Introduction
This team was made of boredom.
The Lead
Steel Monger@Choice Band
Ability: Clear Body
EV's: 236 HP, 252 Att, 20 Spe
Nature: Adamant
~Bullet Punch
~Thunder Punch
~Ice Punch
~Earthquake
Enough Speed EV's to outrun most Magnezone and other Metagross's. My Meta is sitting at 181 Speed, which outrun's the Steel Killer set, which is at 177 Speed. Steel Monger pack's 607-8 Attack so even Bullet Punch hurts. It has the Physical BoltBeam combination. It is only resisted by Magnezone, Shedinja and Lanturn. Magnezone is outsped and killed by EQ, Shedinja is hammered by by Bullet Punch and Lanturn is hit hard by EQ so there covered.
Drago@Life Orb
~Dragon Dance
~Roost
~Dragon Claw
~Fire Fang
My attempt at BulkyDDMence. I'm guessing it's bad. Anyway Fire+Dragon is only resisted by Heatran, but I wouldn't keep him in on Tran since most carry HP {Ice}. Roost for recovery. I DD up when I get the chance and then hit them hard.
Spook@Leftovers
Ability: Pressure
EV's: 252 HP, 50 def, 176 SpDef
Nature: Modest
~Rest
~SleepTalk
~HP {Fighting}
~Shadow Ball
I thought I had a Gengar weakness, since it hit's Meta with Focus Blast and it hits Mence with HP {Ice}. It also doubles up as my status-taker and mixed wall. HP {Fighting} and Shadow Ball hits everything for nuetral damage. It also works good at PP stalling.
TV@Leftovers
Ability: Pressure
EV's: 196 HP, 100 Att, 162 Def
Nature: Impish
~Brick Break
~Fire Punch
~Thunder Punch
~Will o Wisp
My physical wall. He was made with his counters in mind: Pursuit users and Taunt. I tackled Pursuit users first. Brick Break and Fire Punch take care of the most common ones: Tyranitar, Weavile, Metagross, Heracross and Houndoom. Thunder Punch is to counter Gyra who does damage. WoW is to counter physical attackers.
Threat@Life Orb
Ability: Levitate
EV's: 6 HP, 252 SpAtt, 252 Spe
Nature: Modest
~Shadow Ball
~Focus Blast
~HP {Ice}
~???
A threat to all teams: Gengar. Hits all types with SE damage. Do I really have to explain him.
Chompet@Leftovers
Ability: Intimidate
EV's: 252 HP, 252 Att, 4 Def
Nature: Adamant
~Brick Break
~Ice Punch
~Sucker Punch
~Swords Dance
Eh... Mawile hit's a few types SE effective and is my ansewer to Outraging Chomps/Nites/Mences. She could also SD while they try to do damage.
This team was made of boredom.
The Lead

Steel Monger@Choice Band
Ability: Clear Body
EV's: 236 HP, 252 Att, 20 Spe
Nature: Adamant
~Bullet Punch
~Thunder Punch
~Ice Punch
~Earthquake
Enough Speed EV's to outrun most Magnezone and other Metagross's. My Meta is sitting at 181 Speed, which outrun's the Steel Killer set, which is at 177 Speed. Steel Monger pack's 607-8 Attack so even Bullet Punch hurts. It has the Physical BoltBeam combination. It is only resisted by Magnezone, Shedinja and Lanturn. Magnezone is outsped and killed by EQ, Shedinja is hammered by by Bullet Punch and Lanturn is hit hard by EQ so there covered.

Drago@Life Orb
Ability: Intimidate
Nature: AdamantEV's: 216 HP, ,100 Att176 Spe
~Dragon Dance
~Roost
~Dragon Claw
~Fire Fang
My attempt at BulkyDDMence. I'm guessing it's bad. Anyway Fire+Dragon is only resisted by Heatran, but I wouldn't keep him in on Tran since most carry HP {Ice}. Roost for recovery. I DD up when I get the chance and then hit them hard.

Spook@Leftovers
Ability: Pressure
EV's: 252 HP, 50 def, 176 SpDef
Nature: Modest
~Rest
~SleepTalk
~HP {Fighting}
~Shadow Ball
I thought I had a Gengar weakness, since it hit's Meta with Focus Blast and it hits Mence with HP {Ice}. It also doubles up as my status-taker and mixed wall. HP {Fighting} and Shadow Ball hits everything for nuetral damage. It also works good at PP stalling.

TV@Leftovers
Ability: Pressure
EV's: 196 HP, 100 Att, 162 Def
Nature: Impish
~Brick Break
~Fire Punch
~Thunder Punch
~Will o Wisp
My physical wall. He was made with his counters in mind: Pursuit users and Taunt. I tackled Pursuit users first. Brick Break and Fire Punch take care of the most common ones: Tyranitar, Weavile, Metagross, Heracross and Houndoom. Thunder Punch is to counter Gyra who does damage. WoW is to counter physical attackers.

Threat@Life Orb
Ability: Levitate
EV's: 6 HP, 252 SpAtt, 252 Spe
Nature: Modest
~Shadow Ball
~Focus Blast
~HP {Ice}
~???
A threat to all teams: Gengar. Hits all types with SE damage. Do I really have to explain him.

Chompet@Leftovers
Ability: Intimidate
EV's: 252 HP, 252 Att, 4 Def
Nature: Adamant
~Brick Break
~Ice Punch
~Sucker Punch
~Swords Dance
Eh... Mawile hit's a few types SE effective and is my ansewer to Outraging Chomps/Nites/Mences. She could also SD while they try to do damage.
Conclusion
Got Milk?
Got Milk?