Bravo Team (NU RMT)

Hello Smogoners. This is my first RMT thread and I'm not very experienced at pokemons yet, so anything that you want to say about the team (bad, etc) it's fine for me. ^^

cradily.png

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)

- Recover
- Stealth Rock
- Toxic
- Rock Slide


Lead Cradily. I've tried Pinsir and Gligar as well, but both of them were..... "missing something". Then I found this and loved it. I EV'd it defensively because I'm always up against physical leads, and I have enough special walls. This thing is so bulky that it cannot be OHKO'd by 252 Atk Adamant Pinsir Close Combat and takes 25% from Jolly Gligar's U-turn at most. Recover is for survival, Stealth Rock because I want those things early on the field, Toxic to get rid of walls and Rock Slide for STAB and because many NU pokemons are weak to Rock.

slowking.png

Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 136 HP/152 SAtk/220 SDef
Calm nature (+SDef, -Atk)

- Surf
- Slack Off
- Thunder Wave
- Psychic


Damage Calculations:
vs 252 SpAtk Modest Life Orb Charizard's Air Slash: 29.6% - 34.8%
vs 252 SpAtk Modest Magmortar's Thunderbolt: 42.2% - 49.9%

The NU discussion thread had a discussion about Slowking going defensive or specially defensive (or it was the UU original moveset thing?). Then I knew I needed to try this thing. I'm using it as my Charizard, Entei and Magmortar check (because I found a Scarf Eruption Entei some time ago and it nearly destroyed me. And I don't like the word "counter".). This thing is a monster, being only 3HKO'd by 252 SAtk Modest Charizard Air Slash and 2HKO'd 252 SAtk Modest Magmortar. Surf is to deal with stuff like Charizard and Magmortar, as well as STAB. Slack Off is for survival, Thunder Wave to help dealing with fast threats and Ice Beam for things like Leafeon that think they can switch-in for free.

charizard.png

Charizard (M) @ Leftovers
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)

- Flare Blitz
- Brick Break
- Earthquake
- Roost


BellyZard. Since it's drop from UU to NU I wanted to use it, but I never found a good moveset to use (because the site analysis is for UU and I'm not good at pokemon). This set is working fairly well, acting as my sweeper (You noticed this already, obv). I don't know why, but most players tend to think that Zard is special (proof of that is that most people switch a special wall on this, only to be met by a Belly Drum). Flare Blitz is for STAB as well as giving me a way to deal with Leafeon and other grass-types that resists Earthquake and Roost is in case I get this out while Stealth Rocks are on the field and because sweeping with 50% health only is dangerous IMO.

dusclops.png

Dusclops (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)

- Earthquake
- Pain Split
- Will-o-wisp
- Seismic Toss


My mixed wall as well as my spin blocker. I've opted for Dusclops over others dedicated physical walls because it doesn't have 4x weaknesses (hello Bastiodon and Probopass)and it doesn't die to any special attack (I'm talking about you Cloyster). Earthquake is the lone attack option here, doing neutral damage to almost all the tier (only things like Leafeon and Meganium resists it, and I have ways to deal with them both already). Pain Split is to help it living longer (a strange concept for a ghost huh?) while dealing some damage. Will-o-wisp is to deal with physical attackers and it's usually the first thing I do when I switch this in (Flareon abusers, forget that when you're facing me ok? :P) and Toxic is to wear down bulky waters and to put in the opponent's pokemon that death sentence. ;)

hitmonchan.png

Hitmonchan (M) @ Leftovers
Ability: Iron Fist
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)

- Bullet Punch / Stone Edge
- Close Combat
- Fake Out
- Rapid Spin


This is my utility boxer. I EV'd it like that to help me dealing with special attackers (and because it's defense status is way lower and I didn't wanted another dedicated attacker. It might change). I wanted something that could get rid of rocks while not dying to special attacks (hello Sandslash) or being way too slow (Torkoal, etc). Bullet Punch and Fake Out are for priority (but I'm really thinking about dropping Bullet Punch for Stone Edge. Bullet Punch gets boosted by Iron Fist and Stone Edge have shaky accuracy, but I need at least one more way to deal with Charizard and others Rock weak pokemons - a lot of the NU tier to be honest). and Rapid Spin is to help my Charizard getting a better chance to switch in, as well as getting rid of damned Spikes (because I've faced enough Nidoqueens already).

skuntank.png

Skuntank (M) @ Leftovers
Ability: Aftermath
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)

- Crunch / Night Slash
- Explosion
- Pursuit
- Sucker Punch


That's my Anti-Anti-Spinner (hah), as well as my "hey you, you're low on health" and my "revenge" killer :P. I'm not using a Scarf Medicham over this for the fact that Skuntank deals with ghosts that try to block Chan's spins (but they, like, 90% of the time use W-o-W first, so I go to Charizard first. That's another reason of why Charizard have Roost). Crunch is for STAB, and I like the 20% chance in defense drop (I've got some already). I might drop Crunch for Night Slash because of the critical possibility, and it's only 10 BP lower than Crunch. I'm not using Poison moves because they have weird coverage. Explosion is to get rid of something when Skuntank is dying. Pursuit is for pokemons that I know that I'm forcing out, and Sucker Punch is for priority, STAB and to deal with weakened attackers.

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Hey there!

Will-o-wisp is to deal with physical attackers and it's usually the first thing I do when I switch this in (Flareon abusers, forget that when you're facing me ok? :P)
I'm not sure what you meant by this. But you shouldn't be Will-o-wisping Flareons because of flash fire.

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Here's a quick suggestion:

Charizard @ Salac Berry - Jolly
6 HP / 252 ATK / 252 SPE
Substitute / Belly Drum / Fire Punch / Earthquake (or ThunderPunch)


I'm pretty sure you realize this, but your Charizard isn't running the usual belly drum set with Substitute and Salac berry. I would recommend this over your set because the extra speed is very useful, substitutes protect you even more, and at 25% HP, you get a lot more damage with Fire Punch because of Blaze.

Without Blaze in effect, you lose KOs (and will probably get KOed by) max HP Cloyster and max HP and defense Sandslash. And without thunderpunch, Pelipper "walls" you and has a chance of avoiding even a 2HKO (without stealth rock). Therefore, it might be wise to use substitute + belly drum to get into blaze range (and end up behind a substitute as a result).
Another reason you might want to switch the set is because of the Salac berry boost. It'll protect you against some choice scarfers and prevents you from being outsped by Tauros, Persian, and Manectric, and will avoid lots of speed ties (Ninetales, Slaking, Entei, etc.)

But it's entirely your preference. You might feel safer with a 100% Charizard that has already used belly drum (if you use roost, which you seem to like).


On Skuntank, you could consider Memento on it (maybe over Crunch). It is the perfect set-up for your Charizard. By weakening your opponent's Pokemon (whatever it might be), you can send in Charizard safely. When they switch you, you get a free substitute or belly drum.

On Slowking, perhaps Ice Beam over Flamethrower. It hits Leafeons and other grass types for the same amount of damage. Meanwhile, it hits the common flying types and Dragonair and Gabite for super effective damage.
 
Hey there!


I'm not sure what you meant by this. But you shouldn't be Will-o-wisping Flareons because of flash fire.

-----------------------------------------------

Here's a quick suggestion:

Charizard @ Salac Berry - Jolly
6 HP / 252 ATK / 252 SPE
Substitute / Belly Drum / Fire Punch / Earthquake (or ThunderPunch)


I'm pretty sure you realize this, but your Charizard isn't running the usual belly drum set with Substitute and Salac berry. I would recommend this over your set because the extra speed is very useful, substitutes protect you even more, and at 25% HP, you get a lot more damage with Fire Punch because of Blaze.

Without Blaze in effect, you lose KOs (and will probably get KOed by) max HP Cloyster and max HP and defense Sandslash. And without thunderpunch, Pelipper "walls" you and has a chance of avoiding even a 2HKO (without stealth rock). Therefore, it might be wise to use substitute + belly drum to get into blaze range (and end up behind a substitute as a result).
Another reason you might want to switch the set is because of the Salac berry boost. It'll protect you against some choice scarfers and prevents you from being outsped by Tauros, Persian, and Manectric, and will avoid lots of speed ties (Ninetales, Slaking, Entei, etc.)

But it's entirely your preference. You might feel safer with a 100% Charizard that has already used belly drum (if you use roost, which you seem to like).


On Skuntank, you could consider Memento on it (maybe over Crunch). It is the perfect set-up for your Charizard. By weakening your opponent's Pokemon (whatever it might be), you can send in Charizard safely. When they switch you, you get a free substitute or belly drum.

On Slowking, perhaps Ice Beam over Flamethrower. It hits Leafeons and other grass types for the same amount of damage. Meanwhile, it hits the common flying types and Dragonair and Gabite for super effective damage.

Yeah, I really like the idea of being at 100% health with +6 Atk. I'm still testing to see what I'll do with Charizard (moveset-wise).

Memento on Skuntank is an interesting approach because it can help Charizard. I'll consider it, thanks. I might swap Crunch and Pursuit with Memento and Night Slash, but I don't know yet.

And yeah, I'll switch Flamethrower for Ice Beam.

Thanks for the comments. :]
 
cradily.png

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)

- Recover
- Stealth Rock
- Toxic
- Rock Slide


OK. If Persian puts you to sleep, where to you go to? If Jumpfluff puts you to sleep, where do you go to? And if Jumpfluff sets up a Substitute while you switch to Pokemon X, what do you do?

slowking.png

Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/4 SAtk/252 SDef
Calm nature (+SDef, -Atk)

- Surf
- Slack Off
- Thunder Wave
- Ice Beam


I'd change the spread to 136 HP/152 SAtk/216 SDef. 152 Special Attack EVs guarantee a OHKO on Leafeon (who tears apart your team after Cradily is gone) with Ice Beam, assuming Stealth Rocks. The 216 SDef EVs give you the free point, and the rest is in HP to maximize bulkiness. If Leafeon is easy to handle for you, disregard.

charizard.png

Charizard (M) @ Leftovers
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)

- Belly Drum
- Fire Punch
- Earthquake
- Roost


OK. Is NU often slow enough to allow you to Roost?

dusclops.png

Dusclops (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)

- Earthquake
- Pain Split
- Will-o-wisp
- Toxic


What happens if an enemy [Standard]BellyZard comes in on an Earthquake or a Will-O-Wisp? They'll Substitute, rendering all your attacks pointless on it, then Belly Drum as you switch. Cradily would survive a Fire Punch from a Belly Drummed Charizard no matter what had it not been for Blaze. With Blaze activated, Cradily dies to both happy and stubborn versions of BellyZard (Jolly and Adamant). Every other pokemon falls to Fire Punch except for Slowking, who is barely OHKOed by ThunderPunch, and has a 92.31% chance of surviving an Earthquake, assuming no Stealth Rock. Because Dusclops offensive capabilities are limited, I'd replace one status (probably Toxic, as Cradily has it) for either Seismic Toss or Night Shade, guaranteeing breaking its sub.

hitmonchan.png

Hitmonchan (M) @ Leftovers
Ability: Iron Fist
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)

- Bullet Punch / Stone Edge
- Close Combat
- Fake Out
- Rapid Spin


OK.

skuntank.png

Skuntank (M) @ Leftovers
Ability: Aftermath
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)

- Crunch / Night Slash
- Explosion
- Pursuit / Memento
- Sucker Punch


This looks fine; I highly recommend Memento. I find Crunch more reliable then Night Slash, but Pursuit could take SP over on the last slot.

First of all, Belly Drum is going to take away 50% of your health no matter what, so it's impossible to be at 100% health with +6 attack. Memento "Faints the user. Lowers the target's Attack and Special Attack two stages.", as you probably already know, giving BellyZard a chance to set up, but at the cost of a chance of dying, especially if rocks are up. Note: If you use the set somebodyelse gave, make sure to reduce its HP IV to 30, allowing Salac to activate after Sub and Belly Drum, or Stealth Rock and Belly Drum...

A nitpick here: Change the genders of all your pokemon to Female. Since most people don't bother to change it, on the off chance that you meet someone using Attract or Captivate as a gimmick, you won't be affected. I do that on all my teams, and it's come in handy once or twice.
 

First of all, Belly Drum is going to take away 50% of your health no matter what, so it's impossible to be at 100% health with +6 attack. Memento "Faints the user. Lowers the target's Attack and Special Attack two stages.", as you probably already know, giving BellyZard a chance to set up, but at the cost of a chance of dying, especially if rocks are up. Note: If you use the set somebodyelse gave, make sure to reduce its HP IV to 30, allowing Salac to activate after Sub and Belly Drum, or Stealth Rock and Belly Drum...

Anyway, I'll finish my descriptions when I get back.

First of all, Cradily will not get roared away because of Suction Cups.
Second of all, isn't impossible to be at 100% health with +6 attack. I just need to use Roost.

I can use Earthquake over Rock Slide on Cradily, but then I can't hurt Gligar leads.
 
Well, what I meant by impossible is after 1 turn, which by then a smart opponent will've gotten him/herself a good position.
And I forgot about Suction Cups.
 
Well, what I meant by impossible is after 1 turn, which by then a smart opponent will've gotten him/herself a good position.
And I forgot about Suction Cups.

Cradily: Persian is rare, Hypnosis have shaky accuracy and Jumpluff is even rare. Should I try Lum Berry?
Slowking: I'm gonna use your spread.
Charizard: Yeah, few things can outspeed it unless they're scarfed.
Dusclops: Good point. Going to drop Toxic for Seismic Toss. I've yet to see a BellyZard on NU, but ST also allows me to not be walled by fliers.
Skuntank: I'm still debating if I'll keep BellyZard or if I'll switch it for another set.
 
I would recommend Night Shade over Seismic Toss on Dusclops. Ghost-type Pokemon (opposing Dusclops, Haunter, or even the rare Banette) are immune to Seismic Toss, while few Normal-types (basically just Kangaskhan, with the rare Dodrio) are around to wall your Night Shade.
 
I would recommend Night Shade over Seismic Toss on Dusclops. Ghost-type Pokemon (opposing Dusclops, Haunter, or even the rare Banette) are immune to Seismic Toss, while few Normal-types (basically just Kangaskhan, with the rare Dodrio) are around to wall your Night Shade.

Good point. Thanks.
 
I'm not to big in NU, but wouldn't it be more effective to have a salac berry on Charizard? Once it activates, you out speed practically all of NU, and you'll have monstrous attack after a belly drum. I would also like to suggest a life orb on hitmonchan. This'll let you do some more damage to your opponents. It gives him a nice attacking boost after iron fists.
 
I would recommend Night Shade over Seismic Toss on Dusclops. Ghost-type Pokemon (opposing Dusclops, Haunter, or even the rare Banette) are immune to Seismic Toss, while few Normal-types (basically just Kangaskhan, with the rare Dodrio) are around to wall your Night Shade.

You do realise that tauros is the second most used pokemon right? Also seismoc toss has 16 pp instead of 8, which is massive on a stall prone pokemon such as dusclops.

I would also have to agree that belly drum charizard cant be thrown onto a team. it needs proper support such as screens and encore and it definately needs a salac berry so that the very common tauros and manectric and any other scarfer cant just revenge it without thought. Also you may want to consider thunderpunch instead of earthquake so that you can hit other charizards, only missing out on hitting the uncommon rhydon.

Lastly i would like to suggest that your slowking use psychic instead of icebeam. Youre still goin to be doing alot of damage to leafeon and can also hit the other water types (apart from other slowking). The only thing youre not hitting is exeggutor which your skuntank handles anyway.
 
You do realise that tauros is the second most used pokemon right? Also seismoc toss has 16 pp instead of 8, which is massive on a stall prone pokemon such as dusclops.

I would also have to agree that belly drum charizard cant be thrown onto a team. it needs proper support such as screens and encore and it definately needs a salac berry so that the very common tauros and manectric and any other scarfer cant just revenge it without thought. Also you may want to consider thunderpunch instead of earthquake so that you can hit other charizards, only missing out on hitting the uncommon rhydon.

Lastly i would like to suggest that your slowking use psychic instead of icebeam. Youre still goin to be doing alot of damage to leafeon and can also hit the other water types (apart from other slowking). The only thing youre not hitting is exeggutor which your skuntank handles anyway.

So, based on that, I'm gonna do the following:
- Seismic Toss over Night Shade on Dusclops.
- Psychic over Ice Beam on Slowking.
- Change Charizard's moveset. Only need to decide if I'm going physical or not.
 
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