XY OU Brutal Force

Hey guys it's me Dawnmist, here is my first Smogon RMT, hope you like it

General look at the team

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In Depth
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TheRoamingLion (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- U-turn
- Earthquake
- Stone Edge

Landorus-Therian is my starter in most cases, he's absolutely amazing! The immense power he has and not to mention the average speed! When boosted by choice scarf he can wreck. Landorus is sometimes used as a scouter (U-turn) but he is also a very good attacker. E.Quake for STAB, stone Edge for coverage and knock off just because I simply needed an extra attack, it is also very useful.

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Blade Edge (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Next up is Bisharp! You just got to love Bisharp! His high attack, his average speed! Bisharp is often used as a sweeper, after setting up one swords dance it's GG really unless I meat up a fighting type Pokemon/priority mach punch. Bisharp has saved my Butt many times in battles, I can always count on him. I gave him swords dance for me to set up a potential sweep, sucker punch for priority, iron head for a strong STAB and knock off to get rid of an opponent's item and because of STAB

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Fat Shrub (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Leech Seed
- Hidden Power Fire
- Synthesis
- Giga Drain

Here it is! The one and only Venusaur-Mega! As you can see this is a really average Mega Venu... But anyways, I ran Hidden Power Fire because of the regularly seen scizor and also ferrothorn. I ran leech seed for draining my enemy's health and for recovering my health, synthesis for an extra recovery and giga drain for recovery and STaB. Venusaur-Mega acts as a great wall in my team, only a few can survive this mighty Pokemon's stall.

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Fiery Machine (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Earth Power
- Protect
- Stealth Rock
- Lava Plume

Heatran is my second stall Pokémon and also my only hazard setter. Heatran acts as a great wall usually always setting up Stealth Rocks. My heatran has survived a close combat scarf heracross and also a hydro pump greninja! Heatran is truly amazing! I gave him protect for leftovers recovery, lava plume for STAB and possible burn, and earth power for coverage.

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Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Shadow Ball
- Surf

Ahhh latios, I could never live without it, Latios is an amazing in game sweeper with it's high Sp.Attack and it's amazing speed. Latios, like Bisharp, has saved my Butt in many tough situations, coming and wrecking trainer's lives is it's thing. I gave him draco meteor for a powerful STAB, psyshock over psychic for the potential chansey, shadow ball for gengar really, I gave him surf because I simply needed another move, I have been contemplating ice beam rather than surf, please give me your opinions on this.
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Water Lion (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hyper Beam
- Icy Wind
Keldeo has a similar job, he comes in and wrecks. Choice specs for an extra kick (I switch out keldeo a lot). Keldeo is amazing at what he does, keldeo comes in from a dark type attack about to hit latios, takes the hit then wrecks. I was thinking about running a attacking me keep for that justified though give me your opinion on this please. I chose hydro pump for STAB, secret sword for STAB, icy wind for grass types and to lower speed. I gave it hyper beam because it's a strong special attack but I'm not too sure about it, please give me your opinion on this.
 
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Hey there, this is a pretty solid team you got here, However your a little susceptible to stall and lati@s can really block a lot of your pokemon from doing what they want to do.

I would recommend trying out black glasses over life orb, as well as pursuit over swords dance on bisharp. This allows Bisharp better survivability and the ability to trap lati@s letting Keldeo do a lot more work and places pressure on stall teams a lot better than sd as most teams have an immediate answer to Bisharp even at +2. Heatran should be able to out pace bulky Scizor as well, as after a couple of switch ins under rocks you'll be in range for a +2 knock off ko. Definitely replace hyper beam with scald on Keldeo, scald is a very reliable stab option and it means you won't have to risk hydro pump misses as well giving you the option to try and burn switch ins to Keldeo and weaken them over the course of the game like that.

You should consider changing out shadow ball on Latios for roost, shadow ball dosen't really hit much that draco isn't or that Bisharp can't deal with. I would recommend changing over to an offensive Venusuar. Offensive Venusaur is capable of checking around the same things for this team without giving up offensive momentum.

Hope I was helpful

Here are all the sets and changes I recommend as well as tl:dr reasoning
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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Offensive Venusaur fits the team better then a defensive variant

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 208 SpD / 48 Spe
Calm Nature
- Protect
- Lava Plume
- Earth Power
- Stealth Rock
Out speeding most Scizor is nice

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Keldeo
Hyper Beam -> Scald
Scald is a reliable STAB move so you don't have to risk Hydro Pump unless you need it

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Bisharp
Life Orb -> Black Glasses
Swords Dance -> Pursuit
Trapping lati@s can open the door for a lot your team

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Latios
Shadow Ball -> Roost
Additional survivability and Shadow Ball doesn't really hit much
 
Okay, so your team is really Greninja-weak (nothing can really switch in to it at all without being 2HKO'd, especially if it has Extrasensory), so I'd suggest running Blissey over Heatran since it takes minimal damage from everything Greninja wants to do and can still set up Stealth Rocks as well as send HUGE wishes to your team mates.

Minimal Changes:
You should really run 0 Atk IVs on your special attackers since they don't really need it and it causes them to take less from Foul Play (namely Latios, since it's super-effective).

That's about it, really. You've got a really solid, balanced team with strong Pokemon that cover each other's weaknesses. Good luck and have fun :]
 
Hey man pretty cool balance team you got here,

You have a pretty good species lineup here but I think just improving some of the sets can vastly improve the effectiveness of this team.

Swords Dance really isn't the best move for Bisharp, as a set up sweeper it just falls short due to its over-reliance on priority combine with mediocre speed and vulnerability to common attacks, and you already have Defiant boosting your Atk, so a better investment in that 4th moveslot would be either Taunt, to ease the matchup against stall a little or you may also run Pursuit, which can be very helpful considering you have a Keldeo and a Venusaur on your team which are threatened by opposing Lati@s. However, you do have a SDef Heatran on your team, so the latter may not be totally necessary. And unless you plan on running Low Kick to threaten other Bisharp it's best to switch to an Adamant Bisharp, as Jolly doesnt really outspeed any significant threats.

Your Mega Venusaur set can also be tweaked to better fit this team. As it stands your team is pretty offensive in nature and Defensive Venusaur can kind of hamper the team's momentum when its running very weak moves like HP Fire and Giga Drain along with such a defensive spread more fit for stall teams.
Running an Offensive Mega Venusaur with Sludge Bomb over Leech Seed will better serve this team as a tank rather than a wall. You'll still check threats like Azumarill just fine while having the firepower to actually pull off HP Fire as well as getting the most out of your dual STABs and keeping up offensive pressure.
Your current Venusaur set just seems like a liability to switch in due to how passive it is.

I recommend running 48 Spe EVs on your Heatran from SpD, this lets you outrun the standard Mawile and speed creeps other Heatran running 44 Spe EVs, which makes Earth Power much more effective. I also recommend Taunt > Protect to stop Pokemon from using you as set up fodder and also limiting Pokemon on stall teams from recovering or setting up hazards, as well as trying to Defog your's.

And finally Latios gains next to no relevant coverage from running Shadow Ball, so I highly recommend you run Defog over it considering you have no way of removing hazards on your team otherwise.

That's all I have for you, good luck!
 
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Hi this is a very solid team! VenuTran in itself is a great wallcore, and the offensive synergy of the team is great also. Bisharp + Keldeo is a very good offensive core, together with Latios to break through opposing Mega Venusaur. Good job on the team!

I can only see a few issues. Firstly, your team gets completely demolished by Mega Pinsir. Mega Pinsir is known for breaking through the VenuTran core, whereas Scarf Landorus will not appreciate a Frustration at all without Def investment. If Landorus gets weakened enough, it'd be put in range of a +1 Quick Attack (SD + Intimidate), thus allowing the rest of your team to fall to Mega Pinsir. Therefore, I propose the following changes:

1. Landorus-T
Landorus-T is your scarfer and Zard X check for the team, however, it cannot handle Mega Pinsir. Thus I suggest replacing Landorus for Thundurus. Thundurus, with its priority TWave, can still cripple Zard X, and acts as an insurance (similarly to a revenge killer), so it still fulfills the same role Landorus once did. Most importantly, it handles Mega Pinsir, preventing you from getting swept by it at +2. It can also TWave and cripple Greninja, another big threat to your team.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 28 Atk / 228 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Superpower
- Hidden Power [Ice]

2. Bisharp
I don't know why you aren't running pursuit on this. Pursuit Bisharp handles Lati@s, taking care of it for Keldeo. It generally makes a good offensive core with Keldeo with pursuit. Also, run Adamant. The power difference from Adamant and Jolly is quite significant. I find Jolly Bisharp useful only when you're running Low Kick to deal with opposing Bisharps. Therefore, I suggest changing Bisharp to Dread Plate Adamant with Pursuit.
Bisharp @ Dread Plate
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off

3. Venusaur
Run Sludge Bomb > Leech Seed. Leech Seed is really not needed looking at the structure of your team, whereas Sludge Bomb can be used to hit the Lati twins hard. Also, do run more SpAtk on this as well. Here's the set:
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 236 HP / 132 Def / 140 SpA
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

4. Keldeo
With a Pursuit Bisharp, you do not need Icy Wind for the Lati twins anymore. Hidden Power Flying however, benefits Keldeo more as it can hit Mega Venusaur hard. So, I recommend swapping Icy Wind for Hp Flying.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hyper Beam
- Hidden Power [Flying]

5. Latios
Shadow Ball is really redundant coverage, especially with Aegislash gone. Roost however, is very important to keep Latios healthy to allow him to constantly switch into Zard Y and Keldeo. Also, run Defog on him as well. With Thundurus weak to rocks, I find Defog very important. The SpDef EVs are for Latios to better deal with Zard Y and Landorus-I, while still hitting extremely hard with a Life Orb. So change Roost > Shadow Ball, Defog > Surf, with the EV Spread below. Heres the set:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 32 HP / 184 SpA / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

That should be all. Hope you benefited from this, cheers!

EDIT: Realised that Darkerones pretty much said a lot of the stuff I said. So yeah, these changes will definitely benefit your team. GL! :]
 
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Hi Dawnmist, nice team!
I've a purpose for your team: Looking your team I've noted a big weakness to Greninja, the Genies and Charizard-Mega-X.For stuff this weakness I've decided to replace Keldeo, the most sacrificably pikè of the team, with AV Azumarill, replace Scarf Landorus-T with Scarf Tyranitar and change the item of tios with the Choice Scarf. But, why this change ? AV Azumarill can check Greninja too good, and wanting also Landorus-I, I prefer Scarf TTar to Scarf Lando-T because it can enter better then Lando-T on Thundurus and it can revenge kill also Landorus-I with Ice Beam. Scarf Latios can revenge kill the annoying statupper like Charizard-X or Dnite and it can be a very good stallbreaker. here, the sets of this 3 Pokèmon.

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 240 Atk / 16 SpA / 252 Spe
Jolly Nature
- Stone Edge
- Ice Beam
- Crunch
- Pursuit

The 16 EVs, is fot OHKOed Landorus-T and Landorus-I, Stone Edge and Crunch are the stab, Pursuit is for Latwins.

Azumarill (M) @ Assault Vest
Trait: Huge Power
EVs: 240 HP / 208 Atk / 60 Def
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough

With this spread, Azumarill isn't 2OHKOed by Psyshock of Orb Latias.

Latios @ Choice Scarf
Ability: Levitate
EVs: 4 S.Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog

Scarf Latios can be a very good stallbreaker, VS stall he can trick Chansey/Heatran and after the trick it can Defog, Scarf Latios can revenge kill Mega-Charizard-X after the dance and also Dragonite.

See better your team, i've seen any spreads and moves to change.

Heatran

Hehe Bwoi (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 252 SpD / 48 Spe
Calm Nature
- Lava Plume
- Protect
- Toxic
- Stealth Rock

W/ 48 EVs in Spe heatran can toxic or set the rocks before it's taunted.

Bisharp

Power Ranger (Bisharp) (F) @ Assault Vest
Ability: Defiant
EVs: 168 HP / 252 Atk / 88 Spe
Bold Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

AV Bisharp is very good for the latwins, he can't 2OHKOed from two dmeteor of latios and he can't killed by Dmeteor+Surf/Tbolt of Orb Tios.

Mega-Venusaur

Big Plant (Venusaur) (F) @ Venusaurite
Ability: Clorophill
EVs: 208 HP / 48 Spe / 252 SpA
Modest Nature
- Hidden Power [Fire]
- Sludge Bomb
- Giga Drain
- Synthesis

W/ 48 in Spe Mega-Venusaur outspeed 0 Spe Heracross and 0 Spe Suicune, HP Fire is for Scizor/Ferrothorn/Skarmory.

I Hope I helped you, bye!
 
Okay, so your team is really Greninja-weak (nothing can really switch in to it at all without being 2HKO'd, especially if it has Extrasensory), so I'd suggest running Blissey over Heatran since it takes minimal damage from everything Greninja wants to do and can still set up Stealth Rocks as well as send HUGE wishes to your team mates.

Minimal Changes:
You should really run 0 Atk IVs on your special attackers since they don't really need it and it causes them to take less from Foul Play (namely Latios, since it's super-effective).

That's about it, really. You've got a really solid, balanced team with strong Pokemon that cover each other's weaknesses. Good luck and have fun :]
What about eviolite chansey over blissey? :]
 
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hyper Beam
- Hidden Power [Flying]

what?hidden power flying is understandable,but hyper beam?Well,i guess out of all special attackers in OU,keldeo is the most justifiable to use hyper beam because it can hit dragons and water types and grass types (but you have hp flying for them),but still,hyper beam is terrible and your opponent can simply heal off the damage in the free turn,or kill you,or set up on you,or set up hazards,etc..

Hyper beam is terrible,dont use it.
 
what?hidden power flying is understandable,but hyper beam?Well,i guess out of all special attackers in OU,keldeo is the most justifiable to use hyper beam because it can hit dragons and water types and grass types (but you have hp flying for them),but still,hyper beam is terrible and your opponent can simply heal off the damage in the free turn,or kill you,or set up on you,or set up hazards,etc..

Hyper beam is terrible,dont use it.

Lord. LOL. How did I not notice the Hyper Beam. Yeah you're right. Scald > Hyper Beam for a 100% accurate STAB. Sometimes Scald can nail KOs without relying on an inaccurate HPump.
 
Hey Dawnmist, this is a nice team but I see some changes that could help you're team out as a whole. Firstly I see a crippling weakness to greninja, It can beat pretty much you're whole team, if running extra sensory. To help with that I think you should try assault vest azumarill, which also helps with you're slight zard x weakness.

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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Play Rough
- Knock Off
- Waterfall
- Aqua Jet

This leaves you quite weak to bisharp, so you should run scarf terrakion over landorus T.

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Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Rock Slide (if you can't risk stone miss :S)



By replacing landorus t and keldeo with assault vest azumarill and scarf terrakion, you give yourself a much easier time with greninja, as well as improving the offensive and defensive synergy in you're team.

There are also a few other smaller things that can improve you're team. Running 40 speed on heatran is a must, you need to be able to outspeed max speed mawile. You should replace swords dance with pursuit on bisharp, and you should consider changing to black glasses over life orb to help with you're longevity, because you are running balanced and don't want it to be worn down so quickly. If you are running jolly bisharp you should aim for something to outspeed, instead of just putting max speed because most other sharp run adamant, so you won't need to worry about speed ties. I recommend running 184 speed, this lets you outspeed jolly mega ttar on its first turn of mega evolving, so you can smack it with an iron head, this also allows you to invest in some HP which allows you to survive things like two banded talon brave birds. Also run scald over hyper beam over keldeo, hyper beam is dumb. Lastly shadow ball on Latios is so dumb, roost helps with longevity which is really needed.

These changes should help the overall function and synergy of you're team. The best of luck!
 
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