hi
I made this team and got to 1500 while Wobbuffet was around (it may be more or less, i really don't know and don't have a proof). The ideia came from a HO I saw randomly on pastebin + a WobbCharX offense team I saw here a while ago (can't remember the user :/)
Pretty okay and fun to play, but as you know, Wobb got banned. So, I need a replacement... And then the team turned out to be more original - I mean, not a combination of two teams I just saw on internet. lol
Now, the team is:
However, it's not working the way I want.
The main goal of this team continues being able to keep momentum to open spaces for three setup sweepers. Well, let's go then.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Magic Coat
- Fire Punch
- Memento
YES UXIE ON OU WHATS THE PROBLEM
If I don't see any counter coming, Uxie is my lead. Since Wobbuffet, my momentum grabber is gone, I switched Azelf for Uxie because it is the only user of SR AND Memento, which I believe that opening a hole just like Shadow Tag would (but worse, of course).
I'm really not sure about this set tho
Move set:
Stealth Rock: y'know
Magic Coat: Since I don't have defog/rapid spin, this is the best I can do against hazards.
Fire Punch: Just because I don't want to be taunt bait. It hits Skarmory and Ferrothorn, but Uxie is not that strong.
Memento: It reduces Atk and Sp. Atk by two points. User faints. This means I'll get my 'mon against a propably useless attacker, which means setup.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Fairy Lock
- Foul Play/Flash Cannon/Dazzling Gleam
I thought memento wasn't enough to grab momentum, then I add Fairy Lock Klefki. Dual screens is also useful since my whole team is frail af.
Move set:
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
This is just common I really don't know what to say about BD Azumarill to fill the 3 lines rule. In this teams, it act nicely as Klefki and Uxie will always try to find spaces for it to BD. If its mid/late game, then gg. 252 hp because bulk and adamant because its already too slow.
Move set:
Belly Drum: too obvious.
Aqua Jet: priority. too obvious
Play Rough: stab. too obvious
Knock Off: utility. too obvious
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost/Earthquake
Charizard X is a god. With Screens/memento, it will probably get 2 Dragon Dances and after that the match turns out to just click buttons really. The set explains itselfs, but anyway... It's running Adamant to maximize damage output, because the lack of speed don't affect it that much since it would be boosted anyway. The main drawback is that tannoying 50% damage to rocks.
Dragon Dance: too obvious.
- Flare Blitz: The recoil is annoying, but the damage after even 1 DD is priceless.
- Dragon Claw: too many fairies to run Outrage...
- Roost/Earthquake: Well, CharX find many opportunities to roost in front of things to recover from Flare Blitz recoild, but Heatran is annoying to this team... So, both are ok.
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Other common HO 'mon. In this teams, if benefits the use of Memento/Fairy lock in fairies. It will SD and proceed dishing a lot of damage from here on. That's why it's adamant, of course. Bisharp also benefit from Landorus-T, who can pressure the whole team.
Move set:
Swords Dance: i'm not running Pursuit because i'm bad at predictions lel and SD fits the team nicely too.
Knock Off: most awesome stab ever
Iron Head: second most awesome stab ever
Sucker Punch: after a SD, sucker punch turns out to be able to kill some counters.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Thundurus is really a god. It's strong, fast, and prankster t-wave is always useful. It's my only special attacker, so I must try to keep it alive during most of the match, or I migh be fucked by some kind of walls. Unfortunately this is hard, since it takes 25% from rocks and I don't have a way to keep them off.
Move set:
Thunder Wave: best move in game
Thunderbolt: Strong STAB
Focus Blast: Help while dealing with Tyranitar, Heatran and Ferrothorn. I feel I have to rely on this despise the awful accuracy.
Hidden Power [Ice]: To surprise Landorus-T and Serperior. Not THAT surprising, but it's good.
Final Thoughts:
Well, while writing, I realized Memento Latios would be better than Uxie + Klefkie, but team is more unique this way, I guess. lel
Anyway, I'm not okay with the damage this team takes from rocks, so I'm considering a spinner/defogger somewhere, or even switching Charizard to another 'mon. Absol or Mega Gyarados, which also appreciate Memento, are okay choices.
Let me know what you think and thanks for reading! :) sorry about english, but i'm lazy and a portuguese speaker.
Edit: Replays (all of 'em at low/mid ladder)
Before Uxie. It shows how Klefki + Charizard work.
Versus Offense. Shows how Fairy Lock can be used to remove specific threats. Bisharp was Jolly back then.
I made this team and got to 1500 while Wobbuffet was around (it may be more or less, i really don't know and don't have a proof). The ideia came from a HO I saw randomly on pastebin + a WobbCharX offense team I saw here a while ago (can't remember the user :/)






Pretty okay and fun to play, but as you know, Wobb got banned. So, I need a replacement... And then the team turned out to be more original - I mean, not a combination of two teams I just saw on internet. lol
Now, the team is:






However, it's not working the way I want.
The main goal of this team continues being able to keep momentum to open spaces for three setup sweepers. Well, let's go then.

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Magic Coat
- Fire Punch
- Memento
YES UXIE ON OU WHATS THE PROBLEM
If I don't see any counter coming, Uxie is my lead. Since Wobbuffet, my momentum grabber is gone, I switched Azelf for Uxie because it is the only user of SR AND Memento, which I believe that opening a hole just like Shadow Tag would (but worse, of course).
I'm really not sure about this set tho
Move set:
Stealth Rock: y'know
Magic Coat: Since I don't have defog/rapid spin, this is the best I can do against hazards.
Fire Punch: Just because I don't want to be taunt bait. It hits Skarmory and Ferrothorn, but Uxie is not that strong.
Memento: It reduces Atk and Sp. Atk by two points. User faints. This means I'll get my 'mon against a propably useless attacker, which means setup.

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Fairy Lock
- Foul Play/Flash Cannon/Dazzling Gleam
Move set:
Reflect: Self explanatory. Reduces physical damage by half, which is particularly good for Charizard, Thundurus and Bisharp.
Light Screen: Self Explanatory. Reduces special damage by half, which is also good for everyone lol
Fairy Lock: Main move of the set. If used in the turn opponent dies, it can't switch during next turn, which depending on enemy, may turn out into a free DD or BD.
Foul Play/Flash Cannon/Dazzling Gleam: just can't decide between attacks, everything is viable i guess
Light Screen: Self Explanatory. Reduces special damage by half, which is also good for everyone lol
Fairy Lock: Main move of the set. If used in the turn opponent dies, it can't switch during next turn, which depending on enemy, may turn out into a free DD or BD.
Foul Play/Flash Cannon/Dazzling Gleam: just can't decide between attacks, everything is viable i guess

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Move set:
Belly Drum: too obvious.
Aqua Jet: priority. too obvious
Play Rough: stab. too obvious
Knock Off: utility. too obvious

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost/Earthquake
Move set:Dragon Dance: too obvious.
- Flare Blitz: The recoil is annoying, but the damage after even 1 DD is priceless.
- Dragon Claw: too many fairies to run Outrage...
- Roost/Earthquake: Well, CharX find many opportunities to roost in front of things to recover from Flare Blitz recoild, but Heatran is annoying to this team... So, both are ok.

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Other common HO 'mon. In this teams, if benefits the use of Memento/Fairy lock in fairies. It will SD and proceed dishing a lot of damage from here on. That's why it's adamant, of course. Bisharp also benefit from Landorus-T, who can pressure the whole team.
Move set:
Swords Dance: i'm not running Pursuit because i'm bad at predictions lel and SD fits the team nicely too.
Knock Off: most awesome stab ever
Iron Head: second most awesome stab ever
Sucker Punch: after a SD, sucker punch turns out to be able to kill some counters.

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Move set:
Thunder Wave: best move in game
Thunderbolt: Strong STAB
Focus Blast: Help while dealing with Tyranitar, Heatran and Ferrothorn. I feel I have to rely on this despise the awful accuracy.
Hidden Power [Ice]: To surprise Landorus-T and Serperior. Not THAT surprising, but it's good.
Final Thoughts:
Well, while writing, I realized Memento Latios would be better than Uxie + Klefkie, but team is more unique this way, I guess. lel
Anyway, I'm not okay with the damage this team takes from rocks, so I'm considering a spinner/defogger somewhere, or even switching Charizard to another 'mon. Absol or Mega Gyarados, which also appreciate Memento, are okay choices.
Let me know what you think and thanks for reading! :) sorry about english, but i'm lazy and a portuguese speaker.
Edit: Replays (all of 'em at low/mid ladder)
Before Uxie. It shows how Klefki + Charizard work.
Versus Offense. Shows how Fairy Lock can be used to remove specific threats. Bisharp was Jolly back then.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Magic Coat
- Fire Punch
- Memento
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Fairy Lock
- Foul Play
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Magic Coat
- Fire Punch
- Memento
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Fairy Lock
- Foul Play
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Last edited: