Draft Breloom

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[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 7-9 points

**Overview**: Breloom may look like quite the fungi, but it's no sleeper when it comes to battle. Its access to the coveted Spore alone is enough to keep any opponent up at night, but its sky-high Attack and Technician-boosted moves like Bullet Seed, Mach Punch, Rock Tomb, and Bulldoze allow it to put foes to sleep the old-fashioned way as well. Even foes capable of walling Breloom are never truly out of the woods: with Poison Heal and moves like Leech Seed, Substitute, and Toxic, it's always capable of turning the tables and making those checks mere setup fodder! Unfortunately, even though Breloom's teambuilder options violate the Geneva Conventions, Breloom itself is held back by the fact that it simply can't run everything it wants to at once; its Poison Heal sets often rely on prediction to be threatening attackers, while Technician sets are quick to get worn out if Breloom it isn't hitting the right moves. Pair that with its saddening Base Stats and the many ways of checking Spore, and you've got a versatile Pokemon with mushroom for improvement, as Breloom can often feel inconsistent when compared to other similarly-priced picks.


[strategy comments]
Common Roles
========
**Offensive Utility**: As a rare offensive Spore user, Breloom has no trouble making openings for itself just by hitting the battlefield, and despite having the bulk of an actual mushroom, access to Poison Heal and resistances to common types like Ground, Dark, and Electric give Breloom several opportunities to get its stubby little claws onto the field. After scaring out any foe not sporting the proper tech, it can get to work while hiding behind a Substitute to thwart its passive would-be checks with Focus Punch and Leech Seed, break through walls with Swords Dance and its massive coverage, or simply spread other status with Toxic.

**Wallbreaker**: With Breloom's impressive Attack and plethora of Technician-boosted moves, any opponent will find that switching into this thing isn't an easy task, even if Spore is out of the equation. With a Choice Band or Swords Dance boost, Breloom can even act as a cleaner and revenge killer with Mach Punch!

**Disruptor**: Breloom can invest fully into the sheer menace of Spore, playing with the sole intention of putting a specific target to rest. Whether it's using a Focus Sash to act as a pseudo-stopgap or pushing the limits of its bulk with Poison Heal and investment, if the opponent doesn't respect Breloom, they'll be sleeping with the fishes.

Common Moves
========
**Primary STAB Moves**: Bullet Seed, Seed Bomb, Mach Punch, Close Combat, Drain Punch, Force Palm, Low Kick

**Setup Moves**: Swords Dance, Bulk Up

**Utility Moves**: Spore, Stun Spore, Toxic, Leech Seed, Substitute, Protect, Brick Break

**Coverage**: Aerial Ace, Bulldoze, Facade, Gunk Shot, Poison Jab, Pounce, Rock Slide, Rock Tomb, Stone Edge, Tera Blast, Thunder Punch, Zen Headbutt

Niche Moves
========
**Focus Punch**: Breloom's ability to make foes dance is put on full display when running Focus Punch, letting it score massive damage when predicting switches or behind a Substitute.

**Fling**: The classic Fling + Big Nugget combo allows Breloom to deal massive damage to bulky Psychic- and Ghost-types that it might otherwise struggle with. Toxic Orb sets aren't out of the fun either; pair that with Fling, and you've got yourself both a one-time Toxic that can bypass Taunt and a newly-found immunity to Poltergeist!

**Counter**: Counter lets Focus Sash Breloom eliminate desired physical threats, all while avoid the guess-and-check work that comes with potential Spore counterplay.

Common Items
========
**Toxic Orb**: Armed with one of the world's finest delicacies: deadly toxins, Breloom can reliably activate Poison Heal and stay healthy.

**Choice Band**: Technician Breloom's already-deadly ability to break and clean up teams only gets deadlier with the power of a Choice Band. Choice Band sets can even keep Spore to really turn the opponent's hair gray.

**Focus Sash**: Though Breloom isn't known for bulk, Focus Sash lets it tank any single hit, letting it shut down almost any sweeper with a well-placed Spore or super effective hit.

**Damage-boosting Items**: With the sheer amount of power and coverage Breloom has at its claws, the damage boosts from an Expert Belt, Life Orb, or Black Belt are never unwanted!

Niche Items
========
**Resistance Berries**: Similar to Focus Sash, resistance Berries allow Breloom to take a hit and decommission whatever foe it chooses, even in games where entry hazards and chip damage seem inevitable.

**Loaded Dice**: Bullet Seed may as well shoot actual bullets when Breloom holds a Loaded Dice; the increase in hits combined with the increased damage with Technician results in a move that can wear out all but the bulkiest checks fast.

**Lum Berry**: Surprisingly, Breloom sets without Poison Heal don't like getting statused very much. Running Lum Berry lets it avoid those pesky status effects without sacrificing Technician's damage output.

**Eject Pack**: Bulky Poison-types that prey on Breloom's lack of pivot moves are in for a wake-up call; with an Eject Pack, it's just one Close Combat away from bringing in your team's Poison-type check unscathed.

Tera
========
Although Breloom's serviceable base typing and unimpressive Speed means it's no paragon of Terastallization, its massive utility and raw firepower make it worth considering as a secondary Tera Captain regardless. Tera Fire and Fighting are among its most common Tera types, with the former offering powerful coverage and the latter boosting its already-strong STAB attacks. On the other hand, Tera Poison, Rock, and Electric boost Breloom's existing coverage moves to new heights while giving it a decent defensive typing, and Tera Steel lets it flip almost all of its defensive matchups in a single turn.

Draft Strategy
========
The sheer variety of sets Breloom can run means it can find a place in almost any team looking for a strong Fighting-type with a bit of disruptive spice. It's often drafted for Spore, but the nature of that move means it's unwise to expect Breloom to get one off every game. Not that it needs to; just the expectation of Spore alone forces the opponent to play very carefully around Breloom, which a team with these strengths can use to their advantage!

**Knock Off**: One of the best ways of dealing with Spore counterplay is to remove it entirely; no Safety Goggles are safe from Knock Off users like Roaring Moon and Tinkaton!

**Steel-types**: Breloom has many ways of dealing with its dedicated checks, but bringing it with a Steel-type partner like Metagross and Gholdengo is one of its simplest tricks. They resist almost all of the types it is weak to, letting them easily take advantage of whatever passive Poison-type it managed to bring in.

**Entry Hazard Control**: Toxic Orb sets may not particularly care about entry hazard chip damage, but with its poor bulk and Speed, those will be the only sets Breloom can run if it's not paired with a hazard remover like Iron Treads or Blastoise.

**Pivots**: Any pivot from Iron Moth to Mandibuzz can ensure Breloom gets in without fear of getting picked off with super effective coverage, getting worn out by neutral hits, or just switching into a Knock Off before Toxic Orb has time to activate.

**Setup Sweepers / Cleaners**: Wincons such as Salamence and Necrozma generally like it when their bulky checks are put to sleep via Spore or simply whittled down from the wallbreaking Breloom provides.

Checks and Counters
========
**Spore Lures**: With all of its stats besides Attack leaving a lot to be desired, Breloom can be easy pickings when it's caught by surprise. An unscouted Safety Goggles or sudden Substitute is often enough to shut down a Spore attempt, and if one of these is run on something Breloom isn't expecting, it's getting forced out at best and KOed at worst!

**Poison- and Flying-types**: Poison-types like Pecharunt and Flying-types like Zapdos resist Breloom's STAB moves and can easily OHKO it it back, both types restricting what sets it can run and making it more prone to clicking a wrong move. Though both types have to watch out for its coverage, Poison-types in particular are excellent candidates for more consistent Breloom checks, as they're immune to Toxic and usually don't mind holding Safety Goggles.

**Multi-hit and Sound-based Attacks**: Focus Sash and Substitute shenanigans mean nothing to multi-hit attackers like Baxcalibur and sound-based attackers like Kommo-o respectively! Their ability to pressure Breloom even when it's hiding behind these gimmicks is bad news, as with Breloom's poor bulk, they're threatening potential OHKOs.

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Quality checked by:
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Grammar checked by:
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Last edited:
AMQC implement what you like, always a fun read
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[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-10 7-9 points Seasonal has it as low as 7

**Overview**: Don't let Breloom's goofy looks deceive you - as soon as this thing hits the battlefield, it's threatening to take foes to dreamland in more ways than one. Breloom’s access to the coveted Spore alone is enough to set off alarm bells in an enemy trainer's head, but a sky-high attack and Technician-boosted coverage moves like Bullet Seed, Mach Punch Rock Tomb and Bulldoze allow Breloom to play as a unique offensive Spore user, not shy of putting foes to sleep the old-fashioned way. to threaten many different foes. Saying it here just gonna remove the other unique mentions. There are 4 spore users in draft and 2 of the are offensive so offensive spore user is not really a unique title.This blend of offense and Spore disruption call for very specific counters to deal with, and yet we've only just scratched the surface of what Breloom is capable of. Fluff With Poison Heal and moves like Leech Seed, Substitute and Toxic, even Breloom's typical counters are never truly out of the woods, can be worn down throught the match. and with a terrifying Technician Mach Punch, the rest of your opponent's team isn't safe either!Moved up with the other mention of technician moves The sheer number of sets Breloom can run is enough to turn any trainer's hair grey, and there are few mons that can force specific counterplay like it can. Unfortunately, even though Breloom's teambuilder options may violate the Geneva conventions has many options in the teambuilder, Breloom itself is held back by the fact that it simply can't run everything it wants to at once: its Poison Heal sets often rely on prediction to be threatening attackers, while Technician sets are quick to get worn out if Breloom isn't hitting the right moves. Pair that with Breloom's saddening BST and the many ways of checking Spore, and you've got a mon that can often feel inconsistent when compared to other similarly-priced options. Breloom may not get a Spore off every match, but that won't stop it from showing up in your opponent's nightmares - if you're capable of managing both Breloom's versatility and the counterplay it brings, you can rest assured knowing you've drafted no sleeper pick!


[strategy comments]
Common Roles
========
**Offensive Utility**: As the one of the only offensive users of Spore in the format As an offensive spore user, Breloom has no trouble making openings for itself just by hitting the battlefield, and despite having the bulk of an actual mushroom its average at best bulk, access to Poison Heal and resistances to common types like Ground, Dark, and Electric gives Breloom several opportunities to get those precious switchins enter the field. After scaring out any foe not spore-ting the proper tech, Breloom can get to work hiding behind a Substitute to thwart its passive would-be checks with Focus Punch and Leech Seed, breaking through walls with Swords Dance and its massive coverage, or simply spreading other status with Toxic.

**Physical Wallbreaker**: If all of this luring stuff is a little too complicated for your liking, have no fear! With an impressive Attack and a plethora of Technician-boosted moves like Bullet Seed, Mach Punch, Rock Tomb and Aerial Ace, Breloom's no stranger to putting up its dukes and breaking teams a bit more directly taking teams head on. Wielding a Choice Band or Swords Dance, your opponents will quickly find that even without Spore, there's not much that can switch into Breloom.

**Disruptor**: Breloom can invest fully into the sheer menace of Spore, playing with the sole intention of putting a specific target to rest sleep. Whether it's using a Focus Sash to act as a pseudo-stopgap or pushing the limits of 60-80-60 bulk with Poison Heal, if the opponent doesn't respect Breloom, they'll be sleeping with the fishes.

**Late-game Cleaner**: Once the opponent's Fighting resist has been weakened, send in Breloom, sit back, relax, and enjoy the fireworks. With Mach Punch to deal with faster foes and a myriad of coverage for slower foes, Breloom often won't even need setup to end games with a bang.
Think this general idea is covered in other sets and frankly you probably want to draft cleaners to pair with breloom rather than it being the cleaner

Common Moves
========
**Primary STAB Moves**: Bullet Seed, Seed Bomb, Mach Punch, Close Combat, Focus Punch, Drain Punch, Force Palm, Low Kick

**Setup Moves**: Swords Dance, Bulk Up

**Utility Moves**: Spore, Stun Spore, Toxic, Leech Seed, Substitute, Protect, Brick Break

**Coverage**: Aerial Ace, Bulldoze, Facade, Gunk Shot, Poison Jab, Pounce, Rock Slide, Rock Tomb, Stone Edge, Tera Blast, Thunder Punch, Zen Headbutt


Niche Moves
========
**Counter**: Spore-immune foes trying to take out Breloom will quickly find their tables turned once Counter is revealed.
Counter doesn't work if the Breloom dies, and the middling bulk has kinda been an emphasis so far.
**Fling**: The classic Fling + Big Nugget combo allows Breloom to deal massive damage to bulky Dark-weaks it might otherwise struggle with. Toxic Orb sets aren't out of the fun either - pair that with Fling, and you've got yourself both a one-time Toxic to bypass Taunt and a newlyfound resistance to Knock Off and Poltergeist!

**Charm**: Breloom's already one of the most charming options on the draft board, and with Charm it can use that fact to pacify bulkier foes, granting it more time to set up or stall.

I really don't think this is worth cause you don't really want to give up a move for this especially when you can just spore the mon anyway.
**Dynamic Punch**: Since it doesn't learn Trailblaze, Breloom needs to be a little more creative if it wants to boost its speed, and Dynamic Punch paired with a Blunder Policy might be just the trick.
No

Common Items
========
**Toxic Orb**: Armed with one of the world's finest delicacies: deadly toxins, Allows Breloom can reliably activate Poison Heal and stay healthy.

**Choice Band**: Technician Breloom's already-deadly ability to break and clean up teams only gets deadlier with the power of a Choice Band. Banded sets don't even have to sacrifice Spore - talk about dealing mental damage.

**Focus Sash**: Though Breloom isn't known for bulk, most opponents will find it impossible to OHKO when it's holding a Focus Sash, letting it The ability to live a hit allows Breloom to shut down almost any sweeper with a well-placed Spore or Counter. or get a Swords Dance off to make use of its priority moves vs weakened teams.

**Damage-boosting Items**: With the sheer amount of power and coverage Breloom has at its claws, the damage boosts from an Expert Belt, Life Orb, or Black Belt are never unwanted.
would probably switch with dice in niche,

Niche Items
========
**Resistance Berries**: Similar to Focus Sash, resistance berries allow Breloom to take a hit and decommission whatever foe it chooses get an unexpected hit off, even in games where hazards and chip seem inevitable. make Focus Sash difficult to use.

**Loaded Dice**: Bullet Seed may as well shoot actual bullets when Breloom holds a Loaded Dice - the increase in hits and increase in damage with Technician means even bulkier resists will be struggling to switch into it!
Would move to common, this is probably the most used item on technician sets. the boost on bulled seed is more than any damage boosting itom provides bard band and cc is strong enough without the extra boost.
**Lum Berry**: Technician (and Effect Spore?) sets are less fond of being poisoned and burned than you might expect,Sets not running Poison Heal can be vulnerable to status so they'll sometimes run Lum Berry is used to avoid those statuses status without sacrificing the extra ability-given damage output. damage output from Technician.

**Blunder Policy**: With inaccurate moves like Dynamic Punch, Stun Spore, and Rock Slide at its disposal, Breloom can confidently go for a speed boost with Blunder Policy.
See above, just too niche
**Assault Vest**: Breloom's poor special bulk is patched up with an Assault Vest, and even though it's no longer able to use Spore, the ability to take even one extra hit is often enough for Breloom to score a knockout.
while this seems good I just don't think it would ever do enough to be worth mentioning, just run a berry or be sub poison heal.
**Eject Pack**: Bulky Poisons Foes that prey on Breloom's lack of pivot moves are in for a wake-up call surprise; with an Eject Pack, Breloom's just one Close Combat away from bringing in your team's Poison killer unscathed.a more threatening teammate.


Tera
========
Though Breloom's servicable base typing and unimpressive speed means it's no paragon of Terastallization, with its massive utility and raw firepower, it's definitely worth considering as a secondary Tera Captain. Tera Fire and Fighting are among its most common Tera types, with the former offering powerful coverage and the latter boosting its already-strong STABs of Close Combat and Mach Punch attacks On the other hand, Tera Poison, Rock and Electric boost Breloom's existing coverage moves to new heights while giving it a decent defensive typing, and Tera Steel lets Breloom flip almost all its defensive matchups in a single turn.


Draft Strategy
========
The sheer variety of sets Breloom can run means it can find a place in almost any team looking for a strong Fighting-type with a bit of disruptive spice useful utility. Breloom's often drafted for Spore, but it's unwise to expect it to get one off every game. Not that it needs to: just the expectation of Spore alone forces the opponent to play very carefully around Breloom, which a team with these strengths can use to their advantage!

**Knock Off**: One of the best ways of dealing with Spore counterplay is to remove it entirely - no Safety Goggles are safe from Knock Off users like Krookodile and Tinkaton!

**Steel-types**: Breloom's dedicated checks are most often bulky Poison-types able to be checked by Steel-types which is great news for partners like Metagross and Heatran. Not only can they use their immunity to turn those passive Poisons into setup fodder, but they also resist every other type Breloom is weak to, with the exception of Fire. After Breloom forces checks in teammates like Metagross adn Heatran can take advantage of the good matchup to setup or set hazards.

**Hazard Control**: Toxic Orb sets may not particularly care about hazard chip, but with its poor bulk and speed, those will be the only set Breloom will be capable of running other Breloom sets will have difficulty surviving for long if it's not paired with a hazard remover like Iron Treads or Blastoise.

**Slow Pivots**: Any Slow pivots, from Meowscarada Galarian Slowking Meow is weak to almost every type Breloom is you shouldn't bring breloom in with it to Mandibuzz, can ensure Breloom gets in without fear of getting picked off with super-effective coverage, getting worn out by neutral hits, or just switching into a Knock Off before Toxic Orb has time to proc. needing to tank an attack or risk gettng its Toxic Orb knocked off.
Breloom isn't strong enough for fast pivots, even against neautral attacks its probably at risk of getting 2 hit so slow pivot feels way better so you don't even need to take the risk. if you want to keep it as just pivots at least choose mons that share fewer weaknesses with breloom

**Setup Sweepers / Cleaners**: Breloom is a decent enough wallbreaker and spore makes it easy for setup sweepers and cleaners to do their thing

Checks and Counters
========
**Spore Lures**: With all of its stats besides Attack being underwhelming at best, Breloom can be easy pickings when it's caught by surprise. An unscouted Safety Goggles or well-timed Substitute, opposing status absorber, or Lum berry can often be enough to shut down a Spore attempt, and if one of these is run on something Breloom isn't expecting, it's getting forced out at best and knocked out at worst! and even force Breloom out. Unsure of how mentioning smogon clauses work but sleep clause can be abother issue that should be mentioned here.

**Poison- Fairy- and Flying-types**: Poison-types like Pecharunt and Flying-types like Zapdos resist Breloom's STAB moves and can easily OHKO it it back, both restricting what sets Breloom can run and making it more prone to clicking a wrong move. Though both types have to watch out for Breloom's coverage, Poison-types in particular are excellent candidates for more consistent Breloom checks, as they're immune to Toxic and usually don't mind holding Safety Goggles.
would throw fairy examples in here they fit a similar profile as what you've already mentioned

**Multi-Hit and Sound-Based Attackers Attacks**: Focus Sash and Substitute and shenanigans mean nothing to foes using multi-hit attackers attacks like Baxcalibur and foes using sound-based attackers attacks like Kommo-o. respectively! Their ability to pressure Breloom even when it's hiding behind these gimmicks is bad news, as with Breloom's poor bulk, they're threatening potential OHKOs without mushroom for argument. Focus Sash and Substitute sets respectively mean they can be threatening to Breloom when it might otherwise feel safe.
Reworded this to focus on attacks not attackers as many mons can fit sound or multihit moves into their moveset specifically for breloom.

**Clerics**: Might be able to be combined with spore lures if you rename the section but with the amount of status breloom wants to be spreading aromatherapy etc. can cause issues for the gameplan.

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
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Grammar checked by:
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qc1 + using some of termnal's suggestions
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-10 7-9 points

**Overview**: Don't let Breloom's goofy looks deceive you - as soon as this thing hits the battlefield, it's threatening to take foes to dreamland in more ways than one. Breloom’s access to the coveted Spore alone is enough to set off alarm bells in an enemy trainer's head, but a sky-high attack and Technician-boosted coverage moves like Bullet Seed, Mach Punch, Rock Tomb, and Bulldoze allow Breloom to play as an unique offensive Spore user, not shy of putting foes to sleep the old-fashioned way put foes to sleep the old-fashioned way as well. This blend of offense and Spore disruption call for very specific counters to deal with, and yet we've only just scratched the surface of what Breloom is capable of. With Poison Heal and moves like Leech Seed, Substitute and Toxic, even Breloom's typical counters are never truly out of the woods, and with a terrifying Technician Mach Punch, the rest of your opponent's team isn't safe either! (make it more clear that leech/toxic are for the pokemon that wall breloom and mach punch scares SOME faster attackers) The sheer number of sets Breloom can run is enough to turn any trainer's hair grey, and there are few mons that can force specific counterplay like it can. Unfortunately, even though Breloom's teambuilder options may violate the Geneva Conventions, Breloom itself is held back by the fact that it simply can't run everything it wants to at once: its Poison Heal sets often rely on prediction to be threatening attackers, while Technician sets are quick to get worn out if Breloom isn't hitting the right moves. Pair that with Breloom's saddening BST and the many ways of checking Spore, and you've got a mon that can often feel inconsistent when compared to other similarly-priced options. Breloom may not get a Spore off every match, but that won't stop it from showing up in your opponent's nightmares - if you're capable of managing both Breloom's versatility and the counterplay it brings, you can rest assured knowing you've drafted no sleeper pick!


[strategy comments]
Common Roles
========
**Offensive Utility**: As the one of the only offensive users of Spore in the format As an offensive Spore user, Breloom has no trouble making openings for itself just by hitting the battlefield, and despite having the bulk of an actual mushroom, access to Poison Heal and resistances to common types like Ground, Dark, and Electric gives Breloom several opportunities to get those precious switchins enter the field. After scaring out any foe not spore-ting sporting (too much sorry) the proper tech, Breloom can get to work hiding behind a Substitute to thwart its passive would-be checks with Focus Punch and Leech Seed, breaking through walls with Swords Dance and its massive coverage, or simply spreading other status with Toxic.

**Physical Wallbreaker**: If all of this luring stuff is a little too complicated for your liking, have no fear! With an impressive Attack and a plethora of Technician-boosted moves like Mach Punch, Rock Tomb and Aerial Ace, Breloom's no stranger to putting up its dukes and breaking teams a bit more directly through teams. Wielding a Choice Band or Swords Dance, your opponents will quickly find that even without Spore, there's not much that can switch into Breloom. (mention the revenge-killing and cleaning potential of mach punch here; fits SD and choice band sets)

**Disruptor**: Breloom can invest fully into the sheer menace of Spore, playing with the sole intention of putting a specific target to rest. Whether it's using a Focus Sash to act as a pseudo-stopgap or pushing the limits of 60-80-60 its bulk with Poison Heal, if the opponent doesn't respect Breloom, they'll be sleeping with the fishes. (not sure I understand the vision behind the poison heal part, explain a bit more)

**Late-game Cleaner**: Once the opponent's Fighting resist has been weakened, send in Breloom, sit back, relax, and enjoy the fireworks. With Mach Punch to deal with faster foes and a myriad of coverage for slower foes, Breloom often won't even need setup to end games with a bang. (most things are faster than it and there are plenty of fighting resists sadly)



Common Moves
========
**Primary STAB Moves**: Bullet Seed, Seed Bomb, Mach Punch, Close Combat, Focus Punch, Drain Punch, Force Palm, Low Kick

**Setup Moves**: Swords Dance, Bulk Up

**Utility Moves**: Spore, Stun Spore, Toxic, Leech Seed, Substitute, Protect, Brick Break

**Coverage**: Aerial Ace, Bulldoze, Facade, Gunk Shot, Poison Jab, Pounce, Rock Slide, Rock Tomb, Stone Edge, Tera Blast, Thunder Punch, Zen Headbutt


Niche Moves
========
**Counter**: Spore-immune foes trying to take out Breloom will quickly find their tables turned once Counter is revealed.

**Fling**: The classic Fling + Big Nugget combo allows Breloom to deal massive damage to bulky Dark-weaks it might otherwise struggle with. Toxic Orb sets aren't out of the fun either - pair that with Fling, and you've got yourself both a one-time Toxic to bypass Taunt and a newlyfound resistance to Knock Off and Poltergeist immunity to Poltergeist!

**Charm**: Breloom's already one of the most charming options on the draft board, and with Charm it can use that fact to pacify bulkier foes, granting it more time to set up or stall.

**Dynamic Punch**: Since it doesn't learn Trailblaze, Breloom needs to be a little more creative if it wants to boost its speed, and Dynamic Punch paired with a Blunder Policy might be just the trick.


(add focus punch here; it's hard to justify in the age of HO drafts and close combat)



Common Items
========
**Toxic Orb**: Armed with one of the world's finest delicacies: deadly toxins, Breloom can reliably activate Poison Heal and stay healthy.

**Choice Band**: Technician Breloom's already-deadly ability to break and clean up teams only gets deadlier with the power of a Choice Band. Banded sets don't even have to sacrifice Spore - talk about dealing mental damage... can even still include Spore to throw a wrench in the opponent's plans. (something like that)

**Focus Sash**: Though Breloom isn't known for bulk, most opponents will find it impossible to OHKO when it's holding a Focus Sash, letting it shut down almost any sweeper with a well-placed Spore or Counter a super effective attack.

**Damage-boosting Items**: With the sheer amount of power and coverage Breloom has at its claws, the damage boosts from an Expert Belt, Life Orb, or Black Belt are never unwanted. (merge with loaded dice, they're used for the same reasons on breaker sets)


Niche Items
========
**Resistance Berries**: Similar to Focus Sash, resistance berries allow Breloom to take a hit and decommission whatever foe it chooses, even in games where hazards and chip seem inevitable.

**Loaded Dice**: Bullet Seed may as well shoot actual bullets when Breloom holds a Loaded Dice - the increase in hits and increase in damage with Technician means even bulkier resists will be struggling to switch into it! (move to damage boosting)

**Lum Berry**: Technician (and Effect Spore?) sets are less fond of being poisoned and burned than you might expect Sets not running Poison Heal can be vulnerable to status, so they'll sometimes run Lum Berry can be used to avoid those statuses without sacrificing the extra ability-given Technician's damage output.

**Blunder Policy**: With inaccurate moves like Dynamic Punch, Stun Spore, and Rock Slide at its disposal, Breloom can confidently go for a speed boost with Blunder Policy.

**Assault Vest**: Breloom's poor special bulk is patched up with an Assault Vest, and even though it's no longer able to use Spore, the ability to take even one extra hit is often enough for Breloom to score a knockout.


**Eject Pack**: Bulky Poisons that prey on Breloom's lack of pivot moves are in for a wake-up call; with an Eject Pack, Breloom's just one Close Combat away from bringing in your team's Poison killer unscathed.


Tera
========
Though Breloom's servicable base typing and unimpressive speed means it's no paragon of Terastallization, with its massive utility and raw firepower, it's definitely worth considering as a secondary Tera Captain. Tera Fire and Fighting are among its most common Tera types, with the former offering powerful coverage and the latter boosting its already-strong STABs of Close Combat and Mach Punch attacks. On the other hand, Tera Poison, Rock and Electric boost Breloom's existing coverage moves to new heights while giving it a decent defensive typing, and Tera Steel lets Breloom flip almost all its defensive matchups in a single turn.


Draft Strategy
========
The sheer variety of sets Breloom can run means it can find a place in almost any team looking for a strong Fighting-type with a bit of disruptive spice. Breloom's often drafted for Spore, but it's unwise to expect it to get one off every game. Not that it needs to: just the expectation of Spore alone forces the opponent to play very carefully around Breloom, which a team with these strengths can use to their advantage!

**Knock Off**: One of the best ways of dealing with Spore counterplay is to remove it entirely - no Safety Goggles are safe from Knock Off users like Krookodile Roaring Moon and Tinkaton!

**Steel-types**: Breloom's dedicated checks are most often bulky Poison-types able to be checked by Steel-types, which is great news for partners like Metagross and Heatran. Not only can they use their immunity to turn those passive Poisons into setup fodder, but they also resist every other type Breloom is weak to, with the exception of Fire. After Breloom forces checks in teammates like Metagross and Gholdengo can take advantage of the good matchup to set up or set hazards.

**Hazard Control**: Toxic Orb sets may not particularly care about hazard chip, but with its poor bulk and speed, those will be the only set Breloom will be capable of running other Breloom sets will have difficulty surviving for long if it's not paired with a hazard remover like Iron Treads or Blastoise.

**Pivots**: Any pivot, from Meowscarada Iron Moth to Mandibuzz, can ensure Breloom gets in without fear of getting picked off with super-effective coverage, getting worn out by neutral hits or just switching into a Knock Off before Toxic Orb has time to proc needing to take hits itself.

**Setup Sweepers / Cleaners**: (Breloom is a decent enough wallbreaker and spore makes it easy for setup sweepers and cleaners to do their thing)


Checks and Counters
========
**Spore Lures**: With all of its stats besides Attack being underwhelming at best, Breloom can be easy pickings when it's caught by surprise. An unscouted Safety Goggles or well-timed Substitute can often be enough to shut down a Spore attempt, and if one of these is run on something Breloom isn't expecting, it's getting forced out at best and knocked out at worst!

**Poison- and Flying-types**: Poison-types like Pecharunt and Flying-types like Zapdos resist Breloom's STAB moves and can easily OHKO it it back, both restricting what sets Breloom can run and making it more prone to clicking a wrong move. Though both types have to watch out for Breloom's coverage, Poison-types in particular are excellent candidates for more consistent Breloom checks, as they're immune to Toxic and usually don't mind holding Safety Goggles.

**Multi-Hit and Sound-Based Attackers Attacks**: Focus Sash and Substitute and shenanigans mean nothing to multi-hit attackers like Baxcalibur and sound-based attackers like Kommo-o respectively! Their ability to pressure Breloom even when it's hiding behind these gimmicks is bad news, as with Breloom's poor bulk, they're threatening potential OHKOs without mushroom for argument. (maybe mention dwb and psychic noise, those are niche but devastating)


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
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https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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Add Remove Comment

QC 2 approved once changes are implemented

Special1.png

[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 7-9 points

**Overview**: Don't let Breloom's goofy looks deceive you - as soon as this thing hits the battlefield, it's threatening to take foes to dreamland in more ways than one. Breloom’s access to the coveted Spore alone is enough to set off alarm bells in an enemy trainer's head, but a sky-high attack and Technician-boosted moves like Bullet Seed, Mach Punch, Rock Tomb, and Bulldoze allow Breloom to put foes to sleep the old-fashioned way as well. Be it through the threat of sleep, its strong STABS, or a vengeful Mach Punch, Breloom has no shortage of ways to make the opponent dance.
Even foes capable of walling Breloom are never out of the woods: with Poison Heal and moves like Leech Seed, Substitute, and Toxic, Breloom can turn the tables, turning its "checks" Drop the quotes, checks are still checks, and they can still play around breloom's other moves if prepped well into mere setup fodder! Unfortunately, even though Breloom's teambuilder options may violate the Geneva Conventions, Breloom itself is held back by the fact that it simply can't run everything it wants to at once: its Poison Heal sets often rely on prediction to be threatening attackers, while Technician sets are quick to get worn out if Breloom isn't hitting the right moves. Pair that with Breloom's saddening BST and the many ways of checking Spore, and you've got a mon that can often feel inconsistent when compared to other similarly-priced options. Breloom may not get a Spore off every match, but that won't stop it from showing up in your opponent's nightmares - if you're capable of managing both Breloom's versatility and the counterplay it brings, you can rest assured knowing you've drafted no sleeper pick! There is so much unnecessary fluff here. There's nothing wrong, per se, but dang there's so much filler text.


[strategy comments]
Common Roles
========
**Offensive Utility**: As a rare offensive Spore user, Breloom has no trouble making openings for itself just by hitting the battlefield, and despite having the bulk of an actual mushroom, access to Poison Heal and resistances to common types like Ground, Dark, and Electric gives Breloom several opportunities to get its stubby claws on the field. After scaring out any foe not sporing sporting (idk if this was meant to be a pun or not, but GP would complain about this regardless) the proper tech, Breloom can get to work hiding behind a Substitute to thwart its passive would-be checks with Focus Punch and Leech Seed, breaking through walls with Swords Dance and its massive diverse "massive" is a bit of a stretch here, it's not that wide of a coverage that it has, not in terms of relevant moves at least coverage moves, or simply spreading other status with Toxic.

**Wallbreaker**: With Breloom's impressive Attack and plethora of Technician-boosted moves, opponents will quickly find that switching into it isn't an easy task, even if Spore is out of the equation. With a Choice Band or Swords Dance boost, Breloom can even act as a Mach Punch cleaner and revenge killer!

**Disruptor**: Breloom can invest fully into the sheer menace of Spore, playing with the sole intention of putting a specific target to rest. Whether it's using a Focus Sash to act as a pseudo-stopgap or pushing the limits of its bulk with Poison Heal and investment, if the opponent doesn't respect Breloom, they'll be sleeping with the fishes.


Common Moves
========
**Primary STAB Moves**: Bullet Seed, Seed Bomb, Mach Punch, Close Combat, Drain Punch, Force Palm move to niche imo, it lacks the raw power of CC, priority of mach punch or healing utility of drain (which is already pretty uncommon on breloom I feel), but it does have the niche of being the highest power non-CC move that you can run + the para chance , Low Kick

**Setup Moves**: Swords Dance, Bulk Up

**Utility Moves**: Spore, Stun Spore, Toxic, Leech Seed, Substitute, Protect, Brick Break

**Coverage**: Aerial Ace, Bulldoze, Facade, Gunk Shot, Poison Jab, Pounce, Rock Slide, Rock Tomb, Stone Edge, Tera Blast, Thunder Punch, Zen Headbutt


Niche Moves
========
**Focus Punch**: Breloom's ability to make foes dance is put on full display when running Focus Punch, letting it score massive damage on predicted switches or when it's behind a Substitute.

**Fling**: The classic Fling + Big Nugget combo allows Breloom to deal massive damage to bulky Dark-weaks Psychic- and Ghost-types (I believe "Dark-weaks" isn't a commonly accepted term) it might otherwise struggle with. Toxic Orb sets aren't out of the fun either - pair that with Fling, and you've got yourself both a one-time Toxic to bypass Taunt and a newlyfound immunity to Poltergeist!

**Counter**: Counter lets Sash Breloom eliminate desired physical threats, all while avoid the guess-and-check work that comes with potential Spore counterplay.


Common Items
========
**Toxic Orb**: Armed with one of the world's finest delicacies: deadly toxins, Breloom can reliably activate Poison Heal and stay healthy.

**Choice Band**: Technician Breloom's already-deadly ability to break and clean up teams only gets deadlier with the power of a Choice Band. Banded sets can even keep Spore to really turn the opponent's hair grey.

**Focus Sash**: Though Breloom isn't known for bulk, most opponents will find it impossible to OHKO when it's holding a Focus Sash, letting Focus Sash lets it shut down almost any sweeper with a well-placed Spore or super-effective hit. You were pretty much just saying what Focus Sash does, which is Dex info and unnecessary

**Damage-boosting Items**: With the sheer amount of power and coverage Breloom has at its claws, the damage boosts from an Expert Belt, Life Orb, or Black Belt are never unwanted!


Niche Items
========
**Resistance Berries**: Similar to Focus Sash, resistance berries allow Breloom to take a hit and decommission whatever foe it chooses, even in games where hazards and chip seem inevitable.

**Loaded Dice**: Bullet Seed may as well shoot actual bullets when Breloom holds a Loaded Dice - the increase in hits combined with the increase in damage with Technician results in a move that even bulkier resists will be struggling to switch into! This needs to be rewritten, as you're overestimating the damage of loaded dice bullet seed way too much, and not saying much otherwise. I picked some random common bullet seed resists / breloom checks, and the damage is nowhere near "struggling to switch into"
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 252+ Def Slowking-Galar: 112-132 (28.4 - 33.5%) -- approx. 0.7% chance to 3HKO
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 0 Def Tornadus-Therian: 160-192 (44.1 - 53%) -- approx. 18.8% chance to 2HKO
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 248 HP / 244+ Def Zapdos: 108-128 (28.1 - 33.4%) -- approx. 0.1% chance to 3HKO
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 252+ Def Gholdengo: 100-120 (26.4 - 31.7%) -- approx. 4HKO


**Lum Berry**: Sets not running Poison Heal don't like getting statused as much as you'd expect. Running Lum Berry lets Breloom avoid those pesky statuses without sacrificing Technician's damage output.

**Eject Pack**: Bulky Poisons that prey on Breloom's lack of pivot moves are in for a wake-up call; with an Eject Pack, Breloom's just one Close Combat away from bringing in your team's Poison killer unscathed.


Tera
========
Though Breloom's servicable base typing and unimpressive speed means it's no paragon of Terastallization, with its massive utility and raw firepower, it's definitely worth considering as a secondary captain. Tera Fire and Fighting are among its most common Tera types, with the former offering powerful coverage and the latter boosting its already-strong STAB attacks. On the other hand, Tera Poison, Rock and Electric boost Breloom's existing coverage moves to new heights while giving it a decent defensive typing, and Tera Steel lets Breloom flip almost all its defensive matchups in a single turn.


Draft Strategy
========
The sheer variety of sets Breloom can run means it can find a place in almost any team looking for a strong Fighting-type with a bit of disruptive spice. Breloom's often drafted for Spore, but it's unwise to expect it to get one off every game. Not that it needs to: just the expectation of Spore alone forces the opponent to play very carefully around Breloom, which a team with these strengths can use to their advantage!

**Knock Off**: One of the best ways of dealing with Spore counterplay is to remove it entirely - no Safety Goggles are safe from Knock Off users like Roaring Moon and Tinkaton!

**Steel-types**: Breloom has many ways of dealing with its dedicated checks, but bringing with a Steel-type partner like Metagross and Gholdengo is one of its simplest tricks. They resist almost all of the types Breloom is weak to, letting them easily advantage of whatever passive Poison-type Breloom brought in.

**Hazard Control**: Toxic Orb sets may not particularly care about hazard chip, but with its poor bulk and speed, those will be the only set Breloom will be capable of running if it's not paired with a hazard remover like Iron Treads or Blastoise.

**Pivots**: Any pivot, from Iron Moth to Mandibuzz, can ensure Breloom gets in without fear of getting picked off with super-effective coverage, getting worn out by neutral hits, or just switching into a Knock Off before Toxic Orb has time to activate.

**Setup Sweepers / Cleaners**: Win conditions such as Salamence and Necrozma generally like it when their bulky checks are put to sleep via Spore or simply whittled down from the wallbreaking Breloom provides.


Checks and Counters
========
**Spore Lures**: With all of its stats besides Attack being underwhelming at best, Breloom can be easy pickings when it's caught by surprise. An unscouted Safety Goggles or well-timed Substitute can often be enough to shut down a Spore attempt, and if one of these is run on something Breloom isn't expecting, it's getting forced out at best and knocked out at worst!

**Poison- and Flying-types**: Poison-types like Pecharunt and Flying-types like Zapdos resist Breloom's STAB moves and can easily OHKO it it back, both restricting what sets Breloom can run and making it more prone to clicking a wrong move. Though both types have to watch out for Breloom's coverage, Poison-types in particular are excellent candidates for more consistent Breloom checks, as they're immune to Toxic and usually don't mind holding Safety Goggles.

**Multi-Hit and Sound-Based Attacks**: Focus Sash and Substitute and shenanigans mean nothing to multi-hit attackers like Baxcalibur and sound-based attackers like Kommo-o respectively! Their ability to pressure Breloom even when it's hiding behind these gimmicks is bad news, as with Breloom's poor bulk, they're threatening potential OHKOs without mushroom (I hate you) for argument.


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/termnal.404799/
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/vmnunes.613460/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
1/1, GP Team done
add remove comment

[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 7-9 points

**Overview**: Don't let Breloom's goofy looks deceive you - as soon as this thing hits the battlefield, it's threatening to take foes to dreamland in more ways than one. Breloom’s access to the coveted Spore alone is enough to set off alarm bells in an enemy trainer opponent's head, but a its sky-high Attack and along with Technician-boosted moves like Bullet Seed, Mach Punch, Rock Tomb, and Bulldoze allow Breloom it to put foes to sleep the old-fashioned way as well. Be it through the threat of sleep, its strong STABS, or a vengeful Mach Punch, Breloom has no shortage of ways to make the opponent dance. Even foes capable of walling Breloom are never out of the woods:; (ASC) with Poison Heal and moves like Leech Seed, Substitute, and Toxic, Breloom it can turn the tables, turning making its checks into mere setup fodder. Unfortunately, even though Breloom's teambuilder options may violate the Geneva Conventions, Breloom itself is held back by the fact that it simply can't run everything it wants to at once:; (ASC) its Poison Heal sets often rely on prediction to be threatening attackers, while Technician sets are quick to get worn out if Breloom it isn't hitting the right moves. Pair that with Breloom's its saddening BST Base Stats and the many ways of checking Spore, and you've got it is a mon Pokemon that can often feel inconsistent when compared to other similarly-priced options. Breloom may not get a Spore off every match, but that won't stop it from showing up in your opponent's nightmares - if you're capable of managing both Breloom's versatility and the counterplay it brings, you can rest assured knowing you've drafted no sleeper pick!


[strategy comments]
Common Roles
========
**Offensive Utility**: As a rare offensive Spore user, Breloom has no trouble making openings for itself just by hitting the battlefield, and despite having the bulk of an actual mushroom, access to Poison Heal and resistances to common types like Ground, Dark, and Electric gives give Breloom several opportunities to get its stubby claws on onto the field. After scaring out any foe not sporting the proper tech, Breloom it can get to work while hiding behind a Substitute to thwart its passive would-be checks with Focus Punch and Leech Seed, breaking break through walls with Swords Dance and its massive coverage, or simply spreading spread other status with Toxic.

**Wallbreaker**: With Breloom's impressive Attack and plethora of Technician-boosted moves, opponents will quickly find that switching into it isn't an easy task, even if Spore is out of the equation. With a Choice Band or Swords Dance boost, Breloom it can even act as a Mach Punch cleaner and revenge killer with Mach Punch!

**Disruptor**: Breloom can invest fully into the sheer menace of Spore, playing with the sole intention of putting a specific target to rest. Whether it's using a Focus Sash to act as a pseudo-stopgap or pushing the limits of its bulk with Poison Heal and investment, if the opponent doesn't respect Breloom, they'll be sleeping with the fishes.
remove extra space - there should be 2 after overview & 1 after all other sections

Common Moves
========
**Primary STAB Moves**: Bullet Seed, Seed Bomb, Mach Punch, Close Combat, Drain Punch, Force Palm, Low Kick

**Setup Moves**: Swords Dance, Bulk Up

**Utility Moves**: Spore, Stun Spore, Toxic, Leech Seed, Substitute, Protect, Brick Break

**Coverage**: Aerial Ace, Bulldoze, Facade, Gunk Shot, Poison Jab, Pounce, Rock Slide, Rock Tomb, Stone Edge, Tera Blast, Thunder Punch, Zen Headbutt
remove extra space

Niche Moves
========
**Focus Punch**: Breloom's ability to make foes dance is put on full display when running Focus Punch, letting it score massive damage on predicted when predicting switches or when it's behind a Substitute.

**Fling**: The classic Fling + Big Nugget combo allows Breloom to deal massive damage to bulky Psychic- and Ghost-types that it might otherwise struggle with. Toxic Orb sets aren't out of the fun either; (ASC)-pair that with Fling, and you've got yourself both a one-time Toxic to that can bypass Taunt and a newlyfound newly-found immunity to Poltergeist!

**Counter**: Counter lets Focus Sash Breloom eliminate desired physical threats, all while avoid the guess-and-check work that comes with potential Spore counterplay.
remove extra space

Common Items
========
**Toxic Orb**: Armed with deadly toxins, one of the world's finest delicacies: deadly toxins, Breloom can reliably activate Poison Heal and stay healthy.

**Choice Band**: Technician Breloom's already-deadly ability to break and clean up teams only gets deadlier with the power of a Choice Band. Banded Choice Band sets can even keep Spore to really turn the opponent's hair grey gray.

**Focus Sash**: Though Breloom isn't known for bulk, Focus Sash lets it tank any single hit, letting it shut down almost any sweeper with a well-placed Spore or super- effective hit.

**Damage-boosting Items**: With the sheer amount of power and coverage Breloom has at its claws, the damage boosts from an Expert Belt, Life Orb, or Black Belt are never unwanted!
remove extra space

Niche Items
========
**Resistance Berries**: Similar to Focus Sash, resistance Berries allow Breloom to take a hit and decommission whatever foe it chooses, even in games where entry hazards and chip damage seem inevitable.

**Loaded Dice**: Bullet Seed may as well shoot actual bullets when Breloom holds a Loaded Dice; (ASC)-the increase in hits combined with the increase in increased damage with Technician results in a move that can wear out all but the bulkiest checks fast.

**Lum Berry**: Sets not running Poison Heal don't like getting statused as much as you'd expect. Running Lum Berry lets Breloom avoid those pesky statuses status effects without sacrificing Technician's damage output.

**Eject Pack**: Bulky Poisons Poison-types that prey on Breloom's lack of pivot moves are in for a wake-up call; with an Eject Pack, Breloom's it's just one Close Combat away from bringing in your team's Poison-type check killer unscathed.
remove extra space

Tera
========
Though Although Breloom's servicable serviceable base typing and unimpressive Speed means it's no paragon of Terastallization, with its massive utility and raw firepower, (RC) make it's definitely worth considering as a secondary Tera Captain. Tera Fire and Fighting are among its most common Tera types, with the former offering powerful coverage and the latter boosting its already-strong STAB attacks. On the other hand, Tera Poison, Rock, (AC) and Electric boost Breloom's existing coverage moves to new heights while giving it a decent defensive typing, and Tera Steel lets Breloom it flip almost all of its defensive matchups in a single turn.
remove extra space

Draft Strategy
========
The sheer variety of sets Breloom can run means it can find a place in almost any team looking for a strong Fighting-type with a bit of disruptive spice. Breloom It's often drafted for Spore, but it's unwise to expect it to get one off every game. Not that it needs to:; (ASC) just the expectation of Spore alone forces the opponent to play very carefully around Breloom, which a team with these strengths can use to their advantage!

**Knock Off**: One of the best ways of dealing with Spore counterplay is to remove it entirely; (ASC)-no Safety Goggles are safe from Knock Off users like Roaring Moon and Tinkaton!

**Steel-types**: Breloom has many ways of dealing with its dedicated checks, but bringing it with a Steel-type partner like Metagross and Gholdengo is one of its simplest tricks. They resist almost all of the types Breloom it is weak to, letting them easily take advantage of whatever passive Poison-type Breloom it brought in.

** Entry Hazard Control**: Toxic Orb sets may not particularly care about entry hazard chip damage, but with its poor bulk and Speed, those will be it is the only set Breloom will be capable of running can run if it's not paired with a hazard remover like Iron Treads or Blastoise.

**Pivots**: Any pivot, (RC) from Iron Moth to Mandibuzz, (RC) can ensure Breloom gets in without fear of getting picked off with super-effective super effective coverage, getting worn out by neutral hits, or just switching into a Knock Off before Toxic Orb has time to activate.

**Setup Sweepers / Cleaners**: Win conditions Wincons such as Salamence and Necrozma generally like it when their bulky checks are put to sleep via Spore or simply whittled down from the wallbreaking Breloom provides.
remove extra space

Checks and Counters
========
**Spore Lures**: With all of its stats besides Attack being underwhelming at best, Breloom can be easy pickings when it's caught by surprise. An unscouted Safety Goggles or well-timed Substitute can often be enough to shut down a Spore attempt, and if one of these is run on something Breloom isn't expecting, it's getting forced out at best and knocked out KOed at worst!

**Poison- and Flying-types**: Poison-types like Pecharunt and Flying-types like Zapdos resist Breloom's STAB moves and can easily OHKO it it back, both types restricting what sets Breloom it can run and making it more prone to clicking a wrong move. Though both types have to watch out for Breloom's its coverage, Poison-types in particular are excellent candidates for more consistent Breloom checks, as they're immune to Toxic and usually don't mind holding Safety Goggles.

**Multi-hit and Sound-based Attacks**: Focus Sash and Substitute shenanigans mean nothing to multi-hit attackers like Baxcalibur and sound-based attackers like Kommo-o, (AC) respectively! Their ability to pressure Breloom even when it's hiding behind these gimmicks is bad news, as with Breloom's poor bulk, they're threatening potential OHKOs without mushroom for argument. ok im sorry but that one was REALLY bad
remove extra space


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/termnal.404799/
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/vmnunes.613460/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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