Bronzweep Plz Rate I need tweeking OU

I need some tweeking for my team. Its a competitive environment out there! :)

I started with Offensive Trick room Bronzong and started building around it
Bronzong.png


First I checked bronzong counters as Id want them all out of the way for the sweep. Thanks to smogon I found the biggest threats that I worried about were
Gyrados,
Rotom forms,
Suicune and to a different extent
Infernape and
Heateran
. Though if im already trick roomed I can (and have) earthquaked them before they can get a hit.

So I added 2 Pokemon for counters to Bronzy.
Porygon2
which counters Gyrados nicely,
ScarfTar
to fight the Ghost Pokes, and
Vaporeon which after testing I later replaced with my own
Rotom-C.

I wasnt sure where to go next so I decided to add another sweeper that if left unattended for too long becomes a dangerous beast and added bulky DD Gyrados.

Now all I needed was a Lead. Noticing I had little fire or fighting on my team I opted for Infernape.

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My Lead

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Infernape@Focus sash
Ability: Blaze
EVs: SpA: 252 AtK: 64 SpE: 192
Nature: Hasty

-Fake out
-Close Combat
-Fire Blast
-Stealth Rock

Fake out first against most leads obviously but if I predict a switch I go right into attack mode. I like to be aggressive with Ape then as a side effect set up rocks. Against Aerodactl I fake out then fire blast as I assume theyre going to taunt me, though they always get their rocks up. Heateran Fake out then close combat. azelf fake out then fire blast. Swampert fake out then stealth rocks then switch unless im at 1%. Any leads that are afraid of Ape I usually try to predict whether close combat, fire blast will work better. If i cant decide I just throw some rocks up.

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Revenge Killer

tyranitar.png


Tyranitar@Choice Scarf
Ability: Sandstream
EVs: HP:4 AtK: 252, SpE 252
Nature: Jolly

-Crunch
-Pursuit
-Superpower
-Stone Edge

I love being able to stop Latias. I hate that thing so bad. I really feel like I'm missing earthquake on this guy though and am considering dropping crunch for it but sometimes crunch is clutch since many things it hits dont switch for fear of pursuit. this guy makes rotoms cry. Gengar can be very interesting though as usually if I decide to use tyran to try to take him down hes got a 70% chance of owning my face with that fighting move thing. Either way he has performed well for me as a revenge killer.

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Counter to threats for bronzy
Porygon2.png


Porygon2@Leftovers
Ability: Trace(i love this)
EVs: HP 252 DeF:216 SpA: 40
Nature: Bold

-Ice Beam
-Thunder Bolt
-Recover
-Hidden power fire

Trace.... is fun. It lets me switch into Gyarados and Heatran without much worry. Im not running thunder wave on this team for "trick room" and "gyro ball" reasons. This guy performs so well for me on this team. Tends to draw out fighting moves which rotom-c can eat up with no problem. Hidden power fire gets me nice OHKO's against Scizor and other steels who never expect it.

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Spin Blocker / Counter

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Rotom-C@Leftovers
Ability: Levitate
EVs: HP:252 DeF:68 SpE:188
Nature: Timid

-Thunder bolt
-Shadow Ball
-Substitute
-Wil-o-wisp

This slot had Vaporeon and when I switched everything got much much better. I like to switch into swampert who tends to run off seeing a lawnmower that wants to mow him down and hit substitute. Burn threats that come in, work them down if I can or switch after the burn if I have to get out of town.

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Bulky sweeper

gyarados.png


Gyrados@Leftovers
Ability: intimidate
EVs: HP:156 AtK:72 DeF:96 SpE:184
Nature: Adamant

-Dragon Dance
-Taunt
-Waterfall
-Stone Edge

Ive had this guy on a lot of failed teams but they didnt seem to fail because of him. He has many opportunities to switch in, hit dragon dance, then start bashing things over the head. Sometimes I even get the lucky flinch. :) If they dont have a counter left for him he gets to really steamroll.

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Late game sweeper

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Bronzong@Macho Brace
Ability: Levitate
EVs: HP:252 AtK:252 SpD:4
Nature: Brave

-Gyroball
-Earthquake
-Explosion
-Trick room

He can switch in fairly easily on things and only has to live through one hit to set up trick room. Then i count it down. 4 turns of gyroballs and earthquakes, many times ending with explosion but not as often as Id think. I love when heatran switches in and thinks he has a prayer. Though I haven't run into one with an earthquake berry yet, but hopefully all threats will be cleared before I have to break him out. Not always the case though. Ive had many battles where things go terribly wrong and im down 2-3 pokes without fainting 1 of them. I break him out and sometimes get to even the score to make it a good battle.



I tend to win more with this team than lose but I seem to have issues with Machamp. Is there a way to stop that thing? Hes so uber. Im going to go through the threats tomorrow individually after work as its 2:25am and I have to work at 8.

I'm open to moveset changes and poke changes without changing the core strategy much.

Thanks for reading
 
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