I have managed to get this team all the way up to 1667 ELO on ladder at its current highest point. I manged to reach Indigo Plateau so now my goal is to make this team become extremely dominant. This Team involves Mega Kanga, Primal Groudon, Yveltal, Arceus/Ekiller, Xerneas, and Giratina-O
Teambuilding Process: So my team sort of evolved from older teams all the back from XY and adjusted to become better. In XY I started with Mega Kanga, Dialga, Kyogre, Arceus, Xerneas, and Aegislash. Then ORAS came and Dialga and Aegislash received the boot. With Primal Groudon and Giratina. Kyogre got replaced by Primal Kyogre. Later on Giratina became Giratina-O and my team became better than it has ever been before. I then was suggested to replace Primal Kyogre with Yveltal.
All bolded moves are current and prev means it was that move when the RMT was created.
Kangaskhan/The Baby Slammer (F) @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Body Slam
- Sucker Punch
- Earthquake
I have been using this pokemon for a long time on my Ubers Team and is usually the first thing you see in a battle vs me. I will often start with a Fake Out which will cause a flinch and can punish Pokemon such as Pokemon easily at the start of a battle and throughout. Body Slam is the Main STAB move. Body Slam even though it has less power than Return it has a paralysis rate of 51%. People often call hax when I paralyze them but in reality it is LIKELY you will be paralyzed by Body Slam. Sometimes it becomes in my best interest to not switchon Pokemon who set-up like Mega Salamence because of this incredibly high rate. Earthquake is a coverage move for Steels Types like Klefki or Pdon, it covers what Normal does not. Sucker Punch is a good move to get damage off even when slower and gives a team more priority if an opposing Xern ever gets past my team.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def/ 252 SpA / 44 Spe
Modest Nature
- Moonblast
- Geomancy
- Aromatherapy
- Thunder
Geomancy Xerneas is pretty common and is a really good late game sweeper. For the EVs I actually did enough to Outspeed Choice Scarf Genesect while giving him a SpA boost. The rest goes in HP to make Xerneas as bulky as possible. Moonblast is obviously it's main STAB move. Geomancy is it's set-up move so it can sweep. It has to be used strategically so it doesn't get Whirlwinded, or simplying setting up on something like Aegislash or Klefki. Thunder is a coverage move which is designed to get Arceus-Water, Primal Kygore, and Ho-oh. Xern also has another role on my team as a cleric. With Aromatherapy it can heal my team from status. Even though I am sacking coverage on Xern it helps my team vs Stall which is important.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Lava Plume
- Thunder Wave
This set is a common P-Don set that helps my team set up by setting up rocks and paralyzing major threats. It's main STAB is Earthquake which is better than Blades becuase it NEVER misses. It is the only Stealth Rock user for the team, which is huge with 2 Dragon Tail users, so it can mess with teams that switch constantly. Lava Plume is there so I have can a move that 1HKO Ferrothorn and Skarmory on my team. It also has use as a way to burn Pokemon such as Mega Sableye.Thunder Wave is great against sweepers too because it slows them down and stops them in their tracks. I can also use it when predicting a switch to a Primal Groudon Check.
Yveltal/SHINY BACON @ Life Orb
Ability: Dark Aura
Shiny: Yes
EVs: 72 Atk / 252 SpA / 184 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
Yveltal is a huge member of my team because it does many roles that the rest of my team does not do. It is a major threat against Ghost types, Lugia, and even halts Ferrothorn. Dark Pulse is it's main STAB move which does the most damage and is most reliable in most situations. Oblivion Wing is the better option when I am at lower health because it helps restore HP and help Yveltal last longer. Sucker Punch is physical but it has great use because it can easily suprise something that is faster and defeat it. This great move to use against something like Mewtwo or anything faster at Low HP. Yveltal even answers slower pokemon who stall with Taunt which allows it to prevent it from being status or having something set up. It can break apart stall teams by preventing pokemon from getting there toxic, leech seed or anything up and even blocks Xerneas from setting Geomancy. But you do have to be careful with predicting Xern. Yveltal is a cruical stall breaker that helps the team survive stall
Arceus @ Lum Berry
Ability: Multitype
EVs: 132 HP/ 252 Atk / 124 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Swords Dance
- Stone Edge
This set is a common E-Killer set that can sweep when in the right situation. This is where I went different from Lord Outrage's team idea because I really want to outspeed Jolly Ho-oh and confindentely hit it with Stone Edge. I found success with this EV set because it can also outspeed other bulky Arceus. The Lum Berry gives the team a Pokemon who doesn't have to fear Darkrai and prevents Arceus from being Crippled by Burn. The Lum Berry gives Arceus a 2nd life against status. Extreme Speed is it's Main STAB move. Swords Dance then allows it it to set-up and sweep. Earthquake is coverage is great against Primal Groudon, Dialga, Klefki and more and is the common secondary attacking move for Arceus. Stone Edge is used to 1HKO Ho-oh and is helpful on some flying types and is what touchs Gira-O.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 40 HP/ 176 Atk / 252 Def / 40 Spe
Adamant Nature
- Shadow Force
- Defog
- Dragon Tail
- Shadow Sneak
This pokemon is the pokemon that is the defogger and is the answer to some common threats in the Ubers metagame. It is immune to ground allow it to switch in on Primal Groudon. Immune to Normal so opposing Normal Cores can't sweep. It can Dragon Tail almost anything that can set up or is attempting to sweep my team. It also has Defog which can help against Toxic Spike Teams and stop the minimal work a Dexoys-S did at the beginning of a battle.
Massive Threats: Here are a list of threats that tend to bother my team.
Ferrothorn
Skarmory
Rocky Helmet Yveltal/Foul Play variant
Mega Salamence
Conclusion: Alright so in conclusion I want ideas on how to make this team better. Things I am looking for are ways to defeat common weaknesses to this team without creating too many new ones. Also I want the team to be able to withstand upper ladder while not being messed by unorthodox low ladder sets.
Teambuilding Process: So my team sort of evolved from older teams all the back from XY and adjusted to become better. In XY I started with Mega Kanga, Dialga, Kyogre, Arceus, Xerneas, and Aegislash. Then ORAS came and Dialga and Aegislash received the boot. With Primal Groudon and Giratina. Kyogre got replaced by Primal Kyogre. Later on Giratina became Giratina-O and my team became better than it has ever been before. I then was suggested to replace Primal Kyogre with Yveltal.
All bolded moves are current and prev means it was that move when the RMT was created.
Kangaskhan/The Baby Slammer (F) @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Body Slam
- Sucker Punch
- Earthquake
I have been using this pokemon for a long time on my Ubers Team and is usually the first thing you see in a battle vs me. I will often start with a Fake Out which will cause a flinch and can punish Pokemon such as Pokemon easily at the start of a battle and throughout. Body Slam is the Main STAB move. Body Slam even though it has less power than Return it has a paralysis rate of 51%. People often call hax when I paralyze them but in reality it is LIKELY you will be paralyzed by Body Slam. Sometimes it becomes in my best interest to not switchon Pokemon who set-up like Mega Salamence because of this incredibly high rate. Earthquake is a coverage move for Steels Types like Klefki or Pdon, it covers what Normal does not. Sucker Punch is a good move to get damage off even when slower and gives a team more priority if an opposing Xern ever gets past my team.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def/ 252 SpA / 44 Spe
Modest Nature
- Moonblast
- Geomancy
- Aromatherapy
- Thunder
Geomancy Xerneas is pretty common and is a really good late game sweeper. For the EVs I actually did enough to Outspeed Choice Scarf Genesect while giving him a SpA boost. The rest goes in HP to make Xerneas as bulky as possible. Moonblast is obviously it's main STAB move. Geomancy is it's set-up move so it can sweep. It has to be used strategically so it doesn't get Whirlwinded, or simplying setting up on something like Aegislash or Klefki. Thunder is a coverage move which is designed to get Arceus-Water, Primal Kygore, and Ho-oh. Xern also has another role on my team as a cleric. With Aromatherapy it can heal my team from status. Even though I am sacking coverage on Xern it helps my team vs Stall which is important.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Lava Plume
- Thunder Wave
This set is a common P-Don set that helps my team set up by setting up rocks and paralyzing major threats. It's main STAB is Earthquake which is better than Blades becuase it NEVER misses. It is the only Stealth Rock user for the team, which is huge with 2 Dragon Tail users, so it can mess with teams that switch constantly. Lava Plume is there so I have can a move that 1HKO Ferrothorn and Skarmory on my team. It also has use as a way to burn Pokemon such as Mega Sableye.Thunder Wave is great against sweepers too because it slows them down and stops them in their tracks. I can also use it when predicting a switch to a Primal Groudon Check.
Yveltal/SHINY BACON @ Life Orb
Ability: Dark Aura
Shiny: Yes
EVs: 72 Atk / 252 SpA / 184 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
Yveltal is a huge member of my team because it does many roles that the rest of my team does not do. It is a major threat against Ghost types, Lugia, and even halts Ferrothorn. Dark Pulse is it's main STAB move which does the most damage and is most reliable in most situations. Oblivion Wing is the better option when I am at lower health because it helps restore HP and help Yveltal last longer. Sucker Punch is physical but it has great use because it can easily suprise something that is faster and defeat it. This great move to use against something like Mewtwo or anything faster at Low HP. Yveltal even answers slower pokemon who stall with Taunt which allows it to prevent it from being status or having something set up. It can break apart stall teams by preventing pokemon from getting there toxic, leech seed or anything up and even blocks Xerneas from setting Geomancy. But you do have to be careful with predicting Xern. Yveltal is a cruical stall breaker that helps the team survive stall
Arceus @ Lum Berry
Ability: Multitype
EVs: 132 HP/ 252 Atk / 124 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Swords Dance
- Stone Edge
This set is a common E-Killer set that can sweep when in the right situation. This is where I went different from Lord Outrage's team idea because I really want to outspeed Jolly Ho-oh and confindentely hit it with Stone Edge. I found success with this EV set because it can also outspeed other bulky Arceus. The Lum Berry gives the team a Pokemon who doesn't have to fear Darkrai and prevents Arceus from being Crippled by Burn. The Lum Berry gives Arceus a 2nd life against status. Extreme Speed is it's Main STAB move. Swords Dance then allows it it to set-up and sweep. Earthquake is coverage is great against Primal Groudon, Dialga, Klefki and more and is the common secondary attacking move for Arceus. Stone Edge is used to 1HKO Ho-oh and is helpful on some flying types and is what touchs Gira-O.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 40 HP/ 176 Atk / 252 Def / 40 Spe
Adamant Nature
- Shadow Force
- Defog
- Dragon Tail
- Shadow Sneak
This pokemon is the pokemon that is the defogger and is the answer to some common threats in the Ubers metagame. It is immune to ground allow it to switch in on Primal Groudon. Immune to Normal so opposing Normal Cores can't sweep. It can Dragon Tail almost anything that can set up or is attempting to sweep my team. It also has Defog which can help against Toxic Spike Teams and stop the minimal work a Dexoys-S did at the beginning of a battle.
Massive Threats: Here are a list of threats that tend to bother my team.
Ferrothorn
Skarmory
Rocky Helmet Yveltal/Foul Play variant
Mega Salamence
Conclusion: Alright so in conclusion I want ideas on how to make this team better. Things I am looking for are ways to defeat common weaknesses to this team without creating too many new ones. Also I want the team to be able to withstand upper ladder while not being messed by unorthodox low ladder sets.
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