Now, my 3rd team rate. This is mostly an experiment to get better at team building, since I'm not that good at it yet. I tested this for a bit on Shoddy, it worked okay. It's basically a team that revolves around Breloom and covering it's different weak points.
Glance at the team:
Team Building Process
Obviously, it starts with Breloom.
My first concern was Breloom's less than impressive speed stat. After contemplating for a while, I decided my best bet would be to make a speed Baton Passer. I chose Zapdos for the job as he still has good offensive prowess to deal with annoying water types.
My next concern was to find a lead, preferrably with Stealth Rock. Entry Hazards can be very helpful in racking up damage and allow for Breloom to sweep a lot easier. I decided it needs to be fast as Stealth Rock is the most important thing for it to do so it can't get KO'ed in the first turn. I decided with Aerodactyl.
Next, I need to find a counter for Breloom's weaknesses. I decided to take Smogon's advice and went with Tyranitar. Tyranitar's moves can take on most of the threats to Breloom like Psychic, Fire, and Flying types.
My next concern was to find a Bulky Water that not everyone on earth already uses, and my decision was Slowbro. EDIT!: I decided Slowbro was not the best for this team. I decided to change Slowbro with Empoleon. While not technically a "Bulky Water", I find that Empoleon's 12 resistances can be a massive blessing to my team, especially on a defensive set which I am running. Combine that with the ability to also attack effectively and it's a great team addition.
For the last slot, I wanted either a Rapid Spinner or Spin Blocker, but I decided to go with a Spin Blocker since Breloom is fine with Stealth Rock and Toxic Spikes. I decided with Rotom-H, since he has good defense, good power, and is probably one of the best Spin Blockers in the game.
Inside Look at the team!
Aerodactyl @ Focus Sash
Pressure
Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Stealth Rock
Taunt
Earthquake
Rock Slide
Standard lead Aerodactyl, we've all seen it before. Very useful in setting up Stealth Rock and will most likely suicide once I'm done with Stealth Rock and Taunt. Earthquake is for certain leads and Rock Slide is for STAB.
Zapdos @ Leftovers
Pressure
Timid
EVs: 248 HP / 136 Def / 88 SpA / 36 Spe
Agility
Substitute
Baton Pass
Thunderbolt
Hmm.... low speed, what should I do? Oh that's right! Baton pass! Zapdos a great passer and one of the most easy to use. Simple, Agility, then Baton Pass into Breloom when the time is right. Easy boost for Breloom. Sub is to possibly set up easier, and replaced Roar when I added Empoleon. Thunderbolt for a great STAB move.
Tyranitar @ Life Orb
Sand Stream
Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Stone Edge
Crunch
Pursuit
Earthquake
Tyranitar is a very good friend for Breloom. His moveset and fantastic power is great for killing off pesky Fire, Psychic, and Flying types. His ability also allows the opposing team to easily wear out. Stone Edge is a great move for killing Flying Types, Earthquake for Fire, and Cruch is for Psychics. Pursuit is for hurting anything switching out.
Empoleon @ Leftovers
Calm
EVs: 252 HP / 160 Def / 92 SpD / 4 Spe
Surf
Grass Knot
Ice Beam
Roar
Slowbro was not quite as useful as I'd hoped. So, I decided to replace him. Empoleon makes a great new addition to the team. As you can see, I run a more defensive set as opposed to Empoleon's signature Agility or Sub sets. This set hopes to take advantage of Empoleon's good defenses coupled with a resist to 12 types. The three attacking moves provide good coverage and Grass Knot is especially for Swampert. Roar can be used for phazing since I removed Roar on Zapdos.
Rotom-H @ Leftovers
Levitate
Bold
EVs: 252 HP / 168 Def / 88 Spe
Thunderbolt
Shadow Ball
Overheat
Will-O-Wisp
It was pretty hard to figure out which appliance to choose, but I chose Rotom-H (even if Rotom-F looks cooler to me). The heater posses very nice defense and good typing, along with a good set of moves. It is also a very reliable SpinBlocker and may be able to kill afterwards, especially the two most popular spinners, Starmie and Forretress, with Thunderbolt and Overheat. Shadow Ball is a reliable STAB move, and Will-O-Wisp is for annoying Physical Attackers.
Breloom @ Toxic Orb
Poison Heal
Adamant
EVs: 124 HP / 252 Atk / 68 Def / 64 SDef
Swords Dance
Brick Break
Seed Bomb
Spore
The idea of this is simple. After a Speed Boost from Zapdos, I switch to Breloom. Breloom then Spores the opposition then Swords Dances as much as possible. If he switches out, then I was already sure to have a few Swords Dances in my pocket, so I proceed to sweep. Brick Break and Seed Bomb provide reliable coverage and STAB. Brick Break felt like the better choice instead of Mach Punch as priority was not necessary from Zapdos' speed boosts, and it can also break screens. Seed Bomb is an alternative STAB.
Well, now that you have seen my team, please give some comments or "constructive criticism".
Glance at the team:






Team Building Process

Obviously, it starts with Breloom.


My first concern was Breloom's less than impressive speed stat. After contemplating for a while, I decided my best bet would be to make a speed Baton Passer. I chose Zapdos for the job as he still has good offensive prowess to deal with annoying water types.



My next concern was to find a lead, preferrably with Stealth Rock. Entry Hazards can be very helpful in racking up damage and allow for Breloom to sweep a lot easier. I decided it needs to be fast as Stealth Rock is the most important thing for it to do so it can't get KO'ed in the first turn. I decided with Aerodactyl.




Next, I need to find a counter for Breloom's weaknesses. I decided to take Smogon's advice and went with Tyranitar. Tyranitar's moves can take on most of the threats to Breloom like Psychic, Fire, and Flying types.





My next concern was to find a Bulky Water that not everyone on earth already uses, and my decision was Slowbro. EDIT!: I decided Slowbro was not the best for this team. I decided to change Slowbro with Empoleon. While not technically a "Bulky Water", I find that Empoleon's 12 resistances can be a massive blessing to my team, especially on a defensive set which I am running. Combine that with the ability to also attack effectively and it's a great team addition.






For the last slot, I wanted either a Rapid Spinner or Spin Blocker, but I decided to go with a Spin Blocker since Breloom is fine with Stealth Rock and Toxic Spikes. I decided with Rotom-H, since he has good defense, good power, and is probably one of the best Spin Blockers in the game.
Inside Look at the team!

Aerodactyl @ Focus Sash
Pressure
Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Stealth Rock
Taunt
Earthquake
Rock Slide
Standard lead Aerodactyl, we've all seen it before. Very useful in setting up Stealth Rock and will most likely suicide once I'm done with Stealth Rock and Taunt. Earthquake is for certain leads and Rock Slide is for STAB.

Zapdos @ Leftovers
Pressure
Timid
EVs: 248 HP / 136 Def / 88 SpA / 36 Spe
Agility
Substitute
Baton Pass
Thunderbolt
Hmm.... low speed, what should I do? Oh that's right! Baton pass! Zapdos a great passer and one of the most easy to use. Simple, Agility, then Baton Pass into Breloom when the time is right. Easy boost for Breloom. Sub is to possibly set up easier, and replaced Roar when I added Empoleon. Thunderbolt for a great STAB move.

Tyranitar @ Life Orb
Sand Stream
Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Stone Edge
Crunch
Pursuit
Earthquake
Tyranitar is a very good friend for Breloom. His moveset and fantastic power is great for killing off pesky Fire, Psychic, and Flying types. His ability also allows the opposing team to easily wear out. Stone Edge is a great move for killing Flying Types, Earthquake for Fire, and Cruch is for Psychics. Pursuit is for hurting anything switching out.

Empoleon @ Leftovers
Calm
EVs: 252 HP / 160 Def / 92 SpD / 4 Spe
Surf
Grass Knot
Ice Beam
Roar
Slowbro was not quite as useful as I'd hoped. So, I decided to replace him. Empoleon makes a great new addition to the team. As you can see, I run a more defensive set as opposed to Empoleon's signature Agility or Sub sets. This set hopes to take advantage of Empoleon's good defenses coupled with a resist to 12 types. The three attacking moves provide good coverage and Grass Knot is especially for Swampert. Roar can be used for phazing since I removed Roar on Zapdos.

Rotom-H @ Leftovers
Levitate
Bold
EVs: 252 HP / 168 Def / 88 Spe
Thunderbolt
Shadow Ball
Overheat
Will-O-Wisp
It was pretty hard to figure out which appliance to choose, but I chose Rotom-H (even if Rotom-F looks cooler to me). The heater posses very nice defense and good typing, along with a good set of moves. It is also a very reliable SpinBlocker and may be able to kill afterwards, especially the two most popular spinners, Starmie and Forretress, with Thunderbolt and Overheat. Shadow Ball is a reliable STAB move, and Will-O-Wisp is for annoying Physical Attackers.

Breloom @ Toxic Orb
Poison Heal
Adamant
EVs: 124 HP / 252 Atk / 68 Def / 64 SDef
Swords Dance
Brick Break
Seed Bomb
Spore
The idea of this is simple. After a Speed Boost from Zapdos, I switch to Breloom. Breloom then Spores the opposition then Swords Dances as much as possible. If he switches out, then I was already sure to have a few Swords Dances in my pocket, so I proceed to sweep. Brick Break and Seed Bomb provide reliable coverage and STAB. Brick Break felt like the better choice instead of Mach Punch as priority was not necessary from Zapdos' speed boosts, and it can also break screens. Seed Bomb is an alternative STAB.
Well, now that you have seen my team, please give some comments or "constructive criticism".