Broken Steel
Quick Glance






Introduction
Let's jump ahead to the year 2077. In a world plagued by radiation and nuclear fallout, humans struggle to survive the unforgiving wastelands. Creatures once existent only in our imagination roam the planet. Fearsome three-headed dragons, sentient ancient weaponry, alien dogs, bladed moles, man-eating beetles, and... possessed washing machines? You never know what to expect in this bizarre future. But man has learned to tame the beasts of the wastes. Welcome to mankind's last stand: Broken Steel.
Hey everyone, welcome to my first Generation 6 OU RMT. As the thread title points out, I've created a balanced offense team that I wanted to share with you guys. I have battled competitively since RSE, and I have always leaned towards balanced teams. My goal with this thread is to showcase a team utilizing an offense-oriented Hydreigon-Aegislash-Sylveon core and hopefully receive some constructive feedback. This team is nowhere near perfect, but I have had great results with this team so far. Thank you for taking the time read this far into my RMT, and I hope some of you can even get some ideas from my team.
Team Building Logic



1. I originally started with the above core. Early on in XY's lifetime, there was a lot of hype for the Hydreigon-Aegislash core. These two flawlessly complement each other's weaknesses, while offering great offensive coverage. The two pokemon also share moderate bulk, making switch-ins easy. However, this core has its downfalls, and it is weak to status. To remedy this, I added Sylveon to the core. Sylveon has been a staple to nearly all of my XY OU teams as a cleric. Sylveon's typing also complements the core well.




2. Mega-Pinsir was added to the team as a late game sweeper, as Hydreigon and Aegislash tend to work best in the early/midgame. Mega-Pinsir's goal is to set up and sweep after the core creates a dent in the enemy's team.





3. The original core forces a lot of switches, so I figured that it was necessary for my team to utilize stealth rock. On the other hand, rapid spin support is needed to reduce chip damage taken by Hydreigon and Mega-Pinsir. Thus, Excadrill was added to the team, as he also provides strong steel and ground STABs for added coverage.






4. I usually stray away from Rotom-W, but this pokemon is the perfect fit for my team. Rotom-W deals with Pinsir's threats, has the ability to cripple opponents with Will-O-Wisp, creates a Volt-turn core with Hydreigon, and resists steel to complement Sylveon.
In Depth Analyses

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn/(Focus Blast?)
Hydreigon serves as the revenge killer of my team. Most pokemon don't want to be taking STAB Draco Meteors or Dark Pulses to the face. Fire Blast is on this set as my team lacks fire type attacks, and it is used to deal with deal with bulky steel types such as Ferrothorn, Forretress, and Scizor. U-turn allows Hydreigon to scout, and it synergizes well with Rotom-W's Volt Switch. I am considering Focus Blast over U-Turn for better coverage and to deal with Tyranitar, one of my team's bigger weaknesses.

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 240 HP / 12 Atk / 252 SAtk / 4 SDef
Quiet Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield
This Aegislash is a fairly standard wall breaker. Shadow Ball is an extremely powerful special nuke, and Shadow Sneak is often times enough to finish a pokemon off afterwards. Aegislash's bulk allows it to easily switch into Hydreigon's weaknesses. Not much is to be said this set, other than it works as the perfect partner to Hydreigon, forcing switches and dealing huge damage with Shadow Balls.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 244 HP / 252 SDef / 12 SAtk
Calm Nature
- Hyper Voice
- Wish
- Heal Bell
- Protect
The heart of the team. Sylveon is an amazing cleric and special wall with its base 95 HP and 130 Sp.Def. Sylveon keeps the team healthy by passing on Wish and healing status with Heal Bell. Due to it's fairy-typing, Sylveon can stop dragon types from sweeping and follow up with surprisingly powerful base 110 Sp.A Hyper Voices. Oftentimes opponents are caught off-guard when they try to set up on Sylveon, only to take a good amount of damage from Hyper Voice.

Excadrill @ Air Balloon
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Standard spinner and stealth rock set. Excadrill is oftentimes utilized as a lead if I want to quickly set up stealth rocks. Air Balloon helps Excadrill switch in to ground type attacks (usually Earthquakes aimed at Aegislash) and reduces chip damage dealt by spikes. This Excadrill is set up to be easily switched in to provide constant rapid spin and stealth rock support if necessary. Iron Head is used over Rock Slide because Rotom-W is usually sufficient enough for Talonflame.

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake/(Close Combat?)
The endgame of the team. Pinsir is definitely my favorite mega with its huge damage dealing capabilities thanks to Aerialate. Mega-Pinsir usually comes into play after its checks are eliminated by the rest of the team, or for a revenge kill. Hyper Cutter is used over Moxie to prevent switches into Intimidate, and Earthquake is for steel types that easily wall Pinsir. Like with Hydreigon, I am considering replacing Earthquake with a fighting type attack (Close Combat) to make up for the team's lack of fighting coverage.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Rotom-W serves as the defensive pivot of the team. Rotom-W frequently switches in and out of battle, crippling sweepers with Will-O-Wisp and healing itself with Rest. Counters to Aegislash, Sylveon, and Mega-Pinsir are covered by Rotom-W. These counters usually include Talonflame, Air Balloon Heatran, Skarmory, Landorus-T, Garchomp, etc. Rest works well with this set because Sylveon can cure Rotom-W's sleep status even if it has already eaten its berry. Volt Switch creates a Volt-turn core with Hydreigon and it can give Pinsir an easy switch in.
Weaknesses
Weaknesses that I've come across so far include Volcarona, Haxorus with Earthquake and Poison Jab, bulky Tyranitars, and sweepers with large, unpredictable move pools such as Gengar. The lack of Ice and Fighting type attacks contributes to these weaknesses.
Proposed Changes
(These changes will eventually be consolidated into the new team)
Final Notes
Thanks to all that have read my RMT. I know this team has lots of room for improvement and I am open to all suggestions.
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