Team BM-Zeo:(nice clones brah)Blazikenmaster-Zeo said:![]()
Magmar(Flamehands)(Male)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Nature: Quiet (+SpA, Speed/1.15, -10 evasion)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80(93/1.15)(-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC:4/9
MC: 1
DC:3/5
Level Up Moves
Ember
Smog
Leer
Fire Punch
Smoke Screen
Sunny Day
Faint Attack
Fire Spin
Confuse Ray
Fire Blast
Egg Moves
Cross Chop
Fire Blitz
Thunder Punch
TM/HM Moves
Protect
Psychic
Flame Thrower
Total Moves: 16
Abilities
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit(DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
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Slowpoke (Kansok) (M)
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 100
Atk: Rank 3
Def:Rank 4(+)
SpA:Rank 2
SpD:Rank 2
Spe:13(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Future Sight
Mud Sport
Safeguard
Boiling Water
Ice Beam
Toxic
Flamethrower
Protect
Total Moves: 18
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
VS
Team AOPS:
AOPSUser said:Gotta evolve them all!
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Pupitar (*) "Hitler" (M)
Nature: Gentle (+ * Special Defense, - * Defense)
Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17
EC: 8/9
MC: 0
DC: 4/5
Attacks:
Thrash (*)
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Dark Pulse
Earthquake
Crunch
Stone Edge
Payback
Outrage (*)
Dragon Dance (*)
Stealth Rock (*)
Return (*)
Smack Down (*)
Substitute
Protect
Dig
Surely you know the rules at this point?
Yes?
Good!