Battle Stadium Bronzong Team

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Regieleki @ Life Orb
Ability: Transistor
Level: 50
EVs: 172 HP / 4 Def / 252 SpA / 12 SpD / 68 Spe
Timid Nature
- Assurance
- Thund Wave
- Volt Switch
- Electro Ball

Went back to this for Caly-S. I've spent a bit of time on EV spreads. I took 1 point from Spe because it was only tying boosted Scolipede, not beating it. This outspeeds positive +1 100s, which is to me all it needs. Max SpA EVs for sure, and an extra point in SpD for p2. Electro Ball is ok for P2(didn't do very good w/ P2 in the past, idk now) and good for a few other slow mons like Ferro(major, even through resist,) Magnezone(kod max from low HP, T-bolt would likely have failed to do so,) Slowking-g, Slowbro, Eeveelutions, Scizor, Pyukumuku(you win anyway, but it won't live to Toxic, same w/ Pex,) Stakataka, Lapras(maybe the biggest target, even literally,) Corsola-g, TTar, Grimmsnarl, the odd Pincchurchin, and heaps of paralyzed stuff. Torkoal hasn't been brought the times I brought Lieki, but I've seen it a bit. In Max, Assurance ohkos non-max Caly-S, even w/ -atk, It drops the SpD of a mirror w/o buffing their Lightning, so that un-terrain Lightning from mine kos. This also is the only decent max attack Regieleki gets vs. the odd Excadrill, and it beats Shedinja(needed for my team.) Emergency attack to at least damage grounds a tiny bit, and gets Mamo at its sash. Can help get around pink blobs w/ max, the SpD drop, terrain, and Electro Ball after that. Electro Ball has been very fun and Regieleki is great for Pex. My favorite for sure, my 1st act in picking a team is to check what's weak to this. Also 2hkos non-max TTar and Blissey maxed itself, if terrain is already up. The bulk is really great, I took airstream into overgrowth from Kartana(maxed ofc,) and 2 hits of LO, w/ 1 HP left. Lives max Resonance, idk if it was max SpA though. Survived +1 Max Flare from Volcarona after 1 LO recoil. Lived Blade after LO. Could run more bulk, seeing as I lost the max war to a mirror(Strike into boosted Lightning,) and didn't take Blade into Quick Attack from Zacian. Still pretty much my favorite,. Thunder Wave was suggested, and I put it over T-bolt. Often I have to switch out w/ Volt Switch to 2hko while not fearing an ohko, and Electro Ball has the same max power. Also Electro ball is potentially even more useful w/ T-Wave.

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Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Level: 50
EVs: 76 HP / 252 Atk / 4 Def / 12 SpD / 164 Spe
Adamant Nature
- Wild Charge
- Iron Head
- Swords Dance
- Close Combat

This is for Ushifu SS, which is always trouble. EVs are for max atk, Spe up to max Ace, and the rest in bulk w/ the wrong stat boost for P2. Swords Dance is helpful for my Cosmic Power Eternatus match-up. So far this has been fine, It lived a +2 Meteor Beam from Eternatus at half. Ditto has gotten me thanks to this, but generally I like it ok. My best option vs. Mamo. Wild Charge is for Ho-oh. Close Combat not fairy STAB for Ferro(I have no fire.)

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Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe
Modest Nature
- Focus Blast
- Thunderbolt
- Geomancy
- Moonblast

EVs for Scarf Darm-g boosted, max SpA, and the rest in bulk w/ better odds vs. offensive Eternatus Sludge Wave than 244 HP/0 SpD iirc. Draining Kiss was suggested to me over Focus Blast, however I went back as I almost always bring Xerneas so I need it to better hit P2, Blobs, Ferro, Dialga, and Heatran There is a downside, but it has at least been hitting ok(accuracy.) T-bolt for more coverage, and Ho-oh in particular. I like this mon quite a bit more than Necrozma,.

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Bronzong @ Leftovers
Ability: Levitate
Level: 50
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Body Press
- Iron Defense
- Block
- Substitute

I wanted to try this and I haven't exactly been disappointed, though there's struggle w/ darks, ghosts, and fire(apparently Diggersby gets Max Flare...) Bronzong is pretty good vs. Necrozma Dusk-Mane, Zacian, and Landorus-T to name a few. Iron Defense + Body Press is the only damaging tactic I wanted, w/ 31 Atk IVs if I max(is this ok? Cause Foul Play.) Block is odd, but can trap SR setters like mamo who can't hurt Zong, so I can set up. Speaking of set up, Sub is additional set up for if I block a Mamo or non-Whirlwind/Roar Hippo. It also stops Quagsire(fully, I'm pretty sure.) W/ 12 Spe EVs to creep Quag that put the 4 leftover in Spe. Leftovers are for Bronzong's only good recovery, it needs them. Open to other move options, only raerly using Block or Sub.

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Landorus-Therian (M) @ Weakness Policy
Ability: Intimidate
Level: 50
EVs: 116 HP / 60 Atk / 4 Def / 76 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fly
- Swords Dance
- Stone Edge

My old Landog, just w/ max Spe for base 90s. This lives a bunch of stuff I list in some of my earlier RMT(s.) Mostly living some ice/water as Max. That's why it's policy. Spe is for high Spe Mimikyu. Normal enough moves, Stone Edge over Rock Tomb to sometimes do enough to Zapdos. Ho-oh too, Stone Edge will do a lot even if burn happens. Main consideration is should it be a little more SpD for the P2 Download boost to be wrong? It's close to that, but what should I take from? Swords Dance is fairly commonly used, for example on a mirror switch-in, which is common. Intimidate is very helpful, sometimes that's all this is for.

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Grimmsnarl-Gmax @ Light Clay
Ability: Prankster
Level: 50
EVs: 180 HP / 252 Atk / 76 Def
Adamant Nature
- Power Whip
- Thunder Wave
- Darkest Lariat
- Reflect

I put this in as a alternate source of grass coverage to Ferro, who was to fire weak. This beats Caly-S what I need for Zong, and at least cripples Ho-oh while setting up Reflect too. I'm not sure it'll continue to do well though, cause it is useless vs. Yveltal. I forget what the EVs are for but I'm sure they're fine. i could not figure out what item I wanted so I just put Light Clay. I have trouble w/ more physical attackers I think, like Ho-oh and Zekrom, so I wanted Reflect but couldn't really fit Light Screen as well because, to me, grass or Freeze-Dry coverage on any team is obligatory for 4x weaks. G-max seems good, I think that's what I have on cart too.

I've sorta been losing a lot, my rank is very low. Hopefully the recent change of Grimm>Ferro will help, I was much too fire weak. Eternatus is a problem, Reshiram has been the worst w/ every team since legends started. Fast Necrozma especially is a problem(lower Electro Ball damage for one, also Xern.) I hate Diggersby(they get Hailstorm too...)

EDIT: Changed Zong to a 0 Spe Gyro Ball using one.
 
Last edited:

viivian

OU's sweetheart
is a Tiering Contributor
i’d personally suggest simply running dual screens + t-wave on grimm and substituting power whip with foul play because i’m not sure that the coverage is really needed, especially since water/ground types are rather uncommon in this format, to my knowledge. foul play is better because it’s STAB + punishes a lot of potent physical attackers such as groudon, zekrom, caly-ice, and many others
 
oh ok. I'm in the middle of restructuring once again, but I will keep that in mind for Grimm if I use it again!

As for grass idk. It may not be the most needed type, but thanks to Quagsire it's up there imo. Besides Quag you are right, Water/Grounds are uncommon. Swampert used to be more common, Toad isn't too used either. I do like it just in case though, and Xerneas is my only mon to beat those pokemon.
 

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