
I am trying to use a BO team (I hate HO btw) that makes extensive use of U-turn. Although sometimes I get sporadic victories against unprepared teams, on average, I lose more than win. I still don't know if it is my fault as an inexperienced player or if the team has a lot of drawbacks that I didn't identify. Well, without further ado, here is the team!

Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge or Flamethrower
- Toxic or Flamethrower
Garchomp is a very cool leader with a few weaknesses and sets the Stealth Rock early in the game to help its teammates. Earthquake is the only STAB move here that although rarely applied, can 2HKO
. Stone Edge is useful against potential defogger birds (e.g.,
). In the last spot Toxic seems to be the best one to cripple potential switch-ins. However, Flamethrower is another option to at least try to touch
and
. I think Flamethrower is a necessary move because all team but
is focused on physical attacks. In essence, this Garchomp is not an offensive variant, but a tool to set and keep the Stealth Rock on the field.






Ability: Overcoat
EVs: 248 HP / 92 Def / 152 SpD / 16 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
Being the first bird on this list, Mandibuzz is my defogger and an answer to
. The set is straightforward, everyone uses basically this same set. Maybe the only difference is that I prefer U-turn instead of Knock off because this team needs to make progress otherwise the strategy fails (other teammates are momentum sink, as
below). Foul Play is used against opposing pokemon based on Attack stat. Roost is needed to keep it healthy to Defog and tank :Dragaulpt: again and again throughout the match.



Ability: Technician
EVs: 248 HP / 172 Def / 88 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Scizor is amazing right now. It can handle
,
, and U-turn away from Fire-types. Rather than full investment in special defence, a mixed defence is quite good. Swords Dance allows Scizor to be a bit scary, increasing the damage of a predicted U-turn. Bullet Punch is always useful against weakened opponents. Finally, Roost allows Scizor to repeatedly check its victims.



Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Heat Wave
- Psychic
- Trick
Blacephalon is the special wallbreaker and probably the second-best Fire-type in the tier after
. Shadow Ball is probably the best move to use in general. I prefer Heat Wave instead of Overheat, Fire Blast and Flamethrower for the lack of detrimental effects, higher accuracy, and higher power, respectively. Psychic can 2HKO
and Trick is useful against
. This is the only pokemon that focuses on special attacks in the team, so it's intended to check physical walls such as
,
, and
.







Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu is a powerful offensive pivot, it's amazing. One of its main functions is to soft check
, which otherwise can be a pain. Surging Strikes probably kills 1/3 of the meta. Close Combat is the second STAB move that threatens some defensive pokemon. The next two moves make Urshifu act similarly to
. Aqua Jet allows Urshifu to act as a Revenge Killer. U-turn deals chip damage throughout the entire match.



Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Stomping Tantrum
Now the second bird. Zapdos-G is the physical wallbreaker. The duo Close Combat + Brave Bird are insanely strong. There are just a few pokemon that can switch-in against Zapdos-G. The few that can do this will receive a U-turn right in the face. Stomping Tantrum is good against basically Rock-types. Maybe its role is overlapping a bit with
, and there are three pokemon using Choice items. So if you have suggestions for other items/sets please tell me.

I don't know what to do against Electric-types, especially

