Boogie Wonderland. Top 500 team.

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This guy.
Breaks hearts and teams.

I want to use him. But he unfortunately has some problems with gliscor, rotom-w, lando's, conk and mega venusaur. Thankfully there is a two man team that can get rid of all of his counters and form a core for the ages.

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nuff said. Now onto the team.





Mega-Godzilla (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Earthquake

The aforementioned heavy hitter and cleaner. After two boosts not many things can survive the onslaught and due to its ridiculous bulk he is hard to revenge kill via priority. However some common scarfers (Lando-T or Terrakion) can give him trouble. That is why the other 3 dude "core" should be more heavily used in the beginning to test for weaknesses and to determine who is the scarfer on the team. Once I have determined who is running what builds I switch gears to my more agressive 3 and begin dismantling. Mach Punch is an issue, especially when it is coming from Conk but that is what Talonflame is for. The banning of Mega Lucario is actually sort of bad for M-Ttar's career because often people switch in Lucario into M-Ttar and I get a free dragon dance and there is no way any Lucario is surviving a +1 EQ. Use him late and use him well.

BLALLRGHRH (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SAtk / 200 Spd
Naive Nature
- Substitute
- Ice Beam
- Earth Power
- Fusion Bolt

ANTIMETAMON #1. This guy single handedly hangles rotom-wash, heatran, aegislash, mega venusaurm, gliscor, landorus-therian, and azumarill. If that doesn't make him deserve a spot on a team I do not know what does. Most players seem to have their heads up their butt and not know what teravolt does, which makes it so much sweeter when their rotom's get earth power'd and their megasaurs get ice beam'd. He appreciates free switches from Scizor and Rotom and with smart prediction can hide behind a sub forever. In addition this set is a great Aegislash killer. Use sub once and they will 9 times out of 10 sacred sword it away. They think you will sub again, click earth power for KO.

David Byrd (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Necesarry check to conkeldurr and second one for Megasaur. Bread and butter set with bread and butter EV's that do not need explaining. Tailwind is a move that should always be considered in a team with fast and disabling threats that have already been weakened, a suicial tailwind can be a godsend. Suddenly Mega Godzilla is tearing through through their weakened and frail teams. But usually just spam Brave Bird.

The Second Half.
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The slower, resilient, and opening trifecta of the team. Covers weaknesses, defogs, spreads statuses, priority kills and VoltTurns, aka utility abounds.

Maytag (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Hate myself for using this. But I need the talonflame counter. I don't know WHY people are putting physically defensive ev's into this guy when you can just burn the physical attackers and be bulky on both sides of the spectrum? Anywho, slow volt switch is perfect for giving a switch-in to Cyoo and Mega Godzilla, and pain split is pretty good in this bulky meta.

Beezlebub (Scizor) @ Leftovers
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Physical bulk, reliable recovery, defogging, u-turn, and priority. Scizor does it all. His bulk is splendid even without Mega Evo if only due to the virtues of his typing. BP kills fairies and defog needs no explaining. Pairs flawlessly with that washing machine.

I Should Be Uber. (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
- Swords Dance
- King's Shield
- Shadow Sneak
- Sacred Sword
Slow rolling attacker and good pivot. Come in on a resisted hit and dent the switch in OR come in on a resisted hit and beging accrueing boosts to OHKO the world. Brave Nature to "lose" the speed war against other Aegislashes and get last laugh. More priority, and provides fighting boom-boom. Also king's shield is good but you already knew that. HOWEVER he is weak to fire and I don't like how scizor is as well. Any suggestions? Help?

BUT THANKS FOR READING!
 
Hey, Just a few adjustments, Talonflame: Try to not use choice band, since your enemy can predict your talonflame holding a choiceband really easily so try life orb instead, And also you dont want to be locked into tailwind.

Rotom-Wash: Your Rotom-W is okay how it is but you could try a chestoberry rotom instead:

Chotom-Resh (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Rest
- Volt Switch
- Will-O-Wisp
- Hydro Pump

Scizor: I cant tell if its a revenge killer or not because of the leftovers, But if you want a psychical wall with defog, Try This:

Whats that noise?!? (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Foul Play
- Defog
- Roost
- Toxic

Just that 4 speed evs to outspeed other mandibuzzez you c xD :P

Aegislash: Leftovers, Dont, Use weakness policy instead since it gives 2x boost on both attack stats which helps you good, and it will survive because of the bulk it has, but trust me it will die from any earthquake so switch to mandibuzz when that happens and swords dance is 2 predictable so dont use that instead:

Aerial Ace (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 SAtk
- Shadow Sneak
- Sacred Sword
- King's Shield
- Substitute

thanks for reading
 
Scizor with minimal attack investment is still a decent priority user, u-turner and defogger. I am aware that there are other options for fulfilling one or two of these roles but having him use all of these roles makes him pretty hard to replace.

I switched Aegi to mixed with Life Orb, because it is probably just staying out for a 1,2 punch of shadow ball than sneak anyways and more power is always good.

And I still haven't quite decided what to do with Rotom quite yet.
 
I totally agree with the Chesto Berry Rotom-W. Additionally, if you're going to give Aegislash a mixed set, Weakness Policy is probably better than Life Orb. I like to either sweep properly with Aegislash or at least stay bulky with Leftovers. Weakness Policy could also help turn opposing Talonflame from a potential threat into a potential sweep. Life Orb Aegislash can be easily picked off, too, especially if you're trying to invest in both Attack and Special Attack, and Shadow Sneak only does so much unboosted. I'm shooting in the dark here, but I can also imagine opposing Rotom-W (especially scarfed or physically defensive) maybe not threatening you, but at least 'annoying' a lot of your physically biased team, especially if your opponent has SR up. It can burn Scizor, KO Talonflame, or Volt Switch on Madibuzz (if you choose to make that switch, which I recommend).
A really solid team though. Good luck with it.
 
I'm stealing your Kyurem-Black and your Tyranitar tyvm.

Also do you ever have issues with Solar Beam heatran? Weather is probably too nerfed for that to be an issue, but still thought I'd ask.
 
252+ SpA Heatran Solar Beam vs. 4 HP / 0 SpD Mega Tyranitar: 246-290 (71.9 - 84.7%) -- guaranteed 2HKO
Ttar can handle it.

I am going to try blissey and mandi over rotom and scizor. And I also have been trying out AV Gallade with a moderate level of success. I will probably make a new RMT of the fully finished version because the prototype has been doing pretty well. Thanks so much for the advice everyone :)
 
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