Bronzor (GP 0/1)

Sputnik

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[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Toxic
move 3: Rest / Protect
move 4: Gyro Ball
item: Eviolite
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Bronzor competes heavily with the excellent Klang when looking for a teamslot, as Klang is significantly less passive and has a pure Steel typing, which usefully means it is not weak to the ever present Knock Off, which prevents it from properly checking Pokemon such as Ivysaur and Galarian Linoone. Bronzor's advantages lie in its access to Stealth Rock and its secondary Psychic typing and Levitate, which grant it a useful Fighting neutrality as well as a Ground immunity. This makes it a better defensive answer to Pokemon such as Galarian Mr. Mime and Choice Specs Whiscash. Toxic is Bronzor's only reliable to push consistent damage onto Pokemon that it hopes to deal with, as its only attacking move, Gyro Ball, does little damage if the opponent is not weak to it. Rest is good to give Bronzor some form of recovery. Gyro Ball deals good damage to threats such as Galarian Mr. Mime, Lunatone, and Silvally Ice. Flash Cannon can be used due to its higher PP than Gyro Ball and better damage onto Stonjourner, but it's largely an outclassed option. Psychic allows Bronzor to push at least some damage onto threats such as Machoke and Ivysaur, which come in largely for free otherwise, but keep in mind that Bronzor's attacking options outside of Gyro Ball will not do much damage even if they are hitting their opponent Super Effectively. Protect can be used over either Rest or an attacking move to scout for coverage, rack up Toxic damage onto the opponent, and annoy a common Choice Locked Pokemon, such as Mr. Mime or Whiscash. However, dropping Rest makes Bronzor extremely prone to getting worn down, while dropping an attacking move makes Bronzor complete Taunt bait.

Bronzor operates best on bulkier builds due to its passivity and its ability to set Stealth Rock while checking threatening attackers like Lunatone and Silvally-Ice. Bronzor detests Knock Off, so having a switch in, like a Rocky Helmet user in Corsola or Shiinotic, is very helpful to combat this. Bronzor will eventually crumple to boosted attacks even from Pokemon it is supposed to check, such as Work Up Silvally Ice or Nasty Plot Mr. Mime, so consider adding Pyukumuku in order to check these boosted threats. If not used on full Stall, a revenge killer to these threats such as Persian can function here as well. A physical wall can be used to complement Bronzor nicely. A bulky Machoke set can be used to check Dark-types like Galarian Linoone and Krokorok while appreciating Bronzor's quadruple Psychic-resist and normal Fairy and Flying resist. Water-types like Palpitoad or Wartortle can also be used to sponge Fire-type attacks while using Bronzor's Grass-resist to more easily pivot around threats like Shiinotic or Bellossom.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [Turthur1, 369076]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Toxic
move 3: Rest / Protect
move 4: Psychic / Flash Cannon / Protect Gyro Ball
item: Eviolite
ability: Levitate
nature: Calm Sassy
evs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe

(Gyro Ball is the best 4th move for Bronzor due to it 2HKOing the mimes and Lunatone, 70% likely for Glalie as well, and 3HKOing Silvally-Ice, Dedenne, and non-defense boosting Swoobat. All in all its the better move, but you can leave its special stab attacks as mentions as they have merit for PP reasons for general chip, and for hurting potential switch-ins like Stonjourner and Machoke)


[SET COMMENTS]
Bronzor competes heavily with the excellent Klang when looking for a teamslot, as Klang is significantly less passive and has a pure Steel typing, which usefully means it is not weak to the ever present Knock Off. Bronzor's advantages lie in its access to Stealth Rock and its secondary Psychic typing and Levitate, which grant it a useful Fighting neutrality as well as a Ground immunity. This makes it a better defensive answer to Pokemon such as Galarian Mr. Mime, Choice Specs Whiscash and Oranguru (you mentioned the Ground immunity, thus should follow up with a special attacker that has ground coverage). Toxic is Bronzor's only real way to push consistent damage onto Pokemon that it hopes to deal with, as its attacks are pitifully weak. Rest is good to give Bronzor some form of recovery. (Mention Gyro Ball's niche for dealing threatening damage to the frailer examples above) Psychic allows Bronzor to push at least some damage onto threats such as Machoke and Ivysaur, which come in largely for free otherwise. Flash Cannon can be useful to chip Galarian Mr. Mime and Silvally-Ice, but keep in mind that Bronzor's attacking options will not do much damage even if they are hitting their opponent Super Effectively (Condense the previous two sentences to just one sentence, and keep the disclaimer about their pitiful damage outputs especially when compared to Gyro Ball). Protect can be used over either Rest or an attacking move to scout for coverage and annoy a common Choice Locked Pokemon, such as Mr. Mime or Whiscash. However, dropping Rest makes Bronzor extremely prone to getting worn down, while dropping an attacking move makes Bronzor complete Taunt bait.

Bronzor operates best on bulkier builds thanks to its ability to set Stealth Rock while checking threatening attackers like Mr. Mime Lunatone and Oranguru. Bronzor's proneness to getting worn down, even with Rest in the picture, means that Wish support from its teammates is very helpful. Something like Lickitung is a good options in this regard. (while this isn't the worst point, Wish users aren't the most viable. This section was already a little long for a Low rank, and thus trimming it feels appropriate) Bronzor detests Knock Off, so having an absorber switch-in, like a Rocky Helmet user in Corsola or Shiinotic, is very helpful to combat this (these mons don't "absorb" knock off as they're still set back by losing their item. Itemless shii or gourg-l would fit if you wanted to switch the examples and keep absorb, otherwise switch-in is more fitting). Bronzor will eventually crumple to boosted attacks even from Pokemon it is supposed to check, such as Oranguru or Galarian Mr. Mime Work Up Silvally-Ice and Nasty Plot Mr. Mime, so consider adding Pyukumuku in order to check these boosted threats. If not used on full Stall, a revenge killer to these threats such as Persian can function here as well. A physical wall can be used to complement Bronzor nicely. A bulky Machoke set can be used to check Dark-types while appreciating Bronzor's quadruple Psychic-resist and normal Fairy and Flying resist. Water-types like Politoad Palpitoad or Wartortle can also be used to sponge Fire-type attacks while using Bronzor's Grass-resist to more easily pivot around threats like Shiinotic or Ivysaur Bellossom (Ivy's knock off isn't too favorable to Bronz, while 2 attack Bellossom without Sub or Safeguard is counterd by Bronzor).

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2! Most of the examples used for Pokemon Bronzor checks were repeated, so I changed a few around to include Lunatone, specially Silvally-Ice, and Bellossom. You can consider using more bulky or specially offensive Fairy- and Ice-type examples as well, as they usually can't deal with Bronzor while it outstalls them or even outdamages them with Gyro Ball; that's also a new move I'm suggesting to be the primary attack for Bronzor.

Ho3nConfirm3d-QC-small.gif
 
Good work, QC 2/2
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Toxic
move 3: Rest / Protect
move 4: Gyro Ball
item: Eviolite
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Bronzor competes heavily with the excellent Klang when looking for a teamslot, as Klang is significantly less passive and has a pure Steel typing, which usefully means it is not weak to the ever present Knock Off list some Pokémon that Klang can wall but not Bronzor due to Knock Off. Bronzor's advantages lie in its access to Stealth Rock and its secondary Psychic typing and Levitate, which grant it a useful Fighting neutrality as well as a Ground immunity. This makes it a better defensive answer to Pokemon such as Galarian Mr. Mime, Choice Specs Whiscash, and Oranguru A lot of Oranguru carry Sub and beat Bronzor 1v1. Toxic is Bronzor's only reliable to push consistent damage onto Pokemon that it hopes to deal with, as its only attacking move, Gyro Ball, is unreliable and has shakey coverage is extremly weak against foes that aren't weak to it. Rest is good to give Bronzor some form of recovery. Gyro Ball deals good damage to threats such as Galarian Mr. Mime, Mr. Mime, Lunatone, Swoobat, and Silvally Ice 5 examples is to many, keep 3 of them. Flash Cannon can be used due to its higher PP than Gyro Ball and better damage onto Stonjourner, but it's largely an outclassed option. Psychic allows Bronzor to push at least some damage onto threats such as Machoke and Ivysaur, which come in largely for free otherwise, but keep in mind that Bronzor's attacking options outside of Gyro Ball will not do much damage even if they are hitting their opponent Super Effectively. Protect can be used over either Rest or an attacking move to scout for coverage and annoy a common Choice Locked Pokemon, such as Mr. Mime or Whiscash this also lets Bronzor rack toxic damage. However, dropping Rest makes Bronzor extremely prone to getting worn down, while dropping an attacking move makes Bronzor complete Taunt bait.

Bronzor operates best on bulkier builds due to its passivity and thanks to its ability to set Stealth Rock while checking threatening attackers like Lunatone and Oranguru same as previously. Bronzor detests Knock Off, so having a switch in, like a Rocky Helmet user in Corsola or Shiinotic, is very helpful to combat this. Bronzor will eventually crumple to boosted attacks even from Pokemon it is supposed to check, such as Work Up Silvally Ice or Nasty Plot Mr. Mime, so consider adding Pyukumuku in order to check these boosted threats. If not used on full Stall, a revenge killer to these threats such as Persian can function here as well. A physical wall can be used to complement Bronzor nicely. A bulky Machoke set can be used to check Dark-types such as? while appreciating Bronzor's quadruple Psychic-resist and normal Fairy and Flying resist. Water-types like Palpitoed Palpitoad or Wartortle can also be used to sponge Fire-type attacks while using Bronzor's Grass-resist to more easily pivot around threats like Shiinotic or Bellossom.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [Tuthur1, 369076]]
- Grammar checked by: [[username1, userid1]]
 
AM Check ADD REMOVE COMMENT AH = Add Hyphen AP = Add Period AC = Add Comma RC = Remove Comma

Just small additions :)
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Toxic
move 3: Rest / Protect
move 4: Gyro Ball
item: Eviolite
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Bronzor competes heavily with the excellent Klang when looking for a teamslot, as Klang is significantly less passive and has a pure Steel typing, which usefully means it is not weak to the ever present Knock Off, which prevents it from properly checking Pokemon such as Ivysaur and Galarian Linoone. Bronzor's advantages lie in its access to Stealth Rock and its secondary Psychic typing and Levitate, which grant it a useful Fighting neutrality as well as a Ground immunity. This makes it a better defensive answer to Pokemon such as Galarian Mr. Mime and Choice Specs Whiscash. Toxic is Bronzor's only reliable way to push consistent damage onto Pokemon that it hopes to deal with, as its only attacking move, Gyro Ball, does little damage if the opponent is not weak to it. Rest is good to give Bronzor some form of recovery. Gyro Ball deals good damage to threats such as Galarian Mr. Mime, Lunatone, and Silvally-Ice(AH). Flash Cannon can be used due to its higher PP than Gyro Ball and better damage onto Stonjourner, but it's largely an outclassed option. Psychic allows Bronzor to push at least some damage onto threats such as Machoke and Ivysaur, which come in largely for free otherwise, but keep in mind that Bronzor's attacking options outside of Gyro Ball will not do much damage even if they are hitting their opponent super effectively (super effective is never capitalized). Protect can be used over either Rest or an attacking move to scout for coverage, rack up Toxic damage onto the opponent, and annoy a common Choice-(AH)Locked Pokemon, such as Mr. Mime or Whiscash. However, dropping Rest makes Bronzor extremely prone to getting worn down, while dropping an attacking move makes Bronzor complete Taunt bait.

Bronzor operates best on bulkier builds due to its passivity and its ability to set Stealth Rock while checking threatening attackers like Lunatone and Silvally-Ice. Bronzor detests Knock Off, so having a switch-in(AH), like a Rocky Helmet user in Corsola or Shiinotic, is very helpful to combat this. Bronzor will eventually crumple to boosted attacks even from Pokemon it is supposed to check, such as Work Up Silvally-Ice (AH) or Nasty Plot Mr. Mime, so consider adding Pyukumuku in order to check these boosted threats. If not used on full stall, a revenge killer to these threats such as Persian can function here as well. A physical wall can be used to complement Bronzor nicely. A bulky Machoke set can be used to check Dark-types like Galarian Linoone and Krokorok while appreciating Bronzor's quadruple 4x Psychic-resist and normal Fairy and Flying resist along with its resistances to Fairy- and Psychic-type moves. Water-types like Palpitoad or Wartortle can also be used to sponge Fire-type attacks while using Bronzor's Grass-resist to more easily pivot around threats like Shiinotic or Bellossom.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [Turthur1, 369076]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
me: add remove
lightsanctity: ADD REMOVE COMMENT AH = Add Hyphen AP = Add Period AC = Add Comma RC = Remove Comma

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Toxic
move 3: Rest / Protect
move 4: Gyro Ball
item: Eviolite
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Bronzor competes heavily with the excellent Klang when looking for a teamslot, as Klang is significantly less passive and has a pure Steel typing, which usefully means it is not weak to the ever-(AH)present Knock Off, which prevents it preventing Bronzor from properly checking Pokemon such as Ivysaur and Galarian Linoone. Bronzor's advantages lie in its access to Stealth Rock and its secondary Psychic typing and Levitate, which grant it a useful Fighting neutrality as well as a Ground immunity. This makes it a better defensive answer to Pokemon such as Galarian Mr. Mime and Choice Specs Whiscash. Toxic is Bronzor's only reliable way to push consistent damage onto Pokemon that it hopes to deal with, as its only attacking move, Gyro Ball, does little damage if the opponent is not weak to it. Rest is good useful to give Bronzor some form of recovery. Gyro Ball deals good damage to threats such as Galarian Mr. Mime, Lunatone, and Silvally-Ice(AH). Flash Cannon can be used due to its higher PP than Gyro Ball and better damage onto against Stonjourner, but it's largely an outclassed option. Psychic allows Bronzor to push at least some damage onto threats such as Machoke and Ivysaur, which come in largely for free otherwise, but keep in mind that Bronzor's attacking options outside of Gyro Ball will not do much damage even if they are hitting their opponent super effectively (super effective is never capitalized). Protect can be used over either Rest or an attacking move to scout for coverage, rack up Toxic damage onto the opponent foe, and annoy a common Choice-(AH)locked Pokemon, such as Mr. Mime or Whiscash. However, dropping Rest makes Bronzor extremely prone to getting worn down, while dropping an attacking move makes Bronzor complete Taunt bait.

Bronzor operates best on bulkier builds due to its passivity and its ability to set Stealth Rock while checking threatening attackers like Lunatone and Silvally-Ice. Bronzor detests Knock Off, so having a switch-in(AH), like a Rocky Helmet user in Corsola or Shiinotic, is very helpful to combat this. Bronzor will eventually crumple to boosted attacks even from Pokemon it is supposed to check, such as Work Up Silvally-Ice (AH) or and Nasty Plot Mr. Mime, so consider adding Pyukumuku in order to check these boosted threats. If not used on full stall, a revenge killer to these threats such as Persian can function here as well. A physical wall can be used to complement Bronzor nicely. A bulky Machoke set can be used to check Dark-types like Galarian Linoone and Krokorok while appreciating Bronzor's quadruple 4x resistance to Psychic Psychic-resist and normal Fairy and Flying resist along with its resistances to Fairy- and Psychic- Flying-type moves. Water-types like Palpitoad or and Wartortle can also be used to sponge Fire-type attacks while using Bronzor's Grass-resist resistance to Grass to more easily pivot around threats like Shiinotic or Bellossom.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [Turthur1, 369076]]
- Grammar checked by: [[lotiasite, 302985]]
gp 1/1, update for dlc2 if necessary and tag me
 
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