What type of bug are you reporting? Mechanics
What is the bug?
In this game, my poison type died to spikes and thus did not remove toxic spikes from my field. I don't know what the intended behavior is, and I asked around and didn't get good responses, but I do know it didn't use to work like that, in the past it would remove the tspike before dying (it's so hyper specific that I can't for the life of me find a game where it happens lol).
Are you able to replicate it? If so, how?
Yes, just set a tspike up and have a poison type die to hazards. We recreated it to see if it was a spike vs rocks issue, here (it wasnt), or if it was a gen9 specific thing (i didnt remember to save the replay but it wasnt)
What is the bug?
In this game, my poison type died to spikes and thus did not remove toxic spikes from my field. I don't know what the intended behavior is, and I asked around and didn't get good responses, but I do know it didn't use to work like that, in the past it would remove the tspike before dying (it's so hyper specific that I can't for the life of me find a game where it happens lol).
Are you able to replicate it? If so, how?
Yes, just set a tspike up and have a poison type die to hazards. We recreated it to see if it was a spike vs rocks issue, here (it wasnt), or if it was a gen9 specific thing (i didnt remember to save the replay but it wasnt)