So I've decided to go along with an all steel OU team and it's worked out pretty well so far - able to dish out damage and hold its own against potential stallers and walls. Anyway... here's the team
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Nature: Adamant
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
Always a reliable lead able to handle it's own against many others - as long as it sets up rocks I'll be happy. If there are potential threats to my team then I’ll just explode and switch into either my Jirachi or Scizor. Gross has some trouble against Swampert and Heatran leads in which case I’ll switch out to my Bronzong for immunity and late game damage. Fast taunt leads aren’t much of a problem as I can just Bullet Punch or switch.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Iron Head
- Fire Punch
- Ice Punch
- Trick
Oh Jirachi, how many undeserved KO's have you gotten from flinch hax and how many Salamences and Scizors have you destroyed? Serving as an all game revenge killer it functions extremely well since when I switch in, some people just don’t expect the scarfed Rachi mauling their frail sweeper.
I decided to run adamant nature, I spread put max EVs in Atk and Spe rest in HP. I feel that I need that extra damage on this set just in case the battle doesn’t go my way.
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Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 84 HP / 88 Atk / 252 SpA / 84 Spe
Nature: Mild
- Thunderbolt
- Hidden Power Ice
- Magnet Rise
- Explosion
Standard Life Orb attacker but I run HP Ice for the BoltBeam combo. This Magnezone mainly functions as support for my team by using Magnet Rise. Though not necessary, it really helps and I usually Magnet Rise on something which isn’t a threat or is easy to set up on such as Blissey. Not only that, trapping choiced steel types which are giving me trouble is always an added bonus. Running Explosion on this Magnezone is standard but that doesn’t mean my opponent will expect it. A general strategy could be Magnet Rise and then explode right of the bat.
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Bronzong @ Choice Band
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Nature: Sassy
- Trick
- Gyro Ball
- Earthquake
- Explosion
Your standard TrickZong but with max attack EVs since I decided to run choice band - it would be silly not to maximize the damage as this set has can wreck through anything with choice banded STABed Gyro Ball. It has allowed me to cripple many things which think they can set up on me. Namely bulky waters such as Suicune. It’s also somewhat expendable if any previous threats have been eliminated as this Zong isn’t afraid to explode, but most of the time this Zong is send out there to stop an obvious Earthquake and Trick or attack.
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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
- U-turn
- Bullet Punch
- Superpower
- Pursuit
The standard Choice Band Scizor set. Scouting for my team is a needed so that I can counter anything which is a threat. Upon using explosion from one of my Pokés I usually switch Scizor in and U-turn away or use Pursuit if my opponent decided to bring out something that could set up on me.
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Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Naive
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
Pretty much essential on a team like mine – what with all five others weak against fire. This is a major team player able to soak up any fire move, in which I can retaliate with my boosted Fire Blast or I can switch out again and save it for later in the game. As my only special attacker on my team I tend to try and save for mid and late game to counter anything which has poor special defence. Basically without Heatran this team will have a harder time when dealing with fire moves. In conjuction with my Scizor, I will scout out potential threats and be wary when sending Heatran out. It also functions mainly as the revenge killer Scarf Heatran is well known for.
Well that's my team I've been using for a while. Rate, comment and tear it to shreds!
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Nature: Adamant
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
Always a reliable lead able to handle it's own against many others - as long as it sets up rocks I'll be happy. If there are potential threats to my team then I’ll just explode and switch into either my Jirachi or Scizor. Gross has some trouble against Swampert and Heatran leads in which case I’ll switch out to my Bronzong for immunity and late game damage. Fast taunt leads aren’t much of a problem as I can just Bullet Punch or switch.
---
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Iron Head
- Fire Punch
- Ice Punch
- Trick
Oh Jirachi, how many undeserved KO's have you gotten from flinch hax and how many Salamences and Scizors have you destroyed? Serving as an all game revenge killer it functions extremely well since when I switch in, some people just don’t expect the scarfed Rachi mauling their frail sweeper.
I decided to run adamant nature, I spread put max EVs in Atk and Spe rest in HP. I feel that I need that extra damage on this set just in case the battle doesn’t go my way.
---
Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 84 HP / 88 Atk / 252 SpA / 84 Spe
Nature: Mild
- Thunderbolt
- Hidden Power Ice
- Magnet Rise
- Explosion
Standard Life Orb attacker but I run HP Ice for the BoltBeam combo. This Magnezone mainly functions as support for my team by using Magnet Rise. Though not necessary, it really helps and I usually Magnet Rise on something which isn’t a threat or is easy to set up on such as Blissey. Not only that, trapping choiced steel types which are giving me trouble is always an added bonus. Running Explosion on this Magnezone is standard but that doesn’t mean my opponent will expect it. A general strategy could be Magnet Rise and then explode right of the bat.
---
Bronzong @ Choice Band
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Nature: Sassy
- Trick
- Gyro Ball
- Earthquake
- Explosion
Your standard TrickZong but with max attack EVs since I decided to run choice band - it would be silly not to maximize the damage as this set has can wreck through anything with choice banded STABed Gyro Ball. It has allowed me to cripple many things which think they can set up on me. Namely bulky waters such as Suicune. It’s also somewhat expendable if any previous threats have been eliminated as this Zong isn’t afraid to explode, but most of the time this Zong is send out there to stop an obvious Earthquake and Trick or attack.
---
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
- U-turn
- Bullet Punch
- Superpower
- Pursuit
The standard Choice Band Scizor set. Scouting for my team is a needed so that I can counter anything which is a threat. Upon using explosion from one of my Pokés I usually switch Scizor in and U-turn away or use Pursuit if my opponent decided to bring out something that could set up on me.
---
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Naive
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
Pretty much essential on a team like mine – what with all five others weak against fire. This is a major team player able to soak up any fire move, in which I can retaliate with my boosted Fire Blast or I can switch out again and save it for later in the game. As my only special attacker on my team I tend to try and save for mid and late game to counter anything which has poor special defence. Basically without Heatran this team will have a harder time when dealing with fire moves. In conjuction with my Scizor, I will scout out potential threats and be wary when sending Heatran out. It also functions mainly as the revenge killer Scarf Heatran is well known for.
Well that's my team I've been using for a while. Rate, comment and tear it to shreds!