ORAS OU Bring Wobbuffet back :/ (uxie + fairy lock klefki HO)

hi
I made this team and got to 1500 while Wobbuffet was around (it may be more or less, i really don't know and don't have a proof). The ideia came from a HO I saw randomly on pastebin + a WobbCharX offense team I saw here a while ago (can't remember the user :/)

wobbuffet.png
azelf.png
bisharp.png
charizard.png
slurpuff.png
thundurus-incarnate.png


Pretty okay and fun to play, but as you know, Wobb got banned. So, I need a replacement... And then the team turned out to be more original - I mean, not a combination of two teams I just saw on internet. lol

Now, the team is:

uxie.png
azumarill.png
charizard.png
bisharp.png
thundurus-incarnate.png
klefki.png


However, it's not working the way I want.
The main goal of this team continues being able to keep momentum to open spaces for three setup sweepers. Well, let's go then.

uxie.png

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Magic Coat
- Fire Punch
- Memento

YES UXIE ON OU WHATS THE PROBLEM
If I don't see any counter coming, Uxie is my lead. Since Wobbuffet, my momentum grabber is gone, I switched Azelf for Uxie because it is the only user of SR AND Memento, which I believe that opening a hole just like Shadow Tag would (but worse, of course).
I'm really not sure about this set tho
Move set:
Stealth Rock:
y'know
Magic Coat: Since I don't have defog/rapid spin, this is the best I can do against hazards.
Fire Punch: Just because I don't want to be taunt bait. It hits Skarmory and Ferrothorn, but Uxie is not that strong.
Memento: It reduces Atk and Sp. Atk by two points. User faints. This means I'll get my 'mon against a propably useless attacker, which means setup.

klefki.png

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Fairy Lock
- Foul Play/Flash Cannon/Dazzling Gleam
I thought memento wasn't enough to grab momentum, then I add Fairy Lock Klefki. Dual screens is also useful since my whole team is frail af.

Move set:
Reflect: Self explanatory. Reduces physical damage by half, which is particularly good for Charizard, Thundurus and Bisharp.
Light Screen: Self Explanatory. Reduces special damage by half, which is also good for everyone lol
Fairy Lock: Main move of the set. If used in the turn opponent dies, it can't switch during next turn, which depending on enemy, may turn out into a free DD or BD.
Foul Play/Flash Cannon/Dazzling Gleam: just can't decide between attacks, everything is viable i guess
azumarill.png

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
This is just common I really don't know what to say about BD Azumarill to fill the 3 lines rule. In this teams, it act nicely as Klefki and Uxie will always try to find spaces for it to BD. If its mid/late game, then gg. 252 hp because bulk and adamant because its already too slow.

Move set:
Belly Drum:
too obvious.
Aqua Jet: priority. too obvious
Play Rough:
stab. too obvious
Knock Off: utility. too obvious

charizard.png

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost/Earthquake
Charizard X is a god. With Screens/memento, it will probably get 2 Dragon Dances and after that the match turns out to just click buttons really. The set explains itselfs, but anyway... It's running Adamant to maximize damage output, because the lack of speed don't affect it that much since it would be boosted anyway. The main drawback is that tannoying 50% damage to rocks.
Move set:
Dragon Dance:
too obvious.
- Flare Blitz: The recoil is annoying, but the damage after even 1 DD is priceless.
- Dragon Claw: too many fairies to run Outrage...
- Roost/Earthquake: Well, CharX find many opportunities to roost in front of things to recover from Flare Blitz recoild, but Heatran is annoying to this team... So, both are ok.

bisharp.png

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Other common HO 'mon. In this teams, if benefits the use of Memento/Fairy lock in fairies. It will SD and proceed dishing a lot of damage from here on. That's why it's adamant, of course. Bisharp also benefit from Landorus-T, who can pressure the whole team.

Move set:
Swords Dance:
i'm not running Pursuit because i'm bad at predictions lel and SD fits the team nicely too.
Knock Off: most awesome stab ever
Iron Head: second most awesome stab ever
Sucker Punch: after a SD, sucker punch turns out to be able to kill some counters.

thundurus-incarnate.png

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

Thundurus is really a god. It's strong, fast, and prankster t-wave is always useful. It's my only special attacker, so I must try to keep it alive during most of the match, or I migh be fucked by some kind of walls. Unfortunately this is hard, since it takes 25% from rocks and I don't have a way to keep them off.

Move set:
Thunder Wave:
best move in game
Thunderbolt:
Strong STAB
Focus Blast: Help while dealing with Tyranitar, Heatran and Ferrothorn. I feel I have to rely on this despise the awful accuracy.
Hidden Power [Ice]: To surprise Landorus-T and Serperior. Not THAT surprising, but it's good.


Final Thoughts:
Well, while writing, I realized Memento Latios would be better than Uxie + Klefkie, but team is more unique this way, I guess. lel
Anyway, I'm not okay with the damage this team takes from rocks, so I'm considering a spinner/defogger somewhere, or even switching Charizard to another 'mon. Absol or Mega Gyarados, which also appreciate Memento, are okay choices.

Let me know what you think and thanks for reading! :) sorry about english, but i'm lazy and a portuguese speaker.

Edit: Replays (all of 'em at low/mid ladder)
Before Uxie. It shows how Klefki + Charizard work.
Versus Offense. Shows how Fairy Lock can be used to remove specific threats. Bisharp was Jolly back then.

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Magic Coat
- Fire Punch
- Memento

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Fairy Lock
- Foul Play

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
 
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Hey n0000000b, I like the team. Screens offense is a pretty fun playstyle, and a personal favorite of mine.

The main issues I see with your team however is that you're running both Klefki and Uxie, is a bit redundant since Azelf can perform both of their roles efficiently to free up a team slot. You also have no hazard removal with Thundurus, which actually isn't that big of a deal, but also with Charizard, which absolutely needs hazard removal to be fully effective. This is especially bad since you have a Klefki, which literally every single viable Stealth Rock user in the tier (Hippowdon, Landorus-T, Heatran, Clefable, Celebi, Chansey, Skarmory, Ferrothorn, Tyranitar, Terrakion, Mamoswine, Excadrill, Jirachi, etc.) to get up free hazards since you can't pressure any of them. My rate will be focused on patching up these issues, as well as trying to help fix a few others.

As I mentioned before, Klefki + Uxie is redundant since Azelf can perform the same tasks of Stealth Rock + Hazard Prevention + Fast Screens by itself, so you should run Azelf > Uxie to play the role of your Klefki and Uxie in one, and provide you with a free team slot. With this slot, you should run Choice Scarf Excadrill > Klefki. This provides you with hazard removal, as well as a fast revenge killer for threats like M-Altaria, Weavile, and Jolly Swords Dance Talonflame which your team doesn't handle well.

Next, you should run Jolly > Adamant on Charizard-X since this allows you to outspeed and OHKO Choice Scarf Landorus-T with +0 Flare Blitz if Stealth Rock is up, as well as other Choice Scarf users like Kyurem-Black and Excadrill to help guarantee a sweep. The difference it damage output is very negligible, and the speed can help seal games. You also should ALWAYS run a ton of speed on Belly Drum Azumarill to help it outspeed stuff like both mega and regular Scizor, Clefable, Sylveon, opposing Azumarill, Chansey, Skarmory, etc., all of which can either speed tie or outright outspeed your Azumarill as it is, and either tank an Aqua Jet, or get off damage / kill you before you can retaliate. So there are two options you can make here; either run a spread of 52 HP / 252 Atk / 204 Spe on Adamant Azumarill to make it outspeed uninvested M-Scizor and Klefki, or run a spread of 28 HP / 252 Atk / 228 Spe on Jolly Azumarill to allow it to outspeed Rotom-Wash that only run 8 Speed EVs.

Lastly, the issue with your offensive core of Belly Drum Azumarill, Dragon Dance Charizard-X and Swords Dance Bisharp is that Quagsire walls all of them to hell and back. So, to help you break Quagsire, as well as lure in Hippowdon to support Charizard-X and Bisharp, you should run Grass Knot > either Focus Blast or Hidden Power Ice on Thundurus. You can test out both and see which one you prefer, but Grass Knot is definitely a necessity for you to not automatically just lose to Quagsire from team preview, unless you run Outrage > Dragon Claw on Charizard-X, which does have great raw power, but also makes Zard easier to revenge kill once it's locked into it.

Azelf @ Light Clay
Ability: Levitate
EVs: 152 HP / 104 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Stealth Rock
- Taunt

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Knock Off
- Play Rough
- Belly Drum
- Aqua Jet

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Earthquake

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Swords Dance
- Sucker Punch

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast / Hidden Power [Ice]
- Grass Knot

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Azelf @ Light Clay
Ability: Levitate
EVs: 152 HP / 104 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Stealth Rock
- Taunt

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Knock Off
- Play Rough
- Belly Drum
- Aqua Jet

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Earthquake

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Swords Dance
- Sucker Punch

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast / Hidden Power [Ice]
- Grass Knot

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
  • Azelf's spread allows it to take Fake + Return from M-Lopunny so you can either Reflect or Stealth Rock against it.

  • Charizard's spread allows it to outspeed max speed Choice Scarf Kyurem-B at +1, and the rest is in HP for helping you set up and take priority + Flare Blitz recoil better.

Repeat of before;

  • The Adamant Azumarill spread allows it to outspeed neutral Base 75 speed Pokemon with 0 Speed EVs, namely Klefki and M-Scizor so you can hit them, before a Thunder Wave or Bullet Punch respectively.
  • The Jolly Azumarill spread allows it to outspeed Rotom-W with 8 Speed EVs that aim to outspeed Adamant Crawdaunt. Not many Rotom-W run 44 Speed EVs for Azumarill anymore, so you typically should be about to outspeed Rotom-W.
Hope i was able to help!
 
Last edited:
Thanks for the rate, celes . Gonna test it for real after holidays :]
soon after posted, tried your evs changed plus custap skarmory dual screens/mementos latios and worked quite good too
 
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