UU has always been interesting to me, it's a metagame where you can use your favorites and still have a competitive match. Granted, Plusle and Mothim aren't really going to be doing much for you, there's centralization in every tier, and it seems worse in UU then in OU. An UU stall team is what caught my attention the most, and, while utilizing a few of my favorites, is still a bit centralized. Anyways, enough with the talking and on with the team!
*I decided against using Toxic Spikes because of the large ammounts of grounded Poison-types in UU.*
Changes in RED
Miltank(F)@Leftovers
Nature:Impish
Ability:Thick Fat
EV's:252HP/224Def/32Spe
-Stealth Rock
-Milk Drink
-Heal Bell
-Body Slam
Ever since G/S/C i've been smitten with Miltank. We've all been swept by Whitney's rollout Miltank but that's a different story for a different time. :P
This Miltank is the standard utility set. It sets up Stealth Rock early on and can heal itself and its teammates from status. Body Slam is there for a strong STAB move and to dish out some Paralysis on enemies. Thick Fat is the preffered ability for more bulk, and Lum Berry is there to make sure Stealth Rock is put on turn 1 no matter what.
Venusaur(M)@Leftovers
Nature:Bold
Ability:Overgrow
EV's:252HP/252Def/4SpA
-Sleep Powder
-Leech Seed
-Energy Ball
-Sludge Bomb/Hidden Power {Fire}
The original grass starter is back and ready to annoy the opponent to no end. We all know how annoying a Sleep Powder/Leech Seed combo is, and undoubtedely Venusaur is one of the top users of it. Great Defensive and Offensive capabilities make it a threat to any team. Energy Ball is chosen for STAB, and Sludge Bomb for secondary STAB and to hit Grass pokes, although i might consider HP Fire for the better type coverage. The EV's are chosen to make Venusaur a physical tank, able to come into Close Combat's easily.
Flareon(F)@Leftovers
Nature:Calm
Ability:Flash Fire
EV's:252HP/252SpD/4SpA
-Flamethrower
-Wish
-Protect
-Toxic
Oh Flareon, why are you underestimated so? I've always thought Flareon was at the bottom of the barrel as both an Eeveelution and a Fire-type, but its proved me wrong. Sure, that amazing attack score is wasted on a pokemon with no worthy physical moves, but all it really needs is the moves on this set. Flamethrower for a strong STAB move off a still great 95 base SpA, Wish/Protect for support, healing, and scouting, and Toxic to status Waters and other pokes who switch in. On the topic of Waters, Standard Blastoise's surf is a 3HKO, while Mantine's is a 4HKO, granted I use Protect liberally. Flareon is vital to this team, it forms a great core with Venusaur and Blastoise, while making sure some top special threats like Ninetails, Manectric, Glaceon, and Sunny Day abusers dont run through my team. Flareon is awesome.
Blastoise(M)@Leftovers
Nature:Bold
EV's:252HP/252Def/4SpA
-Surf
-Ice Beam
-Rapid Spin
-Roar
As much as i love Blastoise, he's the pokemon im most worried about on this team. I would've much rather went with a rest-talk set, but i need rapid spin which just makes me have 1 STAB move thats resisted/immune by so many pokemon. As it stands now, it's still a dependable pokemon, able to put enemies asleep while spinning away the rocks/spikes, and taking hits like a champ.
Hypno(F)@Leftovers
Nature:Calm
Ability:Insomnia
EV's:252HP/56Def/200SpD
-Wish
-Reflect
-Seismic Toss
-Psychic
Team player and special wall extroardinare, Hypno is a prime choice for any UU team. That 115 SpD is definately not wasted on a pokemon like Hypno, who will come in and Paralyze the opponent, set up Reflect, Heal itself or its teammates, and batter enemies with Seismic Toss. It's potential is extroardinary, and most of all, gives a vital Psychic resist because they are becoming popular due to the strong Poison/Fighting types in UU.
Toxicroak(M)@Life Orb/Leftovers
Nature:Timid
Ability:Dry Skin
EV's:252SpA/252Spe/4HP
-Nasty Plot
-Vacuum Wave
-Sludge Bomb
-Shadow Ball
Ok, so Toxicroak isn't a defensive pokemon, but it has handy Bug, Dark, Rock, and Fighting resists (and Water absorb). It's not used for these however. Toxicroak is the late game cleaner who sweeps the enemies team after they are weakened. Of all the sets Toxicroak can run, I found this one to be the most destructive, i've been running this Toxicroak set for months. Nasty Plot to boost its modest Special Attack score, and then plow way with a STAB, priority Vacuum wave and Shadow Ball combo that is unresisted. Sludge bomb is a STAB move, and while its coverage is poor, Poison isn't that bad in UU and after a Nasty Plot destroys everything in its path. Toxicraok can even also serve as a defence against rain sweepers, coming into Surf to waste one turn of rain, and can batter Kaputops and Omastar with Vaccum Wave.
Thanks for looking at my RMT.
~Threat list~
Hitmonlee-The only pokemon i've really had trouble with is Hitmonlee. Scarf version are easy to handle. But Life Orb and Especially Choice Band ones are hard to handle because of no safe switch-in to double Edge. (Miltank is 2HKO'd since it doesn't have Leftovers, and even with Leftovers if there is any residual damage it goes down anyway.)
Swellow-No safe switch-in to Facade/Brave Bird
*I decided against using Toxic Spikes because of the large ammounts of grounded Poison-types in UU.*
Changes in RED

Miltank(F)@Leftovers
Nature:Impish
Ability:Thick Fat
EV's:252HP/224Def/32Spe
-Stealth Rock
-Milk Drink
-Heal Bell
-Body Slam
Ever since G/S/C i've been smitten with Miltank. We've all been swept by Whitney's rollout Miltank but that's a different story for a different time. :P
This Miltank is the standard utility set. It sets up Stealth Rock early on and can heal itself and its teammates from status. Body Slam is there for a strong STAB move and to dish out some Paralysis on enemies. Thick Fat is the preffered ability for more bulk, and Lum Berry is there to make sure Stealth Rock is put on turn 1 no matter what.

Venusaur(M)@Leftovers
Nature:Bold
Ability:Overgrow
EV's:252HP/252Def/4SpA
-Sleep Powder
-Leech Seed
-Energy Ball
-Sludge Bomb/Hidden Power {Fire}
The original grass starter is back and ready to annoy the opponent to no end. We all know how annoying a Sleep Powder/Leech Seed combo is, and undoubtedely Venusaur is one of the top users of it. Great Defensive and Offensive capabilities make it a threat to any team. Energy Ball is chosen for STAB, and Sludge Bomb for secondary STAB and to hit Grass pokes, although i might consider HP Fire for the better type coverage. The EV's are chosen to make Venusaur a physical tank, able to come into Close Combat's easily.

Flareon(F)@Leftovers
Nature:Calm
Ability:Flash Fire
EV's:252HP/252SpD/4SpA
-Flamethrower
-Wish
-Protect
-Toxic
Oh Flareon, why are you underestimated so? I've always thought Flareon was at the bottom of the barrel as both an Eeveelution and a Fire-type, but its proved me wrong. Sure, that amazing attack score is wasted on a pokemon with no worthy physical moves, but all it really needs is the moves on this set. Flamethrower for a strong STAB move off a still great 95 base SpA, Wish/Protect for support, healing, and scouting, and Toxic to status Waters and other pokes who switch in. On the topic of Waters, Standard Blastoise's surf is a 3HKO, while Mantine's is a 4HKO, granted I use Protect liberally. Flareon is vital to this team, it forms a great core with Venusaur and Blastoise, while making sure some top special threats like Ninetails, Manectric, Glaceon, and Sunny Day abusers dont run through my team. Flareon is awesome.

Blastoise(M)@Leftovers
Nature:Bold
EV's:252HP/252Def/4SpA
-Surf
-Ice Beam
-Rapid Spin
-Roar
As much as i love Blastoise, he's the pokemon im most worried about on this team. I would've much rather went with a rest-talk set, but i need rapid spin which just makes me have 1 STAB move thats resisted/immune by so many pokemon. As it stands now, it's still a dependable pokemon, able to put enemies asleep while spinning away the rocks/spikes, and taking hits like a champ.

Hypno(F)@Leftovers
Nature:Calm
Ability:Insomnia
EV's:252HP/56Def/200SpD
-Wish
-Reflect
-Seismic Toss
-Psychic
Team player and special wall extroardinare, Hypno is a prime choice for any UU team. That 115 SpD is definately not wasted on a pokemon like Hypno, who will come in and Paralyze the opponent, set up Reflect, Heal itself or its teammates, and batter enemies with Seismic Toss. It's potential is extroardinary, and most of all, gives a vital Psychic resist because they are becoming popular due to the strong Poison/Fighting types in UU.

Toxicroak(M)@Life Orb/Leftovers
Nature:Timid
Ability:Dry Skin
EV's:252SpA/252Spe/4HP
-Nasty Plot
-Vacuum Wave
-Sludge Bomb
-Shadow Ball
Ok, so Toxicroak isn't a defensive pokemon, but it has handy Bug, Dark, Rock, and Fighting resists (and Water absorb). It's not used for these however. Toxicroak is the late game cleaner who sweeps the enemies team after they are weakened. Of all the sets Toxicroak can run, I found this one to be the most destructive, i've been running this Toxicroak set for months. Nasty Plot to boost its modest Special Attack score, and then plow way with a STAB, priority Vacuum wave and Shadow Ball combo that is unresisted. Sludge bomb is a STAB move, and while its coverage is poor, Poison isn't that bad in UU and after a Nasty Plot destroys everything in its path. Toxicraok can even also serve as a defence against rain sweepers, coming into Surf to waste one turn of rain, and can batter Kaputops and Omastar with Vaccum Wave.
Thanks for looking at my RMT.
~Threat list~
Hitmonlee-The only pokemon i've really had trouble with is Hitmonlee. Scarf version are easy to handle. But Life Orb and Especially Choice Band ones are hard to handle because of no safe switch-in to double Edge. (Miltank is 2HKO'd since it doesn't have Leftovers, and even with Leftovers if there is any residual damage it goes down anyway.)
Swellow-No safe switch-in to Facade/Brave Bird