wave.

You may have noticed how I have replaced the usual Stealth Rock you see on this lead with Taunt. This is so that I will not have a hard time dealing with Roserade leads (who would otherwise use Sleep Power and set up) and even Smeargle-Sash leads. I realize Stealth Rock can be a very beneficial entry hazard, but many more times I find being able to shut down one of my opponent’s Pokémon can be even more important – especially when a Sashed Pokémon with Endeavor and a prioritized move basically has it cut out for me. Losing to enemy leads is much more detrimental than giving up Stealth Rock. And if the opponent decides to switch out to counter Method Man... they will still be hit hard by Endeavor.

And if this Taunt thing doesn't work out as well as I planned, I'll probably go back to my good ol' Dark Armed (Aerodactyl) lead. Giving up Stealth Rock does kinda hurt, but it does make Infernape's chances of striking back hard higher.
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Redman
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Scizor -
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Choice Band | Technician
Adamant | 248 HP / 252 Atk / 8 Spe
Bullet Punch___U-Turn
Superpower____Pursuit

Redman cleans up the act and brings it all togetha. ;) Redman's bulkier than others of his kind to withstand attacks he may take as he switches in. I find that Speed is really unnecessary on Scizor with nearly everything else generally being able to outspeed it (if it’s not using Bullet Punch).

Being such an important sweeper, he'll need to take hits and still stand to return them. That's why I put some EVs in Special Defense, to soften Draco Meteors, Surfs, and other special attacks. Redman will likely force some switch-outs and get in a Pursuit on those who run. Forcing switch-outs will familiarize me with the opponent's team to better aid in teamwork and my own switch-outs and ins. But if Red sees some real heat, then he'll have to hit Brick City.
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Jirachi
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Jirachi -
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Choice Scarf | Serene Grace
Jolly |
80 HP / 252 Atk / 176 Spe
Iron Head_______Thunderpunch
Fire Punch_______Ice Punch

I chose to give Jirachi all of the elemental punches for maximum coverage, for a moveset able to strike many of the biggest threats in the OU - Salamence (my biggest worry), Scizor, Gyarados, and Tyranitar. Iron Head's rate of flinching is also boosted to 60% thanks to Serene Grace, and makes a good STAB'd attack.
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Dracomon
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Salamence -
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Life Orb | Intimidate
Naughty| 4 HP / 252 Atk / 252 Spe
Dragon Dance__Outrage
Earthquake____Flamethrower

D:< Dracomon's a naughty little devil that can tear apart things like your project which is to be turned in tomorrow. But really, this Pokémon is an absolute terror when an opening is made. Dracomon's your standard Naughty Dancing Salamence, except I've chosen Flamethrower to fill in the final slot - Fire Blast missing in crucial moments disrupts game-breaking flows and may force switches. I try to save Dracomon 'til late-game, where the opponent's Steel walls (assuming they have any) should be weakened enough so Flamethrower can subdue them.
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Delivery!Rotom-Heat -
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Leftovers | Levitate

Bold | 252 HP / 168 Def / 88 Spe
Thunderbolt______Shadow Ball
Will-O-Wisp______Overheat

Immune to DynamicPunch and able to inflict a burn with Will-O-Wisp, Rotom-Heat allows me to have an effective counter to Machamp, which would otherwise be extremely hard to take down. I'm wondering if I should use HP Fighting over Shadow Ball. Giving up Shadow Ball makes it harder to take down Dusknoir, but Tyranitar's a bigger threat. If Choice Band Tyranitar decides to Pursuit me, I will be able to 2HKO it with HP Fighting. Otherwise, I would be forced to switch out and lose about 2/3 of Rotom's health, and it doesn't have a reliable recovery move... HP Fighting also lets me beat Magnezone. ;D
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Yo Mama!
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Snorlax -
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Leftovers
| Thick Fat
Adamant | 4 HP / 252 Atk / 252 Sp.Def
Return________Pursuit
Earthquake____Fire Punch

And that’s when yo mama takes the stage! Besides being able to absorb Fire-type attacks like Heatran, yo mama has the great ability of also being able to munch on Ice-type attacks. This way, Dracomon and Hamon have no worries.

Return is better than Body Slam in my opinion because although a 30% chance of paralysis seems like a lot, it does not happen very often. I’m better off with consistent, and stronger hits. I chose to have Pursuit over Self-Destruct because many Pokémon that see yo mama will want to tag out into a counter. Before they can do that, yo mama just bangs on them. Gengar and Rotom, Pokémon Method Man doesn’t like, get screwed by yo mama.

Any Steel-type Pokémon, like Skarmory or Bronzong, who think that they can wall you out get beaten with a flaming fist of fury. <>_<>* If a Fighting threat like Heracross appears, then Hamon soars across the field to tank those hits easily with its resistances to them.
 
Threat List

UNDER CONSTRUCTION

Offensive Threats


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Aerodactyl -
I can Taunt it with Method Man if Aerodactyl is going to use Stealth Rock. Otherwise, I easily Endevaor > Vacuum Wave for a kill.

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Azelf -
Flamethrower and Vacuum Wave kill these leads.

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Breloom -
Spore will be a problem. I’ll have to switch into Redman as it Substitutes and U-Turn into Hamon for its Heatwave.

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Dragonite -
If I lock Dragonite into Outrage, Brick City can easily Dragon Pulse it.

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Electivire - Salamence and Brick City can both OHKO Electivire with their Ground-type moves.

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Empoleon -
Yo mama walls Empoleon good. Hamon can Thunderbolt Empoleon to oblivion if Empoleon hasn’t had an Agility. All the other guys have either Fighting or Ground-type attacks for Empoleon.

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Flygon -
Hamon has a problem with Flygon’s typing. I’ll have to bait it to use Stone Edge or Outrage and switch into Heatran.

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Gengar -
Yo mama uses Pursuit as Gengar runs away.

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Gyarados -
Hamon will usually scare this guy off.

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Heatran -
Brick City can force out other Heatrans. Yo mama also does a good job at walling its Flamethrowers and returning with Earthquake.

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Heracross -
Hamon easily deals with all Heracross as they’ll usually be using Megahorn or Close Combat. Stone Edges can be drawn towards Brick City.

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Infernape -
Hamon should make this guy run, although it needs to be wary of Stone Edge.

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Jirachi -
If it’s the physical Choice version, Hamon only needs to look out for Ice Punch. Otherwise, Hamon can strike Jirachi with Heatwave. Brick Citry retaliates with Flamethrower. Dracomon may even use Flamethrower if it sees Jirachi and can outspeed it.

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Jolteon -
Yo mama walls this very easily. Brick City has Earthpower to kill this guy.

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Kingdra -
If this gets a Rain Dance up, it can be quite difficult to stop. I’d have to wall it out with Hamon. I could Intimidate this with Dracomon and bait Kingdra to use Outrage, which would allow Brick City to easily dispatch Kingdra.
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Latias -
Yo mama traps offensive Latias very easily.

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Lucario -
Hamon can OHKO this guy with Heatwave if he’s missing Ice Punch or Stone Edge. Otherwise, I’ll have to find a way to get the Bricks on him.

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Machamp -
I hate this guy… e_e’’’ Or girl. Seriously, this should be one of those “male only” Pokémon. Anyway, Dynamic Punch is a problem. Hamon can’t wall No Guard Machamps with their never missing Stone Edge. I’ll need a way to have one of my sweepers safely come in to kill it. If this is a lead Machamp, Meth has Flamethrower to deal with it.

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Magnezone -
Redman doesn’t like this guy. I’d hate to see a Magnezone switch in to revenge kill Redman. Brick City, Hamon, yo mama, and Dracomon can all ward it off with their Fire-type attacks.

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Mamoswine -
Redman and Brick City can take this thing down. Hamon may get hit with an Ice Shard, but Mamoswine will still fall to Heatwave.

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Metagross -
Lead Metagross see Flamethrower and Vacuum Wave. If it lacks Ice Punch, Hamon can deal with it. Brick City will also force a switch out.


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Ninjask -
I’ll have to be able to Taunt Ninjask if I want an easy time. Otherwise, I’ll have to focus on getting rid of its Substitutes and use Endeavor and Vacuum Wave on whatever comes in. I’ll still need to be careful in case I let a Metagross with Bullet Punch receive the boosts.


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Roserade -
Taunt stops Sleep Power and Toxic Spikes. Flamthrower kills it.

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Salamence -
Zapdos may induce Outrage. Brick City can then come in to Dragon Pulse Salemence.


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Scizor -
Hamon walls this pretty well and OHKO’s it, just like Brick City. Dracomon also has a similar performance.

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Smeargle -
Taunt stops Spore, Substitute, and Baton Pass, making Smeargle easy to deal with.

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Starmie -
Lead Starmies are killed with Endeavor and Vacuum Wave. Yo mama traps Starmie easy.


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Togekiss -
Hamon handles Togekisses very well. Yo mama can also tank all of its hits.

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Tyranitar -
Hamon doesn’t like Tyranitar… However, Redman and Brick City can take care of this guy.

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Weavile -
These leads always lose to Method Man. Redman and Brick City kill Weavile. Hamon doesn’t like it’s Ice-type attacks though.





Defensive Threats

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Blissey -
>_>; Brick City’s walled by one pink blob. However, Redman and Dracomon effortlessly dispatch Blissey. Yo mama could do the same, but she needs to watch out for Toxic.

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Bronzong -
Basically the whole crew packs heat. Everyone with the exception of Redman has a Fire-type attack for Steel-types to come.

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Celebi -
Basically the same as Bronzong, except here, Redman does exceptionally well with STAB U-Turn and Tech’d Pursuit. Again, yo mama can trap this Pokémon.

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Dusknoir -
I don’t like Dusknoir with Pain Split. >_>; It’s even worse with Ice Punch. Redman and yo mama can bait Will-O-Wips only to have Brick City rock the house.
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Forretress -
Forretress gets OHKO’d by everyone besides Redman.

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Gliscor -
My team doesn’t like Gliscor… Hamon and Dracomon need to watch out for Stone Edge. I’ll have to kill Gliscor quickly, probably with Brick City after Gliscor takes a decent hit from Redman.

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Hippowdon -
If this is a lead, then it will die. If not, I may have a problem with Hippowdon. I’ll need a few good hits on Hippowdon before I can bring out Hamon with its HP Grass.

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Rotom-A -
Yo mama.

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Skarmory -
All of my guys (besides Redman…) hit Skarmory hard before it has a chance to retaliate.

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Snorlax -
If I predict Snorlax to come in and wall Brick City, I can blow up the Bricks. Redman scares this guy away and scores a free hit with Pursuit. And Dracomon just hits hard.

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Suicune -
Hamon could go against Suicune, but Ice Beam will hurt. Yo mama could try to hit it, but I’m afraid she’ll be set-up bait for Suicune to use Calm Mind. Redman can deal some hard hits himself though.

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Swampert -
Hamon has HP Grass to stop Swampert, which is otherwise a problem for the team. Redman can hit hard with U-Turn to bring in Hamon.

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Tentacruel -
Hamon can kill Tentacruel with its STAB Thunderbolt. Yo mama could do it too, but she won’t like Toxic Spikes. Brick City can switch in and threaten Tentacruel with Earthpower.

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Vaporeon -
Hamon kills Vaporeon.
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Zapdos -
Yo mama easily outwalls opposing Zapdos. The Bricks also hit Zapdos hard.
 
What's up, Piccolo.

First of all, your ape pretty much doesn't do anything other then try to take down the lead, It's not that useful since ape could Setup SR, which is usually what it does and the part on your team that's unacceptable is that you don't have anything currently that setup Stealth Rock. Since Taunt isn't really something big you should carry to stop your killing the other players lead if he falls for it. So Try Stealth Rock in replacement of taunt. Plus Stealth Rock is absolutely necessary on any team with Scizor, as between U-turn and the entry hazard. On Scizor since you haven't explained your EVs you might be willing to try 248 HP / 252 Atk / 8 Spe. These EVs are more added in HP which could help you and you need the Speed EVs to outspeed other Scizors and more other things.

Now what I currently notice about your team is that you have 2 things weak to rock namely Salamence and Zapdos, but you don't have anything to resist it and what could be a big problem is for example Tyranitar comes in and just recks havoc on your team with Stone Edge. So what I recommend you on changing is Heatran into ScarfJirachi reason being is that Heatran doesn't outspeed Salamence or Gyarados with 1 Dragon dance. The other reason is that you should switch Heatran is that you don't really need Flash Fire, you already got 3 pokemon that could resist Fire.The one I named about Resisting rock Jirachi does that. Heatran isn't really doing much help on your team that I could see it Jirachi could do it and even more better. Here's the EVs you might want to try:

Jirachi @ Choice Scarf
Nature: Jolly
EVs: 4 Hp / 252 Att / 252 Spd
Moveset: Iron Head, Fire Punch, Ice punch, Thunder punch

For Salamence currently you definitly want to change the EVs into 232 Atk / 24 SpA / 252 Spe Reason being is that those 24 Sp.attack EVs will make you OHKO 252/0 Impish Skarmory. you have to take out Flamethrower and put Fire Blast For that reason, and you're not really losing anything because chances are that you're going to go for the outrage right away anyways depending what pokemon, 85% accuracy isn't bad and the power you're getting from it is a mandatory. Looking at your current threat list, which is very useful you seem to have a problem with Machamp, what I can recommend you to do to fix it is replace Zapdos with Rotom-H. Reasoning being is that Can Will-O-Wisp Machamp and just cripple it where Zapdos can't really do anything but hit it with a thunderbolt. Other reason you might want to switch Zapdos is the ice weakness it adds on to weaker your chances of Salamence getting a sweep up. So here's the EVs and moveset you might want to try for Rotom-H:

Rotom-H @ Leftovers
Nature: Timid
EVs: 252 Hp / 188 Spd / 70 Def
Moveset: Thunderbolt, Subsitute, Will-O-Wisp, Pain Split


Hope my rate helped and good luck in the future.
 
Greetings, Abutorn. :D I notice we both have white turbans...

I originally had Stealth Rock like the everyday lead, but Taunt is something new that I'm trying out for now.
I will see how it goes after I battle with my friend (probably in a week's time). I do like the idea of Taunt though. If the opponent switches into a wall, it's forced to attack me and eat Endeavor/Wave.

o_O''' Oops, I thought I did explain Redman's EVs. I put Sp. Def EVs to strengthen him against Special hits that he may take as he switches in, like a Draco Meteor.

:D I definitely like that change! I do think Brick City was redundant with 4 of the other members knowing a Fire-type move. I'll have to rewrite this next week for Jirachi's addition.

I don't know... If Skarmory comes in and takes a hit, then the following Flamethrower should neutralize the opponent's efforts of walling me with Skarmory. >_>; In my experience, Fire Blast has failed me... I'd rather know I'd get a good hit than wonder if I will either kill it or completely miss. Even if it Whirlwinds, whatever member that comes out will probably kill it with its own Fire-type move.

You know what, I actually did plan on using Rotom-H!
But I currently do not have access to Platinum. -_-''' I'm going to have to use my friend's Platinum and then trade it over to my Soul Silver. D: Along with the rest of my team. And I'll have to feed yo mama Energy Roots to have it learn Frustration instead... But I'll get this all done soon. Hopefully. ;D

Thank you for the help, Abutorn! :D You're great!
By the way, what do you think about my OP's layout?
 
I see a problem with DD Gyarados on this team. The set I'm specifically talking about is the offensive dragon dance set :

Gyarados@Life Orb
Adamant
6 HP/252 Atk/252 Spe

Dragon Dance
Waterfall
Stone Edge
Earthquake

This gyarados can set up on scizor or heatran easily, and then proceed to OHKO or 2HKO your entire team easily. In your threat list you say that Zapdos handles him. A boosted stone edge easily OHKO's with rocks up. Salamence can intimidate, but easily dies to stone edge. Snorlax has a chance of being OHKO'd by boosted waterfall with stealth rocks up. Your only option would be to bring in Heatran and explode, but since you don't have a rocks user on your team, gyarados can just switch out and come back later.

In that note, I second that you add a scraf jirachi to your team. It will be able to handle gyarados that get up a dragon dance on you. I also second that you NEED stealth rocks, or poke's such as gyarados and salamence can just switch in and out all day, which needless to say is very bad.

Edit: Oh and change Salamence's Nature and Ev's to: Naive w/ 232 Atk/ 24 SpA/ 252 Spe
You'll appreciate the extra speed more than the power, trust me.
 
The follies of my team building have begun to show... I've taken some of these threats too lightly.

:D But not to worry, I will be getting a Scarfed Jirachi on my team soon!


I was reluctant on picking Jirachi and Rotom-H here due to difficulty in obtaining them for me... >_>; I had hoped for Brick City and Hamon to be decent replacements, but I know realize they are simply insufficient.

Once I get those 2 on my team, I will probably pull out Method Man for Dark Armed, my good ol' Aerodactyl. :D He's my favorite lead.
 
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