Draft Bombirdier

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Xand

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[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: Bombirdier is an oft-overlooked low-tier packed with utility and role compression that can aid teams lacking certain tools. It has multiple qualities that make it stand out among similarly priced options, such as three solid offensive STAB types in Dark, Flying, and Rock thanks to its signature ability, two sought-after immunities, and a plethora of utility moves to aid its team. Unfortunately, Bombirdier's Stealth Rock weakness combined with its lackluster stats leaves it wanting multiple items to help it deal damage, survive multiple hits, or outspeed opposing threats without ever being stellar at anything.

[strategy comments]
Common Roles
========
**Utility**: Bombirdier offers multiple strong support options to aid its team without necessarily dealing damage. Knock Off is invaluable at removing opposing items, Stealth Rock relieves higher-tier teammates of being forced to spend an extra moveslot, Parting Shot can allow its teammates to more safely switch in and potentially set up on weakened foes, and Taunt can prevent defensive foes from setting up or recovering.

**Choiced Attacker**: Bombirdier's most straightforward role is using its passable Attack and Speed stats combined with either Choice Band or Choice Scarf to pressure foes with its offensive coverage combined with U-turn or Parting Shot to maintain momentum against typical checks. Choice Scarf is preferred against faster, more offensive teams as well as in a cleaner role, while Choice Band can help Bombirdier wallbreak with its good STAB options and weaken slower, bulkier compositions.

**Dedicated Lead**: Bombirdier has multiple tools that allow it to be an atypical but reliable lead Stealth Rock setter. With Focus Sash or Endure, it can utilize Endeavor to keep foes at low HP, Taunt to prevent any setup or entry hazards from a slower foe, and Memento to block any hazard removal and maintain momentum, assuming it is not hit with a faster Taunt or common multi-hit move options.

Common Moves
========
**Primary STAB Moves**: Brave Bird, Knock Off, Sucker Punch

**Setup Moves**: With those defenses? In this economy?

**Utility Moves**: Stealth Rock, Parting Shot, U-turn, Taunt, Roost, Whirlwind, Memento, Substitute, Foul Play

**Coverage**: Stone Edge, Rock Blast, Rock Slide, Drill Run

Niche Moves
========
**Dual Wingbeat / Acrobatics**: Although Brave Bird is the most reliable Flying-type attack Bombirdier has access to, it doesn't always want to take recoil damage. Acrobatics can be used alongside consumable items, while Dual Wingbeat can break through opposing Focus Sash leads like Ribombee and Breloom and provide decent damage when a held item is preferred.

**Heat Wave / Icy Wind**: Although Bombirdier's Special Attack stat is pitiful, certain foes that are incredibly weak to Fire or Ice, like Scizor and Landorus-T, respectively, can be caught off guard by Bombirdier's coverage.

**Tailwind**: Tailwind is Bombirdier's only reliable way of increasing Speed for itself and its teammates, allowing it to outrun and KO frail foes or pivot into a teammate with multiple Tailwind turns remaining.

**Endeavor + Endure**: Combined with Focus Sash, Custap Berry, or Salac Berry on dedicated lead sets, Bombirdier can significantly weaken foes that it normally struggles to damage.

**Hone Claws / Curse**: Rarely, Bombirdier may be able to set up on passive foes and take advantage of teams that cannot handle its coverage with boosted Attack. Hone Claws is better when Bombirdier's Speed is important and helps it land its Rock-type coverage moves more reliably, while Curse also boosts its Defense to make Roost more viable and still lets Bombirdier hit faster foes with Sucker Punch.

**Rock Tomb**: Rock Tomb is weaker than Bombirdier's other tertiary STAB options, but its accuracy and secondary effect of dropping foes' Speed makes it a preferred option in some matchups.

**Feather Dance**: Feather Dance can help Bombirdier beat slower physical attackers one-on-one alongside Roost and force its foes out, allowing it to remove more items with Knock Off or gain momentum.

Common Items
========
**Heavy-Duty Boots**: Bombirdier is relatively frail and weak to Stealth Rock, so reducing its damage taken upon switching in can be vital to functioning as a pivot.

**Choice Scarf**: Bombirdier can utilize a Choice Scarf to outrun typically faster foes and either pressure a KO or reliably pivot with either U-turn or Parting Shot into a better matchup.

**Focus Sash**: Lead Bombirdier can combine Focus Sash with other utility options to become a usable entry hazard lead to support offensive teams.

Niche Items
========
**Choice Band**: Bombirdier's strong offensive coverage and priority Sucker Punch can be boosted significantly by Choice Band, allowing it to pick up KOs or deal significantly more damage to walls than it would otherwise be able to.

**Damage-boosting Items**: Life Orb, Black Glasses, Sharp Beak, and Hard Stone can all be used to increase Bombirdier's damage output without locking it into a single move.

**Custap Berry / Salac Berry**: For sets utilizing Endure, Bombirdier can guarantee one additional use of Stealth Rock, Knock Off, or Endeavor with Custap Berry.

Tera
========
Bombirdier should never be a priority option as a Tera Captain, but rather a support to teams with other strong Tera Captain options. Although it appreciates added damage on its STAB moves with Tera Flying, Dark, and Rock, its defensive profile is too unreliable to utilize defensive Tera types outside of removing its Stealth Rock weakness.

Draft Strategy
========
Bombirdier can help patch teams that are missing utility and immunities that would otherwise be difficult to fill late in a draft; however, it should not be valued as a core component or requirement of any draft but instead as a luxury on an already self-sufficient team. At its best, Bombirdier is brought to games to help patch specific matchups and set up the rest of its team for success or benched in games where it forces otherwise unnecessary coverage.

**Wallbreakers / Setup Sweepers**: Bombirdier has multiple pivoting and support options to enable wallbreakers like Iron Valiant, Volcarona, and Cinderace. It opens up favorable positions for its teammates to wallbreak or sweep, sets up Stealth Rock for invaluable chip damage, and removes items to decrease the longevity and defensive capabilities of foes.

**Entry Hazard Removers**: Bombirdier appreciates item freedom for offensive sets, so entry hazard removal options like Iron Treads and Quaquaval can allow it to bring more impactful items than Heavy-Duty Boots.

Checks and Counters
========
**Stealth Rock**: Common Stealth Rock setters like Glimmora, Sandy Shocks, and Ting-Lu have very positive offensive and defensive matchups against Bombirdier, both forcing it out and setting up entry hazards to significantly damage it when it comes back in. Slow, passive Stealth Rock setters can also run Mental Herb to shut down Bombirdier's Taunt.

**Faster Wallbreakers**: Without a Choice Scarf, Bombirdier suffers against faster Pokemon that can hit it for super effective damage before it can move, like Enamorus, Kyurem, and Zapdos. It can also struggle in its more defensive roles, since its low Speed can leave it prone to fast Taunt or multi-hit moves.

**Bulky Foes**: Bombirdier's primary non-Rock-type coverage options each have a drawback; Knock Off gets weaker after removing the foe's item, and Brave Bird will consistently make Bombirdier damage itself over time. Foes that can take multiple hits and recover the damage like Corviknight, Alomomola, and Gliscor can consistently switch in with no real downside outside of being pivoted on.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/addison0727.514695/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
add remove comment QC1, real nice job, i love this mon

[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 3-45 points

**Overview**: Bombirdier is an oft overlooked low tier packed with utility and role compression that can aid teams lacking certain tools, but it is held back by its subpar stats and Stealth Rock weakness. It has multiple qualities that make it stand out among similarly priced options, such as three solid offensive STAB options in Dark, Flying, and Rock (thanks to its signature ability), two sought after immunities, and a plethora of utility moves to aid its team. Unfortunately, Bombirdier’s Stealth Rock weakness combined with its statline leaves it wanting multiple items to help it deal damage, survive multiple hits, or outspeed opposing threats without ever being stellar at anything.

(just cut out the repetition)

[strategy comments]
Common Roles
========
**Utility**: Bombirdier offers multiple strong support options to aid its team without necessarily dealing damage. Knock Off is invaluable at removing opposing items, Stealth Rock relieves higher tier teammates of being forced to spend an extra moveslot, Parting Shot can allow its teammates to more safely switch in and potentially set up on weakened foes, and Taunt can prevent defensive foes from setting up or recovering.

**Choiced Attacker**: Bombirdier’s most straightforward role is using its passable Attack and Speed stats combined with either Choice Band or Choice Scarf to pressure opponents with its offensive coverage combined with U-turn to maintain momentum against typical checks. Choice Scarf is preferred against faster, more offensive teams while Choice Band can help it weaken slower, bulkier compositions.

**Dedicated Lead**: Bombirdier has multiple tools that allow it to be an atypical but reliable lead Stealth Rock setter. With Focus Sash or Endure, it can then utilize Endeavor to keep foes low or Memento to block any removal and maintain momentum. add taunt in here as a means to stop opposing lead hazards

Common Moves
========
**Primary STAB Moves**: Brave Bird, Knock Off, Sucker Punch

**Setup Moves**: Hone Claws, Curse (its real)

**Utility Moves**: Stealth Rock, Parting Shot, U-turn, Taunt, Roost, Whirlwind, Memento, Substitute, Foul Play

**Coverage**: Rock Slide, Stone Edge, Rock Blast, Drill Run

Niche Moves
========
**Dual Wingbeat / Acrobatics**: Although Brave Bird is the most reliable Flying-type attack Bombirdier has access to, it doesn’t always want to take recoil damage. Acrobatics can be used alongside consumable items while Dual Wingbeat can break through opposing Focus Sash leads such as ribombee or breloom and provide decent damage when a held item is preferred.

**Icy Wind / Heat Wave**: Although Bombirdier’s Special Attack stat is pitiful, certain foes that are incredibly weak to Fire- and Ice-type moves, like Scizor and Landorus-T respectively, can be caught off guard by Bombirdier’s coverage.

**Tailwind**: Tailwind is Bombirdier’s only reliable way of increasing Speed for itself and its teammates, allowing it to outrun and KO frail opponents or pivot into a teammate with multiple Tailwind turns remaining.

**Endeavor /+ Endure**: Combined with Focus Sash or Salac (custap?) Berry on dedicated lead sets, Bombirdier can significantly weaken foes that it normally struggles to damage.

Common Items
========
**Heavy-Duty Boots**: Bombirdier is relatively frail and weak to Stealth Rock, so reducing its damage taken upon switch-in can be vital to allowing it to function as a pivot.

**Choice Scarf**: Bombirdier can utilize a Choice Scarf to outrun typically faster opponents and either pressure a KO or reliably pivot with either U-turn or Parting Shot into a better match-up.

Niche Items
========
**Choice Band**: Bombirdier’s strong offensive coverage and priority can be boosted significantly by Choice Band, allowing it to pick up KOs or deal significantly more damage to walls than it would otherwise be able to.

**Focus Sash**: Lead Bombirdier can combine Focus Sash with other utility options to become a usable hazard lead to support offensive teams. given how much you mention lead bombirdier id maybe move this to the bottom of common

**Damage boosting items**: Life Orb, Blackglasses, Sharp Beak, and Hard Stone can all be used to increase Bombirdier’s damage output without locking it into a single move.

**Custap / Salac Berry**: for reasons mentioned in niche moves

Tera
========
Bombirdier should never be a priority option as a Tera Captain but rather a support to teams with other strong Tera Captain options. Although it would appreciate added damage to its STABs with Tera Flying, Dark, and Rock, its defensive profile is too unreliable to utilize defensive transformations outside of removing its Stealth Rock weakness.

Draft Strategy
========
Bombirdier can help patch teams that are missing utility and immunities that would otherwise be difficult to fill late in a draft, but it should not be valued as a core component or requirement of any draft but instead a luxury on an already self-sufficient team. At its best, Bombirdier is brought to games to help patch specific matchups and set up the rest of its team for success or benched in games where it forces otherwise unnecessary coverage.

**Wallbreakers / Setup Sweepers**: Bombirdier has multiple pivoting and support options to enable wallbreakers like Iron Valiant or Cinderace to switch in more often, or give set up sweepers like Volcarona or Annihilape more opportunities to boost their stats. mention how knocking off items also helps this

**Entry Hazard Removers**: Bombirdier appreciates item freedom, so hazard removal options like Iron Treads and Quaquaval can allow it to bring more impactful items than Heavy-Duty Boots.

Checks and Counters
========
**Stealth Rock setters**: Common Stealth Rock setters like Glimmora, Sandy Shocks, and Ting-Lu have very positive offensive AND defensive match-ups into Bombirdier, both forcing it out and setting up hazards to significantly damage it when it comes back in. (could change to entry hazard but rocks specifically impact Bombirdier) mention that slower hazard setters (like ting lu or swampert) can bypass bombirdiers taunt with mental herb.

**Faster Wallbreakers**: Without a Choice Scarf, Bombirdier suffers into faster pokemon that can hit it for super effective coverage before it can move, like Enamorus, Kyurem, and Zapdos.

**Bulky Opponents**: Bombirdier’s primary non-Rock-type coverage options each have a drawback - Knock Off gets weaker after removing the opponent's item and Brave Bird will consistently damage itself over time. Opponents that can take multiple hits and recover off the damage like Corviknight, Alomomola, and Gliscor and Roaring Moon can consistently switch in with no real downside outside of being pivoted on.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
QC2 I also wish this guy had a single above average stat :(
[overview]
**Draft Order**: Round 6 7 onwards

**Price Range**: 3-4 points

**Overview**: Bombirdier is an oft overlooked low tier packed with utility and role compression that can aid teams lacking certain tools. It has multiple qualities that make it stand out among similarly priced options, such as three solid offensive STAB options in Dark, Flying, and Rock (thanks to its signature ability), two sought after immunities, and a plethora of utility moves to aid its team. Unfortunately, Bombirdier’s Stealth Rock weakness combined with its lacklustre statline leaves it wanting multiple items to help it deal damage, survive multiple hits, or outspeed opposing threats without ever being stellar at anything.

[strategy comments]
Common Roles
========
**Utility**: Bombirdier offers multiple strong support options to aid its team without necessarily dealing damage. Knock Off is invaluable at removing opposing items, Stealth Rock relieves higher tier teammates of being forced to spend an extra moveslot, Parting Shot can allow its teammates to more safely switch in and potentially set up on weakened foes, and Taunt can prevent defensive foes from setting up or recovering.

**Choiced Attacker**: Bombirdier’s most straightforward role is using its passable Attack and Speed stats combined with either Choice Band or Choice Scarf to pressure opponents with its offensive coverage combined with U-turn or Parting Shot to maintain momentum against typical checks. Choice Scarf is preferred against faster, more offensive teams as well as in a cleaner role while Choice Band can help it wallbreak with its good STAB options and weaken slower, bulkier compositions.

**Dedicated Lead**: Bombirdier has multiple tools that allow it to be an atypical but reliable lead Stealth Rock setter. With Focus Sash or Endure, it can then utilize Endeavor to keep foes low, Taunt to prevent any set up or hazards from a slower opponent opponent, and Memento to block any removal and maintain momentum. I think you need to just say that its not the most ideal suicide lead mon because of the low speed meaning multi hits can take it out or taunt can go first.

Common Moves
========
**Primary STAB Moves**: Brave Bird, Knock Off, Sucker Punch

**Setup Moves**: With those defenses? In this economy?

**Utility Moves**: Stealth Rock, Parting Shot, U-turn, Taunt, Roost, Whirlwind, Memento, Substitute, Foul Play

**Coverage**: Rock Slide move below sedge and blast, Stone Edge, Rock Blast, Drill Run

Niche Moves
========
**Dual Wingbeat / Acrobatics**: Although Brave Bird is the most reliable Flying-type attack Bombirdier has access to, it doesn’t always want to take recoil damage. Acrobatics can be used alongside consumable items while Dual Wingbeat can break through opposing Focus Sash leads like Ribombee and Breloom and provide decent damage when a held item is preferred.

**Heat Wave / Icy Wind**: Although Bombirdier’s Special Attack stat is pitiful, certain foes that are incredibly weak to Fire- and Ice-type moves, like Scizor and Landorus-T respectively, can be caught off guard by Bombirdier’s coverage.

**Tailwind**: Tailwind is Bombirdier’s only reliable way of increasing Speed for itself and its teammates, allowing it to outrun and KO frail opponents or pivot into a teammate with multiple Tailwind turns remaining.

**Endeavor + Endure**: Combined with Focus Sash, Custap Berry, or Salac Berry on dedicated lead sets, Bombirdier can significantly weaken foes that it normally struggles to damage.

**Hone Claws / Curse**: Rarely, Bombirdier may be able to set up on passive foes and take advantage of teams that cannot handle its coverage with boosted Attack. Hone Claws is better when Bombirdier's speed is important and to help it land its Rock-type coverage moves more reliably while Curse also boosts its Defense to make Roost more viable and still be able to hit faster opponents with Sucker Punch.

**Rock Tomb**:

**Feather Dance**:


Missing Rock Tomb which hits decently with STAB for speed control and accuracy, can consider mentioning thief on lead sets, 100% mention Feather Dance to 1v1 physical attackers with that and Roost.

Common Items
========
**Heavy-Duty Boots**: Bombirdier is relatively frail and weak to Stealth Rock, so reducing its damage taken upon switch-in can be vital to allowing it to function as a pivot.

**Choice Scarf**: Bombirdier can utilize a Choice Scarf to outrun typically faster opponents and either pressure a KO or reliably pivot with either U-turn or Parting Shot into a better match-up.

**Focus Sash**: Lead Bombirdier can combine Focus Sash with other utility options to become a usable hazard lead to support offensive teams.

Niche Items
========
**Choice Band**: Bombirdier’s strong offensive coverage and priority Sucker Punch can be boosted significantly by Choice Band, allowing it to pick up KOs or deal significantly more damage to walls than it would otherwise be able to.

**Damage boosting items**: Life Orb, Blackglasses, Sharp Beak, and Hard Stone can all be used to increase Bombirdier’s damage output without locking it into a single move.

**Custap Berry / Salac Berry**: For sets utilizing Endure, Bombirdier can either guarantee Stealth Rock, Knock Off, or Endeavor with Custap Berry or raise its speed without being locked into a single move with Salac Berry. I feel salac is too niche

Going with the lead option could see Mental Herb.


Tera
========
Bombirdier should never be a priority option as a Tera Captain but rather a support to teams with other strong Tera Captain options. Although it would appreciate added damage to its STABs with Tera Flying, Dark, and Rock, its defensive profile is too unreliable to utilize defensive transformations outside of removing its Stealth Rock weakness.

Draft Strategy
========
Bombirdier can help patch teams that are missing utility and immunities that would otherwise be difficult to fill late in a draft, but it should not be valued as a core component or requirement of any draft but instead a luxury on an already self-sufficient team. At its best, Bombirdier is brought to games to help patch specific matchups and set up the rest of its team for success or benched in games where it forces otherwise unnecessary coverage.

**Wallbreakers / Setup Sweepers**: Bombirdier has multiple pivoting and support options to enable wallbreakers like Iron Valiant or Cinderace add one of the mons you mentioned later. to switch in more often, or give set up sweepers like Volcarona or Annihilape more opportunities to boost their stats while removing opposing items that might otherwise prevent a teammate's sweep. Bombirdier will bring these Pokemon onto the field in favourable positions to wallbreak or sweep, will set up Stealth Rocks for invaluable chip damage, and can remove items that decreaase the longevity and capabilities of foes.

**Entry Hazard Removers**: Bombirdier appreciates item freedom for offensive sets, so hazard removal options like Iron Treads and Quaquaval can allow it to bring more impactful items than Heavy-Duty Boots.

Checks and Counters
========
**Stealth Rock**: Common Stealth Rock setters like Glimmora, Sandy Shocks, and Ting-Lu have very positive offensive AND defensive match-ups into Bombirdier, both forcing it out and setting up hazards to significantly damage it when it comes back in. Slow, passive Stealth Rock setters can also run Mental Herb to shut down Bombirdier's Taunt.

**Faster Wallbreakers**: Without a Choice Scarf, Bombirdier suffers into faster pokemon that can hit it for super effective coverage before it can move, like Enamorus, Kyurem, and Zapdos. Lead sets are especially weak to these Pokemon if they cant taunt it or hit it with common multi hit moves like Triple Axel.

**Bulky Opponents**: Bombirdier’s primary non-Rock-type coverage options each have a drawback - Knock Off gets weaker after removing the opponent's item and Brave Bird will consistently damage itself over time. Opponents that can take multiple hits and recover off the damage like Corviknight, Alomomola, and Gliscor can consistently switch in with no real downside outside of being pivoted on.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/addison0727.514695/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
[/QUOTE]
 
QC2 I also wish this guy had a single above average stat :(
[overview]
**Draft Order**: Round 6 7 onwards

**Price Range**: 3-4 points

**Overview**: Bombirdier is an oft overlooked low tier packed with utility and role compression that can aid teams lacking certain tools. It has multiple qualities that make it stand out among similarly priced options, such as three solid offensive STAB options in Dark, Flying, and Rock (thanks to its signature ability), two sought after immunities, and a plethora of utility moves to aid its team. Unfortunately, Bombirdier’s Stealth Rock weakness combined with its lacklustre statline leaves it wanting multiple items to help it deal damage, survive multiple hits, or outspeed opposing threats without ever being stellar at anything.

[strategy comments]
Common Roles
========
**Utility**: Bombirdier offers multiple strong support options to aid its team without necessarily dealing damage. Knock Off is invaluable at removing opposing items, Stealth Rock relieves higher tier teammates of being forced to spend an extra moveslot, Parting Shot can allow its teammates to more safely switch in and potentially set up on weakened foes, and Taunt can prevent defensive foes from setting up or recovering.

**Choiced Attacker**: Bombirdier’s most straightforward role is using its passable Attack and Speed stats combined with either Choice Band or Choice Scarf to pressure opponents with its offensive coverage combined with U-turn or Parting Shot to maintain momentum against typical checks. Choice Scarf is preferred against faster, more offensive teams as well as in a cleaner role while Choice Band can help it wallbreak with its good STAB options and weaken slower, bulkier compositions.

**Dedicated Lead**: Bombirdier has multiple tools that allow it to be an atypical but reliable lead Stealth Rock setter. With Focus Sash or Endure, it can then utilize Endeavor to keep foes low, Taunt to prevent any set up or hazards from a slower opponent opponent, and Memento to block any removal and maintain momentum. I think you need to just say that its not the most ideal suicide lead mon because of the low speed meaning multi hits can take it out or taunt can go first.

Common Moves
========
**Primary STAB Moves**: Brave Bird, Knock Off, Sucker Punch

**Setup Moves**: With those defenses? In this economy?

**Utility Moves**: Stealth Rock, Parting Shot, U-turn, Taunt, Roost, Whirlwind, Memento, Substitute, Foul Play

**Coverage**: Rock Slide move below sedge and blast, Stone Edge, Rock Blast, Drill Run

Niche Moves
========
**Dual Wingbeat / Acrobatics**: Although Brave Bird is the most reliable Flying-type attack Bombirdier has access to, it doesn’t always want to take recoil damage. Acrobatics can be used alongside consumable items while Dual Wingbeat can break through opposing Focus Sash leads like Ribombee and Breloom and provide decent damage when a held item is preferred.

**Heat Wave / Icy Wind**: Although Bombirdier’s Special Attack stat is pitiful, certain foes that are incredibly weak to Fire- and Ice-type moves, like Scizor and Landorus-T respectively, can be caught off guard by Bombirdier’s coverage.

**Tailwind**: Tailwind is Bombirdier’s only reliable way of increasing Speed for itself and its teammates, allowing it to outrun and KO frail opponents or pivot into a teammate with multiple Tailwind turns remaining.

**Endeavor + Endure**: Combined with Focus Sash, Custap Berry, or Salac Berry on dedicated lead sets, Bombirdier can significantly weaken foes that it normally struggles to damage.

**Hone Claws / Curse**: Rarely, Bombirdier may be able to set up on passive foes and take advantage of teams that cannot handle its coverage with boosted Attack. Hone Claws is better when Bombirdier's speed is important and to help it land its Rock-type coverage moves more reliably while Curse also boosts its Defense to make Roost more viable and still be able to hit faster opponents with Sucker Punch.

**Rock Tomb**:

**Feather Dance**:


Missing Rock Tomb which hits decently with STAB for speed control and accuracy, can consider mentioning thief on lead sets, 100% mention Feather Dance to 1v1 physical attackers with that and Roost.

Common Items
========
**Heavy-Duty Boots**: Bombirdier is relatively frail and weak to Stealth Rock, so reducing its damage taken upon switch-in can be vital to allowing it to function as a pivot.

**Choice Scarf**: Bombirdier can utilize a Choice Scarf to outrun typically faster opponents and either pressure a KO or reliably pivot with either U-turn or Parting Shot into a better match-up.

**Focus Sash**: Lead Bombirdier can combine Focus Sash with other utility options to become a usable hazard lead to support offensive teams.

Niche Items
========
**Choice Band**: Bombirdier’s strong offensive coverage and priority Sucker Punch can be boosted significantly by Choice Band, allowing it to pick up KOs or deal significantly more damage to walls than it would otherwise be able to.

**Damage boosting items**: Life Orb, Blackglasses, Sharp Beak, and Hard Stone can all be used to increase Bombirdier’s damage output without locking it into a single move.

**Custap Berry / Salac Berry**: For sets utilizing Endure, Bombirdier can either guarantee Stealth Rock, Knock Off, or Endeavor with Custap Berry or raise its speed without being locked into a single move with Salac Berry. I feel salac is too niche

Going with the lead option could see Mental Herb.


Tera
========
Bombirdier should never be a priority option as a Tera Captain but rather a support to teams with other strong Tera Captain options. Although it would appreciate added damage to its STABs with Tera Flying, Dark, and Rock, its defensive profile is too unreliable to utilize defensive transformations outside of removing its Stealth Rock weakness.

Draft Strategy
========
Bombirdier can help patch teams that are missing utility and immunities that would otherwise be difficult to fill late in a draft, but it should not be valued as a core component or requirement of any draft but instead a luxury on an already self-sufficient team. At its best, Bombirdier is brought to games to help patch specific matchups and set up the rest of its team for success or benched in games where it forces otherwise unnecessary coverage.

**Wallbreakers / Setup Sweepers**: Bombirdier has multiple pivoting and support options to enable wallbreakers like Iron Valiant or Cinderace add one of the mons you mentioned later. to switch in more often, or give set up sweepers like Volcarona or Annihilape more opportunities to boost their stats while removing opposing items that might otherwise prevent a teammate's sweep. Bombirdier will bring these Pokemon onto the field in favourable positions to wallbreak or sweep, will set up Stealth Rocks for invaluable chip damage, and can remove items that decreaase the longevity and capabilities of foes.

**Entry Hazard Removers**: Bombirdier appreciates item freedom for offensive sets, so hazard removal options like Iron Treads and Quaquaval can allow it to bring more impactful items than Heavy-Duty Boots.

Checks and Counters
========
**Stealth Rock**: Common Stealth Rock setters like Glimmora, Sandy Shocks, and Ting-Lu have very positive offensive AND defensive match-ups into Bombirdier, both forcing it out and setting up hazards to significantly damage it when it comes back in. Slow, passive Stealth Rock setters can also run Mental Herb to shut down Bombirdier's Taunt.

**Faster Wallbreakers**: Without a Choice Scarf, Bombirdier suffers into faster pokemon that can hit it for super effective coverage before it can move, like Enamorus, Kyurem, and Zapdos. Lead sets are especially weak to these Pokemon if they cant taunt it or hit it with common multi hit moves like Triple Axel.

**Bulky Opponents**: Bombirdier’s primary non-Rock-type coverage options each have a drawback - Knock Off gets weaker after removing the opponent's item and Brave Bird will consistently damage itself over time. Opponents that can take multiple hits and recover off the damage like Corviknight, Alomomola, and Gliscor can consistently switch in with no real downside outside of being pivoted on.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/addison0727.514695/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
[/QUOTE]
Thank you! All changes made, great recs. Idk how I forgot Rock Tomb of all things
 
1/1, GP Team done
blue = add
red = remove
(orange) = comment

(note: you used curly apostrophes. i replaced them with ASCII ones and marked with (ASCII) where i did so, you don't have to do anything there but delete the comments)


[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: Bombirdier is an oft-overlooked (AH) low-tier (AH) packed with utility and role compression that can aid teams lacking certain tools. It has multiple qualities that make it stand out among similarly priced options, such as three solid offensive STAB options types in Dark, Flying, and Rock thanks to its signature ability (removed parentheses), two sought-after (AH) immunities, and a plethora of utility moves to aid its team. Unfortunately, Bombirdier's (ASCII) Stealth Rock weakness combined with its lackluster statline stats leaves it wanting multiple items to help it deal damage, survive multiple hits, or outspeed opposing threats without ever being stellar at anything.

[strategy comments]
Common Roles
========
**Utility**: Bombirdier offers multiple strong support options to aid its team without necessarily dealing damage. Knock Off is invaluable at removing opposing items, Stealth Rock relieves higher-tier (AH) teammates of being forced to spend an extra moveslot, Parting Shot can allow its teammates to more safely switch in and potentially set up on weakened foes, and Taunt can prevent defensive foes from setting up or recovering.

**Choiced Attacker**: Bombirdier's (ASCII) most straightforward role is using its passable Attack and Speed stats combined with either Choice Band or Choice Scarf to pressure opponents foes with its offensive coverage combined with U-turn or Parting Shot to maintain momentum against typical checks. Choice Scarf is preferred against faster, more offensive teams as well as in a cleaner role, (AC) while Choice Band can help it Bombirdier wallbreak with its good STAB options and weaken slower, bulkier compositions.

**Dedicated Lead**: Bombirdier has multiple tools that allow it to be an atypical but reliable lead Stealth Rock setter. With Focus Sash or Endure, it can then utilize Endeavor to keep foes at low HP, Taunt to prevent any setup (removed space) or entry hazards from a slower opponent opponent foe, and Memento to block any hazard removal and maintain momentum, (AC) assuming it is not hit with a faster Taunt or common multi-hit move options.

Common Moves
========
**Primary STAB Moves**: Brave Bird, Knock Off, Sucker Punch

**Setup Moves**: With those defenses? In this economy?

**Utility Moves**: Stealth Rock, Parting Shot, U-turn, Taunt, Roost, Whirlwind, Memento, Substitute, Foul Play

**Coverage**: Stone Edge, Rock Blast, Rock Slide, Drill Run

Niche Moves
========
**Dual Wingbeat / Acrobatics**: Although Brave Bird is the most reliable Flying-type attack Bombirdier has access to, it doesn't (ASCII) always want to take recoil damage. Acrobatics can be used alongside consumable items, (AC) while Dual Wingbeat can break through opposing Focus Sash leads like Ribombee and Breloom and provide decent damage when a held item is preferred.

**Heat Wave / Icy Wind**: Although Bombirdier's (ASCII) Special Attack stat is pitiful, certain foes that are incredibly weak to Fire- and Ice-type moves Fire or Ice, like Scizor and Landorus-T, (AC) respectively, can be caught off guard by Bombirdier's (ASCII) coverage.

**Tailwind**: Tailwind is Bombirdier's (ASCII) only reliable way of increasing Speed for itself and its teammates, allowing it to outrun and KO frail opponents foes or pivot into a teammate with multiple Tailwind turns remaining.

**Endeavor + Endure**: Combined with Focus Sash, Custap Berry, or Salac Berry on dedicated lead sets, Bombirdier can significantly weaken foes that it normally struggles to damage.

**Hone Claws / Curse**: Rarely, Bombirdier may be able to set up on passive foes and take advantage of teams that cannot handle its coverage with boosted Attack. Hone Claws is better when Bombirdier's speed Speed is important and to help helps it land its Rock-type coverage moves more reliably, (AC) while Curse also boosts its Defense to make Roost more viable and still be able to lets Bombirdier hit faster opponents foes with Sucker Punch.

**Rock Tomb**: Rock Tomb is weaker than Bombirdier's (ASCII) other tertiary STAB options, (AC) but its accuracy and secondary effect of drop foe’s speeds dropping foes' Speed makes it a preferred option in some matchups.

**Feather Dance**: Feather Dance can help Bombirdier 1v1 beat slower physical attackers one-on-one alongside Roost and force its foes out, allowing it to knock off remove more items with Knock Off or gain momentum.

Common Items
========
**Heavy-Duty Boots**: Bombirdier is relatively frail and weak to Stealth Rock, so reducing its damage taken upon switch-in switching in can be vital to allowing it to function functioning as a pivot.

**Choice Scarf**: Bombirdier can utilize a Choice Scarf to outrun typically faster opponents foes and either pressure a KO or reliably pivot with either U-turn or Parting Shot into a better matchup (RH).

**Focus Sash**: Lead Bombirdier can combine Focus Sash with other utility options to become a usable entry hazard lead to support offensive teams.

Niche Items
========
**Choice Band**: Bombirdier's (ASCII) strong offensive coverage and priority Sucker Punch can be boosted significantly by Choice Band, allowing it to pick up KOs or deal significantly more damage to walls than it would otherwise be able to.

**Damage boosting items Damage-boosting Items**: Life Orb, Blackglasses Black Glasses, Sharp Beak, and Hard Stone can all be used to increase Bombirdier's (ASCII) damage output without locking it into a single move.

**Custap Berry / Salac Berry**: For sets utilizing Endure, Bombirdier can guarantee one additional use of Stealth Rock, Knock Off, or Endeavor with Custap Berry.

Tera
========
Bombirdier should never be a priority option as a Tera Captain, (AC) but rather a support to teams with other strong Tera Captain options. Although it would appreciate appreciates added damage to its STABs on its STAB moves with Tera Flying, Dark, and Rock, its defensive profile is too unreliable to utilize defensive transformations Tera types outside of removing its Stealth Rock weakness.

Draft Strategy
========
Bombirdier can help patch teams that are missing utility and immunities that would otherwise be difficult to fill late in a draft; however, (ASC) but (changing to avoid awk repetition) it should not be valued as a core component or requirement of any draft but instead as a luxury on an already self-sufficient team. At its best, Bombirdier is brought to games to help patch specific matchups and set up the rest of its team for success or benched in games where it forces otherwise unnecessary coverage.

**Wallbreakers / Setup Sweepers**: Bombirdier has multiple pivoting and support options to enable wallbreakers like Iron Valiant, Volcarona, or and Cinderace. Bombirdier It opens up favourable favorable positions for its teammates to wallbreak or sweep, sets up Stealth Rocks Rock for invaluable chip damage, and removes items that to decrease the longevity and defensive capabilities of foes.

**Entry Hazard Removers**: Bombirdier appreciates item freedom for offensive sets, so entry hazard removal options like Iron Treads and Quaquaval can allow it to bring more impactful items than Heavy-Duty Boots.

Checks and Counters
========
**Stealth Rock**: Common Stealth Rock setters like Glimmora, Sandy Shocks, and Ting-Lu have very positive offensive AND and defensive match-ups into matchups against Bombirdier, both forcing it out and setting up entry hazards to significantly damage it when it comes back in. Slow, passive Stealth Rock setters can also run Mental Herb to shut down Bombirdier's Taunt.

**Faster Wallbreakers**: Without a Choice Scarf, Bombirdier suffers into against faster pokemon Pokemon that can hit it for super effective coverage damage before it can move, like Enamorus, Kyurem, and Zapdos. It can struggle in its more defensive roles, (AC) since its low speed Speed can leave it prone to fast Taunt or multi-hit moves.

**Bulky Opponents Foes**: Bombirdier's (ASCII) primary non-Rock-type coverage options each have a drawback—Knock Off gets weaker after removing the opponent's foe's item, (AC) and Brave Bird will consistently make Bombirdier damage itself over time. Opponents Foes that can take multiple hits and recover off the damage like Corviknight, Alomomola, and Gliscor can consistently switch in with no real downside outside of being pivoted on.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/addison0727.514695/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
1/1, GP Team done
blue = add
red = remove
(orange) = comment

(note: you used curly apostrophes. i replaced them with ASCII ones and marked with (ASCII) where i did so, you don't have to do anything there but delete the comments)


[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-4 points

**Overview**: Bombirdier is an oft-overlooked (AH) low-tier (AH) packed with utility and role compression that can aid teams lacking certain tools. It has multiple qualities that make it stand out among similarly priced options, such as three solid offensive STAB options types in Dark, Flying, and Rock thanks to its signature ability (removed parentheses), two sought-after (AH) immunities, and a plethora of utility moves to aid its team. Unfortunately, Bombirdier's (ASCII) Stealth Rock weakness combined with its lackluster statline stats leaves it wanting multiple items to help it deal damage, survive multiple hits, or outspeed opposing threats without ever being stellar at anything.

[strategy comments]
Common Roles
========
**Utility**: Bombirdier offers multiple strong support options to aid its team without necessarily dealing damage. Knock Off is invaluable at removing opposing items, Stealth Rock relieves higher-tier (AH) teammates of being forced to spend an extra moveslot, Parting Shot can allow its teammates to more safely switch in and potentially set up on weakened foes, and Taunt can prevent defensive foes from setting up or recovering.

**Choiced Attacker**: Bombirdier's (ASCII) most straightforward role is using its passable Attack and Speed stats combined with either Choice Band or Choice Scarf to pressure opponents foes with its offensive coverage combined with U-turn or Parting Shot to maintain momentum against typical checks. Choice Scarf is preferred against faster, more offensive teams as well as in a cleaner role, (AC) while Choice Band can help it Bombirdier wallbreak with its good STAB options and weaken slower, bulkier compositions.

**Dedicated Lead**: Bombirdier has multiple tools that allow it to be an atypical but reliable lead Stealth Rock setter. With Focus Sash or Endure, it can then utilize Endeavor to keep foes at low HP, Taunt to prevent any setup (removed space) or entry hazards from a slower opponent opponent foe, and Memento to block any hazard removal and maintain momentum, (AC) assuming it is not hit with a faster Taunt or common multi-hit move options.

Common Moves
========
**Primary STAB Moves**: Brave Bird, Knock Off, Sucker Punch

**Setup Moves**: With those defenses? In this economy?

**Utility Moves**: Stealth Rock, Parting Shot, U-turn, Taunt, Roost, Whirlwind, Memento, Substitute, Foul Play

**Coverage**: Stone Edge, Rock Blast, Rock Slide, Drill Run

Niche Moves
========
**Dual Wingbeat / Acrobatics**: Although Brave Bird is the most reliable Flying-type attack Bombirdier has access to, it doesn't (ASCII) always want to take recoil damage. Acrobatics can be used alongside consumable items, (AC) while Dual Wingbeat can break through opposing Focus Sash leads like Ribombee and Breloom and provide decent damage when a held item is preferred.

**Heat Wave / Icy Wind**: Although Bombirdier's (ASCII) Special Attack stat is pitiful, certain foes that are incredibly weak to Fire- and Ice-type moves Fire or Ice, like Scizor and Landorus-T, (AC) respectively, can be caught off guard by Bombirdier's (ASCII) coverage.

**Tailwind**: Tailwind is Bombirdier's (ASCII) only reliable way of increasing Speed for itself and its teammates, allowing it to outrun and KO frail opponents foes or pivot into a teammate with multiple Tailwind turns remaining.

**Endeavor + Endure**: Combined with Focus Sash, Custap Berry, or Salac Berry on dedicated lead sets, Bombirdier can significantly weaken foes that it normally struggles to damage.

**Hone Claws / Curse**: Rarely, Bombirdier may be able to set up on passive foes and take advantage of teams that cannot handle its coverage with boosted Attack. Hone Claws is better when Bombirdier's speed Speed is important and to help helps it land its Rock-type coverage moves more reliably, (AC) while Curse also boosts its Defense to make Roost more viable and still be able to lets Bombirdier hit faster opponents foes with Sucker Punch.

**Rock Tomb**: Rock Tomb is weaker than Bombirdier's (ASCII) other tertiary STAB options, (AC) but its accuracy and secondary effect of drop foe’s speeds dropping foes' Speed makes it a preferred option in some matchups.

**Feather Dance**: Feather Dance can help Bombirdier 1v1 beat slower physical attackers one-on-one alongside Roost and force its foes out, allowing it to knock off remove more items with Knock Off or gain momentum.

Common Items
========
**Heavy-Duty Boots**: Bombirdier is relatively frail and weak to Stealth Rock, so reducing its damage taken upon switch-in switching in can be vital to allowing it to function functioning as a pivot.

**Choice Scarf**: Bombirdier can utilize a Choice Scarf to outrun typically faster opponents foes and either pressure a KO or reliably pivot with either U-turn or Parting Shot into a better matchup (RH).

**Focus Sash**: Lead Bombirdier can combine Focus Sash with other utility options to become a usable entry hazard lead to support offensive teams.

Niche Items
========
**Choice Band**: Bombirdier's (ASCII) strong offensive coverage and priority Sucker Punch can be boosted significantly by Choice Band, allowing it to pick up KOs or deal significantly more damage to walls than it would otherwise be able to.

**Damage boosting items Damage-boosting Items**: Life Orb, Blackglasses Black Glasses, Sharp Beak, and Hard Stone can all be used to increase Bombirdier's (ASCII) damage output without locking it into a single move.

**Custap Berry / Salac Berry**: For sets utilizing Endure, Bombirdier can guarantee one additional use of Stealth Rock, Knock Off, or Endeavor with Custap Berry.

Tera
========
Bombirdier should never be a priority option as a Tera Captain, (AC) but rather a support to teams with other strong Tera Captain options. Although it would appreciate appreciates added damage to its STABs on its STAB moves with Tera Flying, Dark, and Rock, its defensive profile is too unreliable to utilize defensive transformations Tera types outside of removing its Stealth Rock weakness.

Draft Strategy
========
Bombirdier can help patch teams that are missing utility and immunities that would otherwise be difficult to fill late in a draft; however, (ASC) but (changing to avoid awk repetition) it should not be valued as a core component or requirement of any draft but instead as a luxury on an already self-sufficient team. At its best, Bombirdier is brought to games to help patch specific matchups and set up the rest of its team for success or benched in games where it forces otherwise unnecessary coverage.

**Wallbreakers / Setup Sweepers**: Bombirdier has multiple pivoting and support options to enable wallbreakers like Iron Valiant, Volcarona, or and Cinderace. Bombirdier It opens up favourable favorable positions for its teammates to wallbreak or sweep, sets up Stealth Rocks Rock for invaluable chip damage, and removes items that to decrease the longevity and defensive capabilities of foes.

**Entry Hazard Removers**: Bombirdier appreciates item freedom for offensive sets, so entry hazard removal options like Iron Treads and Quaquaval can allow it to bring more impactful items than Heavy-Duty Boots.

Checks and Counters
========
**Stealth Rock**: Common Stealth Rock setters like Glimmora, Sandy Shocks, and Ting-Lu have very positive offensive AND and defensive match-ups into matchups against Bombirdier, both forcing it out and setting up entry hazards to significantly damage it when it comes back in. Slow, passive Stealth Rock setters can also run Mental Herb to shut down Bombirdier's Taunt.

**Faster Wallbreakers**: Without a Choice Scarf, Bombirdier suffers into against faster pokemon Pokemon that can hit it for super effective coverage damage before it can move, like Enamorus, Kyurem, and Zapdos. It can struggle in its more defensive roles, (AC) since its low speed Speed can leave it prone to fast Taunt or multi-hit moves.

**Bulky Opponents Foes**: Bombirdier's (ASCII) primary non-Rock-type coverage options each have a drawback—Knock Off gets weaker after removing the opponent's foe's item, (AC) and Brave Bird will consistently make Bombirdier damage itself over time. Opponents Foes that can take multiple hits and recover off the damage like Corviknight, Alomomola, and Gliscor can consistently switch in with no real downside outside of being pivoted on.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/addison0727.514695/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Thank you!
 
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