The basic idea of this team is to hit extremely hard extremely quickly with Haxorus and Genesect. Smeargle and Gorebyss are the main baton passers, although Espeon can pass Calm Mind as well. This team has stabilized at around 1750-1800 on Pokemon Showdown.
Note: The speed ev's on Espeon, Genesect, and Haxorus are designed so that they will just barely outspeed Venusaur under the sun after being passed shell smash.
Smeargle @Focus Sash
Ability: Own Tempo
EV's
252 Hp
252+ Spe
4 Spd
- Atk
Moves
-Spore
-Shell Smash
-Baton Pass
-Substitute
I think that shell smash and baton pass merit no further explanation as they are what make Smashpass, Smashpass. Spore is included to buy Smeargle time to set up. Substitute is good in the late game when Smeargle's sash is already broken. Focus sash stops everything faster than Smeargle from OHKOing it.
Gorebyss @Focus Sash
Ability: Swift Swim
EV's
252+ Spa
252 Spe
4 Hp
- Atk
Moves
-Shell Smash
-Baton Pass
-Hydro Pump
-Ice Beam
Unlike Smeargle, Gorebyss is capable of getting aggressive and attacking. Common phazers, such as Hippopowdon and Heatran are threatened by a +2 super effective hydro pump, and as a result cannot disrupt the baton pass chain. Also, in the late game when most of my other sweepers have been dealt with and my opponent's defensive core weakened or removed, an attacking Gorebyss can easily win the game. Focus sash serves to ensure that Gorebyss will be able to pass shell smash.
Haxorus @White Herb
Ability: Mold Breaker
EV's
252+ Atk
220 Spe
36 Hp
- Spa
Moves
-Dragon Claw
-Outrage
-Earthquake
-Brick Break
With 220 speed EV's, Haxorus is able to outspeed sun-boosted Venusaur after receiving a shell smash. His attack EV's allow him to reach a staggering 864 attack after shell smash, which lets him OHKO basically everything that doesn't resist dragon. Earthquake and brick break hit most steel pokemon super effectively; the biggest issues for Haxorus right now are Scizor, Forretress, Genesect, and Ferrothorn. These pokemon do not get OHKO'd by Haxorus and force me to think twice about using outrage as long as they are alive. White Herb allows Haxorus to receive shell smash into an opponent's attack and not take heavy damage. Mold Breaker lets Earthquake hit pokemon with levitate, and keeps Haxorus's damage consistent.
Genesect @White Herb
Ability: Download
EV's
252+ Spa
204 Spe
52 Hp
Moves
-Bug Buzz
-Flamethrower
-Ice Beam
-Thunderbolt
Genesect does everything Haxorus does except it hits for special damage instead of physical, has better defensive typing and stats, and has way, way better coverage. Also, Genesect is often able to receive an additional +1 Spa boost, courtesy of its ability download. Genesect resists or takes neutral damage from common priority moves making it extremely difficult to KO. Blissey and Chansey are irritating, but not insurmountable problems. White Herb helps Genesect tank the occasional hit better. The only time I'm not 100% satisfied with Genesect is when it doesn't have shell smash and as a result often goes second and ends up dying. However, I don't see a way to fix this without crippling its shell smash sweeping performance.
Espeon @White Herb
Ability: Magic Bounce
EV's
252+ Spa
116 Spe
140 Hp
- Atk
Moves
-Calm Mind
-Baton Pass
-Stored Power
-Shadow Ball
Espeon performs an invaluable roll on this team. It allows me to safely baton pass into spore, will-o-wisp, or thunder wave without having to worry about crippling my sweeper. Then, it allows me to transition later into a finisher with more power or better coverage. It can also use calm mind, either by itself or after receiving a shell smash, to toughen up my main sweepers and boost Genesect's special attack even further. Stored Power is absurdly powerful, having a base power of 140 after just 1 shell smash. Combined with STAB, a high special attack, and +2 special attack, and you get an attack that can OHKO a lot of things. Shadow ball is a coverage move that allows me to damage dark types, and allows me to hit psychic types for super effective damage. Espeon's speed EV's let it outspeed sun-boosted Venusaur after receiving a shell smash. The white herb helps it survive direct attacks.
Terrakion @Life Orb
Ability: Justified
EV's
252 Atk
252+ Spe
4 Spd
Moves
-Earthquake
-Close Combat
-Rock Polish
-Stone Edge
Terrakion is intended to stand by itself. It doesn't need a baton passer to work, nor does it need a Pokemon to baton pass to. It is not my main baton pass target, but nevertheless can use shell smash effectively in a pinch. In the late game, if there is a late game, my baton pass chain is usually crippled and my opponent's defensive core extremely weak or nonexistent. This is where Terrakion shines. Essentially, its job is to clean up the remains of my opponent's team after my main, baton pass dependent attackers are dealt with. Its 3 attacking moves give it nice STABs and coverage. Rock polish makes it hard to revenge kill, since I didn't want to use a scarf to maintain versatility.
This team has been doing well on Pokemon Showdown (it's 8-3 after the new leaderboards went up) but I think it still needs a little tweaking. Mainly, I'm looking for a way to deal with Scizor. So far, all of my losses came from Scizor's STAB bullet punch (although 2 of my wins were against Scizor as well). Finally, I'm not looking to change the basic infrastructure of this team,as it has been doing pretty well, although all ideas are appreciated. I'm looking more for ways to tweak it to optimize its performance without giving up its raw power. Thanks in advance for your help!
Note: The speed ev's on Espeon, Genesect, and Haxorus are designed so that they will just barely outspeed Venusaur under the sun after being passed shell smash.
Smeargle @Focus Sash
Ability: Own Tempo
EV's
252 Hp
252+ Spe
4 Spd
- Atk
Moves
-Spore
-Shell Smash
-Baton Pass
-Substitute
I think that shell smash and baton pass merit no further explanation as they are what make Smashpass, Smashpass. Spore is included to buy Smeargle time to set up. Substitute is good in the late game when Smeargle's sash is already broken. Focus sash stops everything faster than Smeargle from OHKOing it.
Gorebyss @Focus Sash
Ability: Swift Swim
EV's
252+ Spa
252 Spe
4 Hp
- Atk
Moves
-Shell Smash
-Baton Pass
-Hydro Pump
-Ice Beam
Unlike Smeargle, Gorebyss is capable of getting aggressive and attacking. Common phazers, such as Hippopowdon and Heatran are threatened by a +2 super effective hydro pump, and as a result cannot disrupt the baton pass chain. Also, in the late game when most of my other sweepers have been dealt with and my opponent's defensive core weakened or removed, an attacking Gorebyss can easily win the game. Focus sash serves to ensure that Gorebyss will be able to pass shell smash.
Haxorus @White Herb
Ability: Mold Breaker
EV's
252+ Atk
220 Spe
36 Hp
- Spa
Moves
-Dragon Claw
-Outrage
-Earthquake
-Brick Break
With 220 speed EV's, Haxorus is able to outspeed sun-boosted Venusaur after receiving a shell smash. His attack EV's allow him to reach a staggering 864 attack after shell smash, which lets him OHKO basically everything that doesn't resist dragon. Earthquake and brick break hit most steel pokemon super effectively; the biggest issues for Haxorus right now are Scizor, Forretress, Genesect, and Ferrothorn. These pokemon do not get OHKO'd by Haxorus and force me to think twice about using outrage as long as they are alive. White Herb allows Haxorus to receive shell smash into an opponent's attack and not take heavy damage. Mold Breaker lets Earthquake hit pokemon with levitate, and keeps Haxorus's damage consistent.
Genesect @White Herb
Ability: Download
EV's
252+ Spa
204 Spe
52 Hp
Moves
-Bug Buzz
-Flamethrower
-Ice Beam
-Thunderbolt
Genesect does everything Haxorus does except it hits for special damage instead of physical, has better defensive typing and stats, and has way, way better coverage. Also, Genesect is often able to receive an additional +1 Spa boost, courtesy of its ability download. Genesect resists or takes neutral damage from common priority moves making it extremely difficult to KO. Blissey and Chansey are irritating, but not insurmountable problems. White Herb helps Genesect tank the occasional hit better. The only time I'm not 100% satisfied with Genesect is when it doesn't have shell smash and as a result often goes second and ends up dying. However, I don't see a way to fix this without crippling its shell smash sweeping performance.
Espeon @White Herb
Ability: Magic Bounce
EV's
252+ Spa
116 Spe
140 Hp
- Atk
Moves
-Calm Mind
-Baton Pass
-Stored Power
-Shadow Ball
Espeon performs an invaluable roll on this team. It allows me to safely baton pass into spore, will-o-wisp, or thunder wave without having to worry about crippling my sweeper. Then, it allows me to transition later into a finisher with more power or better coverage. It can also use calm mind, either by itself or after receiving a shell smash, to toughen up my main sweepers and boost Genesect's special attack even further. Stored Power is absurdly powerful, having a base power of 140 after just 1 shell smash. Combined with STAB, a high special attack, and +2 special attack, and you get an attack that can OHKO a lot of things. Shadow ball is a coverage move that allows me to damage dark types, and allows me to hit psychic types for super effective damage. Espeon's speed EV's let it outspeed sun-boosted Venusaur after receiving a shell smash. The white herb helps it survive direct attacks.
Terrakion @Life Orb
Ability: Justified
EV's
252 Atk
252+ Spe
4 Spd
Moves
-Earthquake
-Close Combat
-Rock Polish
-Stone Edge
Terrakion is intended to stand by itself. It doesn't need a baton passer to work, nor does it need a Pokemon to baton pass to. It is not my main baton pass target, but nevertheless can use shell smash effectively in a pinch. In the late game, if there is a late game, my baton pass chain is usually crippled and my opponent's defensive core extremely weak or nonexistent. This is where Terrakion shines. Essentially, its job is to clean up the remains of my opponent's team after my main, baton pass dependent attackers are dealt with. Its 3 attacking moves give it nice STABs and coverage. Rock polish makes it hard to revenge kill, since I didn't want to use a scarf to maintain versatility.
This team has been doing well on Pokemon Showdown (it's 8-3 after the new leaderboards went up) but I think it still needs a little tweaking. Mainly, I'm looking for a way to deal with Scizor. So far, all of my losses came from Scizor's STAB bullet punch (although 2 of my wins were against Scizor as well). Finally, I'm not looking to change the basic infrastructure of this team,as it has been doing pretty well, although all ideas are appreciated. I'm looking more for ways to tweak it to optimize its performance without giving up its raw power. Thanks in advance for your help!