SV OU BO Metronome Moltres-G

This week, I show you a new team with Moltres-Galar. It's a Pokémon that we don't see much of, and even less so in bulky offense teams. I think he's a bit underrated and I found a new set that can surprise the opponent!
(Disclaimer: I played this team at 1500 elo on the ladder)

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https://pokepast.es/d9f8551d25243947

Moltres-Galar @ Metronome
Ability: Berserk
Tera Type: Electric
EVs: 88 HP / 252 SpA / 4 SpD / 164 Spe
Modest Nature
- Agility
- Fiery Wrath
- Air Slash
- Tera Blast

Here it is, with the Metronome item, the idea is that you don’t need Nasty Plot and therefore increase Moltres-G's movepool thanks to Tera Blast.
With Tera Blast, Moltres-G can hit more targets including Kingambit.
The Tera Electric is here to gain an immunity to Thunder Wave and help against Zapdos and Water-types in general like Ogerpon-W after Tera Water or Primarina.
In terms of EVs, 164 Spe allows you to outspeed Scarf Enamorus after an Agility. The rest is put in HP.
Because the team struggle against Grass-type attacks, Moltres-G can sometimes be used defensively with his great bulk to tank some hit.


Alomomola (F) @ Red Card
Ability: Regenerator
Tera Type: Ghost
EVs: 4 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Tickle
- Flip Turn
- Wish
- Healing Wish

Once again, we find Alomomola who will serve as a support for Moltres-G. Indeed, without him, Moltres-G will have a hard time against a Ting-Lu Whirlwind+Ruination.
Red Card item to gain momentum and be able to prevent opponent sweeps (important to keep vs Booster Energy Speed Pokémon)
And Tickle attack to ensure reducing the opposing Pokémon's attack and prevent a sweep (also good against Dondozo)
If the opponent run a ID Zamazenta and he still has the Tera, it's important to keep yours as well to Tera Ghost Alomomola, otherwise it will be hard to manage it.


Cinderace (F) @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Flying
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Court Change
- Will-O-Wisp

Cinderace brings speed and pivoting to the team.
He provides support with Court Change to control hazards.
I prefer the bulky set on this team to have Will-O-Wisp that help against Kingambit, Ogerpons and Roaring Moon.
To help against Roaring Moon, I like running Tera Flying to gain an immunity to Earthquake.


Samurott-Hisui (F) @ Assault Vest
Ability: Sharpness
Tera Type: Poison
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Ceaseless Edge
- Razor Shell
- Aqua Jet
- Knock Off

To supplement the team, a classic set: Assault Vest Samurott-H allows you to tank on the special side, in addition to providing support with Ceaseless Edge and Knock Off.
Although the team uses Cinderace to control hazards, we are happy to exchange rocks for spikes with the opponent.
The Tera Poison has a second use in addition to covering its weaknesses, removing potential Toxic Spikes from the terrain.


Mamoswine (F) @ Rocky Helmet
Ability: Thick Fat
Tera Type: Poison
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Rock Tomb

Initially I was playing Ursaluna over Mamoswine, but I was not convince with the set. So I change it and Mamoswine feel much better. In fact with his Thick Fat ability, he helps a lot against Kyurem. But also, with his typing, he can threats flying-type Pokémon and especially Zapdos.
Rocky Helmet help for cheaping flying-type Pokémon who wants to turn on him. And it's usefull for the Hatterene match up.
We play it with 64 Spe EVs to outspeed Kyurem after a Rock Tomb hit. And the rest is put in HP to increase its bulk.
Tera Poison trades its Fighting weakness for resistance and can help remove Toxic Spikes since we don't play Poison-type Pokémon on the team.


Latios (M) @ Choice Scarf
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Luster Purge
- Aura Sphere
- Flip Turn

To complete the team, Latios Choice Scarf adds speed control and he has the Levitate talent. Thanks to that, Latios can come into Great Tusk easily on Headlong Rush or Rapid Spin and threaten him with a Draco Meteor or a Luster Purge.
He's very good in his role as a revenge killer. And on the 4th slot, Flip Turn brings pivoting to keep momentum.
In addition, his Dragon-Psychic typing helps the team's defensive core.

Replays:
https://replay.pokemonshowdown.com/gen9ou-2307580475-teopypyipjuqxj7gupocupvxqxqioaqpw
https://replay.pokemonshowdown.com/gen9ou-2306843236-j0i006g7uek7d2ro42gl8wdcdwa9y0gpw
https://replay.pokemonshowdown.com/gen9ou-2306922686-0jdresqb8hmy92ikxig11yur7n3a67spw
https://replay.pokemonshowdown.com/gen9ou-2306944571-j44rss15ruccfwwts6xaq7wrnj3pkeopw
 
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