Hello OU RMT members. My name on Pokemon Showdown is Adamant Excadrill (my alt on where I peaked #55 was mega flexagross). My team is based around my favorite mega, mega metagross. Mega metagross is a very hard hitting unprepared for mega i the current meta game, with very few switch ins and a lot of switch in opportunities. This mega and team is very self explanitory so without further a do, let's get right into the team and my team members.
mega metagross was my main mega on the team for quite a few reasons: Its my favorite mega, switches into pretty much every fairy type in the meta, amazing speed, breaks a lot of at defensive teams, and checks so much of the toptier threats such as non scarf heatran, latios, mega diancie, specs keldeo, CB tar, and the biggest of all: 1 hit KOing standard clefable. Meteor mash is mega metagross hardest hitting physical move and checks fairy types very well. Thunder punch 2 hit Kos standard slowbro and phys def skarmory with a little bit of prior damage after rocks
Moves:
The GOAT (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Hammer Arm
- Ice Punch
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The next pokemon i decided to pair with mega metagross was specs keldeo. Keldeo has been a standard partner for mega metagross every since the release of this monster and for many reasons: Keldeo is able to destroy the likes of hippowdon skarmory, bulky steel types and bulky ground types for mega metagross and check dark types like bisharp, weavile and scarf tar for mega metagross. Keldeo amazing breaking power lures in phys def tangrowth and also blanket checks bulky SD mega scizor for mega metagross to punch holes and even late game clean up. Focus blast 1 hit KOs phys def tangrowth and also helps me out against common t tar cores such as Rotom-w + t tar, Volcanion + T-tar, and manaphy + T-tar. Icy isnt chosen since it gives up a lot of momentum when or even if you click it. I changed azu to keldeo since Keldeo game me more speed and gave mega meagross a special breaker
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Focus Blast
Tyranitar was chosen in the last slot to help out Keldeo and mega metagross by being able to trap and check bulky psychic types (especially for keldeo). This also gives my team the nice speed it needs hitting a max of 365 speed as well as a check to electric, flying, psychic, and fire types all of which mega metagross or keldeo hate. The move set is very standard and self explanitory: superpower gives me a back up check to dark types hitting bisharp and keldeo very hard, crunch hits and checks latios and starmie, pursuit hits and checks electrics, birds, and mainy psychics. Stone edge 1 hit Kos all birds in the OU meta while out speeding sp def talon, mega pinsir, as well as thundrus-I.
Beam Jawn (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge
my 4th team member is very splashable, versitile, hard hitting, fast, and reliable. The name is Latios obviously. Latios blanket checks manaphy, keldeo, zard Y, and also a nice back up check to electrics. Surf hits heatran, scarf or Cb tar, and excadrill and even other fairies besides clef whoare 2 hit KOed after rocks. Latios is mainly here for defensive and offensive purposes and plays a huge roll on almost any BO, HO, or balance teams. Draco destroys keldeo without clicking psyshock and almost1 hit KOs manphy. Life orb is here just standard and also ensures a lot of 2 hit KOs on a lot of common OU threats such as heatran, CB tar, ect. If you like hazard removal, you could run defog since most of this team is grounded, but a lot of my hard hitters like heatran and mega metagross prevent spikes and hazards from going up most of the time.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf /defog
- Roost
<-------
Lando T is here for many obvious reasons, and is one of the main reasons why its the most used pokemon in the ORAS OU meta game. Lando-T is one of the few pokemon holding upthe meta game and pretty much preventing it from being a complete disaster. Lando T blanket checks sand teams, acts as a nice defensive pivot, ground immunity, and checks defensive pokemon who can't do much back like mega scizor non hp ice tangrowth, amoongus, ect. Sword dance helps out my match up versus things like bulky mega scizor, bulky waters, skarmory, and just more defensive oriented teams in general acting as a nice wincon. Stealth rocks are a staple for every team no matter what. Yache berry improves my match up versus ice punch mega metagross as well as mega manectric which can volt switch on almost everything and also checks LO or NP thundurus at almost full hp. 88 speed makes this team a bit faster, gives lando T more speed to wallbreak with SD, and also out speeds adamant bisharp and adamant breloom. Garchomp was changed to lando T to help out versus sand teams and also is a lot less passive, and a muh better ground immunity.
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Stone Edge
Heatran is a staple pokemon on this team for many reasons: being able to be a back up dragon resist is huge while also breaking past a lot of fire water grass cores thanks to power herb solar beam. Solar beam is nice to lure in and trap bulky waters for mega metagross, keldeo, and scarf tar and even SD lando. Solarbeam KOs rotom-w, slowbro, and keldeo after rocks or even magma storm damage. Earth power is nice to hit fire types. Taunt breaks and prevents fatter teams from healing such as skarmory, latios, mew, and mega venusaur while being able to beat all of them for mega metagross is nice. Heatran also traps quagsire, rotom-w, and hipowdon for mega metagross and also provides a nice switch in for serperior. Heatran also has potential to break and beat a lot of members that are used on stall such as amoongus, quagsire, skarmory, clefable, and mega sableye. Heatran being so splashable and being able to blanket check or even check a lot of the meta game is huge too and a back up bird check for the likes of talonflame and tornadus-Therian who lack superpower.
Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Taunt
Overall, I think the team is very solid. With very few flaws and lack of threats and a check to alot of the threats to the team, this team that I got help with has peaked me to a nice ranking on he OU ladder and has made ORAS OU pretty enjoyable for me.
Threatlist:
No switch ins for. Only really checks like Yache lando-T, scarf tar, and sometimes not so much latios. This thing is very hard for BO balance and stall teams to switch into and not a surprise its on this list to begin with.
The life orb variant is a pain for almost any BO team to play against. Again, just like thundurus, very hard for BO teams to switch into. Gets the switch in on predicted magma storm on heatran, specs keld, and well not so much lando T and mega metagross. Still gotta watch out for Life orb starmie.
Hopefully you guys enjoyed my team i made. Took quite a long time since the meta game kept changing and shifting. The team is quite nice and I hope you guys enjoy using it as much as I do.

mega metagross was my main mega on the team for quite a few reasons: Its my favorite mega, switches into pretty much every fairy type in the meta, amazing speed, breaks a lot of at defensive teams, and checks so much of the toptier threats such as non scarf heatran, latios, mega diancie, specs keldeo, CB tar, and the biggest of all: 1 hit KOing standard clefable. Meteor mash is mega metagross hardest hitting physical move and checks fairy types very well. Thunder punch 2 hit Kos standard slowbro and phys def skarmory with a little bit of prior damage after rocks
Moves:
The GOAT (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Hammer Arm
- Ice Punch


The next pokemon i decided to pair with mega metagross was specs keldeo. Keldeo has been a standard partner for mega metagross every since the release of this monster and for many reasons: Keldeo is able to destroy the likes of hippowdon skarmory, bulky steel types and bulky ground types for mega metagross and check dark types like bisharp, weavile and scarf tar for mega metagross. Keldeo amazing breaking power lures in phys def tangrowth and also blanket checks bulky SD mega scizor for mega metagross to punch holes and even late game clean up. Focus blast 1 hit KOs phys def tangrowth and also helps me out against common t tar cores such as Rotom-w + t tar, Volcanion + T-tar, and manaphy + T-tar. Icy isnt chosen since it gives up a lot of momentum when or even if you click it. I changed azu to keldeo since Keldeo game me more speed and gave mega meagross a special breaker
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Focus Blast

Tyranitar was chosen in the last slot to help out Keldeo and mega metagross by being able to trap and check bulky psychic types (especially for keldeo). This also gives my team the nice speed it needs hitting a max of 365 speed as well as a check to electric, flying, psychic, and fire types all of which mega metagross or keldeo hate. The move set is very standard and self explanitory: superpower gives me a back up check to dark types hitting bisharp and keldeo very hard, crunch hits and checks latios and starmie, pursuit hits and checks electrics, birds, and mainy psychics. Stone edge 1 hit Kos all birds in the OU meta while out speeding sp def talon, mega pinsir, as well as thundrus-I.
Beam Jawn (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge

my 4th team member is very splashable, versitile, hard hitting, fast, and reliable. The name is Latios obviously. Latios blanket checks manaphy, keldeo, zard Y, and also a nice back up check to electrics. Surf hits heatran, scarf or Cb tar, and excadrill and even other fairies besides clef whoare 2 hit KOed after rocks. Latios is mainly here for defensive and offensive purposes and plays a huge roll on almost any BO, HO, or balance teams. Draco destroys keldeo without clicking psyshock and almost1 hit KOs manphy. Life orb is here just standard and also ensures a lot of 2 hit KOs on a lot of common OU threats such as heatran, CB tar, ect. If you like hazard removal, you could run defog since most of this team is grounded, but a lot of my hard hitters like heatran and mega metagross prevent spikes and hazards from going up most of the time.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf /defog
- Roost


Lando T is here for many obvious reasons, and is one of the main reasons why its the most used pokemon in the ORAS OU meta game. Lando-T is one of the few pokemon holding upthe meta game and pretty much preventing it from being a complete disaster. Lando T blanket checks sand teams, acts as a nice defensive pivot, ground immunity, and checks defensive pokemon who can't do much back like mega scizor non hp ice tangrowth, amoongus, ect. Sword dance helps out my match up versus things like bulky mega scizor, bulky waters, skarmory, and just more defensive oriented teams in general acting as a nice wincon. Stealth rocks are a staple for every team no matter what. Yache berry improves my match up versus ice punch mega metagross as well as mega manectric which can volt switch on almost everything and also checks LO or NP thundurus at almost full hp. 88 speed makes this team a bit faster, gives lando T more speed to wallbreak with SD, and also out speeds adamant bisharp and adamant breloom. Garchomp was changed to lando T to help out versus sand teams and also is a lot less passive, and a muh better ground immunity.
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Stone Edge

Heatran is a staple pokemon on this team for many reasons: being able to be a back up dragon resist is huge while also breaking past a lot of fire water grass cores thanks to power herb solar beam. Solar beam is nice to lure in and trap bulky waters for mega metagross, keldeo, and scarf tar and even SD lando. Solarbeam KOs rotom-w, slowbro, and keldeo after rocks or even magma storm damage. Earth power is nice to hit fire types. Taunt breaks and prevents fatter teams from healing such as skarmory, latios, mew, and mega venusaur while being able to beat all of them for mega metagross is nice. Heatran also traps quagsire, rotom-w, and hipowdon for mega metagross and also provides a nice switch in for serperior. Heatran also has potential to break and beat a lot of members that are used on stall such as amoongus, quagsire, skarmory, clefable, and mega sableye. Heatran being so splashable and being able to blanket check or even check a lot of the meta game is huge too and a back up bird check for the likes of talonflame and tornadus-Therian who lack superpower.
Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Taunt
Overall, I think the team is very solid. With very few flaws and lack of threats and a check to alot of the threats to the team, this team that I got help with has peaked me to a nice ranking on he OU ladder and has made ORAS OU pretty enjoyable for me.
Threatlist:

No switch ins for. Only really checks like Yache lando-T, scarf tar, and sometimes not so much latios. This thing is very hard for BO balance and stall teams to switch into and not a surprise its on this list to begin with.

The life orb variant is a pain for almost any BO team to play against. Again, just like thundurus, very hard for BO teams to switch into. Gets the switch in on predicted magma storm on heatran, specs keld, and well not so much lando T and mega metagross. Still gotta watch out for Life orb starmie.
Hopefully you guys enjoyed my team i made. Took quite a long time since the meta game kept changing and shifting. The team is quite nice and I hope you guys enjoy using it as much as I do.