Hello all. I am introducing Break 1500 1600. It is a new HO team that recently broke 1500 1600 on PS, and I am looking for better. This isn't a first, but it is a great team.
Teambuilding Process below:
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Above is a simple HO Strategy: Stack Hazards, lure out a defogger, and grab a +2 on my Mixed Thundy-I or my Bisharp. It is something that is rather popular this gen for HO. Thundy and Bisharp both abuse because: A) If Zapdos is defogging, Thundy can hurt him hard, and B) If not a lot of the team remains, Bisharp can come in and sweep, but A applies.
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Now came the rest of the team. Gengar was added because I saw a Will-O-Wisp+Sub Gengar, and I wanted a spinblocker. While Excadrill may seem threatening, I chose it because it could semi safely shut it down with Will-O-Wisp. Excadrill was added, providing offensive spin support for my Mega Charizard X (Couldn't find the sprite for it). The team was still a little slow for my liking.
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I scrapped all of them. I wasn't liking my results. I flopped, but even if I didn't, it still wasn't performing well enough. So, I decided to take a retry. I made a lot of changes, but I am not taking you through those.
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I now have the team as it is now. Landorus was added, for the sheer fact that the Rock Polish set is pretty good, and he can supply power with Sheer Force+LO. Azumarill was next, and was solely added as I wanted a an AV user. I picked it up off of PS, and he has been doing well. Gardevoir is my new Mega, and although this is my first time using it, it still does good, and it can replicate one of my favorite Sylveon builds: Choice Specs (Who I was thinking about adding on the team).
Now, onto the team itself:
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Ice Beam
- Spikes
- Stealth Rock
- Taunt
Deoxys-S, the fastest and best HO Hazard setter. He does his job well, throwing them out with a lot of speed. He can start to hurt the opponents team with all the hazards, and softens a lot of KOs for my other Pokemon. He can handle Lando-T and Gliscor with Ice Beam, which I don't reveal often. I use a Focus Sash here so I can ensure Rocks. Spikes are here, hurting Grounded Fire types hard. No one wants 49-50% HP Drained by switching in. Rocks are here to make the remainder of the 50%, and hurts Talonflame. Taunt is here if I encounter another Deo-S, but at that point, it is up to a speed tie.
Thundurus @ Life Orb
Ability: Defiant
EVs: 252 Spd / 152 SAtk / 100 Atk / 4 HP
Naive Nature
IVs: 30 Def / 30 HP
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power [Ice]
Mixed Thundurus-I is amazing. He scares the heck out of people. I switch in on their Defog, and they wondering why. They get scared when they see the +2. Him, along with Bisharp, make a threatening offensive core of sorts. Thundy is mixed, taking care of Defoggers Bisharp doesn't like. Bisharp, on the other hand, gets whatever Thundy doesn't like. This is updated from the original. The first change is the IV spread. It is made to get an extra Attack point. But, now I have an Even HP, which increases Stealth Rock damage. So, I removed 4 from Special attack and put it in HP, as it gets me to 299 HP, and the Special Attack was where I dumped the remainder of the EVs, so they have some to share. Thunderbolt is STAB, Knock Off is surprising and Knock Off is very useful. Superpower KOs speedy Mega T-Tar. HP Ice is really useful for Gliscor and Landorus.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 80 HP / 176 Spd
Jolly Nature
- Sucker Punch
- Substitute
- Knock Off
- Iron Head
Bisharp is a staple on HO if you run Deoxys. Defoggers are lured by the hazards, but don't pay attention as Bisharp stands, waiting for the Attack boost. With it, he is powerful. Without it, he is still great. He runs a standard set, but runs a faster one to get the surprises on several Pokemon, including uninvested base 102s. It is also a safety net against 252+ speed Aegislash. Sucker Punch is great for predicting an Attack, and mauls them at +2. Substitute on Bisharp is amazing, as he may force a switch, and that switch gets me a safe Sub. Knock Off is used over anything else, as it is amazing, reaching a near 140 base power with STAB and the item boost. Iron Head tops off the set, providing a secondary STAB, and it lets me deal with fairies safely.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Rock Polish
- Earth Power
- Psychic
- Focus Blast
Double Genie? Yes please. He is amazing at coming in to hit them hard in the face. He has a combination of great special moves that get a Sheer Force boost, which also gets a Life Orb boost. My team was lacking speed, and Landorus delivers with a Rock Polish set. I use Modest nature, as I outspeed the whole unboosted meta at +2. Earth Power is my STAB, and hits hard, as a STAB+Sheer Force+Life Orb boost is outstanding. Psychic and Focus Blast are fillers, and they too get the Sheer Force+LO boost. I am scared of Focus Blast right now, as I just took a big drop to mid 1500s. Why? I missed FOUR times in a row.
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 120 HP / 136 Spd
Adamant Nature
- Knock Off
- Waterfall
- Aqua Jet
- Play Rough
Now we have Azumarill. I am also taking my first shot at using this, and this set has been doing great. He walls the special attackers, taking an Energy Ball from a Mega Zam, which scrapes a KO without a Vest. It also makes great use of his natural 100/80 Special Bulk. He can also safely take on Lando-T, especially the Scarf variant, which was dead scary to my team. He can also take on Mega Manectric semi safely. Knock Off is a great move, giving him coverage on those Ghost and Psychic mons and it just being a great move all around. Waterfall is my STAB, while Aqua Jet is my priority. Play Rough is a secondary STAB, and can hit dragons away with a swat. And the speed EVs are to hit 170 speed, 4 above 0 speed Mega Scizor and 3 above speed creeping Mega Mawile. I used the EVs just for the 2. Or, in short, I outspeed 132 speed Mawile (169) and 12 speed Scizor (169).
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Gardevoir @ Gardevoirite
Ability: Trace
EVs: 232 SAtk / 252 Spd / 24 Def
Timid Nature
- Hyper Voice
- Hidden Power [Ground]
- Psyshock
- Taunt
Mega Gardevoir is amazing. And this is hands down, the best set. But, let's talk about Gardevoir in general. Gardevoir, last gen, was horrible. Nothing set it apart from Alakazam and Jirachi. Rachi had good stats and a better typing. Zam was better offensively. There was no reason to use Gardevoir. Now, there is. Gardevoir first gained a Fairy typing, and while it added 2 weaknesses, she can still power through Dragons a LOT easier. The Poison typing is taken care of by its Psychic STAB. And the steel, on the other hand, is taken care of by HP Ground. You may start thinking about Skarm, who stops me hard. But, with this spread, which has less Special Attack than the other one, can still 2HKO Skarm with Hyper Voice. That is something. And, Skarm is basically forced into use Brave Bird, as Taunt shuts them down completely. Check out a battle at the bottom of this page for proof. HP Ground was used for Heatran, and you can find the same match, in which Gardevoir smacked him. Psyshock is great Secondary STAB. And, Taunt can be found in the same match listed above. It may only come in use against stall pokes, but it doesn't mean it doesn't have its uses.
There it is! Rate below.
Note: Most of the problems are from when I was in low rankings.
Teambuilding Process below:



Above is a simple HO Strategy: Stack Hazards, lure out a defogger, and grab a +2 on my Mixed Thundy-I or my Bisharp. It is something that is rather popular this gen for HO. Thundy and Bisharp both abuse because: A) If Zapdos is defogging, Thundy can hurt him hard, and B) If not a lot of the team remains, Bisharp can come in and sweep, but A applies.






Now came the rest of the team. Gengar was added because I saw a Will-O-Wisp+Sub Gengar, and I wanted a spinblocker. While Excadrill may seem threatening, I chose it because it could semi safely shut it down with Will-O-Wisp. Excadrill was added, providing offensive spin support for my Mega Charizard X (Couldn't find the sprite for it). The team was still a little slow for my liking.



I scrapped all of them. I wasn't liking my results. I flopped, but even if I didn't, it still wasn't performing well enough. So, I decided to take a retry. I made a lot of changes, but I am not taking you through those.






I now have the team as it is now. Landorus was added, for the sheer fact that the Rock Polish set is pretty good, and he can supply power with Sheer Force+LO. Azumarill was next, and was solely added as I wanted a an AV user. I picked it up off of PS, and he has been doing well. Gardevoir is my new Mega, and although this is my first time using it, it still does good, and it can replicate one of my favorite Sylveon builds: Choice Specs (Who I was thinking about adding on the team).
Now, onto the team itself:

Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Ice Beam
- Spikes
- Stealth Rock
- Taunt
Deoxys-S, the fastest and best HO Hazard setter. He does his job well, throwing them out with a lot of speed. He can start to hurt the opponents team with all the hazards, and softens a lot of KOs for my other Pokemon. He can handle Lando-T and Gliscor with Ice Beam, which I don't reveal often. I use a Focus Sash here so I can ensure Rocks. Spikes are here, hurting Grounded Fire types hard. No one wants 49-50% HP Drained by switching in. Rocks are here to make the remainder of the 50%, and hurts Talonflame. Taunt is here if I encounter another Deo-S, but at that point, it is up to a speed tie.

Thundurus @ Life Orb
Ability: Defiant
EVs: 252 Spd / 152 SAtk / 100 Atk / 4 HP
Naive Nature
IVs: 30 Def / 30 HP
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power [Ice]
Mixed Thundurus-I is amazing. He scares the heck out of people. I switch in on their Defog, and they wondering why. They get scared when they see the +2. Him, along with Bisharp, make a threatening offensive core of sorts. Thundy is mixed, taking care of Defoggers Bisharp doesn't like. Bisharp, on the other hand, gets whatever Thundy doesn't like. This is updated from the original. The first change is the IV spread. It is made to get an extra Attack point. But, now I have an Even HP, which increases Stealth Rock damage. So, I removed 4 from Special attack and put it in HP, as it gets me to 299 HP, and the Special Attack was where I dumped the remainder of the EVs, so they have some to share. Thunderbolt is STAB, Knock Off is surprising and Knock Off is very useful. Superpower KOs speedy Mega T-Tar. HP Ice is really useful for Gliscor and Landorus.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 80 HP / 176 Spd
Jolly Nature
- Sucker Punch
- Substitute
- Knock Off
- Iron Head
Bisharp is a staple on HO if you run Deoxys. Defoggers are lured by the hazards, but don't pay attention as Bisharp stands, waiting for the Attack boost. With it, he is powerful. Without it, he is still great. He runs a standard set, but runs a faster one to get the surprises on several Pokemon, including uninvested base 102s. It is also a safety net against 252+ speed Aegislash. Sucker Punch is great for predicting an Attack, and mauls them at +2. Substitute on Bisharp is amazing, as he may force a switch, and that switch gets me a safe Sub. Knock Off is used over anything else, as it is amazing, reaching a near 140 base power with STAB and the item boost. Iron Head tops off the set, providing a secondary STAB, and it lets me deal with fairies safely.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Rock Polish
- Earth Power
- Psychic
- Focus Blast
Double Genie? Yes please. He is amazing at coming in to hit them hard in the face. He has a combination of great special moves that get a Sheer Force boost, which also gets a Life Orb boost. My team was lacking speed, and Landorus delivers with a Rock Polish set. I use Modest nature, as I outspeed the whole unboosted meta at +2. Earth Power is my STAB, and hits hard, as a STAB+Sheer Force+Life Orb boost is outstanding. Psychic and Focus Blast are fillers, and they too get the Sheer Force+LO boost. I am scared of Focus Blast right now, as I just took a big drop to mid 1500s. Why? I missed FOUR times in a row.

Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 120 HP / 136 Spd
Adamant Nature
- Knock Off
- Waterfall
- Aqua Jet
- Play Rough
Now we have Azumarill. I am also taking my first shot at using this, and this set has been doing great. He walls the special attackers, taking an Energy Ball from a Mega Zam, which scrapes a KO without a Vest. It also makes great use of his natural 100/80 Special Bulk. He can also safely take on Lando-T, especially the Scarf variant, which was dead scary to my team. He can also take on Mega Manectric semi safely. Knock Off is a great move, giving him coverage on those Ghost and Psychic mons and it just being a great move all around. Waterfall is my STAB, while Aqua Jet is my priority. Play Rough is a secondary STAB, and can hit dragons away with a swat. And the speed EVs are to hit 170 speed, 4 above 0 speed Mega Scizor and 3 above speed creeping Mega Mawile. I used the EVs just for the 2. Or, in short, I outspeed 132 speed Mawile (169) and 12 speed Scizor (169).


Gardevoir @ Gardevoirite
Ability: Trace
EVs: 232 SAtk / 252 Spd / 24 Def
Timid Nature
- Hyper Voice
- Hidden Power [Ground]
- Psyshock
- Taunt
Mega Gardevoir is amazing. And this is hands down, the best set. But, let's talk about Gardevoir in general. Gardevoir, last gen, was horrible. Nothing set it apart from Alakazam and Jirachi. Rachi had good stats and a better typing. Zam was better offensively. There was no reason to use Gardevoir. Now, there is. Gardevoir first gained a Fairy typing, and while it added 2 weaknesses, she can still power through Dragons a LOT easier. The Poison typing is taken care of by its Psychic STAB. And the steel, on the other hand, is taken care of by HP Ground. You may start thinking about Skarm, who stops me hard. But, with this spread, which has less Special Attack than the other one, can still 2HKO Skarm with Hyper Voice. That is something. And, Skarm is basically forced into use Brave Bird, as Taunt shuts them down completely. Check out a battle at the bottom of this page for proof. HP Ground was used for Heatran, and you can find the same match, in which Gardevoir smacked him. Psyshock is great Secondary STAB. And, Taunt can be found in the same match listed above. It may only come in use against stall pokes, but it doesn't mean it doesn't have its uses.
There it is! Rate below.
Note: Most of the problems are from when I was in low rankings.