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:bw/mew:
[SET]
name: Defensive Spiker
move 1: Spikes
move 2: Ice Beam / Earthquake
move 3: Will-O-Wisp / Taunt / Knock Off
move 4: Soft Boiled
item: Rocky Helmet / Heavy-Duty Boots / Colbur Berry
ability: Synchronize
nature: Bold / Impish
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]

Mew's access to the somewhat rare Spikes lets it act as an entry hazard setter. It also has defensive utility, being able to check the likes of Mega Medicham, Hawlucha, and Gliscor. Due to its deep movepool it has immense adaptability, being able to run different coverage moves on a team-by-team basis. Ice Beam allows Mew to threaten various Ground-types, notably Gliscor, Landorus-T, and Mega Garchomp, while also letting it hit Rillaboom. Earthquake is another option, as it allows Mew to hit Heatran, which usually walls it otherwise. Will-O-Wisp lets Mew punish physical attackers like Tyranitar, Urshifu-R, Weavile, and Melmetal while also punishing Corviknight attempting to Defog on it. Taunt lets it prevent Defog attempts from Corviknight and Tapu Fini and block status-inflicting and recovery moves from the likes of Blissey, Toxapex, and Clefable. Knock Off lets Mew force progress by removing opposing held items, notably Heavy-Duty Boots, making its Spikes matter more in the long term, as well as Leftovers from the likes of Heatran and Tapu Fini. Rocky Helmet is the preferred item choice, as it allows Mew to punish Mega Medicham, Weavile, and Mega Swampert. Heavy-Duty Boots can be used to let Mew ignore opposing entry hazards. However, Leftovers's passive recovery aids Mew in staying healthy. Mew can also use a Colbur Berry to either absorb Knock Off from the likes of Kartana and Mega Mawile or safely switch out of Pursuit from foes like Mega Tyranitar and Weavile. Furthermore, a faster spread to outspeed Mega Garchomp can be used as well. However, this set needs Heavy-Duty Boots to check Mega Medicham if entry hazards are up. 136 Speed EVs allow Mew to outspeed Adamant Rillaboom.

Mew fits best on balance teams where its defensive utility can shine and where Pokemon that take advantage of Mew's Spikes, such as Hydreigon, Mega Mawile, Kartana, and Life Orb Clefable can be easily paired up alongside it. Teammates like Garchomp, Magnezone, and Mega Tyranitar that pressure Defoggers can help Mew's Spikes stay on the field while also taking advantage of its Spikes for their offensive utility. While Mew is able to soft check physical attackers such as Mega Garchomp, Excadrill, and Hawlucha, it's quite easily overwhelmed and appreciates having teammates to form a defensive backbone with it; Toxapex, Gliscor, and Corviknight are able to help relieve some pressure for Mew. Additionally, these cores appreciate Mew's ability to consistently handle Mega Medicham for them. Dark-types like Ash-Greninja, Mega Tyranitar, and Hydreigon can threaten Mew if it doesnt have a Colbur Berry, so having Dark-resistant Pokemon that can switch into Dark-type moves like Tapu Koko, Kommo-o, and Clefable as teammates helps Mew a lot. However, these Dark-types must be wary of Will-O-Wisp and the rare Body Press. Lastly, Knock Off users such as Tangrowth, Toxapex, Weavile, Mega Scizor, and Zeraora are able to remove foes' Heavy-Duty Boots, making Mew's Spikes matter a lot more in the longterm.

[STRATEGY COMMENTS]
Other Options
=============

A more offensively oriented variant taking advantage of Mew's amazing coverage in tandem with Nasty Plot can make for a terrifying sweeper on paper. However, it tends to falter against many common defensive Pokemon, such as Slowking, Corviknight, and Heatran, and is generally outclassed as a setup sweeper by the likes of Tapu Lele, Hydreigon, and Reuniclus. Meanwhile, Body Press gives Mew a way to pressure both Dark-types and Heatran in one slot. Furthermore, Toxic lets Mew wear down the likes of Zapdos, Hydreigon, and Mega Latias. However, these options tend to be less useful than the other options Mew has available.

Checks and Counters
===================

**Dark-types**: Dark-types such as Ash-Greninja, Hydreigon, Tyranitar, Weavile, and Mega Tyranitar are able to threaten Mew out with their STAB moves. The latter three are also able to Pursuit trap Mew, rendering it unable to check the likes of Tapu Lele and Mega Medicham. However, they all have to worry about a Will-O-Wisp burn and the occasional Body Press.

**Four-Moveslot Syndrome**: Mew's inability to run every move it wants to on one set hinders it in certain matchups; lacking Ice Beam against Gliscor, Taunt against Corviknight, or Earthquake against Heatran turns Mew into a free opportunity to set up, use Defog unpunished, or switch in, respectively.


[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[The Dragon Master, 521275], [adem, 529732]]
- Grammar checked by: [Kris, 241023]]
 
Last edited:
Gm

Add comment remove


:bw/mew:
[SET]
name: Defensive Spiker
move 1: Spikes
move 2: Ice Beam / Flamethrower / Earthquake
move 3: Will-O-Wisp / Taunt / Knock Off
move 4: Soft Boiled
item: Rocky Helmet
ability: Synchronize
nature: Timid / Jolly
evs: 252 HP / 40 Def / 216 Spe

[SET COMMENTS]

Mew's access to the somewhat rare Spikes lets it act as a fantastic entry hazard setter, while also having defensive utility, being able to check the likes of Mega Medicham, Excadrill, Tapu Lele, and Urshifu-RS it dosent check shifu cuz it does not outspeed, mention its good speed in this sentence cuz that's what lets it check these mons. Due to its deep movepool, it has immense adaptability, being able to run different coverage moves on a team by team basis. mention its negatives here Ice Beam allows it to threaten various Ground-types, notably Gliscor, Landorus-T, and Mega Garchomp, while also letting it hit Hydreigon takes nothing and Rillaboom. Flamethrower is able to hit Steel-types such as Mega Scizor, Corviknight takes nothing, can roost the dmg off while fogging spikes and Ferrothorn, Meanwhile Earthquake allows it to check Heatran eh it dosent really check tran EQ just means tran cant take advantage of it . Will-O-Wisp lets Mew punish physical attackers like Tyranitar, Urshifu-RS, and Melmetal, vile is a big one while also punishing Corviknight from attempting to Defog on it. Taunt, lets it more directly hinder Defogging attempts from Corviknight, as well as from Zapdos bad and Tapu Fini, and also allows it to block status inflicting and recovery moves from the likes of Blissey, Toxapex, and Clefable, making it potent against more passive teams. Knock Off lets it remove opposing held items, notably Heavy-Duty Boots from?, Leftovers frm stuff like tran and fini are worth mentioning too, making its Spikes matter more in the longterm. However, there are a plethora of other good coverage moves Mew can feasibly run, Psychic and Toxic are notable for being strong a strong STAB move against Toxapexa, typo Mega Medicham, and Urshifu-RS, and wearing down the likes of Zapdos, Hydreigon, and Mega Latias, Respectivly typo, also mention why these moves are less preferred. Rocky Helmet is the preferred item choice, allowing Mew to punish Mega Medicham, Weavile, and Mega Swampert attacking it. However, both Leftovers and Heavy-Duty boots are also viable options why?. The given Speed allows Mew to outspeed Tapu Lele and Kyurem, while investing the rest in physical defense to better handle Mega Medicham

What teams does mew fit on? Pokemon that can take advantage of Mew's Spikes, such as Hydreigon, Mega Mawile, Kartana, and Life Orb variants of Clefable, make for stellar teammates. Teammates like Garchomp, Magnezone and Bisharp its a HO mon, mention smth else that pressure defoggers can help Mew's Spikes stay on the field, while also taking advantage of its Spikes for their offensive utility. While Mew is able to soft check physical attackers such as Garchomp, Rillaboom and Urshifu-RS all these mons are not checked at all by mew, as the first 2 click SD or their stab and win and shifu clicks surging or u turn and wins, better mentions here would be smth like medi and lele and mchomp, its quite easily overwhelmed and appreciates having teammates to form a Defensive backbone with it, the likes of Toxapex, Gliscor, and Corviknight are able to help relieve some pressure off of Mew. Dark-types like Ash-Greninja, Mega Tyranitar, and Hydreigon threaten Mew, having resists like Tapu Koko, Kommo-o, and Clefairy lol that are able to switch into Dark-type moves help Mew a lot. Lastly, Knock Off users, both defensive ones such as Tangrowth, Toxapex, and Clefairy clefairy the nd staple, and offensive ones like Weavile, Mega Scizor, and Zeraora, are able to remove oppoing pokemon's Heavy-Duty Boots, making mews spikes matter a lot more in the longterm u don't need to differentiate this into offensive and defensive users especially cuz the line becomes blurry with sciz


[STRATEGY COMMENTS]
Other Options
=============

A more offensively oriented variant taking advtange of Mews insane Coverage in tandem with Nasty Plot can make for a terrifying sweeper on paper. However, it tends to falter against many common defensive Pokemon in the metagame, such as Slowking, Corviknight, and Heatran, while generally being outclassed as a set-up sweeper by the likes of Tapu Lele, Hydreigon, and Reuniclus.

Checks and Counters
===================

**Dark-types**: Dark-types such as Ash-Greninja, Tyranitar, Weavile, Hydreigon, and Mega Tyranitar are able to threaten Mew out with their STAB moves. However, the Tyranitar formes and Weavile have to worry about a Will-O-Wisp burn. mention that ttar and weav can pursuit it

**Not having the right coverage**: Not having the right coverage moves can leave Mew useless in certain matchups; lacking Ice Beam against a Gliscor, Taunt against Corviknight, or Earthquake against Heatran make Mew into a free set up opportunity, unpunished Defog, or easy entry point.

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well done :blobthumbsup:

QC 1/2
 
Last edited:
gm
add remove comment
approved by Avery

:bw/mew:
[SET]
name: Defensive Spiker
move 1: Spikes
move 2: Ice Beam / Flamethrower not worth u just wisp / taunt w/e targets of this / Earthquake
move 3: Will-O-Wisp / Taunt / Knock Off
move 4: Soft Boiled
item: Rocky Helmet mention boots n colbur here
ability: Synchronize
nature: Bold / Impish
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]

Mew's access to the somewhat rare Spikes lets it act as a fantastic entry hazard setter.oversells mew a bit, its not that amazing as a spiker, tone it down a bit It also has defensive utility, being able to check the likes of Mega Medicham, Hawlucha, and Gliscor. Due to its deep movepool,(rc) it has immense adaptability, being able to run different coverage moves on a team by team basis. Ice Beam allows it to threaten various Ground-types, notably Gliscor, Landorus-T, and Mega Garchomp, while also letting it hit Rillaboom. Flamethrower is able to hit Steel-types such as Mega Scizor, Corviknight, and Ferrothorn. Earthquake is another option as it allows Mew to hit Heatran, which usually walls it otherwise. Will-O-Wisp lets Mew punish physical attackers like Tyranitar, Urshifu-RS, Weavile, and Melmetal, while also punishing Corviknight attempting to Defog on it. Taunt,(rc) lets it more directly hinder prevent Defogging attempts from Corviknight and Tapu Fini, and also allows it to block status inflicting and recovery moves from the likes of Blissey, Toxapex, and Clefable. Knock Off lets Mew force progress by knocking off opposing held items, notably Heavy-Duty Boots from?, making its Spikes matter more in the long term, and Leftovers from the likes of Heatran and Tapu Fini. However, there is a plethora of other good coverage moves Mew can feasibly run, Psychic and Toxic are notable for being strong a strong STAB move against Toxapex, Mega Medicham, and Urshifu-RS, and wearing down the likes of Zapdos, Hydreigon, and Mega Latias, respectively. remove psychic mentions here, doesnt even 2hko pex lul, 2% roll to 2hko mmedi and like a 12% roll to kill shifu (who isnt switching in regardless), and u wld rather burn the medi and shifu (and actually beat them), toxic is fine, just mention that it cant punish pursuiters and phys attackers, which u want to check like medi and lucha Meanwhile Body Press gives it a way to pressure both Dark-types and Heatran in one slot. However, these options tend to be less useful than the other options Mew has available. move this and the part abt tox to oo Rocky Helmet is the preferred item choice, allowing Mew to punish Mega Medicham, Weavile Mega Lopunny, and Mega Swampert. However, Leftovers passive recovery aids Mew in checking Tapu Lele mention colbur and boots here asw, and mew w/o spdef invest doesnt actually check specs lele, regardless of lefties or not, so remove that mention, and non specs it checks perfectly fine w/o lefties. And a faster spread to outspeed Mega Garchomp can be used as well. However, this set needs Heavy-Duty Boots to check Mega Medicham if Hazards are up. The given Speed allows Mew to outspeed Adamant Rillaboom.

Mew fits best on balance teams where its defensive utility can shine and where Pokemon that take advantage of Mew's Spikes, such as Hydreigon, Mega Mawile, Kartana, and Life Orb Clefable can be easily paired up alongside it. Teammates like Garchomp, Magnezone, and Mega Tyranitar that pressure defoggers Defoggers can help Mew's Spikes stay on the field, while also taking advantage of its Spikes for their offensive utility. While Mew is able to soft check physical attackers such as Mega Garchomp, Excadrill, and Hawlucha, its quite easily overwhelmed and appreciates having teammates to form a Defensive backbone with it, the likes of Toxapex, Gliscor, and Corviknight are able to help relieve some pressure off of Mew. mention how mew checking medi is big for defensive cores like corvpex type stuff + how it can punish darks being scared if its got colbur + wisp/press Dark-types like Ash-Greninja, Mega Tyranitar, and Hydreigon threaten Mew, so having resists like Tapu Koko, Kommo-o, and Clefable that are able to switch into Dark-type moves help Mew a lot. Lastly, Knock Off users such as Tangrowth, Toxapex, Weavile, Mega Scizor, and Zeraora, are able to remove opposing pokemon's Heavy-Duty Boots, making mews spikes Mew’s Spikes matter a lot more in the long-term


[STRATEGY COMMENTS]
Other Options
=============

A more offensively oriented variant taking advantage of Mews insane Coverage amazing coverage in tandem with Nasty Plot can make for a terrifying sweeper on paper. However, it tends to falter against many common defensive Pokemon in the metagame, such as Slowking, Corviknight, and Heatran, while generally being outclassed as a set-up sweeper by the likes of Tapu Lele, Hydreigon, and Reuniclus. mention press and tox here, asw as ground z letting u check mmaw

Checks and Counters
===================

**Dark-types**: Dark-types such as Ash-Greninja, Tyranitar, Weavile, Hydreigon move drei to before tar, as you mention “the latter“ later on in the para in reference to being able to Pursuit trap it, but drei cant suit trap, and Mega Tyranitar are able to threaten Mew out with their STAB moves. The latter are also able to Pursuit Mew, rendering it unable to check the likes of Tapu Lele and Mega Medicham. However, the Tyranitar formes and Weavile have to worry about a Will-O-Wisp burn. mention all fearing body press

**Not having the right coverage**: Not having the right coverage moves can leave Mew useless in certain matchups; lacking Ice Beam against a Gliscor, Taunt against Corviknight, or Earthquake against Heatran make Mew into a free set up opportunity, unpunished Defog, or easy entry point. not having the right coverage is a bit wordy and doesnt sound right, smtg like “four-moveslot syndrome” and reword it slightly to reflect the changed title


[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[The Dragon Master, 521275], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

2/2 gamering
 
Last edited:
[SET]
name: Defensive Spiker
move 1: Spikes
move 2: Ice Beam / Earthquake
move 3: Will-O-Wisp / Taunt / Knock Off
move 4: Soft Boiled
item: Rocky Helmet / Heavy-Duty Boots / Colbur Berry.
ability: Synchronize
nature: Bold / Impish
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]

Mew's access to the somewhat rare Spikes lets it act as an entry hazard setter. It also has defensive utility, being able to check the likes of Mega Medicham, Hawlucha, and Gliscor. Due to its deep movepool it has immense adaptability, being able to run different coverage moves on a team by team basis. Ice Beam allows it-by-team basis. Ice Beam allows Mew to threaten various Ground-types, notably Gliscor, Landorus-T, and Mega Garchomp, while also letting it hit Rillaboom. Earthquake is another option, as it allows Mew to hit Heatran, which usually walls it otherwise. Will-O-Wisp lets Mew punish physical attackers like Tyranitar, Urshifu-RS, Weavile, and Melmetal, while also punishing Corviknight attempting to Defog on it. Taunt, lets it prevent Defogging attempts from Corviknight and Tapu Fini, and also allows it to block status and block status-inflicting and recovery moves from the likes of Blissey, Toxapex, and Clefable. Knock Off lets Mew force progress by knocking offremoving opposing held items, notably Heavy-Duty Boots, making its Spikes matter more in the long term, ands well as Leftovers from the likes of Heatran and Tapu Fini. Rocky Helmet is the preferred item choice, allowings it allows Mew to punish Mega Medicham, Weavile, and Mega Swampert. Heavy-Duty Boots can be be used to let Mew ignore opposing entry hazards. However, Leftovers's passive recovery aids Mew in staying healthy. In addition Mew can also use a Colbur Berry, allowing it to to either absorb Knock Offs from the likes of Kartana and Mega Mawile while also being able toor safely switch out of Pursuit from foes like Mega Tyranitar and Weavile. Furthermore, a faster spread to outspeed Mega Garchomp can be used as well. However, this set needs Heavy-Duty Boots to check Mega Medicham if Hazards are up. The given Speed allowsentry hazards are up. 136 Speed EVs allow Mew to outspeed Adamant Rillaboom. (this last sentence feels really randomly thrown in)

Mew fits best on balance teams where its defensive utility can shine and where Pokemon that take advantage of Mew's Spikes, such as Hydreigon, Mega Mawile, Kartana, and Life Orb Clefable can be easily paired up alongside it. Teammates like Garchomp, Magnezone, and Mega Tyranitar that pressure Defoggers can help Mew's Spikes stay on the field, while also taking advantage of its Spikes for their offensive utility. While Mew is able to soft check physical attackers such as Mega Garchomp, Excadrill, and Hawlucha, it's quite easily overwhelmed and appreciates having teammates to form a Defensive backbone with it, the likes ofdefensive backbone with it; Toxapex, Gliscor, and Corviknight are able to help relieve some pressure off offor Mew. Additionally, these cores appriciate how Mew is ableeciate Mew's ability to consistently handle Mega Medicham for them. Dark-types like Ash-Greninja, Mega Tyranitar, and Hydreigon can threaten Mew, if it doesnt have a Colbur Berry, so having Dark-resistant Pokemon that can switch into Dark-type moves like Tapu Koko, Kommo-o, and Clefable that are able to switch into Dark-type moves helpas teammates helps Mew a lot. However, these Dark-types must be weary of Will-O-Wisp and Body Press (body press isnt in the set). Lastly, Knock Off users such as Tangrowth, Toxapex, Weavile, Mega Scizor, and Zeraora, are able to remove opposing pokemon'sfoes' Heavy-Duty Boots, making Mew's Spikes matter a lot more in the longterm.

[STRATEGY COMMENTS]
Other Options
=============

A more offensively oriented variant taking advantage of Mew's amazing coverage in tandem with Nasty Plot can make for a terrifying sweeper on paper. However, it tends to falter against many common defensive Pokemon in the metagame (implied by "common"), such as Slowking, Corviknight, and Heatran, while generally beingand is generally outclassed as a set-up sweeper by the likes of Tapu Lele, Hydreigon, and Reuniclus. Meanwhile, Body Press gives itMew a way to pressure both Dark-types and Heatran in one slot. Furthermore, Toxic lets itMew wear down the likes of Zapdos, Hydreigon, and Mega Latias. However, these options tend to be less useful than the other options Mew has available.

Checks and Counters
===================

**Dark-types**: Dark-types such as Ash-Greninja, Hydreigon, Tyranitar, Weavile, and Mega Tyranitar are able to threaten Mew out with their STAB moves. The latter three are also able to Pursuit trap Mew, rendering it unable to check the likes of Tapu Lele and Mega Medicham. However, the Tyranitar formes and Weaviley all have to worry about a Will-O-Wisp burn and the rather uncommonoccasional Body Press.

**Four-Moveslot Syndrome**: Mew's inability to run every move it wants to on one set makes it severely hinderedhinders it in certain matchups; lacking Ice Beam against a Gliscor, Taunt against Corviknight, or Earthquake against Heatran make Mew into a free set up opportunity, unpunished Defog, or easy entry pointturns Mew into a free opportunity to set up, use Defog unpunished, or switch in, respectively.
1/1
 
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