
I started this team off of my very favorite Pokemon from the First Gen, not really focusing on the synergy. This is standard fare for most of my teams. Then, from the favorites I had gathered I began to test and keep more an eye out for synergy so I altered the team to fit the metagame, tailoring it to deal with the battling scene all the while challenging myself to remain in the First Gen.
Let me know what you guys think of the team.
Let me know what you guys think of the team.
Teambuilding:
Two of my very favorite Pokemon in the first Gen, it was actually Alakazam being in OU that prompted me to make this team.
While perusing OU I added the quintessential Venusaur to my developing Sun team. Also, I add Gengar because I have always had good luck with pairing Alakazam and Gengar in the past. As you can see, I could not resist the shiny button.
Next I added Gyarados because I realized I did not have any water-types.
I then added a Dugtrio to trap Gyarados counters.
Now that my team was completely made, I began to test and noticed my team's general weakness to hazards and the many Dragons in OU, so I added a Spinner/Phazer, Blastoise over Gyarados.
Next I added Gyarados because I realized I did not have any water-types.
I then added a Dugtrio to trap Gyarados counters.
Now that my team was completely made, I began to test and noticed my team's general weakness to hazards and the many Dragons in OU, so I added a Spinner/Phazer, Blastoise over Gyarados.
Even with the addition of Blastoise I realized my team was still sub-par to Dragons, so I replaced my Gengar with Dragonite to deal with the issue before it became too problematic.
Overview:
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In Depth:
Shiro the Ninetales (F)
Trait: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Modest
IVs: 0 Atk
-Solarbeam
-Fire Blast
-Sunny Day
-Hidden Power Ice
-Fire Blast
-Sunny Day
-Hidden Power Ice
Shiro works as my lead when needed, but I usually try to keep it for later, to orchestrate a late-game sweep when other inducers have been removed. It's main role is to deal with Scizor and Ferrothorn and get the jump on broken Multiscale Dragonite that may cross my path. With the popularity of the defensive set, very rarely do people expect this set, this gives me an element of surprise while using this.
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LaFleur the Venusaur (F)
Trait: Chlorophyll
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Nature: Timid
IVs: 2 Atk / 30 SpA / 30 Spe
-Giga Drain
-Sleep Powder
-Growth
-Hidden Power Fire
-Sleep Powder
-Growth
-Hidden Power Fire
Since I save Shiro as long as I can, I usually do not use LaFleur until I really must. Pretty standard set, but it is standard on the basis of it sheer effectiveness. I use Sleep Powder over Sludge Bomb for the extra set-up time. For some reason, however, I really do not get that so I am swaying towards switching it out. LaFleur is quite effective for taking on other weather inducers even out of Sun, as Politoed and Tyranitar does not like Giga Drain in the slightest. It usually takes a Sleep Powder to subdue the latter, however.
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Nostra the Alakazam (M)
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
IVs: 2 Atk / 30 SpA / 30 Spe
-Psychic
-Hidden Power Fire
-Shadow Ball
-Focus Blast
-Hidden Power Fire
-Shadow Ball
-Focus Blast
I usually use Nostra mid-game to punch holes in the opponent’s team and speed the process of weakening the other team in preparation for Shiro coming out. I still use Hidden Power Fire because it is amazing how many people try to Wall/Revenge Kill Nostra with a Ferrothorn or Scizor after I start off with a Psychic. Nostra also serves as a brilliant Revenge Killer against unscarfed Terrakion and the rest of the trio. He also provides some use in fending off the Lati twins, or just do extra damage to any Dragons with unboosted Speed.
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Trio the Dugtrio (M)
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
IVs: 0 SpA
-Earthquake
-Sucker Punch
-Stone Edge
-Stealth Rock
-Sucker Punch
-Stone Edge
-Stealth Rock
I put Trio on the team to be a Trapper, but I have found that I rely on it for many other things as well. Trio works best early-game, stopping things that want to punch holes in my line to decent effect. Trio also works as a sort of Anti-Setup-Sweeper, when any sort of sweeper tries to set up on Trio I can easily put it to my advantage, as I will show below. Trio still functions wonderfully as a Trapper, trapping any Heatran that try to stop LaFleur. This is the most relied on member of this team, it never lets me down either. Even though it has a terrible BST, it does its role better than I would have ever expected.
"Anti-Setup-Sweeper Hazard" (First 4 turns demonstrate this):
http://www.pokemonshowdown.com/replay/ou11818794
http://www.pokemonshowdown.com/replay/ou11818794
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Drake the Dragonite (M)
Trait: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
IVs: 0 SpA
-Dragon Dance
-Outrage
-Fire Punch
-Earthquake
-Outrage
-Fire Punch
-Earthquake
Drake is most useful early-game, usually after Trio has been out and lain Stealth Rocks. If there aren’t any hazards I will send Drake out to set up with a Dragon Dance, if the opponent switches, then I will get two. Drake is my premier bulwark against other Dragons that can ravage my team. His Fire Punch can remove any Ferrothorn that try to wall its fury, especially after the Lum Berry gives me the opportunity for round 2. This is an issue however, if Drake fails, as he is vulnerable to Scarf Salamence then it is nearly impossible to curb the other Dragons.
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Squirt the Blastoise (F)
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
IVs: 0 Atk
-Scald
-Toxic
-Dragon Tail
-Rapid Spin
-Toxic
-Dragon Tail
-Rapid Spin
Squirt is the keystone to my entire team, without a doubt. With Trio and his Focus Sash, and Drake with Multiscale, I needed a Spinner. Squirt does this and more. He is the proverbial Maintenance Man of my team. In addition to clearing away the hazards it also softens the bite of many sweepers with Scald. Roar enables Squirt, as my second line of defense against Dragons to come out and tank an +1 Outrage and Dragon Tail the Dragon away, stopping it dead in its tracks with a super-effective damage bonus. It also can hit Dragons on the switch-in with Scald to weaken what would otherwise tear my team to shreds.
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This being my first RMT, I hope that it is set up correctly, as I looked at other examples to model mine. Anyways, for the interest of challenge, I would like to keep this team of a First Gen composition, I feel that it encourages thinking outside of the box. If I am crazy in that, then let me know.
Thanks for reading!
Replays available upon request
Thanks for reading!
Replays available upon request
Should you wish to try it:
Shiro (Ninetales) (F) @ Leftovers
Trait: Drought
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- SolarBeam
- Fire Blast
- Hidden Power [Ice]
- Sunny Day
Trait: Drought
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- SolarBeam
- Fire Blast
- Hidden Power [Ice]
- Sunny Day
LaFleur (Venusaur) (F) @ Life Orb
Trait: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sleep Powder
Trait: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sleep Powder
Trio (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Stealth Rock
- Sucker Punch
- Stone Edge
- Earthquake
Trait: Arena Trap
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Stealth Rock
- Sucker Punch
- Stone Edge
- Earthquake
Drake (Dragonite) @ Lum Berry
Trait: Multiscale
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake
Trait: Multiscale
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 0 SAtk
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake
Nostra (Alakazam) (M) @ Life Orb
Trait: Magic Guard
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Focus Blast
- Psychic
- Shadow Ball
- Hidden Power [Fire]
Trait: Magic Guard
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Focus Blast
- Psychic
- Shadow Ball
- Hidden Power [Fire]
Squirt (Blastoise) (F) @ Leftovers
Trait: Torrent
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Rapid Spin
- Dragon Tail
- Toxic
Trait: Torrent
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Rapid Spin
- Dragon Tail
- Toxic