Hello Smogoners. This is my first RMT thread and I'm not very experienced at pokemons yet, so anything that you want to say about the team (bad, etc) it's fine for me. ^^
Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Recover
- Stealth Rock
- Toxic
- Rock Slide
Lead Cradily. I've tried Pinsir and Gligar as well, but both of them were..... "missing something". Then I found this and loved it. I EV'd it defensively because I'm always up against physical leads, and I have enough special walls. This thing is so bulky that it cannot be OHKO'd by 252 Atk Adamant Pinsir Close Combat and takes 25% from Jolly Gligar's U-turn at most. Recover is for survival, Stealth Rock because I want those things early on the field, Toxic to get rid of walls and Rock Slide for STAB and because many NU pokemons are weak to Rock.
Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 136 HP/152 SAtk/220 SDef
Calm nature (+SDef, -Atk)
- Surf
- Slack Off
- Thunder Wave
- Psychic
Damage Calculations:
vs 252 SpAtk Modest Life Orb Charizard's Air Slash: 29.6% - 34.8%
vs 252 SpAtk Modest Magmortar's Thunderbolt: 42.2% - 49.9%
The NU discussion thread had a discussion about Slowking going defensive or specially defensive (or it was the UU original moveset thing?). Then I knew I needed to try this thing. I'm using it as my Charizard, Entei and Magmortar check (because I found a Scarf Eruption Entei some time ago and it nearly destroyed me. And I don't like the word "counter".). This thing is a monster, being only 3HKO'd by 252 SAtk Modest Charizard Air Slash and 2HKO'd 252 SAtk Modest Magmortar. Surf is to deal with stuff like Charizard and Magmortar, as well as STAB. Slack Off is for survival, Thunder Wave to help dealing with fast threats and Ice Beam for things like Leafeon that think they can switch-in for free.
Charizard (M) @ Leftovers
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Flare Blitz
- Brick Break
- Earthquake
- Roost
BellyZard. Since it's drop from UU to NU I wanted to use it, but I never found a good moveset to use (because the site analysis is for UU and I'm not good at pokemon). This set is working fairly well, acting as my sweeper (You noticed this already, obv). I don't know why, but most players tend to think that Zard is special (proof of that is that most people switch a special wall on this, only to be met by a Belly Drum). Flare Blitz is for STAB as well as giving me a way to deal with Leafeon and other grass-types that resists Earthquake and Roost is in case I get this out while Stealth Rocks are on the field and because sweeping with 50% health only is dangerous IMO.
Dusclops (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Pain Split
- Will-o-wisp
- Seismic Toss
My mixed wall as well as my spin blocker. I've opted for Dusclops over others dedicated physical walls because it doesn't have 4x weaknesses (hello Bastiodon and Probopass)and it doesn't die to any special attack (I'm talking about you Cloyster). Earthquake is the lone attack option here, doing neutral damage to almost all the tier (only things like Leafeon and Meganium resists it, and I have ways to deal with them both already). Pain Split is to help it living longer (a strange concept for a ghost huh?) while dealing some damage. Will-o-wisp is to deal with physical attackers and it's usually the first thing I do when I switch this in (Flareon abusers, forget that when you're facing me ok? :P) and Toxic is to wear down bulky waters and to put in the opponent's pokemon that death sentence. ;)
Hitmonchan (M) @ Leftovers
Ability: Iron Fist
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Bullet Punch / Stone Edge
- Close Combat
- Fake Out
- Rapid Spin
This is my utility boxer. I EV'd it like that to help me dealing with special attackers (and because it's defense status is way lower and I didn't wanted another dedicated attacker. It might change). I wanted something that could get rid of rocks while not dying to special attacks (hello Sandslash) or being way too slow (Torkoal, etc). Bullet Punch and Fake Out are for priority (but I'm really thinking about dropping Bullet Punch for Stone Edge. Bullet Punch gets boosted by Iron Fist and Stone Edge have shaky accuracy, but I need at least one more way to deal with Charizard and others Rock weak pokemons - a lot of the NU tier to be honest). and Rapid Spin is to help my Charizard getting a better chance to switch in, as well as getting rid of damned Spikes (because I've faced enough Nidoqueens already).
Skuntank (M) @ Leftovers
Ability: Aftermath
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch / Night Slash
- Explosion
- Pursuit
- Sucker Punch
That's my Anti-Anti-Spinner (hah), as well as my "hey you, you're low on health" and my "revenge" killer :P. I'm not using a Scarf Medicham over this for the fact that Skuntank deals with ghosts that try to block Chan's spins (but they, like, 90% of the time use W-o-W first, so I go to Charizard first. That's another reason of why Charizard have Roost). Crunch is for STAB, and I like the 20% chance in defense drop (I've got some already). I might drop Crunch for Night Slash because of the critical possibility, and it's only 10 BP lower than Crunch. I'm not using Poison moves because they have weird coverage. Explosion is to get rid of something when Skuntank is dying. Pursuit is for pokemons that I know that I'm forcing out, and Sucker Punch is for priority, STAB and to deal with weakened attackers.

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Recover
- Stealth Rock
- Toxic
- Rock Slide
Lead Cradily. I've tried Pinsir and Gligar as well, but both of them were..... "missing something". Then I found this and loved it. I EV'd it defensively because I'm always up against physical leads, and I have enough special walls. This thing is so bulky that it cannot be OHKO'd by 252 Atk Adamant Pinsir Close Combat and takes 25% from Jolly Gligar's U-turn at most. Recover is for survival, Stealth Rock because I want those things early on the field, Toxic to get rid of walls and Rock Slide for STAB and because many NU pokemons are weak to Rock.

Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 136 HP/152 SAtk/220 SDef
Calm nature (+SDef, -Atk)
- Surf
- Slack Off
- Thunder Wave
- Psychic
Damage Calculations:
vs 252 SpAtk Modest Life Orb Charizard's Air Slash: 29.6% - 34.8%
vs 252 SpAtk Modest Magmortar's Thunderbolt: 42.2% - 49.9%
The NU discussion thread had a discussion about Slowking going defensive or specially defensive (or it was the UU original moveset thing?). Then I knew I needed to try this thing. I'm using it as my Charizard, Entei and Magmortar check (because I found a Scarf Eruption Entei some time ago and it nearly destroyed me. And I don't like the word "counter".). This thing is a monster, being only 3HKO'd by 252 SAtk Modest Charizard Air Slash and 2HKO'd 252 SAtk Modest Magmortar. Surf is to deal with stuff like Charizard and Magmortar, as well as STAB. Slack Off is for survival, Thunder Wave to help dealing with fast threats and Ice Beam for things like Leafeon that think they can switch-in for free.

Charizard (M) @ Leftovers
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Flare Blitz
- Brick Break
- Earthquake
- Roost
BellyZard. Since it's drop from UU to NU I wanted to use it, but I never found a good moveset to use (because the site analysis is for UU and I'm not good at pokemon). This set is working fairly well, acting as my sweeper (You noticed this already, obv). I don't know why, but most players tend to think that Zard is special (proof of that is that most people switch a special wall on this, only to be met by a Belly Drum). Flare Blitz is for STAB as well as giving me a way to deal with Leafeon and other grass-types that resists Earthquake and Roost is in case I get this out while Stealth Rocks are on the field and because sweeping with 50% health only is dangerous IMO.

Dusclops (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Pain Split
- Will-o-wisp
- Seismic Toss
My mixed wall as well as my spin blocker. I've opted for Dusclops over others dedicated physical walls because it doesn't have 4x weaknesses (hello Bastiodon and Probopass)and it doesn't die to any special attack (I'm talking about you Cloyster). Earthquake is the lone attack option here, doing neutral damage to almost all the tier (only things like Leafeon and Meganium resists it, and I have ways to deal with them both already). Pain Split is to help it living longer (a strange concept for a ghost huh?) while dealing some damage. Will-o-wisp is to deal with physical attackers and it's usually the first thing I do when I switch this in (Flareon abusers, forget that when you're facing me ok? :P) and Toxic is to wear down bulky waters and to put in the opponent's pokemon that death sentence. ;)

Hitmonchan (M) @ Leftovers
Ability: Iron Fist
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Bullet Punch / Stone Edge
- Close Combat
- Fake Out
- Rapid Spin
This is my utility boxer. I EV'd it like that to help me dealing with special attackers (and because it's defense status is way lower and I didn't wanted another dedicated attacker. It might change). I wanted something that could get rid of rocks while not dying to special attacks (hello Sandslash) or being way too slow (Torkoal, etc). Bullet Punch and Fake Out are for priority (but I'm really thinking about dropping Bullet Punch for Stone Edge. Bullet Punch gets boosted by Iron Fist and Stone Edge have shaky accuracy, but I need at least one more way to deal with Charizard and others Rock weak pokemons - a lot of the NU tier to be honest). and Rapid Spin is to help my Charizard getting a better chance to switch in, as well as getting rid of damned Spikes (because I've faced enough Nidoqueens already).

Skuntank (M) @ Leftovers
Ability: Aftermath
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch / Night Slash
- Explosion
- Pursuit
- Sucker Punch
That's my Anti-Anti-Spinner (hah), as well as my "hey you, you're low on health" and my "revenge" killer :P. I'm not using a Scarf Medicham over this for the fact that Skuntank deals with ghosts that try to block Chan's spins (but they, like, 90% of the time use W-o-W first, so I go to Charizard first. That's another reason of why Charizard have Roost). Crunch is for STAB, and I like the 20% chance in defense drop (I've got some already). I might drop Crunch for Night Slash because of the critical possibility, and it's only 10 BP lower than Crunch. I'm not using Poison moves because they have weird coverage. Explosion is to get rid of something when Skuntank is dying. Pursuit is for pokemons that I know that I'm forcing out, and Sucker Punch is for priority, STAB and to deal with weakened attackers.
