Shoddy team - At a glance...
Wanting to use Tyranitar, the rest of the team was constructed. Notice the 5 other pokes can all recover their health. Leftovers on every poke. Battles with this team should last many turns. EVs are just to be different because 252/252/4 is boring and it's not like I went through damage calcs. In any case, they're explained.
Tyranitar (F) @ Leftovers,
Ability: Sand Stream
EVs: 252 HP/64 Atk/176 Spd/18 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Dragon Dance
- Crunch
- Substitute
---
Tyranitar starts the sandstorm. Substitute (101 HP) eases prediction - it's good to be able to scout Snorlax/Bronzong with little risk. It also scouts Lucario if it comes in to counter (and choice moves in general), and avoids status. I see no reason to not run both of Tar's best physical STAB moves with Dragon Dance. Phazers like Steelix and Hariyama would make me sad. Otherwise, it's not a total failure to Sub and get a a hit in neutrally with Crunch/Stone Edge against phazers like Swampert, Skarmory, and Hippowdon.
EVs in speed to get to 304 after 1 DD (a chance to hit first on Adamant Garchomp). Random special defense since I felt like it could make a difference with that 1.5 times boost to Tar's special defense (240--> 360 yay).
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/176 Def/36 Spd/46 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Roar
- Roost
- Hidden Power [Ice]
---
The Flying/Fighting resist to stop Togekiss. Physically defensive in an attempt to counter Gyarados. Provides Phazing. Roost to heal.
Gastrodon (M) @ Leftovers
Ability: Sticky Hold
EVs: 212 HP/178 Def/120 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Ice Beam
- Recover
- Yawn
---
Overlooked Ground/Water. Rock resist (how else can a poke take Tar's Stone Edge?) Default switch-in to Heatran too. I have yet to see if it can recover and stay in the game against SpecsMence Draco Meteor after the special attack drop. Anyhow, I've got a Dragon resist in Bronzong.
EQ + Ice Beam suits it well. Foregoing the water move is easier on this thing than on Swampert (which has Torrent.) Speaking of abilities, Sticky Hold should come in handy against a Gliscor w/ Knock Off or something.
Yawn is great with the lack of Subs (as compared to in Advance which is what I used to play) and serves as another means of phazing. Plus I don't feel like a homo by using other haxy sleep moves, and it's up to my opponent if they want to let their poke fall asleep or just switch. Respect. Yawn may also make Kingdra think twice about staying in to sweep.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/216 Def/42 Spd
Impish nature (+Def, -SAtk)
- Taunt
- Earthquake
- Toxic
- Roost
---
With Tyranitar, it seemed great to pair it with Gliscor to cover those physical threats. Sand Veil is what it is I suppose. Hyper Cutter would be less haxy and I would normally want that, but there's no use for it on this set. Max HP, +Def to the magic number, then the rest in speed to use Taunt better. Stall w/ Roost and Toxic.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Sassy nature (+SDef, -Spd)
- Light Screen
- Gyro Ball
- Stealth Rock
- Rest
---
Bronzongs are hard to kill. Made it slow as fuck for Gyro Ball. Attacking is the last thing I want to do with this guy though with that poor pp. It's basically the supporter set with Rest over Hypnosis. Light Screen + Rest should make Magnezone bored if I get trapped by it. Rest since I figured my sole Dragon resist needs to be kept around.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Spd/42 SAtk
Timid nature (+Spd, -Atk)
- Reflect
- Rapid Spin
- Recover
- Surf
---
Surf, Rapid Spin, and Recover are crucial. Reflect for those instances where I'm faster than a pursuiter (like Tar). Still kinda fails versus Weavile without Reflect up in time. Reflect can also be put up against Gyarados before it DDs or Garchomp and then I can do as I please with more safety. Did I mention this counters Infernape? (aka rapes the ape) It should.
I have used this team for a day or two now. What do you think? Stealth Rock, Reflect, Light Screen, the instant recovery, Tar to start and do the major hurting.






Wanting to use Tyranitar, the rest of the team was constructed. Notice the 5 other pokes can all recover their health. Leftovers on every poke. Battles with this team should last many turns. EVs are just to be different because 252/252/4 is boring and it's not like I went through damage calcs. In any case, they're explained.
Tyranitar (F) @ Leftovers,
Ability: Sand Stream
EVs: 252 HP/64 Atk/176 Spd/18 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Dragon Dance
- Crunch
- Substitute
---
Tyranitar starts the sandstorm. Substitute (101 HP) eases prediction - it's good to be able to scout Snorlax/Bronzong with little risk. It also scouts Lucario if it comes in to counter (and choice moves in general), and avoids status. I see no reason to not run both of Tar's best physical STAB moves with Dragon Dance. Phazers like Steelix and Hariyama would make me sad. Otherwise, it's not a total failure to Sub and get a a hit in neutrally with Crunch/Stone Edge against phazers like Swampert, Skarmory, and Hippowdon.
EVs in speed to get to 304 after 1 DD (a chance to hit first on Adamant Garchomp). Random special defense since I felt like it could make a difference with that 1.5 times boost to Tar's special defense (240--> 360 yay).
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/176 Def/36 Spd/46 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Roar
- Roost
- Hidden Power [Ice]
---
The Flying/Fighting resist to stop Togekiss. Physically defensive in an attempt to counter Gyarados. Provides Phazing. Roost to heal.
Gastrodon (M) @ Leftovers
Ability: Sticky Hold
EVs: 212 HP/178 Def/120 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Ice Beam
- Recover
- Yawn
---
Overlooked Ground/Water. Rock resist (how else can a poke take Tar's Stone Edge?) Default switch-in to Heatran too. I have yet to see if it can recover and stay in the game against SpecsMence Draco Meteor after the special attack drop. Anyhow, I've got a Dragon resist in Bronzong.
EQ + Ice Beam suits it well. Foregoing the water move is easier on this thing than on Swampert (which has Torrent.) Speaking of abilities, Sticky Hold should come in handy against a Gliscor w/ Knock Off or something.
Yawn is great with the lack of Subs (as compared to in Advance which is what I used to play) and serves as another means of phazing. Plus I don't feel like a homo by using other haxy sleep moves, and it's up to my opponent if they want to let their poke fall asleep or just switch. Respect. Yawn may also make Kingdra think twice about staying in to sweep.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/216 Def/42 Spd
Impish nature (+Def, -SAtk)
- Taunt
- Earthquake
- Toxic
- Roost
---
With Tyranitar, it seemed great to pair it with Gliscor to cover those physical threats. Sand Veil is what it is I suppose. Hyper Cutter would be less haxy and I would normally want that, but there's no use for it on this set. Max HP, +Def to the magic number, then the rest in speed to use Taunt better. Stall w/ Roost and Toxic.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Sassy nature (+SDef, -Spd)
- Light Screen
- Gyro Ball
- Stealth Rock
- Rest
---
Bronzongs are hard to kill. Made it slow as fuck for Gyro Ball. Attacking is the last thing I want to do with this guy though with that poor pp. It's basically the supporter set with Rest over Hypnosis. Light Screen + Rest should make Magnezone bored if I get trapped by it. Rest since I figured my sole Dragon resist needs to be kept around.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Spd/42 SAtk
Timid nature (+Spd, -Atk)
- Reflect
- Rapid Spin
- Recover
- Surf
---
Surf, Rapid Spin, and Recover are crucial. Reflect for those instances where I'm faster than a pursuiter (like Tar). Still kinda fails versus Weavile without Reflect up in time. Reflect can also be put up against Gyarados before it DDs or Garchomp and then I can do as I please with more safety. Did I mention this counters Infernape? (aka rapes the ape) It should.
I have used this team for a day or two now. What do you think? Stealth Rock, Reflect, Light Screen, the instant recovery, Tar to start and do the major hurting.