ORAS OU Bolt Beam Mega Metagross (peaked 1859 #55 on OU ladder)

should i have defog on latios or should i replace something else for surf?


  • Total voters
    24
  • Poll closed .
Hello OU RMT members. My name on Pokemon Showdown is Adamant Excadrill (my alt on where I peaked #55 was mega flexagross). My team is based around my favorite mega, mega metagross. Mega metagross is a very hard hitting unprepared for mega i the current meta game, with very few switch ins and a lot of switch in opportunities. This mega and team is very self explanitory so without further a do, let's get right into the team and my team members.

il_75x75.748542676_advx.jpg

mega metagross was my main mega on the team for quite a few reasons: Its my favorite mega, switches into pretty much every fairy type in the meta, amazing speed, breaks a lot of at defensive teams, and checks so much of the toptier threats such as non scarf heatran, latios, mega diancie, specs keldeo, CB tar, and the biggest of all: 1 hit KOing standard clefable. Meteor mash is mega metagross hardest hitting physical move and checks fairy types very well. Thunder punch 2 hit Kos standard slowbro and phys def skarmory with a little bit of prior damage after rocks

Moves:
The GOAT (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Hammer Arm
- Ice Punch
keldeo-resolute.gif
<-------
azumarill.gif

The next pokemon i decided to pair with mega metagross was specs keldeo. Keldeo has been a standard partner for mega metagross every since the release of this monster and for many reasons: Keldeo is able to destroy the likes of hippowdon skarmory, bulky steel types and bulky ground types for mega metagross and check dark types like bisharp, weavile and scarf tar for mega metagross. Keldeo amazing breaking power lures in phys def tangrowth and also blanket checks bulky SD mega scizor for mega metagross to punch holes and even late game clean up. Focus blast 1 hit KOs phys def tangrowth and also helps me out against common t tar cores such as Rotom-w + t tar, Volcanion + T-tar, and manaphy + T-tar. Icy isnt chosen since it gives up a lot of momentum when or even if you click it. I changed azu to keldeo since Keldeo game me more speed and gave mega meagross a special breaker

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Focus Blast

tyranitar.gif

Tyranitar was chosen in the last slot to help out Keldeo and mega metagross by being able to trap and check bulky psychic types (especially for keldeo). This also gives my team the nice speed it needs hitting a max of 365 speed as well as a check to electric, flying, psychic, and fire types all of which mega metagross or keldeo hate. The move set is very standard and self explanitory: superpower gives me a back up check to dark types hitting bisharp and keldeo very hard, crunch hits and checks latios and starmie, pursuit hits and checks electrics, birds, and mainy psychics. Stone edge 1 hit Kos all birds in the OU meta while out speeding sp def talon, mega pinsir, as well as thundrus-I.

Beam Jawn (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge
latios.gif


my 4th team member is very splashable, versitile, hard hitting, fast, and reliable. The name is Latios obviously. Latios blanket checks manaphy, keldeo, zard Y, and also a nice back up check to electrics. Surf hits heatran, scarf or Cb tar, and excadrill and even other fairies besides clef whoare 2 hit KOed after rocks. Latios is mainly here for defensive and offensive purposes and plays a huge roll on almost any BO, HO, or balance teams. Draco destroys keldeo without clicking psyshock and almost1 hit KOs manphy. Life orb is here just standard and also ensures a lot of 2 hit KOs on a lot of common OU threats such as heatran, CB tar, ect. If you like hazard removal, you could run defog since most of this team is grounded, but a lot of my hard hitters like heatran and mega metagross prevent spikes and hazards from going up most of the time.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf /defog
- Roost

landorus-therian.gif
<-------
garchomp.gif


Lando T is here for many obvious reasons, and is one of the main reasons why its the most used pokemon in the ORAS OU meta game. Lando-T is one of the few pokemon holding upthe meta game and pretty much preventing it from being a complete disaster. Lando T blanket checks sand teams, acts as a nice defensive pivot, ground immunity, and checks defensive pokemon who can't do much back like mega scizor non hp ice tangrowth, amoongus, ect. Sword dance helps out my match up versus things like bulky mega scizor, bulky waters, skarmory, and just more defensive oriented teams in general acting as a nice wincon. Stealth rocks are a staple for every team no matter what. Yache berry improves my match up versus ice punch mega metagross as well as mega manectric which can volt switch on almost everything and also checks LO or NP thundurus at almost full hp. 88 speed makes this team a bit faster, gives lando T more speed to wallbreak with SD, and also out speeds adamant bisharp and adamant breloom. Garchomp was changed to lando T to help out versus sand teams and also is a lot less passive, and a muh better ground immunity.

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Stone Edge

heatran.gif


Heatran is a staple pokemon on this team for many reasons: being able to be a back up dragon resist is huge while also breaking past a lot of fire water grass cores thanks to power herb solar beam. Solar beam is nice to lure in and trap bulky waters for mega metagross, keldeo, and scarf tar and even SD lando. Solarbeam KOs rotom-w, slowbro, and keldeo after rocks or even magma storm damage. Earth power is nice to hit fire types. Taunt breaks and prevents fatter teams from healing such as skarmory, latios, mew, and mega venusaur while being able to beat all of them for mega metagross is nice. Heatran also traps quagsire, rotom-w, and hipowdon for mega metagross and also provides a nice switch in for serperior. Heatran also has potential to break and beat a lot of members that are used on stall such as amoongus, quagsire, skarmory, clefable, and mega sableye. Heatran being so splashable and being able to blanket check or even check a lot of the meta game is huge too and a back up bird check for the likes of talonflame and tornadus-Therian who lack superpower.

Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Taunt

Overall, I think the team is very solid. With very few flaws and lack of threats and a check to alot of the threats to the team, this team that I got help with has peaked me to a nice ranking on he OU ladder and has made ORAS OU pretty enjoyable for me.

Threatlist:

thundurus.gif

No switch ins for. Only really checks like Yache lando-T, scarf tar, and sometimes not so much latios. This thing is very hard for BO balance and stall teams to switch into and not a surprise its on this list to begin with.

starmie.gif

The life orb variant is a pain for almost any BO team to play against. Again, just like thundurus, very hard for BO teams to switch into. Gets the switch in on predicted magma storm on heatran, specs keld, and well not so much lando T and mega metagross. Still gotta watch out for Life orb starmie.

Hopefully you guys enjoyed my team i made. Took quite a long time since the meta game kept changing and shifting. The team is quite nice and I hope you guys enjoy using it as much as I do.
 
Hey man nice team gratz on the the peak!
This isnt much of a rate but I personally prefer HP Ice > Taunt but I fully understand why you have taunt.
n_n
 
Hey man nice team gratz on the the peak!
This isnt much of a rate but I personally prefer HP Ice > Taunt but I fully understand why you have taunt.
n_n
hp ice isnt needed. Taunt breaks balance and stall better then hp ice. I already have keldeo, surf Latios and also ice punch on mega gross and also solar beam on heatran so theres no need for Hp ice fren :]
 
hp ice isnt needed. Taunt breaks balance and stall better then hp ice. I already have keldeo, surf Latios and also ice punch on mega gross and also solar beam on heatran so theres no need for Hp ice fren :]
yea i said i understood why you had taunt >_< I just like hp ice for luring in bulky chomp and shit
 
Hi m8.

Your team needs a real and true win condition, you can't use SR+SD Landorus like a win condition 'cuz in much games it's a suicide lead.

My prompt is to make Metagross Rock Polisher, it can be very nice for the role of wincon and with some investments on HP it can guaranteed more Bulkyness but same Offensivity.

metagross-mega.png


Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake / Hammer Arm
- Rock Polish

Afterwords, you can put Latias with Healing Wish>Latios, the HWish is a nice support for offensive team like this and it help you with the Mid-Late Game Sweeps.

latias.png


Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

At the last, I found a big weakness versus the Sand with Excadrill, so you can made Landorus-T Defensive. You also can put Smack Down>Stone Edge for the countering of Skarmory, one of the best walls of Metagross. The Spread hasn't EVs on Spe and 29 IVs for U-Turning after other Landorus-T and mantain a lot of momentum.

landorus-therian.png

Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 240 Def / 16 SpD
Impish Nature
IVs: 29 Spe
- Stealth Rock
- Earthquake
- Stone Edge / Smack Down
- U-turn

Hope help you! :D
376-mega.png
647-resolution.png
248.png
380.png
645-therian.png
485.png
 
hello, nice team we have here, I like your idea of using bolt beam mega Metagross, I think it is a great Wallbreaker, thanks to the combination BoltBeam succeeds in putting pressure on defensive and offensive core who suffer this coverage, despite everything I have found no flaws to be corrected Metagross to support and make the most possible synergistic team, the first threat I have found is DD landorus-t, Landorus through rock and polish swords dance can put pressure on your Keldeo, latios, and even your own Landorus-t, forcing switches, and easily cleaning the tea with rocks up, Landorus may be revenge kill from Keldeo and latios, if you manage to prevent his rock polish, is not a very difficult threat to be eliminated, but in certain cases, if you do not play well against this pokemon, you lose the game; Another big threats is mega alakazam, Mega Alakazam is a strong revenge killer, who manages to outspeed your whole team, also thanks to shadow ball, can also threaten latios and mega Metagross, the only psychic resist, and with Focus blast easily removes Tyranitar and heatran, your only chance of beating you win the 1v1 with Metagross, which take one shadow ball from full , the lack of a real switch makes it difficult to deal with; The biggest threat for your team is certainly tornadus-t, This Pokemon can easily (especially life orb version), to threaten the entire team using its coverage formed by hurricane, knock off, superpower or heat wave and u-turn, this Pokemon outspeed even ttar scarf, so is very difficult to slaying , of course you should try to put rocks up as soon as possible, to limit its switch; As you have already said, life orb starmie is difficult to control, as with any offensive teams, thanks to its coverage can put pressure on every member of the team, but this pokemon tend to die soon if he switches on Keldeo, because the combination of likely burn from a secs scald damage plus life orb recoil and hazards make up Starmie very fragile, so I think that is a threat to play around; I think the lack of a revenge killer for sweepers as choice band weavile which puts pressure on keldeo because is your only switch in and check , doing to him to have less longevity in the game; My rate will try to make these threats less dangerous obviously keeping the initial idea of the team.

rotom-wash.png
>
tyranitar.png

Since your team suffers a bit Landorus Therian and excadrill, Tornadus-Therian, mega Pinsir , I'd suggest using rotom-w over tyranitar, this substitution makes your team more solid against threats mentioned above also creates useful momentum to bring Metagross against latios, so as to put him under pressure, finally using WoW weakens pokemon annoying to Metagross as Ferrothorn, slowbro and mega slowbro and Skarmory, even by a hand against talonflame , which is boring for Metagross and Keldeo, this substitution makes the team less passive than before.


jirachi.png
>
heatran.png

After arranging the team against Tornadus-t and Landorus-t and other threats mentioned above, there was still an answer to mega Alakazam, Weavile, so I decided to utilize scarf jirachi over heatran, putting scarf jirachi, the team acquires a little more than speed control fast against threats such as mega lopunny, Weavile, Tornadus-t, Starmie, serperior , mega diancie and gengar, also generates momentum useful for bringing inkeldeo against fyre types and ground types that tend to switch on jirachi as hippo , tankchomp, Heatran, Landorus-t, and then puts pressure on the opponent, providing healing wish, jirachi can cure a mate weakened, generating momentum even with this move, this move is very useful against stall teams generally; fire punch over heart stamp can be a good option because now without heatran, ferrothorn and mega scizor are a bit annoying.


metagross.png

To make more synergistic team, and to facilitate a Keldeo's wallbreaking, I suggest you utilize pursuit over hammer harm, this move traps latios and Latias, so as to help Keldeo, finally this move can be useful to trap bulky psychic with poor health, such as slowking after suffering a thunder punch, this move can seize by surprise opponent making you have more possibilities of victory.


latios.png

Finally, to have a better match up against stall, I suggest utilize calm mind over surf, this change allows Latios to beat more aesility bulky teams and pokemons as chansey, skarmory and clefable more quickly, also is a good set-up win-condition for the team, also calm mind allows latios to take better the thundurus's hp ice, and kill it back, This substitution helps your ugly match up with mega slowbro, having the ability to deal with it better.


Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Heart Stamp / Fire punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

That's all man, hope i've helped and GL with your team :toast:

 
hello, nice team we have here, I like your idea of using bolt beam mega Metagross, I think it is a great Wallbreaker, thanks to the combination BoltBeam succeeds in putting pressure on defensive and offensive core who suffer this coverage, despite everything I have found no flaws to be corrected Metagross to support and make the most possible synergistic team, the first threat I have found is DD landorus-t, Landorus through rock and polish swords dance can put pressure on your Keldeo, latios, and even your own Landorus-t, forcing switches, and easily cleaning the tea with rocks up, Landorus may be revenge kill from Keldeo and latios, if you manage to prevent his rock polish, is not a very difficult threat to be eliminated, but in certain cases, if you do not play well against this pokemon, you lose the game; Another big threats is mega alakazam, Mega Alakazam is a strong revenge killer, who manages to outspeed your whole team, also thanks to shadow ball, can also threaten latios and mega Metagross, the only psychic resist, and with Focus blast easily removes Tyranitar and heatran, your only chance of beating you win the 1v1 with Metagross, which take one shadow ball from full , the lack of a real switch makes it difficult to deal with; The biggest threat for your team is certainly tornadus-t, This Pokemon can easily (especially life orb version), to threaten the entire team using its coverage formed by hurricane, knock off, superpower or heat wave and u-turn, this Pokemon outspeed even ttar scarf, so is very difficult to slaying , of course you should try to put rocks up as soon as possible, to limit its switch; As you have already said, life orb starmie is difficult to control, as with any offensive teams, thanks to its coverage can put pressure on every member of the team, but this pokemon tend to die soon if he switches on Keldeo, because the combination of likely burn from a secs scald damage plus life orb recoil and hazards make up Starmie very fragile, so I think that is a threat to play around; I think the lack of a revenge killer for sweepers as choice band weavile which puts pressure on keldeo because is your only switch in and check , doing to him to have less longevity in the game; My rate will try to make these threats less dangerous obviously keeping the initial idea of the team.

rotom-wash.png
>
tyranitar.png

Since your team suffers a bit Landorus Therian and excadrill, Tornadus-Therian, mega Pinsir , I'd suggest using rotom-w over tyranitar, this substitution makes your team more solid against threats mentioned above also creates useful momentum to bring Metagross against latios, so as to put him under pressure, finally using WoW weakens pokemon annoying to Metagross as Ferrothorn, slowbro and mega slowbro and Skarmory, even by a hand against talonflame , which is boring for Metagross and Keldeo, this substitution makes the team less passive than before.


jirachi.png
>
heatran.png

After arranging the team against Tornadus-t and Landorus-t and other threats mentioned above, there was still an answer to mega Alakazam, Weavile, so I decided to utilize scarf jirachi over heatran, putting scarf jirachi, the team acquires a little more than speed control fast against threats such as mega lopunny, Weavile, Tornadus-t, Starmie, serperior , mega diancie and gengar, also generates momentum useful for bringing inkeldeo against fyre types and ground types that tend to switch on jirachi as hippo , tankchomp, Heatran, Landorus-t, and then puts pressure on the opponent, providing healing wish, jirachi can cure a mate weakened, generating momentum even with this move, this move is very useful against stall teams generally; fire punch over heart stamp can be a good option because now without heatran, ferrothorn and mega scizor are a bit annoying.


metagross.png

To make more synergistic team, and to facilitate a Keldeo's wallbreaking, I suggest you utilize pursuit over hammer harm, this move traps latios and Latias, so as to help Keldeo, finally this move can be useful to trap bulky psychic with poor health, such as slowking after suffering a thunder punch, this move can seize by surprise opponent making you have more possibilities of victory.


latios.png

Finally, to have a better match up against stall, I suggest utilize calm mind over surf, this change allows Latios to beat more aesility bulky teams and pokemons as chansey, skarmory and clefable more quickly, also is a good set-up win-condition for the team, also calm mind allows latios to take better the thundurus's hp ice, and kill it back, This substitution helps your ugly match up with mega slowbro, having the ability to deal with it better.


Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Heart Stamp / Fire punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

That's all man, hope i've helped and GL with your team :toast:
I might change latios to CM yeah but if I remove t tar I have no gengar switch in also torn t is a threat yes but it doesn't get any switch ins and cant really revenge kill a lot of my team. Mega zam is always a threat versus offense and I have mega metagross to check it. Also if I have scarf rachi then I have 2 Pokemon with the same exact type and no answer to stall (being heatran) also lando T is my lando T switch in i have SD to pressure mega scizoe and other lando T a lot better
 
hello, nice team we have here, I like your idea of using bolt beam mega Metagross, I think it is a great Wallbreaker, thanks to the combination BoltBeam succeeds in putting pressure on defensive and offensive core who suffer this coverage, despite everything I have found no flaws to be corrected Metagross to support and make the most possible synergistic team, the first threat I have found is DD landorus-t, Landorus through rock and polish swords dance can put pressure on your Keldeo, latios, and even your own Landorus-t, forcing switches, and easily cleaning the tea with rocks up, Landorus may be revenge kill from Keldeo and latios, if you manage to prevent his rock polish, is not a very difficult threat to be eliminated, but in certain cases, if you do not play well against this pokemon, you lose the game; Another big threats is mega alakazam, Mega Alakazam is a strong revenge killer, who manages to outspeed your whole team, also thanks to shadow ball, can also threaten latios and mega Metagross, the only psychic resist, and with Focus blast easily removes Tyranitar and heatran, your only chance of beating you win the 1v1 with Metagross, which take one shadow ball from full , the lack of a real switch makes it difficult to deal with; The biggest threat for your team is certainly tornadus-t, This Pokemon can easily (especially life orb version), to threaten the entire team using its coverage formed by hurricane, knock off, superpower or heat wave and u-turn, this Pokemon outspeed even ttar scarf, so is very difficult to slaying , of course you should try to put rocks up as soon as possible, to limit its switch; As you have already said, life orb starmie is difficult to control, as with any offensive teams, thanks to its coverage can put pressure on every member of the team, but this pokemon tend to die soon if he switches on Keldeo, because the combination of likely burn from a secs scald damage plus life orb recoil and hazards make up Starmie very fragile, so I think that is a threat to play around; I think the lack of a revenge killer for sweepers as choice band weavile which puts pressure on keldeo because is your only switch in and check , doing to him to have less longevity in the game; My rate will try to make these threats less dangerous obviously keeping the initial idea of the team.

rotom-wash.png
>
tyranitar.png

Since your team suffers a bit Landorus Therian and excadrill, Tornadus-Therian, mega Pinsir , I'd suggest using rotom-w over tyranitar, this substitution makes your team more solid against threats mentioned above also creates useful momentum to bring Metagross against latios, so as to put him under pressure, finally using WoW weakens pokemon annoying to Metagross as Ferrothorn, slowbro and mega slowbro and Skarmory, even by a hand against talonflame , which is boring for Metagross and Keldeo, this substitution makes the team less passive than before.


jirachi.png
>
heatran.png

After arranging the team against Tornadus-t and Landorus-t and other threats mentioned above, there was still an answer to mega Alakazam, Weavile, so I decided to utilize scarf jirachi over heatran, putting scarf jirachi, the team acquires a little more than speed control fast against threats such as mega lopunny, Weavile, Tornadus-t, Starmie, serperior , mega diancie and gengar, also generates momentum useful for bringing inkeldeo against fyre types and ground types that tend to switch on jirachi as hippo , tankchomp, Heatran, Landorus-t, and then puts pressure on the opponent, providing healing wish, jirachi can cure a mate weakened, generating momentum even with this move, this move is very useful against stall teams generally; fire punch over heart stamp can be a good option because now without heatran, ferrothorn and mega scizor are a bit annoying.


metagross.png

To make more synergistic team, and to facilitate a Keldeo's wallbreaking, I suggest you utilize pursuit over hammer harm, this move traps latios and Latias, so as to help Keldeo, finally this move can be useful to trap bulky psychic with poor health, such as slowking after suffering a thunder punch, this move can seize by surprise opponent making you have more possibilities of victory.


latios.png

Finally, to have a better match up against stall, I suggest utilize calm mind over surf, this change allows Latios to beat more aesility bulky teams and pokemons as chansey, skarmory and clefable more quickly, also is a good set-up win-condition for the team, also calm mind allows latios to take better the thundurus's hp ice, and kill it back, This substitution helps your ugly match up with mega slowbro, having the ability to deal with it better.


Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Heart Stamp / Fire punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

That's all man, hope i've helped and GL with your team :toast:
Also if I get rid of T tar for rotom then I don't have any speed control. Again cant add jirachi but thanks. In gonna make latios CM probably
 
Hi m8.

Your team needs a real and true win condition, you can't use SR+SD Landorus like a win condition 'cuz in much games it's a suicide lead.

My prompt is to make Metagross Rock Polisher, it can be very nice for the role of wincon and with some investments on HP it can guaranteed more Bulkyness but same Offensivity.

metagross-mega.png


Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake / Hammer Arm
- Rock Polish

Afterwords, you can put Latias with Healing Wish>Latios, the HWish is a nice support for offensive team like this and it help you with the Mid-Late Game Sweeps.

latias.png


Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

At the last, I found a big weakness versus the Sand with Excadrill, so you can made Landorus-T Defensive. You also can put Smack Down>Stone Edge for the countering of Skarmory, one of the best walls of Metagross. The Spread hasn't EVs on Spe and 29 IVs for U-Turning after other Landorus-T and mantain a lot of momentum.

landorus-therian.png

Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 240 Def / 16 SpD
Impish Nature
IVs: 29 Spe
- Stealth Rock
- Earthquake
- Stone Edge / Smack Down
- U-turn

Hope help you! :D
376-mega.png
647-resolution.png
248.png
380.png
645-therian.png
485.png
The addition of smack down on lando T is a nice one. It smacks down rotom wash for lando and mega metagross too which is nice thanks man :]
 
Hi m8.

Your team needs a real and true win condition, you can't use SR+SD Landorus like a win condition 'cuz in much games it's a suicide lead.

My prompt is to make Metagross Rock Polisher, it can be very nice for the role of wincon and with some investments on HP it can guaranteed more Bulkyness but same Offensivity.

metagross-mega.png


Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake / Hammer Arm
- Rock Polish

Afterwords, you can put Latias with Healing Wish>Latios, the HWish is a nice support for offensive team like this and it help you with the Mid-Late Game Sweeps.

latias.png


Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

At the last, I found a big weakness versus the Sand with Excadrill, so you can made Landorus-T Defensive. You also can put Smack Down>Stone Edge for the countering of Skarmory, one of the best walls of Metagross. The Spread hasn't EVs on Spe and 29 IVs for U-Turning after other Landorus-T and mantain a lot of momentum.

landorus-therian.png

Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 240 Def / 16 SpD
Impish Nature
IVs: 29 Spe
- Stealth Rock
- Earthquake
- Stone Edge / Smack Down
- U-turn

Hope help you! :D
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I dont need healing wish and defog support on this team. The point of the team is for mega metagross to punch holes and late game clean up fat teams. T tar with scarf and specs held can break offense and late game clean up very well anyways but thanks for the advice :]
 
Hi there, your team is really good. But I would make a minor change, and that would be U-turn over swords dance on lando, the reason I would do this is because swords dance lando pressures bulky pokemon, you have specs keldeo, stallbreaker heatran, and metegross to do that, also u-turn allows you to switch out into these pokemon. Congrats on your peak btw.
 
This is a very good team. There really isn't much to change. I suggest keeping the team as it is, and avoid any further alterations. otherwise you may find yourself trying to solve more problems than you had previously. The threats to you team can KO'd by Tyranitar. The real threats to your team are Mega Diancie, Sand teams and powerful fairy type Pokemon. I would recommend Bullet Punch on Metagross, but "BoltBeam" makes it difficult to switch into, which is great. Each member of the team brings something valueable to the table, changing an almost perfect team would only make things worse.

Team Score: 9.5/10.

PS: I made a mistake. In the poll above I suggested Defog, however most of your Pokemon are not weak to Stealth Rock. Earthquake would be the preferred option to hit Latios checks and counters; as almost all of them are weak to ground e.g. Tyranirar, Bisharp, Heatran, opposing Metagross etc. But in the end Defog remains a strong option because your teammates are weak to spikes. Keldeo handles most of the checks to Latios, so defog may prove to be more useful. It depends on what you want to give your Latios i.e. access to more support, or to become more offensive.
 
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This is a very good team. There really isn't much to change. I suggest keeping the team as it is, and avoid any further alterations. otherwise you may find yourself trying to solve more problems than you had previously. The threats to you team can KO'd by Tyranitar. The real threats to your team are Mega Diancie, Sand teams and powerful fairy type Pokemon. I would recommend Bullet Punch on Metagross, but "BoltBeam" makes it difficult to switch into, which is great. Each member of the team brings something valueable to the table, changing an almost perfect team would only make things worse.

Team Score: 9.5/10.

PS: I made a mistake. In the poll above I suggested Defog, however most of your Pokemon are not weak to Stealth Rock. Earthquake would be the preferred option to hit Latios checks and counters; as almost all of them are weak to ground e.g. Tyranirar, Bisharp, Heatran, opposing Metagross etc. But in the end Roost remains a strong option because your teammates are weak to spikes. Keldeo handles most of the checks to Latios, so defog may prove to be more useful. It depends on what you want to give your Latios i.e. access to more support, or to become more offensive.
Fairies aren't much of a problem since heatran and mega gross handle them (in particular mega metagross does) HP fire diancie is almost always used and mega metagross shits on no unearth power diancie. Mega gard and Azu are blanket checked by mega metagross and clefable is 1 hit koed by mega metagross and heatran walls it.
 
Hi there, your team is really good. But I would make a minor change, and that would be U-turn over swords dance on lando, the reason I would do this is because swords dance lando pressures bulky pokemon, you have specs keldeo, stallbreaker heatran, and metegross to do that, also u-turn allows you to switch out into these pokemon. Congrats on your peak btw.
Heatran and keldeo already get a lot of free switch ins thanks to their amazing defensive typing and good rounded bulk. Sword dance with smack down pressures and beats more defensive Pokemon like skarmory rotom wash clefable and mega scizor
 
Hey guys, wanted to let you know that i changed tyranitar for weavile. Weavile is chosen for an anti offense mon that also check and out speeds torn T. Weavile provides speed for my team and also keeps out starmie thundurs and torn T which scarf tar couldnt do if torn and thundurus were healthy
 
Hey guys, wanted to let you know that i changed tyranitar for weavile. Weavile is chosen for an anti offense mon that also check and out speeds torn T. Weavile provides speed for my team and also keeps out starmie thundurs and torn T which scarf tar couldnt do if torn and thundurus were healthy
Those are some excellent changes adamant excadrill. To be honest, I'm sure what I was talking about when I said fairy-types threatened your team (lol). My bad. I like this team, it's innovative and it works! Keep it up :)
 
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