So this is a team I built because I wanted to show how effective Zapdos can be in OU. It puts a stop to flying types and takes care of the oh so annoying bulky steels with ease. I found a nice core that could be built around it and went from there. It's a defensive team that weakens their team over time giving one of my sweepers a free switch or a turn to set up. Any help would be appreciated as the people of smogon are a lot smarter than me and can help me make this team even better. So without further ado here's the team.
Zapdos:

This is what I built the team around. It got moved into OU again in gen 6 and I'm so glad It's back. The defensive variant literally hard counters some of the biggest threats in OU such as Mega pinsir, Mega Scizor and it takes care of the very annoying steel types like ferrothorn and skarmory. This thing does wonders defensively, but Its also one of the best defoggers in the tier due to its massive bulk and abilty to heal itself with roost. pressure is also a nice ability for stalling ot low pp moves.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Heat Wave
- Thunderbolt
- Roost
- Defog
Slowbro:
Slowbro is one of the best physical walls in the game because of it's massive bulk, amazing typing and most of all the amazing ability of regenerator. This thing switches in on so many threats and either spreads status or forces them into a predictable switch. This thing takes a beating every game and usually frustrates my opponent to no end because of how bulky it is.
Bruh (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Gliscor:
What was originally hippowdon is now the same thing with superior typing and recovery. It fixes tons of weaknesses as mentioned in the comments due to it's amazing typing. Its the new rocker to the team and it also has acrobatics to kill breloom which caused me a huge problem before. Thank you so much for the recommendation dEnIsSsS. this thing is also a better check to Char X in my opinion which is really nice.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Acrobatics
- Stealth Rock
- Earthquake
- Roost
Chansey:

I know, I know. Nobody likes to see this thing, but it completes the core exceptionally well. all of my other pokemon are physical walls that have a problem with strong physical attackers. This thing literally stops every special attacker in the game bar keldeo. It's amazing at spreading toxic, and it also acts my cleric to help keep my other defensive mons healthy throught the battle.
BBW (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
Scizor:

I was pondering what to use my mega slot on for a long time, and finally came to the conclusion that Scizor fit the bill perfectly. This thing can switch in on so much of the meta and get off a free SD, or it can safely SD right in somethings face. After their team is weakened this thing can come in and wreak havoc due to its amazing ability and its priority BP which wrecks almost eveything. It also provides my team with knock of support which is great.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Jirachi:
Counter to CM Clefable and all other fairies. the standard Wish/Para Hax set that everyone loves. This thing puts in a lot of work I also put uturn on there to help pass wishes and get a little extra damage in the process. Overall a very good fit on this team. Thanks again dEnIsSsS for the recommendation.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn
Importable:
Bruh (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Heat Wave
- Thunderbolt
- Roost
- Defog
BBW (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Acrobatics
- Stealth Rock
- Earthquake
- Roost
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn
Zapdos:

This is what I built the team around. It got moved into OU again in gen 6 and I'm so glad It's back. The defensive variant literally hard counters some of the biggest threats in OU such as Mega pinsir, Mega Scizor and it takes care of the very annoying steel types like ferrothorn and skarmory. This thing does wonders defensively, but Its also one of the best defoggers in the tier due to its massive bulk and abilty to heal itself with roost. pressure is also a nice ability for stalling ot low pp moves.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Heat Wave
- Thunderbolt
- Roost
- Defog
Slowbro:
Slowbro is one of the best physical walls in the game because of it's massive bulk, amazing typing and most of all the amazing ability of regenerator. This thing switches in on so many threats and either spreads status or forces them into a predictable switch. This thing takes a beating every game and usually frustrates my opponent to no end because of how bulky it is.
Bruh (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Gliscor:
What was originally hippowdon is now the same thing with superior typing and recovery. It fixes tons of weaknesses as mentioned in the comments due to it's amazing typing. Its the new rocker to the team and it also has acrobatics to kill breloom which caused me a huge problem before. Thank you so much for the recommendation dEnIsSsS. this thing is also a better check to Char X in my opinion which is really nice.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Acrobatics
- Stealth Rock
- Earthquake
- Roost
Chansey:

I know, I know. Nobody likes to see this thing, but it completes the core exceptionally well. all of my other pokemon are physical walls that have a problem with strong physical attackers. This thing literally stops every special attacker in the game bar keldeo. It's amazing at spreading toxic, and it also acts my cleric to help keep my other defensive mons healthy throught the battle.
BBW (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
Scizor:

I was pondering what to use my mega slot on for a long time, and finally came to the conclusion that Scizor fit the bill perfectly. This thing can switch in on so much of the meta and get off a free SD, or it can safely SD right in somethings face. After their team is weakened this thing can come in and wreak havoc due to its amazing ability and its priority BP which wrecks almost eveything. It also provides my team with knock of support which is great.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Jirachi:

Counter to CM Clefable and all other fairies. the standard Wish/Para Hax set that everyone loves. This thing puts in a lot of work I also put uturn on there to help pass wishes and get a little extra damage in the process. Overall a very good fit on this team. Thanks again dEnIsSsS for the recommendation.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn
Importable:
Bruh (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Heat Wave
- Thunderbolt
- Roost
- Defog
BBW (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Acrobatics
- Stealth Rock
- Earthquake
- Roost
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn
Attachments
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