Most teams I try to build I think of the perfect pokemon that synergize with my other pokemon and I go through many tedious cycles of exchanging pokemon. And a lot of those teams turn out meh. This team isn't one of them. I probably spent less time making this one than any other, and its turned out the best. Its only 1897 acre, but honestly despite any team I use, thats just how skilled I actually am.
I knew at the get go that I wanted a team that would keep constant offensive pressure, and that wouldn't give an ounce of momentum away. I started thinking that tyranitar, keldeo, and latios would make a pretty good team. Latios could take care of the fighting types that bother tyranitar, tyranitar could take care of the psychic types that bother keldeo, and keldeo is just a beast. I also wanted something that could take hits for the team, but not lose momentum and skarmory was able to do this perfectly. Breloom was added to take care of bulky waters that cause problems for keldeo, and garachomp as a scarfer with some natural bulk, that could deal with volcorona.
@Choice Band
Tyranitar
Ability: Sand Stream
180 HP/252 Atk/ 76 spe
Adamant
-Stone Edge
-Pursuit
-Crunch
-Superpower
In most games Tyranitar is either very important to keep alive and can win the game for me by removing said threat, or its just used as a shield for my other pokemon and is KO'd earlier on. Tyranitar does amazing job at what it's supposed to do. Tyranitar is able to deal with all psychic types that would prevent keldeo or breloom from doing there job that are not named Alakazam. It almost always wins the weather war with Ninetails, as it pursuit Ninetails on the way out and lower it to stealth rock killing range. It can't deal with Politoed quite as well, but honestly I don't mind rain nearly as much as sun. Tyranitar also KO's the bulky version of everyones' favorite spinner Starmie, but I have to watch out for offensive variants.
@ Choice specs
Keldeo
Ability: Justified
252 SpA/4 Spd/252 Spe/
Modest
-Hydro pump
-Secret Sword
-Surf
-Hidden Power Ghost
Even without rain support, Specs Keldeo hits really hard. As in 2HKO's pretty much anything that doesn't resist it and is an amazing wall breaker. Once psychics (especially celebi, latios, and latias) are dealt with by Tyranitar, Keldeo is almost free to spam Surf or Secret Sword. Hidden power ghost is to deal with Jellicent which otherwise stops this. I also have to watch for focus sash Alakazam. Modest is used over Timid just to give a little more power, especially since there's no rain support. And did I mention, damn this pony can hit hard.
@Leftovers
Latios
Ability: Levitate
252 SpA/ 4 SpD/ 252 Spe
Timid
-Calm Mind
-Dragon Pulse
-Hidden Power Fire
-Psyshock
With three choiced pokemon on this team, I needed an offensive pokemon that had more room space to breath. I used latios over latias mostly as a preferential choice, as I prefer the power that Latios brings opposed to a little more bulk. Leftovers is somewhat of a compromise and it helps Latios stay alive longer in the sand. Latios deals with a lot of the fighting types that plague Tyranitar and deals with Tentacruel. Hidden power is for scizor mostly but also can OHKO ferrothorn after a calm mind. Calm Mind can turn Latios into a last resort sweeper to clean up a weakened team.
@Life Orb
Breloom
Ability: Technician
4 HP/ 252 Atk/ 252 Spe
Adamant
-Spore
-Swords Dance
-Bullet Seed
-Mach Punch
Breloom is hands down my favorite pokemon in OU. Breloom can switch into so many slower walls and put them to sleep. After this it can use swords dance, but I have found it just as useful to just use bullet seed right off the bat as many people switch in faster pokemon that resist mach punch, anticipating the swords dance. Even without swords dance, bullet seed packs quite the punch. Breloom puts a ton of pressure on the many bulky water types in OU, including jellicent, which none of the rest of my team really likes dealing with.
@Leftovers
Skarmory
Ability: Sturdy
224 HP/ 252 Def/ 32 SpD
-Stealth Rock
-Roost
-Brave Bird
-Whirlwind
With all these offensive pokemon on my team, I wanted a wall that could take scarfed hits if nessicary, heal them off, lay stealth rocks easily, but most importantly not lose momentum for team. Skarmory is perfect for this role. Whirlwind keeps pokemon from setting up on Skarmory and as a bonus spreads stealth rock damage. Brave bird has been useful for a keldeo switching in. Skarmory also is a completely safe switch into gliscor, as keldeo has to worry about acrobatics.
@Choice Scarf
Garachomp
Ability: Rough Skin
4 HP/ 252 Atk/ 252 Spe
Jolly
-Earthquake
-Outrage
-Stone Edge
-Fire Fang
Scarfchomp was the last pokemon I added and born more out of necessity than anything else. Before I added garachomp my team was destroyed by dragon dance dragonite and volcorona if it got a quiver dance. Scarf Chomp deals with both of these pokemon with stone edge, or earthquake/outrage if I really need the accuracy. Unlike scarf terrakion it's more bulky and typed better for my team. Fire fang is just added insurance against ferrothorn and scizor, and can also hit jirachi and do damage if its already weakened. So many teams are built to resist dragon and ground, so Garachomp really doesn't sweep teams that often. Regardless it does it job well and I can think of many other replacements.
Threat list:
There actually aren't a lot of specific threats, but the way I usually lose is just the team getting worn down, especially if I've made a few bad predictions. However, there are a few honorable mentions such as:
Swords dance Lucario: One of the biggest dangers to my team after a swords dance, if skarmory is at low health and garrachomp and latios are just a little worn down, thats pretty much gg. Lucario is rare luckily, but when I see it, I try to KO it before it can do any real damage.
SpD Jirachi: This thing is more annoying than a huge danger. Garachomp can OHKO it with earthquake, buts that a risky move to be using with a scarf, especially early on. My best hope is to try to 2HKO it with keldeo's secret sword on the switch, or just wall it with my skarmory, though skarmory has to watch out for thunder on rain teams.
So thats my team. Any suggestions are welcome (why I'm doing this in the first place) and I'll try to stay open minded. And for some annoying reason I can't paste pictures above breloom and garachomp.
Importable:
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower
Keldeo @ Choice Specs
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Hydro pump
- Secret Sword
- Surf
- Hidden Power [Ghost]
Latios (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Psyshock
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Skarmory @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 SDef
Impish Nature
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Fang
Team Overview






I knew at the get go that I wanted a team that would keep constant offensive pressure, and that wouldn't give an ounce of momentum away. I started thinking that tyranitar, keldeo, and latios would make a pretty good team. Latios could take care of the fighting types that bother tyranitar, tyranitar could take care of the psychic types that bother keldeo, and keldeo is just a beast. I also wanted something that could take hits for the team, but not lose momentum and skarmory was able to do this perfectly. Breloom was added to take care of bulky waters that cause problems for keldeo, and garachomp as a scarfer with some natural bulk, that could deal with volcorona.
The team
@Choice Band
Tyranitar
Ability: Sand Stream
180 HP/252 Atk/ 76 spe
Adamant
-Stone Edge
-Pursuit
-Crunch
-Superpower
In most games Tyranitar is either very important to keep alive and can win the game for me by removing said threat, or its just used as a shield for my other pokemon and is KO'd earlier on. Tyranitar does amazing job at what it's supposed to do. Tyranitar is able to deal with all psychic types that would prevent keldeo or breloom from doing there job that are not named Alakazam. It almost always wins the weather war with Ninetails, as it pursuit Ninetails on the way out and lower it to stealth rock killing range. It can't deal with Politoed quite as well, but honestly I don't mind rain nearly as much as sun. Tyranitar also KO's the bulky version of everyones' favorite spinner Starmie, but I have to watch out for offensive variants.
@ Choice specs
Keldeo
Ability: Justified
252 SpA/4 Spd/252 Spe/
Modest
-Hydro pump
-Secret Sword
-Surf
-Hidden Power Ghost
Even without rain support, Specs Keldeo hits really hard. As in 2HKO's pretty much anything that doesn't resist it and is an amazing wall breaker. Once psychics (especially celebi, latios, and latias) are dealt with by Tyranitar, Keldeo is almost free to spam Surf or Secret Sword. Hidden power ghost is to deal with Jellicent which otherwise stops this. I also have to watch for focus sash Alakazam. Modest is used over Timid just to give a little more power, especially since there's no rain support. And did I mention, damn this pony can hit hard.
@Leftovers
Latios
Ability: Levitate
252 SpA/ 4 SpD/ 252 Spe
Timid
-Calm Mind
-Dragon Pulse
-Hidden Power Fire
-Psyshock
With three choiced pokemon on this team, I needed an offensive pokemon that had more room space to breath. I used latios over latias mostly as a preferential choice, as I prefer the power that Latios brings opposed to a little more bulk. Leftovers is somewhat of a compromise and it helps Latios stay alive longer in the sand. Latios deals with a lot of the fighting types that plague Tyranitar and deals with Tentacruel. Hidden power is for scizor mostly but also can OHKO ferrothorn after a calm mind. Calm Mind can turn Latios into a last resort sweeper to clean up a weakened team.
@Life Orb
Breloom
Ability: Technician
4 HP/ 252 Atk/ 252 Spe
Adamant
-Spore
-Swords Dance
-Bullet Seed
-Mach Punch
Breloom is hands down my favorite pokemon in OU. Breloom can switch into so many slower walls and put them to sleep. After this it can use swords dance, but I have found it just as useful to just use bullet seed right off the bat as many people switch in faster pokemon that resist mach punch, anticipating the swords dance. Even without swords dance, bullet seed packs quite the punch. Breloom puts a ton of pressure on the many bulky water types in OU, including jellicent, which none of the rest of my team really likes dealing with.
@Leftovers
Skarmory
Ability: Sturdy
224 HP/ 252 Def/ 32 SpD
-Stealth Rock
-Roost
-Brave Bird
-Whirlwind
With all these offensive pokemon on my team, I wanted a wall that could take scarfed hits if nessicary, heal them off, lay stealth rocks easily, but most importantly not lose momentum for team. Skarmory is perfect for this role. Whirlwind keeps pokemon from setting up on Skarmory and as a bonus spreads stealth rock damage. Brave bird has been useful for a keldeo switching in. Skarmory also is a completely safe switch into gliscor, as keldeo has to worry about acrobatics.
@Choice Scarf
Garachomp
Ability: Rough Skin
4 HP/ 252 Atk/ 252 Spe
Jolly
-Earthquake
-Outrage
-Stone Edge
-Fire Fang
Scarfchomp was the last pokemon I added and born more out of necessity than anything else. Before I added garachomp my team was destroyed by dragon dance dragonite and volcorona if it got a quiver dance. Scarf Chomp deals with both of these pokemon with stone edge, or earthquake/outrage if I really need the accuracy. Unlike scarf terrakion it's more bulky and typed better for my team. Fire fang is just added insurance against ferrothorn and scizor, and can also hit jirachi and do damage if its already weakened. So many teams are built to resist dragon and ground, so Garachomp really doesn't sweep teams that often. Regardless it does it job well and I can think of many other replacements.
Threat list:
There actually aren't a lot of specific threats, but the way I usually lose is just the team getting worn down, especially if I've made a few bad predictions. However, there are a few honorable mentions such as:
Swords dance Lucario: One of the biggest dangers to my team after a swords dance, if skarmory is at low health and garrachomp and latios are just a little worn down, thats pretty much gg. Lucario is rare luckily, but when I see it, I try to KO it before it can do any real damage.
SpD Jirachi: This thing is more annoying than a huge danger. Garachomp can OHKO it with earthquake, buts that a risky move to be using with a scarf, especially early on. My best hope is to try to 2HKO it with keldeo's secret sword on the switch, or just wall it with my skarmory, though skarmory has to watch out for thunder on rain teams.
So thats my team. Any suggestions are welcome (why I'm doing this in the first place) and I'll try to stay open minded. And for some annoying reason I can't paste pictures above breloom and garachomp.
Importable:
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower
Keldeo @ Choice Specs
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Hydro pump
- Secret Sword
- Surf
- Hidden Power [Ghost]
Latios (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Psyshock
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Skarmory @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 SDef
Impish Nature
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Fang
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