ORAS OU Blackwings first HO squad - peak 1700+

Hey guys I'm not sure how this works but I'm gonna show you a team I made last week. Peeked at 1700+ (I'll try to find the screenshot) but anyways here it is:

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch

Since I decided to go with HO I chose lopunny as my mega. It hits 405 speed and has a great attack stat making it a great mon to use on a team like this. I gave it ice and triple stab coverage to hit the landos and garchomps that come in on it. Plus with fake out it can come in handy when you're in a tight spot about to get swept

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge

Choice scarf lando isn't my go to landorus set but on this team i find that it really helps out. Most electric types don't hit 450 speed like lando t does so it can outspeed and kill threats like mega manectric raikou and others. It's a great counter to lead thundurus-I because it can't get Thunder waved and outspeeds before hp ice and can pick up the knock out easily.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Scald
- Secret Sword
- Hydro Pump

Next up I chose keldeo, almost a staple to hyper offense these days. Keldeo fits on almost every team and just hits incredibly hard. However, I usually pair keldeo with a pursuit trapper to kill the Lati twins but on this team I don't have much trouble with them since they get outsped by 4 of the other 5 mons.

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Dragon Pulse

This serperior set is one of my favorites. Hp fire can be switched out with hp ground if you want to kill incoming heatrans, but since we have 4 mons that ohko with stab, hp ground is really unnecessary. Glare is great for the tornadus switch ins and this set is all around great for the current ou metagame.

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 200 SpA / 56 SpD / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Knock Off
- Heat Wave

This tornadus has more spdef investment than usual which in turn helps it take attacks much better than normal. I gave it timid nature because knock off and u-turn aren't meant to hit hard, but rather support the team instead.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Fang

Just your standard tank chomp with fire fang because I'm tired of missing fire blasts. And yeah that's about it.


A few notes are that the team doesn't have hazard removal and Latias can replace tornadus if necessary, but I don't usually struggle with hazards that much. Let me know what you guys think because this is my first time and I'd love feedback. Thanks and enjoy the ladder!
 

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when building ho make sure that your team has decent synergy. your team gets shredded by common oras ou cores such as, manectric + weavile, raikou + talonflame, alakazam + weavile, and etc. there are a couple changes you could make to improve your matchup with basic oras ou archetypes. the first would be to use power-up-punch > ice punch. a +1 attack boost coupled with lopunny's great speed would really put your opponent in a tough position since there aren't many things that can switch in and avoid a 2hko. it still beats landorus-t and it threatens more; pup could be the difference between winning and losing some games.

the next thing would be to scrap serperior for hoopa unbound; hoopa unbound drastically increases your chances of winning versus balance and stall teams. it has a superb movepool and is capable of hitting everything for supereffective or neutral damage with just gunkshot/psychic/darkpulse/drainpunch. stall teams need multiple pokemon + prediction to stop it and it will most likely ko 2 pokemon against balance because its hard to prepare for. it may be hard to fit in against offensive teams but you could sacrifice a moveslot for substitute to net some ko's and to ease prediction.

the next thing would be to use assault vest metagross > tornadus-therian. tornadus-t is a decent mon but it doesn't fit because it adds little to no resistances and does very little to support the team offensively. metagross adds support against electrics, fairies, and is able to trap latios + latias to make things easier for keldeo. metagross isn't a world beater but when played effectively it can limit the damage fast electrics and special attacking threats can do.

finally you should use a choice scarf > choice specs on keldeo, the power boost will be missed but the speed is more important especially on teams such as this. with a choice scarf keldeo can come in and revenge kill things like mega alakazam and weavile or it can clean things up late game. hidden power electric > icy wind helps vs bulky waters. icy wind isn't doing much since latios/latias are going to be trapped and you don't want to be walled by things like azumarill. the double scarf strategy isn't bad since lopunny and hoopa-u with support from metagross will be effective most games at punching holes in the opposing team, leaving keldeo and landorus-therian to clean things up. if you don't want to run double choice scarf then use the rock polish + swords dance landorus-therian set posted on smogon's analysis. hope these changes help you improve.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 96 Atk / 160 Spa / 252 Spe
Jolly Nature
- Dark Pulse
- Drain Punch
- Gunk Shot
- Psychic

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake
 
when building ho make sure that your team has decent synergy. your team gets shredded by common oras ou cores such as, manectric + weavile, raikou + talonflame, alakazam + weavile, and etc. there are a couple changes you could make to improve your matchup with basic oras ou archetypes. the first would be to use power-up-punch > ice punch. a +1 attack boost coupled with lopunny's great speed would really put your opponent in a tough position since there aren't many things that can switch in and avoid a 2hko. it still beats landorus-t and it threatens more; pup could be the difference between winning and losing some games.

the next thing would be to scrap serperior for hoopa unbound; hoopa unbound drastically increases your chances of winning versus balance and stall teams. it has a superb movepool and is capable of hitting everything for supereffective or neutral damage with just gunkshot/psychic/darkpulse/drainpunch. stall teams need multiple pokemon + prediction to stop it and it will most likely ko 2 pokemon against balance because its hard to prepare for. it may be hard to fit in against offensive teams but you could sacrifice a moveslot for substitute to net some ko's and to ease prediction.

the next thing would be to use assault vest metagross > tornadus-therian. tornadus-t is a decent mon but it doesn't fit because it adds little to no resistances and does very little to support the team offensively. metagross adds support against electrics, fairies, and is able to trap latios + latias to make things easier for keldeo. metagross isn't a world beater but when played effectively it can limit the damage fast electrics and special attacking threats can do.

finally you should use a choice scarf > choice specs on keldeo, the power boost will be missed but the speed is more important especially on teams such as this. with a choice scarf keldeo can come in and revenge kill things like mega alakazam and weavile or it can clean things up late game. hidden power electric > icy wind helps vs bulky waters. icy wind isn't doing much since latios/latias are going to be trapped and you don't want to be walled by things like azumarill. the double scarf strategy isn't bad since lopunny and hoopa-u with support from metagross will be effective most games at punching holes in the opposing team, leaving keldeo and landorus-therian to clean things up. if you don't want to run double choice scarf then use the rock polish + swords dance landorus-therian set posted on smogon's analysis. hope these changes help you improve.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 96 Atk / 160 Spa / 252 Spe
Jolly Nature
- Dark Pulse
- Drain Punch
- Gunk Shot
- Psychic

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake



Thanks man I'll try it out!
 
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