ORAS OU BRING DA RAIN! (My Mega Swampert Team)

Introduction

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I LOVE Mega Swampert!

I'll admit - I wasn't the biggest fan of ol' Swampy before it got it's Mega... Regular Swampert was a bit rubbish in my opinion, it wasn't the best starter, looked a bit odd and usually ended up in a utility role if/when it did make it into my teams (Stealth Rocker/Toxi-staller/Phazer). Yes it was a nice answer to Electric types but I felt there were far better choices for that and for those roles mentioned. But his new Mega changed the game for me!

A brief history...

I have played all gens of Pokemon, although only very casually, playing through the story mode and the odd bit of collecting. I never really bothered to learn about the more in-depth things in the game like breeding, IVs, EV's and battling. Gen 6 came out and I found myself wanting to really learn more and it just went from there!

I have only been battling properly for about 2 years (1 year really if you take out the learning and understanding of the game), and love breeding and training. Showdown is a perfect tool for me to use to test stuff out, plus get a better understanding of what those in the community use!

When I started team building - my old X/Y teams used to be VERY special attack based as it was my favorite way to attack and I loved water types (who for the most part are special attackers).

I usually like to stay away from following the most obvious sets - not because I don't like them or feel they don't work - but purely because I want some element of surprise on my teams. Also - whilst I have/will get people saying "use more OU Pokemon to win" - it's not really the way I like to play. IMO its way more fun to use uncommon sets and Pokemon! I am NOT a fan of using too many OU Pokemon in my teams anyways and tend to avoid what's "popular" unless I actually like them myself and have used them! So you won't see the likes of Chansey, Ferrothorn and Heatran on my teams :-p

Finally - I only liked to have Pokemon I could actually get in game and could successfully breed or catch. While it took me (what seemed like) forever to get 5 to 6IV regular Pokemon, any Legendary ones that I used would only ever be 3-4IVs with the correct natures! I firmly believe in playing the game as honestly as possible.

The first Pokemon I ever used in battles was Greninja (imo the BEST starter ever created). It was CORE to my old teams, normally consisting of the likes of Volcarona, Togekiss, Venusaur and mixed Mega Char X or Y - usually alongside powerful set up Pokemon like Cloyster or Zygarde (very underrated Legend imo). I actually started out with using Torrent Greninja before I adapted to using Protean!

As a relatively new battler on the competitive scene - I was still learning - but was having some success with my teams and enjoyed the fact that Greninja was a part of it. Then ORAS came out with its Move Tutors and Greninja was sent up to Ubers... :-( Bad times.

Greninja being banned was the worst thing for me and for a while, I struggled to make any teams as I didn't really know what to do next. I felt I had been gaining some momentum with my old teams and felt ready to start battling on Smogons OU ladder and trying to get even better.

When ORAS was announced, Mega Swampert was a Pokemon that intrigued me and instantly fell in love with the new look! I'll admit - I was a bit hesitant with it's ability as I wasn't a big fan of weather teams. I knew using Mega Swamp would mean my team would have to rely heavily on maintaining Rain. But realizing I could basically have a Pokemon with super strong attack and speed almost instantly - was just wonderful! I wouldn't need a set up Pokemon so much anymore! Bonus!!!

My previous teams always sort of struggled on the physical attack side and to physical walls so Mega Swampert CHANGED all that! It was gonna be tricky transitioning from mostly special attackers to focusing my play on a single physical one - but I was gonna have to adjust to make it happen!

Team Building Process

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Obviously Mega Swamp was my STAR. A physical beast who can change battles! I wanted Swamp to function as a bulky physical attacker first and foremost so that it didn't have to rely on Rain so much and could take care of itself!

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Next - Politoed was a MUST for a Rain team as he brings the rain in an instant! He would be key to getting Mega Swamp to Swift Swim it's way past everyone and everything. Also - Swamp can switch in against Electric types that threaten it. Now to address the biggest threat to my team - the obvious Grass weakness!

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Grass types would have a field day against this team and put a stop to my main attacking threat! So Assault Vest Tornadus-T was the best cover for this crippling weakness! Plus it could use 100% accurate Hurricanes under Rain - a REAL bonus as then the likes of Keldeo, Mega Sceptile, Serperior couldn't come in and wreck Swamps day!

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I needed a plan B in case Tornadus-T couldn't deter Grass types alone - here's where Venusaur comes in. IMO Venusaur is one of the very best Pokemon ever made and can just do so much for my team. Plus asides from deterring Grass types/moves - it could also deal with those pesky bulky Water types that can bother my team!

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I then thought - I would need a means to stop leads from setting up and hazards. I had been using Aerodactyl as my anti-lead for ages and promoted it from my UU team. Not only could it serve as a way of stopping the aforementioned threats - it could also set up Stealth rocks for my team. Thus deterring the likes of Talonflame from causing too much pain to my team.

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Finally - I wanted a way to get rid of hazards. Avalugg could do just that and function as my WALL... Something that could stop the obvious physical threats that cover the OU tier (Garchomp, Landorus, Talonflame etc). Avalugg is a strange choice I'll admit - but I do like to use strange Pokemon!

Team In Depth

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Minerva (Swampert-Mega) (F) @ Swampertite
Ability: Swift Swim
Shiny: Yes
EVs: 92 HP / 252 Atk / 157 Spe
Adamant Nature
- Waterfall
- Earthquake
- Power-Up Punch/ Low Kick
- Ice Punch

The STAR of my team! Physical attack presence and a means of covering any electric weaknesses in my team (which is a few).
It isn't often I copy a full on Smogon EV set - but this one works so very well! The EVs given is important as (under Rain) it outspeeds almost the entire tier unboosted. Plus Mega Sceptile won't dare switch in during Rain, as Ice Punch will deal with it!
Waterfall and Earthquake are reliable STABS and deals with the likes of Landorus-T and Heatran (even outside of Rain). I usually use Earthquake to attack anything that doesn't Levitate or is a Flying type, as it deals a massive amount of damage. But when Rain is up - Waterfall is usually my go to move! Plus the added flinch bonus is always nice!
Ice Punch, very straight forward, deals with Sceptile and (slower) Grass Types and the odd physically bulky Lando-T. It also offers better damage outside of Rain against the likes of Dragonite.
Finally - Power Up Punch - a strange choice, but I use it on expected switches - normally Ferrothorn! With Power Up Punch + Stealth Rock damage and followed up by a +1 STAB Earthquake - I can usually have a better time against them. It's not always guaranteed though and I may have to switch out, especially if it carries Power Whip - but thats just for Ferrothorn. Anything else - a +1 Attack Mega Swampert under Rain - is not something you wanna stick around against! I do on occasion use Low Kick > PuP. But the attack boost is too good to pass up! Again - Ferrothorn is the only real reason I would have Low Kick.

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Hyades (Politoed) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Perish Song
- Hypnosis
- Protect

On the surface - this Politoed is basically just there to bring in Rain. And in truth - it is. But I wanted it to act as a sort of semi-special wall so that it can tank hits better. The EVs given is to maximise its bulk and make it difficult to KO. I usually like to keep it in the first turn it's brought out (as most expect a Swampert switch and try to Will O Wisp - especially Rotom). This way I can try for a Scald burn or hit 'em with Hypnosis.
Perish Song is there to deter those who hide behind Subs or try to set up and Protect is there for semi-stalling all those things, for burn or poison damage or to see what they'll do. Surprisingly - Politoed has won me a fair few games with it's support using this set.

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Jupiter (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- U-turn

Tornadus is my one of the main source of attack and gaining momentum. The EV set is again to try and make it as bulky a possible combined with Assault Vest, whilst making it as fast as possible. I have toyed with giving it more special attack or speed - but 160 is usually enough to deal with Keldeo, who is a right pain for this team.
Hurricane is there to take advantage of Rain being up - while giving Grass and Fighting types something to fear.
Superpower is mainly there to deal with Ferrothorn and Tyranitar switch-ins, but can also deal with Chansey, Excadrill and Heatran.
Knock Off is there to rid of of any pesky items, but also to deal with Ghost and Psychic types who might switch in.
Finally U-Turn is there for momentum but also as means to damage opposing Pokemon - especially Psychic.

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Krakoa (Venusaur) (M) @ Black Sludge
Ability: Chlorophyll
EVs: 248 HP / 100 Def / 144 SpA / 16 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Sleep Powder

Venusaur offers my team coverage against pesky bulky Water types such as Slowbro and Rotom-W. The EVs I've given it are to maximize it's bulk and attacking potential, ensuring it can stand up to most threats.
The EVs allow it to be bulky and harder to KO and to survive a Brave Bird from non Choice Band/Life Orb Talonflame's (now that Leftovers and bulky birds are the preferred thing in OU). It won't OHKO Talonflame in return - but I can go for broke with Sleep Powder or hope that Talonflame has switched into Stealth Rocks and hit back with Sludge Bomb.
Sludge Bomb is there for Fairy, Bug and opposing Grass types, but also serves as a mean to infect opposing Pokemon with poison (thus allowing Politoed to stall them out on occasion). Giga Drain allows Venusaur to attack Water types that can trouble my team. while Hidden Power serves as another means of attacking the ever annoying Ferrothorn and other Steel types (such as Scizor) and the odd Ice type.
Finally, Sleep Powder is there for the expected switches or to try and gain momentum against setters or annoying Pokemon.

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Rodan (Aerodactyl) (M) @ Focus Sash
Ability: Unnerve
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Taunt
- Stealth Rock

My anti-lead and a real asset in this team. The EVs are pretty straight forward as Aero really can't operate in a bulky role. With these EVs and nature - Aero is faster than almost all leads in OU that I will come across - bar Pranksters of course. The move set allows me to shut down any opposing Pokemons attempt at setting up, whilst allowing me to send out Rocks in return.
With Sash - it allows me to take a hit should the opponent read that I will try for Taunt and also give me a chance to go for a 2HKO in the event I come across Magic Bouncers like Mega Diancie.
Otherwise Rock Slide is there for STAB and to deter Flying and Fire types and the odd Mega Beedrill. The occasional flinch is nice to stopping anything that takes neutral damage from it.
Earthquake is a weird choice - but I'm really not a fan of Aerial Ace or any of the other Flying moves Aero gets. Plus Earthquake gives me a way to hit other Rock types as well as Steel types. This move has got me a few crucial KOs than any Flying move worth using!

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Titan (Avalugg) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Roar/ Earthquake
- Rapid Spin
- Recover

Straight forward EV spread, coupled with it's nature means it'll be as bulky as possible. The main reason I picked Avalugg in the first place was when I battled someone who used one against my team - my physical guys just couldn't touch it! Aside from the obvious special defense frailty of this thing, there isn't a physical attack out there than can OHKO it! I've even come up against some setters using Dragon Dance (Gyarados for example) who still can't take it down after 2 or more boosts!
So asides from providing me the means of getting rid of hazards, Avalugg serves as way to irritate and force switches on physical attackers.
Avalanche is my STAB of choice and cam usually take out big chunks from anything that hits Avalugg.
Roar is my preferred move these days to force out setters and to phaze my opponents. Although on occasion Earthquake can provide me good coverage or at least neutral damage.
Finally - Recover is a great move on this thing and gives it longevity against anything. Coupled with Rocky Helmet - it can serve to frustrate and force switches.

Alternatives

These guys are alternatives I'll on use occasion - simply because of my love for them and to switch it up!

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Navi (Azumarill) (F) @ Sitrus Berry
Ability: Sap Sipper
EVs: 252 HP / 252 Atk
Adamant Nature
- Play Rough
- Aqua Jet
- Brick Break
- Belly Drum

I know Sap Sipper Azu is a weird choice - but it's so much fun to use and automatically gives my team two extra immunities. Especially when it comes up against Sceptile or Serperior who just can't touch it!

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Senorita (Ludicolo) (F) @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Giga Drain
- Ice Beam
- Knock Off

Ludicolo is one of my favorites, but I find that Venusaur covers more. I sometimes run this set with Assault Vest if I feel the need for extra bulk. The extra speed in Rain and boost from Life Orb is too hard to resist though.

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Sunfyre (Volcarona) (M) @ Lum Berry
Ability: Flame Body
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Fiery Dance
- Hurricane
- Giga Drain
- Quiver Dance

Volcarona would be in my teams more if it didn't have such terrible weaknesses - but I do like having a Fire type that can operate in Rain. I use Lum Berry to stop those wanting to paralyze it when I've used Quiver Dance. Although I may sometimes switch it to Leftovers or Focus Sash.

Other notable mentions: Seismitoad, Skarmory, Metagross, Breloom and Sableye can sometimes float into my team every now and then - although very rarely.

Main threats

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So above are the main threats to my team. Separately, they can be dealt with, but a combination of two or more can cause my team some real headaches, if I don't play smartly. I'd say I'm pretty good at being able to predict and read when one of these guys are about to come in... but it's still a pain.

Ferrothorn is probably the least troublesome of the threats here - simply because I have so many ways to deal with it. But if it gets Rocks up, Venusaur has fainted, manages to slow down Tornadus or gets lucky and KOs Swampert - then it will difficult for me to deal with it. Power Whip variants are a little more worrying that Gyro Ball ones but it all depends on who I switch in.

Mega Slowbro is the next least troubling for my team - but it can also be the most if it's allowed to set up or Venusaur is KO'd. Mega Swampert can get it to within KO range with Earthquake for Tornadus to finish, but ideally I wanna have Venusaur as my safety.

Mega Lopunny is my next worry. If I lose Politoed and Swampert has taken too much damage, this bunny can wreck my team. If I get lucky and my opponent has opted for bulk over speed, then Tornadus can deal with it - albeit needing Hurricane to hit outside of Rain. I can send in Avalugg to cause chip damage with Rocky Helmet and also hope it switches out. But otherwise - no Rain and no Swampert means Lopunny can have run wild against my team!

Kyurem-Black is the 2nd biggest threat to my team. I basically need a full health Swampert and Rain to take care of this thing as nothing else on my team can effectively deal with Kyurem. Avalugg can try for chip damage, but a lot of Kyurems run special attacks and a Life Orb Ice Beam is still enough to worry my iceberg! Aerodactyl can provide some means of stopping it - but again like Swampert - I need Aero to be at full health and still having its Sash in tact. Quite why Smogon have allowed Kyurem-B into OU is still a bit of surprise for me...

Rotom-W is THE biggest threat to my team. Often too bulky for anything I might throw at it - everything in my team struggles to OHKO this washing machine! Will O Wisp can cripple most of my team (as can Thunder Wave) and being able to switch back and forth between using Hydro Pump and Volt Switch makes for worrying switch ins. I feel bringing in Ludicolo in favor of something else in my team is often needed just to take care of Rotom! It's not to say - I can't deal with this thing - but often it requires a little bit of luck (and Venusaur surviving) to finish the job!

Conclusion

Aside from being a bulky attacking team, I think the synergy in this team is fairly good and one of the thing I love most about it.

Swamp cover Electric and Ice (so provides a good switch in for Tornadus and Politoed), Tornadus covers Grass (and a switch out for Swamp), Politoed provides Rain and extra protection for Avalugg vs Fire types - who covers Ice types itself, while Aerodactyl is my all rounder.

In no way is the team perfect (but what team is?), but I am very happy with it though and is a lot of fun to use. I have only peaked at just below 1400 on the OU ladder and want to see if there are any recommendations people can make to push this team even further...

Thanks all for taking the time to read this and for your suggestions!
 
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Hey man! Cool team you have there. I totally agree with the mons on your threatlist to be... well... threats lol; especially Kyurem B, Rotom W, and Slowbro. One thing I suggest is Ferrothorn>Venusaur. The reason being is because there's really no reason as to why you should run a chlorophyll mon on a rain team. 2nd, Ferrothorn has the capability of tanking hits from Kyurem B as well as wall Rotom W. Sure, Kyurem Bs tend to run HP Fire, but that is doing nothing to a Ferrothorn in the rain. 3rd, Mega Slowbro is still a pain to the team however, so I suggest Latios>Avalugg. This may sound harsh, but Avalugg is just not viable at all in the tier and your reasoning for using this mon isn't that...convincing(idk the word lol). You can't just say you're using ____ because someone else used it and it worked out for them. Furthermore, Latios is an excellent hazard controller, getting rocks away with Defog to allow Torn-T to switch in safely. Also, it is a nice switch in to Slowbro and gives you another answer to Mega Venusaur. 4th, I'm thinking Kingdra>Aerodactyl and Mixed Wall Politoed(With Set Changed)>Spdef Politoed. Aerodactyl is a pokemon you wouldn't run on rain offense teams because it just makes your team a lot weaker to Mega Metagross. With Kingdra replacing it, it will give you another swift swim user that will make your rain offense team... a true rain offense team I guess lol. Kingdra also provides you another check to Mega Metagross. The reason why I'm suggesting mixed wall Politoed is because if you choose Kingdra>Aero as stated before, then you're gonna need something for Talonflame. Almost all offensive teams have a Talonflame check no matter what. Whether it's Rocky Helmet Chomp, Mega Manectric, Mega Diancie, or Scarf Lando T. Politoed with Defense investment will allow you to check TFlame pretty hard with rain boosted Scalds. I'm also suggesting Rest/Encore over Protect on Politoed. If you want to set up the rain multiple times, I'd go Rest. Encore, however, is nice to beat Azumarill and Clefable, locking them into a non attacking move; whether it's Calm Mind, Wish, Protect, Softboiled, or Belly Drum. I hope you take my suggestions into consideration. GL with the team buddy :] PS: Check my next post for the sets.
 
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm / Bold Nature
- Scald
- Toxic / Hypnosis
- Perish Song
- Rest / Encore

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost / Hidden Power Fire / Thunderbolt
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
- Hydro Pump
- Draco Meteor / Dragon Pulse
- Scald
- Ice Beam / Flash Cannon
 
Hey man! Cool team you have there. I totally agree with the mons on your threatlist to be... well... threats lol; especially Kyurem B, Rotom W, and Slowbro. One thing I suggest is Ferrothorn>Venusaur. The reason being is because there's really no reason as to why you should run a chlorophyll mon on a rain team. 2nd, Ferrothorn has the capability of tanking hits from Kyurem B as well as wall Rotom W. Sure, Kyurem Bs tend to run HP Fire, but that is doing nothing to a Ferrothorn in the rain. 3rd, Mega Slowbro is still a pain to the team however, so I suggest Latios>Avalugg. This may sound harsh, but Avalugg is just not viable at all in the tier and your reasoning for using this mon isn't that...convincing(idk the word lol). You can't just say you're using ____ because someone else used it and it worked out for them. Furthermore, Latios is an excellent hazard controller, getting rocks away with Defog to allow Torn-T to switch in safely. Also, it is a nice switch in to Slowbro and gives you another answer to Mega Venusaur. 4th, I'm thinking Kingdra>Aerodactyl and Mixed Wall Politoed(With Set Changed)>Spdef Politoed. Aerodactyl is a pokemon you wouldn't run on rain offense teams because it just makes your team a lot weaker to Mega Metagross. With Kingdra replacing it, it will give you another swift swim user that will make your rain offense team... a true rain offense team I guess lol. Kingdra also provides you another check to Mega Metagross. The reason why I'm suggesting mixed wall Politoed is because if you choose Kingdra>Aero as stated before, then you're gonna need something for Talonflame. Almost all offensive teams have a Talonflame check no matter what. Whether it's Rocky Helmet Chomp, Mega Manectric, Mega Diancie, or Scarf Lando T. Politoed with Defense investment will allow you to check TFlame pretty hard with rain boosted Scalds. I'm also suggesting Rest/Encore over Protect on Politoed. If you want to set up the rain multiple times, I'd go Rest. Encore, however, is nice to beat Azumarill and Clefable, locking them into a non attacking move; whether it's Calm Mind, Wish, Protect, Softboiled, or Belly Drum. I hope you take my suggestions into consideration. GL with the team buddy :] PS: Check my next post for the sets.


Hey dude! Thank you very much for your suggestions! This team does have a serious Rotom-W issue and it can take a lot out of my guys to deal with the washing machine (obviously its less headache if Venusaur isn't KO'd)... Just gonna address the points you raised...

Ferro>Venu isn't a bad idea. My only issue is I do NOT like Ferro! But I am open to giving it a try as you are right in saying that it covers a lot better than Venu. I will give Ferro some thought though. It is serious Taunt fodder though and the two attacks it has (Gyro Ball and Power Whip) aren't great. Another problem is that I lose Sleep Powder from Venusaur - which isn't the end of the world. But it can be quite clutch in situations where I suspect a switch and can make a massive difference to battles...

Latios > Avalugg is probably not gonna happen. I prefer to keep one Legendary in my team at any one time and Latios isn't one I like to use. Although for laddering in Smogon - yeah I could probably look into it. Latios does help with Defog and allows Tornadus to come in, so its definitely worth considering. Plus having another answer to Mega Venu is always nice! I can be overly reliant on Tornadus taking it out.

I feel I may have under-sold my reasoning behind using Avalugg... it wasn't just a one off battle I had with the person who used Ava against me - it was at least 10 battles and I tested different physical attackers to see how it did. But asides from seeing how effective it was against my team - Avalugg is actually a monster when up against physical attackers and deals with/checks so many threats in OU like Mega Lopunny, Mega Altaria (being that its mostly run as a physical attacker now), Garchomp, Gliscor, Gyarados, Scizor, Landorus, other Mega Swampert etc. There simply isn't a non boosted physical attacker that can OHKO it. It might not be viable in the tier and Knock Off on any of the Pokemon mentioned gets rid of the item - but I do think it holds its own. And the fact it isn't common means people won't expect it... and may be surprised and caught off guard by Avalanche, Earthquake or Roar.

Kingdra > Aerodactyl is a no I'm afraid. Yes Aerodactyl is frailer - but I then lose my Stealth Rock-er and anti-lead. Aerodactyl is consistently fast while Kingrda has to come into Rain. Aero might be frail to Metagross - but both Aero and Kingdra can 2HKO it. Metagross isn't a huge problem for my team in such a way that I'd be concerned. On the occasion I run Earthquake on Aero - it does leave a nice dent in Megagross that it usually forces out a switch... Plus Mega Swampert can deal with it with relative ease! I do like that I could operate Kindgrda effectively as a fast special attacker/mixed attacker with Life Orb.

Although this team runs a Swift Swim-mer and has Rain - it isn't key to my team succeeding and I'm not reliant or in favour on having more Swift Swim-mers. Tornadus can take advantage of Rain and two of my Pokemon can also benefit from being in Rain (Venusaur and Avalugg).

Politoed > Def set isn't really necessary as the set I have (at full HP) is still a 2HKO vs Talonflame. Yes a defensive set would reduce the amount of damage - but its still a guaranteed 2HKO...

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Politoed: 298-352 (77.6 - 91.6%) -- guaranteed 2HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252 Def Politoed: 223-264 (58 - 68.7%) -- guaranteed 2HKO

A specially bulky set allows Politoed to survive electric and grass moves better (which normally come in the form of special attacks).

Talonflame - believe it or not - isn't that big an issue for my team and only 2 or 3 of them can be OHKO'd by the bird.
If Talonflame runs Choice Band - then it can OHKO Venusaur and possibly Tornadus (small chance). Outside of Choice Band (as most Talonflames like to run Leftovers with a Bulk Up/ Swords Dance set), the chances are fewer. So you can see that there's not really that much need for me to worry about it... :-)
 
Hey Rychu, nice team you have!

Firstly, I would like to say that using lower mons is cool - I like using them in my teams too (eg. Gastrodon). However, there's a reason why they are in lower tiers. Using just 1 or 2 of them for the surprise factor is fine, but using too many will put you in a disadvantage.

Next, even if you dislike using a Pokémon, you should just try. Most of the time, I dislike using Pokémon because I cannot use them well or that they don't agree with my thinking (eg. Skarmory and Ferrothorn, who are just too passive). However, they have some factors that you have to admire them for, so you could consider using them.

Ok, now let's get into the real matter. I really like Avalugg in your team, and I believe it has been helping you quite a bit, so it's gonna stay. That Venusaur though... thrash it. What should replace it: Serperior.

Serperior @ Life Orb / Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Substitute

Leaf Storm for obvious reasons. Dragon Pulse for some coverage. Hidden Power for more plus Ferrothorn. Substitute to block Ferrothorn's moves (I'm not sure whether Gyro Ball would break it).

Next, I want to remove Aerodactyl too. He can set up rocks, but I believe in a more bulky rocks setter as you would prefer having rocks up throughout the match. And you know who's the perfect replacement? Ferrothorn.

Ferrothorn @ Shed Shell (preferred) / Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball

Stealth Rock is duh. Leech Seed for recovery. Protect is good to catch mons with Trick. Shed Shell is good for escaping from Magnezone and Gothitelle, who mess Ferro up totally. Gyro Ball for Kyurem-B.

For the last part, I'm gonna come up with a suggestion I think is very cool. This is a Politoed I came up with myself. I'm not sure whether this is original but I'll just give it a name.

I shall name it Tinberz's Politoed:

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Whirlpool
- Perish Song
- Rest
- Protect

Yeah! The logic of this guy is simple. Trap your target (your threat) with Whirlpool, the use Perish Song and stall that guy out with Protect and Rest. Honestly I have never tried this out, but it sounds cool and I would recommend that you try it.

Before I conclude everything, I would like to say that the EV spreads I gave you could be changed. For example, Politoed could run a bit more defence to reduce damage from a +1 Psyshock from Mega Slowbro.

To sum it all up,

Serperior > Venusaur
Ferrothorn > Aerodactyl
Tinberz's Politoed > Rychu's Politoed


Thanks for reading.
 
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Hey Rychu, nice team you have!

Firstly, I would like to say that using lower mons is cool - I like using them in my teams too (eg. Gastrodon). However, there's a reason why they are in lower tiers. Using just 1 or 2 of them for the surprise factor is fine, but using too many will put you in a disadvantage.

Next, even if you dislike using a Pokémon, you should just try. Most of the time, I dislike using Pokémon because I cannot use them well or that they don't agree with my thinking (eg. Skarmory and Ferrothorn, who are just too passive). However, they have some factors that you have to admire them for, so you could consider using them.

Ok, now let's get into the real matter. I really like Avalugg in your team, and I believe it has been helping you quite a bit, so it's gonna stay. That Venusaur though... thrash it. What should replace it: Serperior.

Serperior @ Life Orb / Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Substitute

Leaf Storm for obvious reasons. Dragon Pulse for some coverage. Hidden Power for more plus Ferrothorn. Substitute to block Ferrothorn's moves (I'm not sure whether Gyro Ball would break it).

Next, I want to remove Aerodactyl too. He can set up rocks, but I believe in a more bulky rocks setter as you would prefer having rocks up throughout the match. And you know who's the perfect replacement? Ferrothorn.

Ferrothorn @ Shed Shell (preferred) / Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball

Stealth Rock is duh. Leech Seed for recovery. Protect is good to catch mons with Trick. Shed Shell is good for escaping from Magnezone and Gothitelle, who mess Ferro up totally. Gyro Ball for Kyurem-B.

For the last part, I'm gonna come up with a suggestion I think is very cool. This is a Politoed I came up with myself. I'm not sure whether this is original but I'll just give it a name.

I shall name it Tinberz's Politoed:

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Whirlpool
- Perish Song
- Rest
- Protect

Yeah! The logic of this guy is simple. Trap your target (your threat) with Whirlpool, the use Perish Song and stall that guy out with Protect and Rest. Honestly I have never tried this out, but it sounds cool and I would recommend that you try it.

Before I conclude everything, I would like to say that the EV spreads I gave you could be changed. For example, Politoed could run a bit more defence to reduce damage from a +1 Psyshock from Mega Slowbro.

To sum it all up,

Serperior > Venusaur
Ferrothorn > Aerodactyl
Tinberz's Politoed > Rychu's Politoed


Thanks for reading.

Hey Tinberz - thanks for taking the time to read through this and for your suggestions!

I firmly believe in Avalugg and am glad that you feel it is worthy of keeping in my team.

The more I play however, I do understand what you and others are saying. OU is OU for a reason and the more common Pokes prevail because of that. But I'm still gonna have the odd lower tier Pokemon in there! Besides - Mega Swamp is UU so I guess that's fine for now along with Avalugg! lol

Ok... so your suggestions to make my team more "OU friendly"... hehehe

Serperior > Venusaur... I like it. But my biggest problem is Serprior has no answer for Venusaurs! Its such a shame its movepool is so shallow. I mean even a Psychic attack and I'd be happy! With no other counter to Venu - I rely on Tornadus too much - which is problematic. I do like having HP fire on it... but again that won't answer Venu. I mean Serperior deals nicely with Rotom and will be fast enough for non Scarf variants to force a switch.

I've actually been looking at specially defensive Florges. It would cover Dragon and can deal with Rotom-W with Energy Ball. Plus I get a cleric on my team which is also nice. But having never used it - I don't know if it's a better suggestion... Is there anything else that you could recommend?

Ferrothorn > Aerodacyl I think might have to happen!!! I can't seem to escape using Ferrothorn. So as the saying goes "if you can't beat em - join em"! AND it gives me a direct answer to Kyurem-B - which crosses off that threat to my team. I'll be giving ol' barb face a go later ;-) It will pain me to part with my trusted Aerodactyl... :-(

And finally - Tinberz's Politoed.... LOOOOOOOOOOOOOL. I do love a troll set! I'll give it a go - but I can't promise that it'll stay with that set of moves! I am almost certain to loose Sleep Powder from Venu - so having Hypnosis on Poli is quite needed (I think). But I will definitely give it a "whirl" so to speak!

Thanks man!
 
Hey Rychu,

Thanks for reading my suggestions. Since you need a way to deal with both Mega Venusaur and Rotom-W (the 2 mons that annoy everyone), I would like to suggest Specially Defensive Zapdos.

Reasons:

1. Zapdos has reliable recovery
2. Zapdos has enough bulk
3. Your team is really weak to fighting types.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
- Thunder / Volt Switch / Discharge
- Roost
- Hidden Power Ice / Heat Wave
- Rain Dance

Thunder over Volt Switch because it's nice to keep Zapdos there when Rotom-W is up + full accuracy in rain. However, Volt Switch is still viable depending on what you like. Discharge is an option too with that 30% paralysis chance. Still, I really recommend Thunder. Roost doesn't need explanation. HP Ice is the better choice as Heat Wave is weakened in the rain. Rain Dance so you have another Rain Dance mon to keep rain up as that is the factor that keeps your team going.

Specially Defensive because Mega Venusaur and Rotom-W are Specially Offensive. However, I suggest more bulk to be put into Physical Defence to stop those Fighting Type mons.

Again, I would like you to choose your own EV Spread as you know best what your team is weak to.

In a nutshell:

Zapdos > Florges

Oh yeah, could you post some replays too?

Thanks for reading.
 
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