Hey, I'm pretty new to the realm of competitive pokemon battling, and I finally built a team that I think is solid, but maybe not doing as well as I think it should. Obviously I'm missing something. Perhaps you guys could help me out? It would be greatly appreciated :D
I know a lot of Rate My Team threads have nifty little pictures, and I apologize for my lack thereof. I may or may not be too lazy to actually upload them.
Skarmory (M) @ Focus Sash
Ability: Keen Eye
EVs: 6 HP/ 252 Atk/ 252 Spe
Naive Nature (+Spe, -SpD)
- Spikes
- Brave Bird
- Torment
- Stealth Rocks
This Skarmory is something I made myself. I really wanted a lead that could set up both Stealth Rocks and Spikes, as my Hippowdon is dependent upon entry hazards to be successful (although I may change that). It's a suicide lead that is almost guaranteed to set up stealth rocks and at least one layer of spikes. So far I've been really successful with this for the most part, and I've even been able to set up 3 layers of Spikes and then KO my opponent's lead before. I've been happy with this suicide lead Skarm.
Magnezone @ Salac Berry
Ability: Magnet Pull
EVs: 28 HP/ 252 Spe/ 252 SpAtk
Timid Nature (+Spe, -Atk)
- Hidden Power [Ice or Grass]
- Explosion
- Charge Beam
- Flash Cannon
Magnezone is a pokemon that I'm on the fence about. It seems that in every battle I've been in, he's either useless, or a huge game changer. He's my answer to irritating ground types (which I have a huge inability to attack effectively) with his hidden power, and, if they get irritating enough, explosion. I went with Charge Beam over Thunderbolt because I like the SpAtk boost to Magnezone's already awesome SpAtk stat. Flash Cannon has been a boon to this set, helping take down pokemon who resist Charge Beam.
Hippowdon (F) @ Lum Berry
Ability: Sand Stream
EVs: 6 HP/ 252 Def/ 252 SpDef
Careful Nature (+SpDef, -SpAtk)
- Slack Off
- Toxic
- Stockpile
- Roar
This is my last line of defense. If I have no other choice, I send out my favorite tank in the game, Stockpilodon. This thing is godly, and has won me so many rounds that I would otherwise have lost. Slack Off for instant recovery, which is really handy while I'm setting up his Stockpiles. Toxic is to help take out any pokemon he is facing slowly but surely. Stockpile to make him absolutely IMPENETRABLE. My 3 Stockpile Hippowdon took an Ice Beam from a Vaporeon for 20% damage. Beast, I freakin love this thing. Roar is to roar enemies into Stealth Rocks and Spikes, which can be devastating, although I've been thinking about switching out Roar for Earthquake. What do you think?
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk/ 6 Def/ 252 Spe
Adamant Nature (+Atk, -SpAtk)
- Spore
- Focus Punch
- Substitute
- Seed Bomb
This monster is my sweeper. Breloom has swept entire teams for me, and I wouldn't trade him for the world. This has topped Infernape as my favorite sweeper in the entire game. It's a standard Subpuncher set, but it's extremely effective. Poison Heal is an awesome ability, and helps prolong Breloom's life. This Breloom's sweeping capabilities are best brought to light by my next poke, Gliscor though.
Gliscor (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 HP/ 252 Spe/ 6 SpDef
Jolly Nature (+Spe, -SpAtk)
- Swords Dance
- Roost
- Baton Pass
- Earthquake
This thing is what makes my Breloom even more awesome than it usually is. Because of this thing's amazing typing and bulkiness, I'm routinely able to get off multiple Swords Dances, which I then Baton Pass to Breloom. Earthquake exists on this Gliscor just to get damage on something if I really need to, or as backup in case my attackers go down, otherwise I just leave that up to Breloom.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 6 HP/ 252 Atk/ 252 Spe
Jolly Nature (+Spe, -SpAtk)
- Crunch
- Thunderpunch
- Superpower
- Stone Edge
Tyranitar is quite possibly my favorite pokemon overall. I mean, just look at it, the thing would be horrifying to face IRL, amirite? This thing has amazing stats, and, if I really wanted to, I could Baton Pass those Swords Dances over to Tyranitar and cause about as much havoc as I could with my Breloom (although Choice Scarf limits that capability considerably). The main deviation from the standard Scarftar that I've made is the addition of Thunderpunch, which has come in handy a few times.
I know a lot of Rate My Team threads have nifty little pictures, and I apologize for my lack thereof. I may or may not be too lazy to actually upload them.
Skarmory (M) @ Focus Sash
Ability: Keen Eye
EVs: 6 HP/ 252 Atk/ 252 Spe
Naive Nature (+Spe, -SpD)
- Spikes
- Brave Bird
- Torment
- Stealth Rocks
This Skarmory is something I made myself. I really wanted a lead that could set up both Stealth Rocks and Spikes, as my Hippowdon is dependent upon entry hazards to be successful (although I may change that). It's a suicide lead that is almost guaranteed to set up stealth rocks and at least one layer of spikes. So far I've been really successful with this for the most part, and I've even been able to set up 3 layers of Spikes and then KO my opponent's lead before. I've been happy with this suicide lead Skarm.
Magnezone @ Salac Berry
Ability: Magnet Pull
EVs: 28 HP/ 252 Spe/ 252 SpAtk
Timid Nature (+Spe, -Atk)
- Hidden Power [Ice or Grass]
- Explosion
- Charge Beam
- Flash Cannon
Magnezone is a pokemon that I'm on the fence about. It seems that in every battle I've been in, he's either useless, or a huge game changer. He's my answer to irritating ground types (which I have a huge inability to attack effectively) with his hidden power, and, if they get irritating enough, explosion. I went with Charge Beam over Thunderbolt because I like the SpAtk boost to Magnezone's already awesome SpAtk stat. Flash Cannon has been a boon to this set, helping take down pokemon who resist Charge Beam.
Hippowdon (F) @ Lum Berry
Ability: Sand Stream
EVs: 6 HP/ 252 Def/ 252 SpDef
Careful Nature (+SpDef, -SpAtk)
- Slack Off
- Toxic
- Stockpile
- Roar
This is my last line of defense. If I have no other choice, I send out my favorite tank in the game, Stockpilodon. This thing is godly, and has won me so many rounds that I would otherwise have lost. Slack Off for instant recovery, which is really handy while I'm setting up his Stockpiles. Toxic is to help take out any pokemon he is facing slowly but surely. Stockpile to make him absolutely IMPENETRABLE. My 3 Stockpile Hippowdon took an Ice Beam from a Vaporeon for 20% damage. Beast, I freakin love this thing. Roar is to roar enemies into Stealth Rocks and Spikes, which can be devastating, although I've been thinking about switching out Roar for Earthquake. What do you think?
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk/ 6 Def/ 252 Spe
Adamant Nature (+Atk, -SpAtk)
- Spore
- Focus Punch
- Substitute
- Seed Bomb
This monster is my sweeper. Breloom has swept entire teams for me, and I wouldn't trade him for the world. This has topped Infernape as my favorite sweeper in the entire game. It's a standard Subpuncher set, but it's extremely effective. Poison Heal is an awesome ability, and helps prolong Breloom's life. This Breloom's sweeping capabilities are best brought to light by my next poke, Gliscor though.
Gliscor (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 HP/ 252 Spe/ 6 SpDef
Jolly Nature (+Spe, -SpAtk)
- Swords Dance
- Roost
- Baton Pass
- Earthquake
This thing is what makes my Breloom even more awesome than it usually is. Because of this thing's amazing typing and bulkiness, I'm routinely able to get off multiple Swords Dances, which I then Baton Pass to Breloom. Earthquake exists on this Gliscor just to get damage on something if I really need to, or as backup in case my attackers go down, otherwise I just leave that up to Breloom.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 6 HP/ 252 Atk/ 252 Spe
Jolly Nature (+Spe, -SpAtk)
- Crunch
- Thunderpunch
- Superpower
- Stone Edge
Tyranitar is quite possibly my favorite pokemon overall. I mean, just look at it, the thing would be horrifying to face IRL, amirite? This thing has amazing stats, and, if I really wanted to, I could Baton Pass those Swords Dances over to Tyranitar and cause about as much havoc as I could with my Breloom (although Choice Scarf limits that capability considerably). The main deviation from the standard Scarftar that I've made is the addition of Thunderpunch, which has come in handy a few times.