Hey guys I'm not sure how this works but I'm gonna show you a team I made last week. Peeked at 1700+ (I'll try to find the screenshot) but anyways here it is:
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Since I decided to go with HO I chose lopunny as my mega. It hits 405 speed and has a great attack stat making it a great mon to use on a team like this. I gave it ice and triple stab coverage to hit the landos and garchomps that come in on it. Plus with fake out it can come in handy when you're in a tight spot about to get swept
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
Choice scarf lando isn't my go to landorus set but on this team i find that it really helps out. Most electric types don't hit 450 speed like lando t does so it can outspeed and kill threats like mega manectric raikou and others. It's a great counter to lead thundurus-I because it can't get Thunder waved and outspeeds before hp ice and can pick up the knock out easily.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Scald
- Secret Sword
- Hydro Pump
Next up I chose keldeo, almost a staple to hyper offense these days. Keldeo fits on almost every team and just hits incredibly hard. However, I usually pair keldeo with a pursuit trapper to kill the Lati twins but on this team I don't have much trouble with them since they get outsped by 4 of the other 5 mons.
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Dragon Pulse
This serperior set is one of my favorites. Hp fire can be switched out with hp ground if you want to kill incoming heatrans, but since we have 4 mons that ohko with stab, hp ground is really unnecessary. Glare is great for the tornadus switch ins and this set is all around great for the current ou metagame.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 200 SpA / 56 SpD / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Knock Off
- Heat Wave
This tornadus has more spdef investment than usual which in turn helps it take attacks much better than normal. I gave it timid nature because knock off and u-turn aren't meant to hit hard, but rather support the team instead.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Fang
Just your standard tank chomp with fire fang because I'm tired of missing fire blasts. And yeah that's about it.
A few notes are that the team doesn't have hazard removal and Latias can replace tornadus if necessary, but I don't usually struggle with hazards that much. Let me know what you guys think because this is my first time and I'd love feedback. Thanks and enjoy the ladder!
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Since I decided to go with HO I chose lopunny as my mega. It hits 405 speed and has a great attack stat making it a great mon to use on a team like this. I gave it ice and triple stab coverage to hit the landos and garchomps that come in on it. Plus with fake out it can come in handy when you're in a tight spot about to get swept
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
Choice scarf lando isn't my go to landorus set but on this team i find that it really helps out. Most electric types don't hit 450 speed like lando t does so it can outspeed and kill threats like mega manectric raikou and others. It's a great counter to lead thundurus-I because it can't get Thunder waved and outspeeds before hp ice and can pick up the knock out easily.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Scald
- Secret Sword
- Hydro Pump
Next up I chose keldeo, almost a staple to hyper offense these days. Keldeo fits on almost every team and just hits incredibly hard. However, I usually pair keldeo with a pursuit trapper to kill the Lati twins but on this team I don't have much trouble with them since they get outsped by 4 of the other 5 mons.
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Dragon Pulse
This serperior set is one of my favorites. Hp fire can be switched out with hp ground if you want to kill incoming heatrans, but since we have 4 mons that ohko with stab, hp ground is really unnecessary. Glare is great for the tornadus switch ins and this set is all around great for the current ou metagame.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 200 SpA / 56 SpD / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Knock Off
- Heat Wave
This tornadus has more spdef investment than usual which in turn helps it take attacks much better than normal. I gave it timid nature because knock off and u-turn aren't meant to hit hard, but rather support the team instead.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Fang
Just your standard tank chomp with fire fang because I'm tired of missing fire blasts. And yeah that's about it.
A few notes are that the team doesn't have hazard removal and Latias can replace tornadus if necessary, but I don't usually struggle with hazards that much. Let me know what you guys think because this is my first time and I'd love feedback. Thanks and enjoy the ladder!