Sprites and work computers don't mix (if anyone has the updated sprites folder and a warm heart, would you mind PMing me?). Anyways, I'm gonna bring dual-dance Terrakion and LO Starmie this week.
Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Close Combat
- Stone Edge
- Swords Dance
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psychic
- Ice Beam
- Thunderbolt
Dual-dance Terrakion can do so much work on this team if the correct dance is predicted. The intent of the core would be to bring Terrak in on Moltres or Empoleon, both who fear its STABs. Rock Polish outspeeds Krookodile as the switch in from Moltres, while a Swords Dance threatens Gligar on the switch in from Empoleon with Rock-Z.
Starmie picks up on the areas that Terrakion can't hit. While Terrakion has a one-time nuke to essentially guarantee the KO on Gligar, Altaria, Moltres, and Toxicroak, it has to rely on inaccurate Stone Edge for the rest. Enter 4-attacks fast LO Starmie, packing Ice Beam for Gligar and Altaria, STAB Psychic for Toxicroak (and a Terrakion partner to discourage Sucker Punch strats), Thunderbolt to help against Empoleon, and Scald for reliable stab and burn chance on Altaria, forcing it to waste a turn on Refresh. Thunderbolt could be replaced with RS to support the rest of the team, but in supporting Terrakion, chipping Empoleon helps.