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Done Let's Go: AVs are being ignored

What type of bug are you reporting?
Mechanics

What is the bug?
In let’s go pure hackmons (a format where 200 avs are allowed, max friendship is allowed and level 100 is allowed) there is a bug where moves do about 30% more damage than they should. Lets go pure hackmons meta will change a lot from this and i believe this could make it one of the more played/enjoyed hackmons formats. I know these are doing more damage than they should because i have used the actual formula to damage calc, as well as damage calc resources.

Upload an image of the bug if necessary
(no response)

Are you able to replicate it? If so, how?
Play a game of let’s go pure hackmons, have (for example) a 200 av lvl 100 special attack +2 timid mega alakazam max friendship use baddy bad on a 200 av hp spdef max friendship exeggutor. This will always ko exeggutor, but it should do 73.8 - 87%
 
Alr, thx. Any idea when this will be fixed?
When an admin reviews it. I'll try to tag someone to help move things forward. When this thread is marked as "Done", you'll know the issue has been fixed, though it may take some time for the fix to reach the live servers.

Edit: Actually, could you merge this? HoeenHero
 
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