ORAS OU Bonescuffle (Moved from Other Metagames for Reasons)

What Undertale character should I make a team for next


  • Total voters
    6
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Bonescuffle
Team of The Great Papyrus

TEAM AT A GLANCE
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TEAM OVERVIEW
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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Toxic
- Earthquake
- Dragon Tail
- Poison Jab

Standard Tank Chomp. Nothing really that special about it despite the fact that it runs Toxic instead of SR to wear down opponents quicker and more efficiently plus the fact that there's already a SR setter in Lando T. Dragon Tail for shuffling, EQ and Poison Jab for Damage. That's it.
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Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off

- Ice Shard
- Low Kick
Weavile is one of the best revenge killers in OU, and still does work in AG, outspeeding and OHKOing Mega Mence and almost any other dragon with Icicle Crash while being able to tank up an EQ from it. Low Kick really surprises everyone, taking down a ton of threats to this team, such as Bisharp before it can even do anything. Due to this, it usually leads off the game with a couple of KOs under it's belt.
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Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou makes for a pretty solid defensive VoltTurn core with Lando T by at least semi-walling/countering each others counters. Other than that, this is a pretty standard Raikou set. Assault Vest for added tankiness, HP Ice for countering Ground types trying to get a stab EQ off or opposing Lando T, Garchomp, and Gliscor, TBolt and Volt Switch for stab and momentum, and Shadow Ball to 2HKO Latios.
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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Ah, Lando T, the best physical defensive wall since Skarmory was inroduced, in the era when trumpets ruled the world. Like Raikou, this is just the standard VoltTurn set.
SR for Mega Zard Y and other Pokemon weak to rocks, Stone Edge for extra rock damage. U-Turn and EQ are obvious choices for STAB and momentum.
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Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit

Honestly, Mega Metagross is my favorite Mega Pokemon to use. Fast, offensively powerful, and very tanky. Nothing much has to clear the way for this monstrosity to sweep. It's an exellent Pursuit trapper that threatens almost everything, with Meteor Mash And Zen Headbutt for STAB and the possibility of an attack boost, at which point, Metagross is unstoppable, and Hammer Arm for good coverage against Steel and Dark Types
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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Classic Life Orb Bisharp, Sucker Punch for good priority, especially when boosted by SD, Knock Off is obvious STAB on Bisharp alongside Iron Head, which absolutely destroys Fairies, Which are one of this team's biggest counters.

IMPORTABLE
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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick

Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Toxic
- Earthquake
- Dragon Tail
- Poison Jab





 
Hey PearlLunaris, this is a pretty solid team, definitely reminiscent of the mono-blue hyper offense builds people used to spam not too long ago. There is a ton of redundancy behind running both defensive Landorus-T and defensive Garchomp however, and your lack of a water resist makes stuff such as such as Keldeo and rain teams very hard to play around. Your team also has a hard time breaking M-Sableye due to it having 5 physical attackers, and one special attacker that can't 2HKO it. None of your members can OHKO it after Volt Switch damage from Raikou either, forcing you to fish for a flinch with Weavile, Bisharp, or M-Metagross to prevent a burn. My rate will be focused on patching up these issues while keeping the offensive nature of your team in tact.

First, you should run Choice Band Azumarill > Choice Band Weavile to provide you with an answer to M-Sableye, a water resist, and a soft check to Keldeo. This addition also provides your own team with a switch-in to Weavile, which you previously didn't have, as well as an answer to water type speed boosters such as M-Gyarados and Feraligatr which could easily tear through your team at +1 if they have Crunch as well as Ice Fang in the case of M-Gyarados, or Ice Punch in the case of Feraligatr. Unlike Weavile, Azumarill isn't weak to Stealth Rock, and it also has more bulk + better defensive typing, so it finds more opportunities to switch in and wallbreak.

Next, you should run Choice Scarf Landorus-T > Defensive Landorus-T to provide you with a solid revenge killer and pivot that can still take some of the pressure off of Garchomp to check physical walls. Choice Scarf Landorus-T can also still act as a check to boosting dragon types that Garchomp can't check such as Dragonite and Adamant Charizard-X, and while it can't check Jolly Charizard-X, Azumarill can reliably do so. With a Choice Scarf, Landorus-T can also revenge stuff like Mega or Life Orb Alakazam, and Charizard-Y that your Raikou can't switch into too well, as well as outspeed and kill Tornadus-T which can easily chip away at Raikou on switch-in and U-Turn out without receiving any damage.

By dropping Landorus-T as your Stealth Rock user you'll have to run it on Garchomp, so you should run Stealth Rock > Toxic on Garchomp, as well as run Fire Blast > Poison Jab to allow you to immediately kill bulky Swords Dance Scizor which is a huge threat to your team due to it being able to set up on literally every member bar Garchomp itself, plus it can switch in on Azumarill and M-Metagross freely to start setting up.

Your team has a hard time switching into Rotom-W due to you having no status absorber and 5 physical attackers. Raikou is your only switch-in to it, but between hazards and burn damage, it can very easily be worn down. So, you should run Lum Berry > Life Orb on Bisharp to allow you to take a Will-O-Wisp from Rotom-W and let you to pressure it more easily. Lum Berry also can help you switch into Clefable which commonly carry Thunder Wave, as well as Scald users like Slowbro, while also allowing you to set up on M-Sableye.

Lastly, you should run Grass Knot > Pursuit on M-Metagross to help you deal with Slowbro and Hippowdon much better, which you only otherwise really have Raikou (and Bisharp to some extent) and Azumarill for respectively, as well as kill bulky water types like Quagsire and Seismitoad to help support Swords Dance Bisharp and Azumarill.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Fire Blast
- Stealth Rock
- Earthquake
- Dragon Tail

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Volt Switch

Azumarill @ Choice Band
Ability: Huge Power
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Swords Dance
- Sucker Punch
Hope i was able to help!
 
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What I think About Your Team First Glance

Looks a pre metagross suspect team. Solid ofc seems to have issues with steel bug types(ferro/scizor) can be fixed ofc.
I think this team isn't bad and is solid to say the least doesn't have many flaws.


How You Can Improve Your Team


Simple Set Change


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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Blast

You really don't need poison jab sense you have no atk evs it doesn't even 2hko mons like clefable and altaria.
Fire Blast makes garchomp a fan favorite check to ferro and scizor.
Fire Blast lets you keep rocks on mons like skarm and the rare defog scizor.
You already have d tail and the basic concept and idea of rocky helmet chomp so no need for me to explain.

Conclusion
Nice work my dude thanks for bringing this team to the forums.
I wish you massive success buddy and hope you take my changes into consideration.
 
Hi dude

Did i miss something or you talked about anything goes?

Anyway. Surely the njnp minor change in Fire Blast on tank chomp is a great idea and I really really recommend it to you.

This being said, i think you are not using optimal sets here; i'll explain better:

1) CB weavile is not as good as the Life orb one. It really performs better in general. I suggest you to try it cause it should improve your playstyle lessening the prediction of CB and mantaining the output damage
2) I like the dark spam core of Weavile and Bisharp but I think you can replace Pursuit on MMetagross with a fourth offensive move or with Rock Polish. I think your team is kinda slow (bar Weavile) and rock Polish MMeta could make the difference. Beside that, replacing pursuit, i think you have room in Weavile or Bisharp to fit it. You can use pursuit > low kick on Weavile (it's harder and prediction reliant to let it in against the lati, but it does the job and you don't lose nothing that important in low kick) or you can use Pursuit > Swords dance on Bisharp (this way you trap the lati easier but you lose some sort of a win condition. In my opinion, the team will improve with Rock Polish MMeta + Pursuit Weavile + SD Bisharp
3) Defensive Lando is really not needed here. You have your chomper and you are fine. I think Scarf could be the optimal choice here, but double dance could work too. Seeing Rock Polish MMeta and SD bisharp you probably don't need another setup mon and the immediate speed of scarf could be very beneficial.

I hope I helped you. See ya :P
 
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