Gen 5 Bronzor [QC 1/1] [GP 1/1] [DONE]

Akir

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[OVERVIEW]

With incredible bulk and even better defensive typing with much sought-after resistances to types such as Psychic, Ground, and Normal, Bronzor stands as one of the best multipurpose walls in the format. Being able to single-handedly wall common threats that are difficult to answer such as Beheeyem, Stoutland, Zebstrika, Torterra, is something that most teams heavily appreciate. However, Bronzor's lack of healing outside of Rest and notable passiveness makeit an occasional momentum sink.

[SET]
name: Support Wall
move 1: Psywave
move 2: Toxic
move 3: Rest
move 4: Stealth Rock / Sleep Talk
item: Eviolite
ability: Levitate
nature: Bold
evs: 252 HP / 192 Def / 64 SpD

[SET COMMENTS]
Psywave is Bronzor's only way to do any considerable damage despite its significant unreliability. Toxic builds up chip damage against common foes that can't quickly KO Bronzor such as Torterra and deters Pokemon like Beheeyem from setting up. Rest is a somewhat reliable healing move because many Pokemon fail to 2HKO Bronzor. Stealth Rock is usually preferred for the fourth moveslot, as Bronzor is one of the most reliable setters of it. Alternatively, Sleep Talk helps with Bronzor's passiveness while it's asleep from Rest, but it should only be used on teams with another Stealth Rock setter. The EVs make sure that Bronzor cannot be 2HKOed by a Thunderbolt + Overheat combination from Magnet Zebstrika after Stealth Rock. An alternative EV spread of 252 HP / 68 Def / 188 SpD with a Calm nature can be used to avoid the aforementioned move combination from Fire Gem Zebstrika, but the significant loss of physical bulk can be costly. Levitate is always chosen as the ability, as avoiding Spikes damage is crucial to keeping Bronzor healthy enough to tank the plethora of hits it is expected to take.

Bronzor is weak to Fire-type attacks from the likes of Monferno and Simisear, so Pokemon that resist them such as Frillish, Swanna, and Tentacool make for good partners. Bronzor has a ton of useful resistances to high-value types, such as Ground, Flying, Grass, Psychic, and Ice. These resistances are heavily appreciated by Pokemon that are weak to them such as Stunfisk, Scraggy, Frillish, Machoke, and Zweilous. Clerics, such as Audino and Jumpluff, are excellent for helping Bronzor stay healthy by getting rid of sleep from Rest. Bronzor's passiveness tends to bring in setup threats like Scraggy and Duosion, so teammates like Encore Jumpluff and Roar Zweilous that can shut down those threats are also appreciated. As a final note, Bronzor is a rare Normal-resistant Pokemon that is not weak to Fighting-type moves, making it one of the better switch-ins to Stoutland and therefore a mainstay on bulkier teams.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
[OVERVIEW]

With incredible bulk and even better defensive typing for much sought-after resistances (Such as? Could mention Grass, Psychic, Normal, etc), Bronzor stands (or floats) as one of the best multipurpose walls in the format. Being able to wall common and difficult threats such as Beheeyem, Stoutland, Zebstrika, Torterra, and more, all in one slot is something that most teams heavily appreciate. However, Bronzor's lack of healing outside of Rest and notable passiveness makes Bronzor into the occasional momentum sink however.

[SET]
name: The Anchor
move 1: Psywave
move 2: Toxic
move 3: Rest
move 4: Stealth Rock / Sleep Talk
item: Eviolite
ability: Levitate
nature: Bold
evs: 252 HP / 192 Def / 64 SpD

[SET COMMENTS]
The EVs are to make sure that Bronzor cannot be 2HKOed by a Thunderbolt + Overheat combo from Magnet Zebstrika after Stealth Rock. An alternative spread of 68 Def / 188 SpD with a Calm nature can also be used to avoid the previous combo from a Fire Gem Zebstrika, but the significant loss of physical bulk can make this a costly adjustment. (This should be moved after the moves lines.) Psywave stands as Bronzor's only way to do any considerable damage, but the 80% accuracy the move has in BW makes this unreliable move even moreso. Toxic works a an excellent secondary option for chip damage against common foes that can't kill Bronzor fast enough (such as? Also mention how it lets you deter setup sweepers from trying to muscle their way through Bronzor.). Rest is for healing damage and getting rid of the occasional status and is somewhat more reliable as healing on Bronzor thanks to the fact that many Pokemon fail to 2HKO it. Stealth Rock is the usually preferred choice for the fourth moveslot, as Bronzor is one of the most reliable setters of the valued hazard setter in the tier. Sleep Talk also helps with Bronzor's passiveness by letting it move while asleep from Rest but really should only be added to teams with a secondary Stealth Rock setter. The EVs are to make sure that Bronzor cannot be 2HKOed by a Thunderbolt + Overheat combo from Magnet Zebstrika after Stealth Rock. An alternative spread of 68 Def / 188 SpD with a Calm nature can also be used to avoid the previous combo from a Fire Gem Zebstrika, but the significant loss of physical bulk can make this a costly adjustment. Levitate is always chosen as the ability as the ability to not take Spikes damage is crucial to keeping Bronzor healthy enough to tank the plethora of hits it is expected to.

Bronzor has a long list of useful resistances but is weak to Fire-type attacks from the likes of Monferno and Simisear, so teammates that resist Fire-type moves such as Frillish, Swanna, or Tentacool make for good partners. Bronzor has a ton of useful resistances to high-value types, such as: Ground, Flying, Grass, Psychic, and Ice. These resistances are heavily appreciated by Pokemon that are weak to them such as Stunfisk, Scraggy, Frillish, Machoke, and Zweilous. Partners that can heal away status, such as Audino or Jumpluff, are also excellent for helping Bronzor stay healthy by getting rid of the sleep from Rest. Bronzor's passiveness also tends to bring in set-up threats like Scraggy or Duosion, so teammates like Encore Jumpluff or Roar Zweilous that can shut down those threats are also appreciated. As a final note, Bronzor is uniquely positioned as a Normal-type resist that is not weak to Fighting-type coverage, making it one of the better switch-ins to Stoutland and therefore earns a consistent spot on bulkier teams.

[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[https://www.smogon.com/forums/members/bella.567483/], [name, id]]
- Grammar checked by: [[name, id]]
1/2, good job!
GP Team
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Last edited:
GP Team done
GP Check 1/1

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[OVERVIEW]

With incredible bulk and even better defensive typing for with much sought-after resistances to types such as Psychic, Ground, and Normal, Bronzor stands (or floats) (fluff) as one of the best multipurpose walls in the format. Being able to single-handedly wall common and difficult threats that are difficult to answer such as Beheeyem, Stoutland, Zebstrika, and Torterra, and more, all in one slot is something that most teams heavily appreciate. However, Bronzor's lack of healing outside of Rest and notable passiveness makes Bronzor into the it an occasional momentum sink.

[SET]
name: The Anchor (I'm not sure that this name clearly explains to new players what Bronzor's role is.)
move 1: Psywave
move 2: Toxic
move 3: Rest
move 4: Stealth Rock / Sleep Talk
item: Eviolite
ability: Levitate
nature: Bold
evs: 252 HP / 192 Def / 64 SpD

[SET COMMENTS]
Psywave stands as is Bronzor's only way to do any considerable damage, but the 80% accuracy the move has in BW makes this unreliable move even moreso despite its significant unreliability. (Removed dex info and made the sentence clearer and more concise.) Toxic works as an excellent secondary option for builds up chip damage against common foes that can't kill quickly KO (no references to death except "revenge kill") Bronzor fast enough such as Torterra and works to deters set-up from Pokemon like Beheeyem from setting up. Rest is for healing damage and getting rid of the occasional status and is a somewhat more reliable as healing move on Bronzor thanks to the fact that because many Pokemon fail to 2HKO it Bronzor. (Removed dex info and shortened the sentence.) Stealth Rock is the usually preferred choice for the fourth moveslot, as Bronzor is one of the most reliable setters of the valued hazard setter it. Alternatively, Sleep Talk also helps with Bronzor's passiveness by letting it move (dex info) while it's asleep from Rest, (AC) but really it should only be added to used on teams with a secondary another Stealth Rock setter. The EVs are to make sure that Bronzor cannot be 2HKOed by a Thunderbolt + Overheat combo combination from Magnet Zebstrika after Stealth Rock. An alternative EV spread of 68 Def / 188 SpD (I think you should list out the whole EV spread for clarity) with a Calm nature can also be used to avoid the previous combo aforementioned move combination from a Fire Gem Zebstrika, but the significant loss of physical bulk can make this a be costly adjustment. Levitate is always chosen as the ability, (AC) as the ability to not take avoiding Spikes damage is crucial to keeping Bronzor healthy enough to tank the plethora of hits it is expected to take.

Bronzor has a long list of useful resistances but (this info isn't important to this sentence, and you go into detail on this anyway in the next two) is weak to Fire-type attacks from the likes of Monferno and Simisear, so teammates Pokemon that resist Fire-type moves them such as Frillish, Swanna, or and Tentacool (use "and" when listing out mulitple examples of a plural noun) make for good partners. Bronzor has a ton of useful resistances to high-value types, such as (remove colon) Ground, Flying, Grass, Psychic, and Ice. These resistances are heavily appreciated by Pokemon that are weak to them such as Stunfisk, Scraggy, Frillish, Machoke, and Zweilous. Partners that can heal away status Clerics, such as Audino or and Jumpluff, are also excellent for helping Bronzor stay healthy by getting rid of the sleep from Rest. Bronzor's passiveness also tends to bring in set-up setup threats like Scraggy or and Duosion, so teammates like Encore Jumpluff or and Roar Zweilous that can shut down those threats are also appreciated. As a final note, Bronzor is uniquely positioned as a Normal-type resist a rare Normal-resistant Pokemon that is not weak to Fighting-type coverage moves, (Metang also has this trait even if it's not relevant to BW PU) making it one of the better switch-ins to Stoutland and therefore earns a consistent spot mainstay on bulkier teams.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
 
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