box vs fox

Box mons;
231wlh.jpg

Voluzsch
Protowatt (M)
Nature: Naive (Speed increased by 15%, Accuracy +30% ; Special Defense decreased by *)
Type:

Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Type: Trigger)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard (Type: Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (Type: Passive; DW Locked)
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1
(-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 109
(+)
Accuracy +30%
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/6
MC: 2
DC: 1/5

Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)

Counter (*)
Me First (*)
Metronome (*)
Mirror Coat (*)
Sheer Cold (*)

Dive (*)
Endure
Hidden Power Grass 7 (*)
Ice Beam
Substitute (*)
Rain Dance
Toxic (*)
Thunderbolt (*)
79.png

Nicholson
Slowpoke (M)

Nature: Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion)
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Type: Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo - (Type: Passive)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (Type: Passive; DW Locked)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
(+)
SpD: Rank 2
Spe: 13
(-)
Evasion -10

Height Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Heal Pulse
Slack Off
Psychic

Block (*)
Future Sight (*)
Magic Coat
Me First (*)
Mud Sport (*)
Stomp (*)

Bide
Endure
Flamethrower
Light Screen (*)
Rain Dance (*)
Reflect
Safeguard (*)
Substitute (*)
Toxic (*)
116.png

Fraulein
Horsea (F)
Nature: Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
Type:
Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
Abilities:
Swift Swim (Type: Passive)

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Accuracy +16%

Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:

Bubble (*)
SmokeScreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)
Hydro Pump
Dragon Dance
Dragon Pulse
Brine
Bounce
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Icy Wind
Muddy Water (*)
Outrage
Razor Wind (*)
Signal Beam
Sleep Talk
Attract
Bide
Dive
Double Team (*)
Endure
Flash Cannon
Hidden Power Grass 7
Ice Beam (*)
Rain Dance
Rest
Protect
Scald
Substitute (*)
Surf (*)
Toxic (*)
Whirlpool
Fox Mons:

453.png

Croagunk [Taint] (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Anticipation:
(Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: [DW LOCKED] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Attacks (18):
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Bullet Punch
Counter
Cross Chop
Fake Out
Feint
Dig
Brick Break
Sludge Wave
Poison Jab
Rock Slide
58.png

Growlithe [Snarl] (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: [DW LOCKED] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks (21):
PHYSICAL
Bite
Close Combat
Crunch
Dig
Fire Fang
Flame Wheel
Flare Blitz
Outrage
Reversal
Take Down
SPECIAL
Ember
Fire Blast
Fire Spin
Heat Wave
OTHER
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Roar
Will-O-Wisp
175.png

Togepi [Shimmy] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: [DW LOCKED] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Attacks (16):
PHYSICAL
SPECIAL
AncientPower
Extrasensory
Flamethrower
Shadow Ball
OTHER
Bestow
Charm
Encore
Follow Me
Growl
Metronome
Morning Sun
Psycho Shift
Sweet Kiss
Thunder Wave
Yawn

box sends out and equips
fox sends out, equips, and orders
box orders
I ref
 
Okay lets go with Togepi @ Lucky Egg and Growlithe @ EXP Share to take advantage of the relatively small amount of water moves currently present.

Snarl: Intimidate Crunch (Slowpoke) > Bite (Slowpoke) > Crunch (Slowpoke)
IF Prottowatt used Dive THEN Dig (Prottowatt)

Shimmy: AncientPower (Protowatt) > Extrasensory (Protowatt) > AncientPower (Protowatt)
IF Prottowatt used Dive THEN Shadow Ball (Slowpoke)[/b][/b]
 
cXiOjfz.png

Put that dog out of its misery.

231wlh.jpg
We'll show you the power of teamwork!

Voluzch: Charge | Thunderbolt (Growlithe) | Thunderbolt (Growlithe)
79.png
We trained hard for this!
Nicholson: Water Gun (Growlithe) | Psychic (Growlithe) | Me First (Crunch, Growlithe)
 
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Box, allow me to explain. As odd as it seems, I believe some of your posts have escaped my alert filter. I am not ignoring you on purpose.

Will edit in reffing.
 
231wlh.jpg

Stats: 1/1/2/1/109
Hp: 80
En: 100
Weight: 1
Size: 1
Charge - thunderbolt - thunderbolt

79.png

Stats: 3/3/3/2/13
Hp: 100
En: 100
Weight: 3
Size: 2

Water gun - psychic - me first(crunch)
58.png

Stats: 3/2/3/1/69
Hp: 90
En: 100
Size: 1
Weight: 2
Statu
Crunch - bite - crunch
175.png

Stats: 0/4/2/3/20
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None
Ancientpower -extrasensory- Ancientpower

AncientPower: The Pokemon summons up an ancient force from the earth that forms into a glowing white ball. Exposure to the ancient forces of the move can raise all of a Pokemon’s stats by one (1) stage.

Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Rock | Priority: 0 | CT: Set

Bite: The Pokemon’s teeth are surrounded with dark energy, and they chomp down hard on an opponent. The dark energy can cause the opponent to flinch in shock.

Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: 30% | Contact: Yes | Typing: Dark | Priority: 0 | CT: Elemental

Charge:
The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (6) actions.

Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Electric | Priority: 0 | CT: Passive

Crunch: The Pokemon’s mouth fills with darkened energy and it bears down on the opponent with its teeth/fangs. The dark energy can inflict a lasting wound on the opponent, lowering their defense one (1) stage.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 20% | Contact: Yes | Typing: Dark | Priority: 0 | CT: Passive

Extrasensory: The Pokemon attacks with a strange force that seems to have been directed from behind the target’s head, knocking them down. The surprise of the attack may cause the victim to flinch for an action. Will never flinch a Pokemon with multiple heads or eyes behind its head.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Psychic | Priority: 0 | CT: Elemental

Me First: The Pokémon senses the opponents attack and mimics what the opponent opponent would’ve used at an amplified power. Me First only succeeds against damaging attacks, it cannot mimic non-damaging attacks. The Power and Energy Cost of a selected attack are both amplified. The attack fails if the opponent attacks before the user of Me First.

Attack Power: BAP of copied move * 1.5 | Accuracy: -- | Energy Cost: EC of copied move *1.25 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: None

Psychic: The Pokemon surrounds the opponent in a blue aura of Psychic energy and flings them into the ground or other objects. The mental stress inflicted by the pain can reduce their Special Defense by one (1) stage. Psychic can be used on targets with a Weight Class up to two (2) values greater than the user's Special Attack Rank.

Attack Power: 6 + Target Weight Class | Accuracy: 100% | Energy Cost: 5 + Target Weight Class/2 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Psychic | Priority: 0 | CT: Elemental

Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

Water Gun: The Pokemon sprays a jet of water at the foe, drenching them. The drenching effect lasts for three (3) actions after Water Gun is used. When drenched, the opponent's weakness to electric attacks is calculated at the next weakness level (e.g. 0.5x-1x, 1x-2x). Type immunity still applies, and Ground types cannot be paralyzed by Electric-type attacks, even when drenched. If combined with Hydro Pump, the Base Attack Power of Hydro Pump is increased by one and a half (1.5x) [e.g. Water Gun + Hydro Pump = 4 + (12 * 1.5) = 22] The drenched effect will still occur.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Water | Priority: 0 | CT: Elemental

Order: Protowatt Growlithe Togepi slowpoke
A1

Growlithe intimidates its foes.

Protowatt used Charge. (-7 en)

Growlithe used Crunch. (-6 en)
Crit: 8442 no
Effect: 3808 no
Damage: (8 + 4.5 - 4.5) x 1.5 = - 12 Hp

Togepi used Ancientpower. (-4 en)
Crit: 2261 no
Effect: 9897 no
Damage: (6 + 3 - 1.5) = - 7.5 Hp

Slowpoke used water gun. (-2 en)
Crit: 6023 no
Damage: (4 +3 + 4.5 - 1.5) x 1.5 = - 15 Hp

A2

Protowatt used Thunderbolt. (-6 en)
Crit: 6790 no
Effect: 1249 no
Damage: (13 + 3 + 3 - 1.5) x 1.5 = - 26.25 Hp

Growlithe used bite. (-4 en)
Crit: 2152 no
Effect: 4933 no
Damage: (6 + 4.5 - 4.5) x 1.5 = - 9 Hp

Togepi used extrasensory. (-6 en)
Crit: 5238 no
Effect: n/a
Damage: (8 + 3 - 1.5) - 2 = - 7.5 Hp

Slowpoke used psychic. (-5 en)
Crit: 764 no
Effect: 6242 no
Damage: (8 + 3 + 4.5 - 1.5) = - 14 Hp

A3

Protowatt used Thunderbolt. (-10 en)
Crit: 7733 no
Effect: 1695 no
Damage: (13 + 3 + 3 - 1.5) x 1.5 = - 26.25 Hp

Growlithe used Crunch. (-6 en)
Crit: 6969 no
Effect: 9114 no
Damage: (8) x 1.5 = - 12 Hp

Togepi used Ancientpower. (-4 en)
Crit: 8202 no
Effect: 2409 no
Damage: (6 + 3 - 1.5) - 2 = - 7.5 Hp

Slowpoke used me first. (-9 en)
But it failed.

231wlh.jpg

Stats: 1/1/2/1/109
Hp: 59
En: 77
Weight: 1
Size: 1
Charge - thunderbolt - thunderbolt

79.png

Stats: 3/3/3/2/13
Hp: 67
En: 86
Weight: 3
Size: 2

Water gun - psychic - me first(crunch)
58.png

Stats: 3/2/3/1/69
Hp: 9
En: 84
Size: 1
Weight: 2
Statu
Crunch - bite - crunch
175.png

Stats: 0/4/2/3/20
Hp: 90
En: 14
Size: 1
Weight: 1
Status: None
Ancientpower -extrasensory- Ancientpower
 
Last edited:
6YNpJi4.png

A small oversight, but our victory is confirmed.

231wlh.jpg
Buzz buzz, motherfuckers!

Voluzsch: Bubble | Thunderbolt (Togepi) | Thunderbolt (Togepi)
If
Growlithe is alive A2 and you are not Encored, continue to Bubble
If
targetted by Encore A1, then change all actions to Thunderbolt (Togepi)
79.png
hermadermaderrrrrr!
Nicholson: Water Gun (Togepi) | Psychic (Togepi) | Psychic (Togepi)
If
Protowatt is targetted by Encore A1 and Growlithe did not use Evasive Agility, then Psychic (Growlithe) that action and push back.
 
Would like to point out that Protowatt's Nature is listed as Naieve (- SpD) but the stats reflect a drop in Atk. Therefore it should have taken 4.5 more damage in the round from Togepi's attacks.

Growlithe: Dig (Protowatt) > Dig (Protowatt) > Dig (Protowatt)

Togepi: Encore (Protowatt) > Extrasensory (Protowatt) > Shadow Ball (Protowatt)
 
Would like to point out that Protowatt's Nature is listed as Naieve (- SpD) but the stats reflect a drop in Atk. Therefore it should have taken 4.5 more damage in the round from Togepi's attacks.

Growlithe: Dig (Protowatt) > Dig (Protowatt) > Dig (Protowatt)

Togepi: Encore (Protowatt) > Extrasensory (Protowatt) > Shadow Ball (Protowatt)
And I would like you to know that I know that protowatt's says by heart (lol) so I didn't even need to check its file. I know that the minus was misplaced. If you want to go to the data audit thread and prove me wrong be my guest.

Will try to ref soon.
 
And I would like you to know that I know that protowatt's says by heart (lol) so I didn't even need to check its file. I know that the minus was misplaced. If you want to go to the data audit thread and prove me wrong be my guest.

Will try to ref soon.

Lol.

Protowatt is 2/1/2/1. DF is correct, Protowatt's stats should be 2/1/2/0.
 
S0L1D G0LD I have had enough. I need slots and you are reffing all three of my battles far too slowly.

Calling DQ on you and taking up Ranger as subref.
 
231wlh.jpg

Stats: 1/1/2/1/109
Hp: 59
En: 77
Weight: 1
Size: 1
79.png

Stats: 3/3/3/2/13
Hp: 67
En: 86
Weight: 3
Size: 2
58.png

Stats: 3/2/3/1/69
Hp: 9
En: 84
Size: 1
Weight: 2

175.png

Stats: 0/4/2/3/20
Hp: 90
En: 86
Size: 1
Weight: 1

A1
Protowatt used Thunderbolt! (Togepi)
123 Crit!
10+3+3+(2-3)*1.5=14.5DMG -14EN
2419 no para
Growlithe used Dig!
Growlithe dug underground!
Togepi used Encore! (Protowatt)
Protowatt received and encore! -10EN
Slowpoke used Psychic! (Growlithe)
Growlithe avoided the attack! -5EN
Growlithe used Dig! (Protowatt)
1985 no crit
(8+(3-1)*1.5)*1.5=16.5DMG -10EN
A2
Protowatt used Thunderbolt! (Togepi)
1022 no crit
10+3+(2-3)*1.5=11.5DMG -14EN
820 Paralyze!
Growlithe used Dig!
Growlithe dug underground!
Slowpoke used Water Gun! (Togepi)
2957 no crit
4+3+(3-3)*1.5=7DMG -2EN
Togepi is Drenched!
Togepi is paralyzed!
6244
Togepi used Extrasensory! (Protowatt)
8301 no crit
8+(2-1)*1.5=9.5DMG -6EN
Growlithe used Dig! (Protowatt)
6872 no crit
(8+(3-1)*1.5)*1.5=16.5DMG -14EN
A3
Protowatt used Thunderbolt! (Togepi)
4751 no crit
(10+3+(2-3)*1.5)*1.5=17.25DMG -14EN
Growlithe used Dig!
Growlithe dug underground!
Slowpoke used Psychic! (Togepi)
2978 no crit
7+3+(3-3)*1.5=10DMG -5.5EN
3486 no drop
Togepi is paralyzed!
5720
Togepi used Shadow Ball! (Protowatt)
9137 no crit
8+(2-1)*1.5=9.5DMG -6EN
2411 no crit
Growlith used Dig! (Protowatt)
8980 no crit
(8+(3-1)*1.5)*1.5=16.5DMG -18EN
Protowatt fainted!
END
231wlh.jpg

Stats: 1/1/2/1/109
Hp: KO
En: KO
Weight: 1
Size: 1
79.png

Stats: 3/3/3/2/13
Hp: 67
En: 73
Weight: 3
Size: 2
58.png

Stats: 3/2/3/1/69
Hp: 9
En: 42
Size: 1
Weight: 2

175.png

Stats: 0/4/2/3/20
Hp: 30
En: 64
Size: 1
Weight: 1
Status: Drenched (1A)
Box Sends out Horsea
Deadfox orders
Box orders
I ref​
 
pEl1eBd.png

I'm in more appropriate attire. Let's do this the right way now.

Go, Fraulein, take this Amulet Coin!
116.png
I'll crush you with my nozzle attacks!
 
Okay well now we are in somewhat of a pickle

Growlithe: Crunch (Slowpoke) x3
IF Crunch becomes disabled THEN use Bite instead

Togepi: Shadow Ball (Slowpoke) x3
IF Shadow Ball becomes disabled THEN use AncientPower instead
 
pEl1eBd.png

Take it home, boys.

79.png

WAIT!

Gotta get paid.


Nicholson: Pay Day (Growlithe) | Pay Day (Growlithe) | Pay Day (Togepi)

Redirect to Togepi if Growlithe is KO'd
116.png
Yeah I'll just chill out.
Fraulein: Hydro Pump (Togepi) | Chill | Surf (Togepi)
If Hydro Pump Crits, use Bubblebeam A3.
If Hydro Pump misses, Hydro Pump again.
 
116.png

Stats: 1/3/3/1/69
Hp: 90
En: 100
Weight: 1
Size: 1
79.png

Stats: 3/3/3/2/13
Hp: 67
En: 73
Weight: 3
Size: 2

58.png

Stats: 3/2/3/1/69
Hp: 9
En: 42
Size: 1
Weight: 2

175.png

Stats: 0/4/2/3/20
Hp: 30
En: 64
Size: 1
Weight: 1
Status: Drenched (1A)​
A1
Horsea used Hydro Pump! (Togepi)
4721 hit, 4251 no crit
12+3+(3-3)*1.5=15DMG -7EN
Growlithe used Crunch! (Slowpoke)
547 CRIT
(8+3+(3-3)*1.5)*1.5=16.5DMG -6EN
4056 no drop
Togepi used Shadow Ball! (Slowpoke)
2858 no crit
(8+(2-2)*1.5)*1.5=12DMG -10EN
Slowpoke used Pay Day! (Growlithe)
406 CRIT
4+3+(3-2)*1.5=8.5DMG -3EN
Growlithe Fainted!
A2
Horsea chills! +7EN
Togepi used Shadow Ball! (Slowpoke)
6718 no crit
8*1.5=12DMG -14EN
Slowpoke used Pay Day! (Togepi)
4978 no crit
4+(3-4)*1.5=2.5DMG -7EN
A3
Horsea used Surf!
Togepi: 6194 no crit
10*.75+3=10.5DMG -6EN
Slowpoke: 7984 no crit
(10*.75+3+(3-2)*1.5)*0.67=3.5175DMG
-6EN
Togepi used Shadow Ball! (Slowpoke)
8320 no crit
12DMG -18EN
Slowpoke used Pay Day! (Togepi)
no crit
4+(3-4)*1.5=2.5DMG -7EN
END

116.png

Stats: 1/3/3/1/69
Hp: 90
En: 94
Weight: 1
Size: 1
79.png

Stats: 3/3/3/2/13
Hp: 11
En: 52
Weight: 3
Size: 2

58.png

Stats: 3/2/3/1/69
Hp: KO
En: KO
Size: 1
Weight: 2

175.png

Stats: 0/4/2/3/20
Hp: KO
En: KO
Size: 1
Weight: 1
Deadfox sends out remaining mon
Box Orders
Deadfox orders
I ref​
 
Last edited:
pEl1eBd.png

Ride it all the way, my babies.

116.png
Let's do some damage!

Fraulein: Ice Beam | Dragon Pulse | Ice Beam
If
Toxicroak is underground when you would attack, then Focus Energy the first instance, and Dragon Dance the second and third, pushing back.
If Swagger is used, Protect the target, but never consecutively.
79.png
I can still fight!

Nicholson: Endure | Psychic | Psychic
If
Toxicroak is underground when you would attack, then Slack Off first instance, chill the second, pushing back.
If Poisoned and at less than 3HP when you would act A3, then Slack Off.
 
This may take some luck on out part Taint..

Poison Jab (Slowpoke) > Poison Jab (Slowpoke) > Poison Jab (Slowpoke)
IF Slowpoke is not poisoned on action 3 THEN Fake Out (Slowpoke)
IF Slowpoke is KOed THEN Sludge Wave for all remaining actions
 
116.png

Stats: 1/3/3/1/69
Hp: 90
En: 94
Weight: 1
Size: 1
79.png

Stats: 3/3/3/2/13
Hp: 11
En: 52
Weight: 3
Size: 2

453.png

Stats: 4/2/3/1/50
HP: 90
EN: 100
Weight: 2
Size: 1​
A1
Slowpoke used Endure!
Slowpoke braced itself! -15EN
Horsea used Ice Beam!
2688 no crit
10+(3-1)*1.5=13DMG -7EN
1745 no freeze
Croagunk used Poison Jab! (Slowpoke)
8574 no crit
8+3+(4-3)*1.5=12.5DMG -5EN
Slowpoke endured the hit!
7158 no poison
A2
Horsea used Dragon Pulse!
2020 no crit
9+(3-1)*1.5=12DMG -7EN
Croagunk used Poison Jab! (Slowpoke)
7604 no crit
8+3+(4-3)*1.5=12.5DMG -9EN
Slowpoke endured the hit!
6622 no poison
Slowpoke used Psychic!
9774 no crit
(8+3+(3-1)*1.5)*1.5=21DMG -5EN
4088 no drop
A3
Horsea used Ice Beam!
9718 no crit
10+(3-1)*1.5=13DMG -7EN
3014 no freeze
Croagunk used Fake Out! (Slowpoke)
Slowpoke endured the hit! -4EN
Slowpoke flinched!
END

116.png

Stats: 1/3/3/1/69
Hp: 90
En: 73
Weight: 1
Size: 1
79.png

Stats: 3/3/3/2/13
Hp: 1
En: 32
Weight: 3
Size: 2
Status: Can not Endure

453.png

Stats: 4/2/3/1/50
HP: 31
EN: 82
Weight: 2
Size: 1​
Deadfox orders
Box orders
I ref.​
 
Complete lack of poison is very disappointing

Sludge Wave x3
IF Horsea uses Protect (Slowpoke) successfully THEN Bullet Punch (Slowpoke)
 
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