Best of the Rest, ROUND 1
THIS IS HAPPENING FOLKS! AN ALL OUT TOURNAMENT WHERE YOU WILL ALL FIGHT FOR GLORY AND PRIDE!
And, of course, a legend.
These two contenders have faced each other before in one of the battles for the Fire Gym, but the outcome may not be the same! (if you wish to know how they did in their last battle, go look for it yourself).
Shall we meet our battler's teams?
Canis MajorisAnd, of course, a legend.
These two contenders have faced each other before in one of the battles for the Fire Gym, but the outcome may not be the same! (if you wish to know how they did in their last battle, go look for it yourself).
Shall we meet our battler's teams?

<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.
Nature: Bold (+Defense, -Attack)
Type: Fire/Poison
Abilities:
Dry Skin: (Passive)
Illuminate: (H) (Toggle) (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC:0
DC:5/5
Attacks:
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Recover
Toxic Spikes
Gunk Shot
Eruption
Heat Wave
Inferno
Final Gambit
Water Gun
Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin
Fire Spin
TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Thunderbolt
Thunder
Double Team
Sludge Bomb
Solar Beam
Thunder Wave
Infestation
Swagger
Dazzling Gleam
Light Screen
Hidden Power (Water)
Rain Dance
Hyper Beam
Tutor:

<Kitsunoh> [Emily] (Female)
Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version)
Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.
Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
Type: Steel/Ghost
Abilities:
Frisk: (Passive)
Cursed Body: (DW) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Imprison
Tail Whip
Metal Claw
Copycat
ShadowStrike
Revenge
Iron Head
Fake Out
Egg:
Meteor Mash
Hex
Yawn
Featherdance
Psycho Shift
Tutor:
Pain Split
Knock Off
TM:
Toxic
Will-O-Wisp
Torment
Taunt
Dream Eater
Earthquake
Bulldoze
Dig
Protect
Payback
Rock Slide
U-Turn


<Charizard> [Ruth] "The Dragon" (Female)
"I don't need my wings to beat you! Come on!"
Desperation Theme: Blazblue - Bullet Dance
No men know the power that lies in Ruth's emotions until they find themselves facing the might of the dragon that spews fire and obliterates everything in its path.
Ruth's title, "The Dragon", was unlocked during the battle with MrcRanger97, as she took down a Lairon in a single action, with the assistance of Red.
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Flying
Mega X: Fire/Dragon
Abilities:
Blaze: (Passive)
Solar Power: (H) (Passive) (Unlocked)
Tough Claws: (Mega X) (Passive)
Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega X:
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC:9/9
MC:0
DC:5/5
Attacks:
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Heat Wave
Shadow Claw
Air Slash
Wing Attack
Slash
Egg:
Counter
Dragon Rush
Flare Blitz
Dragon Dance
Outrage
TM:
Protect
Substitute
Rock Slide
Fire Blast
Dragon Claw
Brick Break
Bide
Focus Punch
Power-Up Punch
Fly
Hyper Beam
Roost
Earthquake
Dig
Roar
Tutor:
Geodude6
Abnormality [Blaziken] (F)
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm THrow, Submission, and Vital Throw.
Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:
Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)
Stats:
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 87-
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Endure
Featherdance
Night Slash
Reversal
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Rest
Overheat
Focus Blast
Incinerate
Will-O-Wisp
Shadow Claw
Stone Edge
Bulldoze
Swords Dance
Rock Slide
Substitute
Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Sleep Talk
Superpower
Thunderpunch
Vacuum Wave
===
Yet to get:
2 MC: Brick Break, Facade, Flame Charge, Attract, Low Sweep, Round, Echoed Voice, Fling, Acrobatics, Giga Impact, Poison Jab, Swagger, Rock Smash, Power-Up Punch, Confide, Cut, Strength
3 MC: Crush Claw, Curse, Feint, Flame Burst, Last Resort, Low Kick, Smelling Salts, Body Slam, Double-Edge, Fury Cutter, Headbutt, Mimic, Mud Slap, Role Play, Seismic Toss, Snore, Secret Power, Captivate, Work Up, Natural Gift, Rock Climb
Total: 97 MC
Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Reflect
Light Screen
Zen Headbutt
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Psyshock
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Double Team
Overheat
Steel Wing
Focus Blast
Retaliate
Giga Impact
X-Scissor
Infestation
Substitute
Dazzling Gleam
Surf
Helping Hand
Icy Wind
===
Yet to get:
1 MC: TBD
2 MC: TBD
3 MC: TBD
Total: TBD MC
Gengar (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:
Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Disable
Haze
Perish Song
Reflect Type
Smog
Toxic
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Psychic
Brick Break
Double Team
Bide
Sludge Bomb
Torment
Focus Blast
Endure
Will-O-Wisp
Embargo
Thunder Wave
Infestation
Substitute
Trick Room
Dazzling Gleam
Counter
Giga Drain
Knock Off
Pain Split
Skill Swap
Snatch
===
Yet to get:
1 MC: TBD
2 MC: TBD
3 MC: TBD
Total: TBD MC

Abnormality [Blaziken] (F)
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:




Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:


Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)
Stats:
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 87-
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Endure
Featherdance
Night Slash
Reversal
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Rest
Overheat
Focus Blast
Incinerate
Will-O-Wisp
Shadow Claw
Stone Edge
Bulldoze
Swords Dance
Rock Slide
Substitute
Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Sleep Talk
Superpower
Thunderpunch
Vacuum Wave
===
Yet to get:
2 MC: Brick Break, Facade, Flame Charge, Attract, Low Sweep, Round, Echoed Voice, Fling, Acrobatics, Giga Impact, Poison Jab, Swagger, Rock Smash, Power-Up Punch, Confide, Cut, Strength
3 MC: Crush Claw, Curse, Feint, Flame Burst, Last Resort, Low Kick, Smelling Salts, Body Slam, Double-Edge, Fury Cutter, Headbutt, Mimic, Mud Slap, Role Play, Seismic Toss, Snore, Secret Power, Captivate, Work Up, Natural Gift, Rock Climb
Total: 97 MC

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:




Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Reflect
Light Screen
Zen Headbutt
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Psyshock
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Double Team
Overheat
Steel Wing
Focus Blast
Retaliate
Giga Impact
X-Scissor
Infestation
Substitute
Dazzling Gleam
Surf
Helping Hand
Icy Wind
===
Yet to get:
1 MC: TBD
2 MC: TBD
3 MC: TBD
Total: TBD MC

Gengar (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:




Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:


Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Disable
Haze
Perish Song
Reflect Type
Smog
Toxic
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Psychic
Brick Break
Double Team
Bide
Sludge Bomb
Torment
Focus Blast
Endure
Will-O-Wisp
Embargo
Thunder Wave
Infestation
Substitute
Trick Room
Dazzling Gleam
Counter
Giga Drain
Knock Off
Pain Split
Skill Swap
Snatch
===
Yet to get:
1 MC: TBD
2 MC: TBD
3 MC: TBD
Total: TBD MC
And finally...
DA RULEZ
- ASB Arena.
- STRICT 3 day DQ.
- 2 Substitutions.
- Turn Order: Coin Flip
- 8 Recoveries, 20 Chills
- All Abilities
- All Items
- Switch=OK
- Mega Clause: 1
Shall we get started?
Coin Flip (Heads = Canis, Tail = Geo)
Heads.
HOW THINGS WILL HAPPEN
Canis Majoris sends out and equips
Geodude6 sends out, equips and orders
Canis Majoris orders
I ref
DA RULEZ
- ASB Arena.
- STRICT 3 day DQ.
- 2 Substitutions.
- Turn Order: Coin Flip
- 8 Recoveries, 20 Chills
- All Abilities
- All Items
- Switch=OK
- Mega Clause: 1
Shall we get started?
Coin Flip (Heads = Canis, Tail = Geo)

Heads.
HOW THINGS WILL HAPPEN
Canis Majoris sends out and equips
Geodude6 sends out, equips and orders
Canis Majoris orders
I ref