box vs lionrt60

Rules:

rules said:
Open Challenge
3v3 LC Singles
ASB Arena
Switch = KO
2 Sub/2 Recover
All Ability
Training Items

Box Mons:

231wlh.jpg
Voluzsch
Protowatt (M)
Nature:
Naive (Speed increased by 15%, Accuracy +30% ; Special Defense decreased by *)
Type:
Electric

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Type: Trigger)

This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard (Type: Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (Type: Passive; DW Locked)
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 109 (+)
Accuracy +30%
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5


Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)

Counter (*)
Me First (*)
Metronome (*)
Mirror Coat (*)
Sheer Cold (*)

Dive (*)
Endure
Hidden Power Grass 7 (*)
Ice Beam
Substitute (*)
Rain Dance
Toxic (*)
Thunderbolt (*)
79.png
Nicholson
Slowpoke (M)
Nature:
Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion)
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Type: Passive)

This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo - (Type: Passive)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (Type: Passive; DW Locked)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Evasion -10
Height Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5


Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Heal Pulse
Slack Off
Psychic

Block (*)
Future Sight (*)
Magic Coat
Me First (*)
Mud Sport (*)
Stomp (*)

Bide
Endure
Flamethrower
Light Screen (*)
Rain Dance (*)
Reflect
Safeguard (*)
Substitute (*)
Toxic (*)

116.png
Fraulein
Horsea (F)
Nature:
Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
Type:
Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Type: Passive)

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Accuracy +16%
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Moves:
Bubble (*)
SmokeScreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)
Hydro Pump

Bounce
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Icy Wind
Muddy Water (*)
Razor Wind (*)
Signal Beam

Bide
Dive
Double Team (*)
Endure
Hidden Power Grass 7
Ice Beam (*)
Rain Dance
Substitute (*)
Surf (*)
Toxic (*)
Whirlpool


Lion Mons:

415b.png

Honey (Combee) ♀ *

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of 5.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than 4. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Honey Gather: (Innate) This Pokémon emits a scent of sweet honey that lowers all foes' Evasion by 1 Stage.

Hustle: (Locked) (DW) (Can be Activated) This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1

EC: 1/6

MC: 2


DC: 1/5

Attacks:
Sweet Scent *
Gust *
Bug Bite *

Ominous Wind *
Air Cutter *
Swift *

Endeavor *
Tailwind *
String Shot *

98.png

Tarquin (Krabby) ♂ *

Nature: Careful (+1 SpD, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Hyper Cutter: (Innate)This Pokémon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor: (Innate) This Pokémon’s thick, bony outer shell prevents it from taking critical hits.

Sheer Force: (Locked) (DW) (Can be Enabled) This Pokémon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by 2, but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2 (+)
Spe: 50
Size Class: 1
Weight Class: 1

EC: 1/6

MC: 1


DC: 1/5

Attacks:
Mud Sport *
Bubble *
ViceGrip *
Leer *
Harden *
Bubblebeam *
Mud Shot *
Metal Claw *
Stomp *
Guillotine *
Crabhammer

Chip Away *
Bide *
Dig *

X Scissor *
Rock Slide *
Brick Break *

191.png

Olga (Sunkern) ♀


Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass:
STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Early Bird: (DW Locked) (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.


Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 1


EC: 0/6

MC: 0


DC: 0/5

Attacks:
Absorb *
Growth *
Mega Drain *
Ingrain *
Grass Whistle *
Leech Seed *
Endeavor *
Razor Leaf *
Sunny Day *
Worry Seed *
Giga Drain *

Bide *
Morning Sun *
Encore *
Endure *
Nature Power *

Toxic *
Attract *
Grass Knot *
Rest *
Double Team *
lionrt60 sends out and equips
box sends out, equips, and orders
Lionrt60 orders
I ref.

 
Last edited:
boxboxbox.gif

"This box conceals my immense physical beauty."

231wlh.jpg
Bag_Exp._Share_Sprite.png


Voluzsch, put this headgear on and let's get to work! Save Trace for now.

---
boxboxbox.gif

"Let's play."

Thunderbolt | Charge | Thunderbolt
If
Bide, then use Substitute (25) A1.
If Dig without extension, then Counter that action, shifting back.
 
231wlh.jpg
Voluzsch
Protowatt (M)
Stats:
1/1/2/1/109
Hp: 80
En: 100
Size: 1
Weight: 1


Tarquin (Krabby) ♂ *

Stats:
4/3/0/2/50
Hp: 90
En: 100
[/right]

[Hide= Moves Used]

Charge: The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (6) actions.

Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Electric | Priority: 0 | CT: Passive

Mud Sport: The Pokemon flings a special mud around the battlefield that adheres to the skin of all Pokemon on the field and acts like a partial Ground-type. The final damage of Electric-type attacks is reduced by 50% (0.5x) for six (6) actions.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Ground | Priority: 0 | CT: Passive


Rock Slide: The Pokemon summons a wide swath of boulders from the ground to fall on the foe. The suddenness of the impact can cause the opponent to flinch. This move targets up to three (3) adjacent opponents in a multi-battle. This attack requires an external source of rocks to use.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 30% | Contact: No | Typing: Rock | Priority: 0 | CT: Passive


Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental
[/hide]

[Hide= Calculations]
A1

Protowatt used Thunderbolt. (-6 en)
Crit: 3884 no
Effect: 292 yes (20%)
Damage: (10 + 3 + 3 - 3) x 1.5 = - 19.5 Hp

Krabby used Rock Slide. (-6 en) (6440 not paralyzed)
Hit: 7754 yes
Crit: 7034 no
Effect: N/A
Damage: (8 + 6 - 1.5) = - 12.5 Hp

A2

Protowatt used Charge. (-7 en)
+3 Electric BAP 6A

Krabby used Mud Sport. (-5 en) (7047 Not Paralyzed)
Half Electric Damage (All) 6A

A3

Protowatt used Thunderbolt. (-6 en)
Crit: 6178 no
Effect: N/A
Damage: (13 + 3 + 3 - 3) x 1.5 / 2 = - 12 Hp

Krabby used Rock Slide. (-6 en) (9856 Not Paralyzed)
Hit: 5469 yes
Crit: 6225 no
Effect: N/A
Damage: (8 + 6 - 1.5) = - 12.5 Hp
[/hide]

[IMG]http://oi40.tinypic.com/231wlh.jpgVoluzsch
Protowatt (M)
Stats:
1/1/2/1/109
Hp: 65
En: 81
Size: 1
Weight: 1
Status: +3 Electric BAP 4 A Mud Sport 4A


Tarquin (Krabby) ♂ *

Stats:
4/3/0/2/50
Hp: 58
En: 83
Status: Mud Sport 4A
[/right]​
 
Yeah, sorry S0L1D G0LD, My mistake :P and thanks Box, for some reason I thought It was your turn to go first =S

kakashi.gif

"So this match-up isn't really favorable to me"

Dig - Dig (Release) - Rock slide

Sub 1: If Detect a2 Then Stay Underground a2 and Dig (Release) a3
Sub 2: If Detect a3 Then change string to Rock Slide - Chip Away - Rock Slide
 
231wlh.jpg
Voluzsch
Protowatt (M)
Stats:
1/1/2/1/109
Hp: 65
En: 81
Size: 1
Weight: 1
Status: +3 Electric BAP 4 A Mud Sport 4A


Tarquin (Krabby) ♂ *

Stats:
4/3/0/2/50
Hp: 58
En: 83
Status: Mud Sport 4A

Counter: The Pokemon prepares itself for a physical assault with a strong brownish-red aura. The Pokemon then charges towards the last opponent that hit them with a physical attack, dealing 1.5x the damage of said attack. This move can hit any single Pokemon on the field, regardless of position.

Attack Power: -- | Accuracy: 100% | Energy Cost: 6 + (Damage Taken/2) | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: -5 | CT: Force


Dig: The Pokemon digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional six (6) energy per action. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underground at the end of the round, it may not be switched out. Bulldoze, Earth Power, Earthquake, Fissure, and Magnitude can always strike a digging opponent, while other attacks can hit if aimed properly. Earthquake, Bulldoze, and Magnitude have double their Base Attack Power against a Digging foe.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Ground | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dig will have 0 priority on the action the Pokemon attacks. | CT: Deferring


Dive: The Pokemon dives underwater and surfaces under the opponent to attack them. The Pokemon may stay underwater for an extended period of time, but this costs an additional six (6) energy per action. This move fails if not used in or near water. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underwater at the end of the round, it may not be switched out. Surf and Whirlpool will both hit during Dive and have 15 Base Attack Power and 6 Base Attack Power, respectively. If two opposing Pokemon are both in the Dive state, they will attack each other normally, but will still incur an additional energy cost.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 10 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Water | Priority: Evasion Action: 0 Hit: -2. Hit can be suspended, and Dive will have 0 priority on the action the Pokemon attacks. | CT: Deferring


Rock Slide: The Pokemon summons a wide swath of boulders from the ground to fall on the foe. The suddenness of the impact can cause the opponent to flinch. This move targets up to three (3) adjacent opponents in a multi-battle. This attack requires an external source of rocks to use.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 30% | Contact: No | Typing: Rock | Priority: 0 | CT: Passive


Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

A1

Protowatt used Thunderbolt. (-5 en)
Crit: 6433 no
Effect: 2604 no
Damage: (13 + 3 + 3 - 3) x 1.5 / 2 = - 12 Hp

Krabby Used Dig. (-10 en)

Krabby held underground. (-6 en)

A2

Krabby used Dig. (-6 en)
Crit: 6822
Damage: (8 + 6 - 1.5) x 1.5 = - 18.75 Hp


Protowatt used Counter. (-11.375 (11) en)
Damage: (18.75 x 1.5) = - 28.125 Hp

A3

Protowatt used Dive. (-9 en)

Krabby used Rock Slide. (-6 en)

Ka-Miss!

Protowatt Surfaced.
Crit: 311 yes
Damage: (8 + 3 + 1.5 - 4.5) x .75 = - 6 Hp

231wlh.jpg
Voluzsch
Protowatt (M)
Stats:
1/1/2/1/109
Hp: 46
En: 66
Size: 1
Weight: 1
Status: +3 Electric BAP 1 A Mud Sport 1A


Tarquin (Krabby) ♂ *

Stats:
4/3/0/2/50
Hp: 11.875 (12)
En: 61
Status: Mud Sport 1A
 
Box, just chill, man. You seem to me to be a very impatient person. Good things come to those who wait, and all that shit.

231wlh.jpg
Voluzsch
Protowatt (M)
Stats:
1/1/2/1/109
Hp: 46
En: 66
Size: 1
Weight: 1
Status: +3 Electric BAP 1 A Mud Sport 1A


Tarquin (Krabby) ♂ *

Stats:
4/3/0/2/50
Hp: 11.875 (12)
En: 61
Status: Mud Sport 1A
Rock Slide: The Pokemon summons a wide swath of boulders from the ground to fall on the foe. The suddenness of the impact can cause the opponent to flinch. This move targets up to three (3) adjacent opponents in a multi-battle. This attack requires an external source of rocks to use.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 30% | Contact: No | Typing: Rock | Priority: 0 | CT: Passive


Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

A1

Protowatt used Thunderbolt. (-5 en)
Crit: 2903 no
Effect: 7072 no
Damage: (13 + 3 + 3 - 3) x 1.5 / 2 = - 12 Hp

Krabby died.

A2

Nothing. You though I was going to write something meaningful here, I bet. Ha.

231wlh.jpg
Voluzsch
Protowatt (M)
Stats:
1/1/2/1/109
Hp: 46
En: 61
Size: 1
Weight: 1
Status: None
Other: Way too much speed for a first form IMO.


Tarquin (Krabby) ♂ *

Stats:
4/3/0/2/50
Hp: 0
En: 61
Status: NoneN
Other: I didn't get around to other until he died lol.
lionrt60 sends out, equips, and orders
box orders
I ref
 
231wlh.jpg

Stats:
1/1/2/1/109
Hp: 46
En: 61
Size: 1
Weight: 1
Status: 1KOC

415b.png

Stats:
3/2/2/2/60

Hp: 90
En: 90
Size: 1
Weight: 1
Status: None
Air Cutter: The Pokemon sharply swings its wings/claws creating an area of energized wind shear. The cutting force gives the attack a high critical hit chance. This move targets up to three (3) adjacent opponents in a multi-battle.

Attack Power: 6 | Accuracy: 95% | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Flying | Priority: 0 | CT: Elemental

Ice Beam: The Pokemon opens its mouth wide, unleashing a bright azure beam so cold that it can freeze the opponent solid.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Ice | Priority: 0 | CT: Elemental

Ominous Wind: The Pokemon fires a ghostly purple wind at its opponent. The strange properties of the wind may raise all of the Pokemon's stats by one (1) stage.

Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Ghost | Priority: 0 | CT: Set

Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

A1

Protowatt used Thunderbolt. (-6 en)
Crit: 208 yes
Effect: 1327 no
Damage: (10 + 3 + 3 + 3 - 3) x 1.5 = -24 Hp

Combee used Ominous Wind. (-4 en)
Crit: 5380 no
Effect: 9602 no
Damage: (6 + 3 - 1.5) = -7.5 Hp

A2

Protowatt used Ice Beam. (-7 en)
Crit: 3587 no
Effect: 1516 no
Damage: (10 + 3 - 3) x 1.5 = -15 Hp

Combee used Air Cutter. (-3 en)
Hit: 353 yes
Crit: 2845 no
Effect: 6872 no
Damage: (6 + 3 + 3 - 1.5) x 0.75 = -7.785 Hp

A3

Protowatt used Thunderbolt. (-6 en)
Crit: 7062
Effect: 4826 no
Damage: (10 + 3 + 3 - 3) x 1.5 = -19.5 Hp

Combee used Ominous Wind. (-4 en)
Hit: 2326 yes
Crit: 6333 no
Effect: N/A 9459 no
Damage: (6 + 3 - 1.5) = -7.5

231wlh.jpg

Stats:
1/1/2/1/109
Hp: 23
En: 42
Size: 1
Weight: 1
Status: 1KOC

415b.png

Stats:
3/2/2/2/60

Hp: 41
En: 79
Size: 1
Weight: 1
Status: None
I forget who does what first.
 
Yes, dear lion, I do live in a polar opposite time zone y'know ;)

And I also fail to see how I've been foiled in any way...

Endure | Thunderbolt | Thundershock
If
Tailwind or String Shot at any point, then change string to Ice Beam | Thundershock + Thunderbolt | Cooldown (Thunderbolt)
 
231wlh.jpg
Stats:
1/1/2/1/109
Hp: 23
En: 42
Size: 1
Weight: 1
Status: 1KOC


415b.png

Stats:
3/2/2/2/60

Hp: 41
En: 79
Size: 1
Weight: 1
Status: None​

Air Cutter: The Pokemon sharply swings its wings/claws creating an area of energized wind shear. The cutting force gives the attack a high critical hit chance. This move targets up to three (3) adjacent opponents in a multi-battle.

Attack Power: 6 | Accuracy: 95% | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Flying | Priority: 0 | CT: Elemental

Endure: The Pokemon braces itself for impact and will not be KOed by any direct attack, physical or special, for that round. The adrenaline generated by this attack means that the Pokemon will also not faint due to energy exhaustion by attacks used during the round Endure was used in. The Pokemon must still have enough Energy to use Endure, or it will fail. The energy required to tense their muscles mean that a Pokemon cannot use this move two rounds successively. Additionally, due to the energy expenditure, a Pokemon under the effects of Endure may not use a Combination attack. A Pokemon using Endure may still faint due to secondary effects such as poison and burn. All effects that are based on the damage an enemy deals (ex. Bide, Iron Barbs) to the Pokemon act as though the opponent did full damage, even though the user of Endure won't faint.

Attack Power: -- | Accuracy: -- | Energy Cost: 15 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

ThunderShock: The Pokemon glows yellow and releases a small lightning bolt at the opponent. When combined with another Special Electric Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Thundershock + Thunderbolt is 4 + 10 * 1.5 = 19 BAP].

Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

A1

Protowatt used Endure. (-15 en)

Combee used Air Cutter. (-3 en)
Hit: 101 yes
Crit: 4614 no
Effect: N/A
Damage: (6 + 3 + 3 - 1.5) x 0.67 = - 7.035 Hp

A2

Protowatt used Thunderbolt. (-6 en)
Crit: 4207 yes
Effect: 4689 no
Damage: (10 + 3 + 3 - 3) x 1.5 = - 19.5 Hp

Combee used Air Cutter + Air Cutter (-15 en)
Hit: 3308 yes
Crit: 5571 no
Effect: N/A
Damage: (6 x 2.25 + 3 + 3 - 3) x 0.67 = - 11.055 Hp

A3

Protowatt used ThunderShock. (-2 en)
Crit: 2554 no
Effect: 6300 no
Damage: (4 + 3 + 3 - 3) x 1.5 = - 10.5 Hp

Combee cooled down.

231wlh.jpg
Stats:
1/1/2/1/109
Hp: 5
En: 19
Size: 1
Weight: 1
Status: 1KOC


415b.png

Stats:
3/2/2/2/60

Hp: 11
En: 61
Size: 1
Weight: 1
Status: None
lionrt60 orders
box wins orders
I ref
 
Back
Top